Fix FBX face materials not being properly loaded if the face count mismatches the material count
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d72c8e9c22
commit
c92ae50e4f
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@ -630,10 +630,11 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
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materials_out.clear();
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}
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m_materials.assign(m_vertices.size(),materials_out[0]);
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materials_out.resize(m_vertices.size());
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std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
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}
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else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
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m_materials.resize(face_count);
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materials_out.resize(face_count);
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if(materials_out.size() != face_count) {
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FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
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