Fix FBX face materials not being properly loaded if the face count mismatches the material count

pull/2419/head
Merwan Achibet 2019-04-10 19:16:42 +02:00
parent d72c8e9c22
commit c92ae50e4f
1 changed files with 3 additions and 2 deletions

View File

@ -630,10 +630,11 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
materials_out.clear();
}
m_materials.assign(m_vertices.size(),materials_out[0]);
materials_out.resize(m_vertices.size());
std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
}
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
m_materials.resize(face_count);
materials_out.resize(face_count);
if(materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")