Merge pull request #2976 from hbina/fix_clang_warnings
Fixed a bunch of clang warningspull/2984/head^2
commit
c9244a4ae3
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@ -250,7 +250,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
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const Mesh& ndmesh = (const Mesh&)(root);
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if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
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typedef std::pair<unsigned int,Mesh::FaceRefList> Entry;
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typedef std::pair<const unsigned int,Mesh::FaceRefList> Entry;
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for(const Entry& reflist : ndmesh.temp_map) {
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{ // create mesh
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size_t n = 0;
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@ -323,7 +323,7 @@ public:
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// oh well.
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bool have_param = false, have_point = false;
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IfcVector3 point;
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for(const Entry sel :entity.Trim1) {
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for(const Entry& sel :entity.Trim1) {
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if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
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range.first = *r;
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have_param = true;
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@ -340,7 +340,7 @@ public:
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}
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}
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have_param = false, have_point = false;
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for(const Entry sel :entity.Trim2) {
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for(const Entry& sel :entity.Trim2) {
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if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
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range.second = *r;
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have_param = true;
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@ -1421,11 +1421,11 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
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avOutList[i].reserve(3);
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// buffer to held the names of all groups in the file
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const size_t buffersize( AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num );
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char* aszGroupNameBuffer = new char[ buffersize ];
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const size_t buffersize(AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num);
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char* aszGroupNameBuffer = new char[ buffersize ];
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// read all groups
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for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num;++iGroup) {
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for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num; ++iGroup) {
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MDL::IntGroupInfo_MDL7 groupInfo((BE_NCONST MDL::Group_MDL7*)szCurrent,iGroup);
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szCurrent = (const unsigned char*)(groupInfo.pcGroup+1);
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@ -685,7 +685,7 @@ bool XGLImporter::ReadMesh(TempScope& scope)
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}
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// finally extract output meshes and add them to the scope
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typedef std::pair<unsigned int, TempMaterialMesh> pairt;
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typedef std::pair<const unsigned int, TempMaterialMesh> pairt;
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for(const pairt& p : bymat) {
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aiMesh* const m = ToOutputMesh(p.second);
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scope.meshes_linear.push_back(m);
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