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doc/dox.h
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doc/dox.h
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@ -62,7 +62,7 @@ that it has not been implemented yet and some (most ...) formats lack proper spe
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</tt>
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See the @link importer_notes Importer Notes Page @endlink for information, what a specific importer can do and what not.
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Note that although this paper claims to be the official documentation,
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http://assimp.sourceforge.net/main_features_formats.html
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https://github.com/assimp/assimp/blob/master/Readme.md
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<br>is usually the most up-to-date list of file formats supported by the library. <br>
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<sup>1</sup>: Experimental loaders<br>
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@ -90,9 +90,16 @@ but not all of them are *open-source*. If there's an accompagning '<file>\source
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@section main_install Installation
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assimp can be used in two ways: linking against the pre-built libraries or building the library on your own. The former
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option is the easiest, but the assimp distribution contains pre-built libraries only for Visual C++ 2005 and 2008. For other
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compilers you'll have to build assimp for yourself. Which is hopefully as hassle-free as the other way, but needs a bit
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more work. Both ways are described at the @link install Installation page. @endlink
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option is the easiest, but the assimp distribution contains pre-built libraries only for Visual C++ 2013, 2015 and 2017.
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For other compilers you'll have to build assimp for yourself. Which is hopefully as hassle-free as the other way, but
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needs a bit more work. Both ways are described at the @link install Installation page. @endlink
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If you want to use assimp on Ubuntu you can install it via the following command:
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@code
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sudo apt-get install assimp
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@endcode
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If you want to use the python-assimp-port just follow these instructions: https://github.com/assimp/assimp/tree/master/port/PyAssimp
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@section main_usage Usage
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@ -115,7 +122,6 @@ assimp is considerably easy, as the whole postprocessing infrastructure is avail
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See the @link extend Extending the library @endlink page for more information.
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@section main_support Support & Feedback
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If you have any questions/comments/suggestions/bug reports you're welcome to post them in our
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@ -133,129 +139,50 @@ assimp-discussions</a>.
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@section install_prebuilt Using the pre-built libraries with Visual C++ 8/9
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If you develop at Visual Studio 2005 or 2008, you can simply use the pre-built linker libraries provided in the distribution.
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If you develop at Visual Studio 2015 or 2017, you can simply use the pre-built linker libraries provided in the distribution.
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Extract all files to a place of your choice. A directory called "assimp" will be created there. Add the assimp/include path
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to your include paths (Menu->Extras->Options->Projects and Solutions->VC++ Directories->Include files)
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and the assimp/lib/<Compiler> path to your linker paths (Menu->Extras->Options->Projects and Solutions->VC++ Directories->Library files).
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This is necessary only once to setup all paths inside you IDE.
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To use the library in your C++ project you have to include either <assimp/Importer.hpp> or <assimp/cimport.h> plus some others starting with <types.h>.
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If you set up your IDE correctly the compiler should be able to find the files. Then you have to add the linker library to your
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project dependencies. Link to <assimp_root>/lib/<config-name>/assimp.lib. config-name is one of the predefined
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project configs. For static linking, use release/debug. See the sections below on this page for more information on the
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other build configs.
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If done correctly you should now be able to compile, link,
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run and use the application. If the linker complains about some integral functions being defined twice you probably have
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mixed the runtimes. Recheck the project configuration (project properties -> C++ -> Code generation -> Runtime) if you use
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static runtimes (Multithreaded / Multithreaded Debug) or dynamic runtimes (Multithreaded DLL / Multithreaded Debug DLL).
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Choose the assimp linker lib accordingly.
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<br><br>
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Please don't forget to also read the @ref assimp_stl section on MSVC and the STL.
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@section assimp_stl Microsoft Compilers and the C++ Standard Library
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In VC8 and VC9 Microsoft introduced some Standard Library debugging features. A good example are improved iterator checks and
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various useful debug checks. The problem is the performance penalty that incurs with those extra checks.
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Most of these security enhancements are active in release builds by default, rendering assimp several times
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slower. However, it is possible to disable them by setting
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To use the library in your C++ project you can simply generate a project file via cmake. One way is to add the assimp-folder
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as a subdirectory via the cmake-command
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@code
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_HAS_ITERATOR_DEBUGGING=0
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_SECURE_SCL=0
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addsubdiectory(assimp)
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@endcode
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in the preprocessor options (or alternatively in the source code, just before the STL is included for the first time).
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<b>assimp's vc8 and vc9 configs enable these flags by default</b>.
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Now just add the assimp-dependency to your application:
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<i>If you're linking statically against assimp:</i> Make sure your applications uses the same STl settings!
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If you do not, there are two binary incompatible STL versions mangled together and you'll crash.
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Alternatively you can disable the fast STL settings for assimp by removing the 'FastSTL' property sheet from
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the vc project file.
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@code
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TARGET_LINK_LIBRARIES(my_game assimp)
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@endcode
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<i>If you're using assimp in a DLL/SO:</i> It's ok. There's no STL used in the binary DLL/SO interface, so it doesn't care whether
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your application uses the same STL settings or not.
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<br><br>
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Another option is to build against a different STL implementation, for example STlport. There's a special
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@ref assimp_stlport section that has a description how to achieve this.
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If done correctly you should now be able to compile, link, run and use the application.
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@section install_own Building the library from scratch
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To build the library on your own you first have to get hold of the dependencies. Fortunately, special attention was paid to
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keep the list of dependencies short. Unfortunately, the only dependency is <a href="http://www.boost.org">boost</a> which
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can be a bit painful to set up for certain development environments. Boost is a widely used collection of classes and
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functions for various purposes. Chances are that it was already installed along with your compiler. If not, you have to install
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it for yourself. Read the "Getting Started" section of the Boost documentation for how to setup boost. VisualStudio users
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can use a comfortable installer from <a href="http://www.boost-consulting.com/products/free">
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http://www.boost-consulting.com/products/free</a>. Choose the appropriate version of boost for your runtime of choice.
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First you need to install cmake. Now just get the code from github or download the latest version from the webside.
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to buil the library just open a command-prompt / bash, navigate into the repo-folder and run cmake via:
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<b>If you don't want to use boost</b>, you can build against our <i>"Boost-Workaround"</i>. It consists of very small
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implementations of the various boost utility classes used. However, you'll lose functionality (e.g. threading) by doing this.
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So, if you can use boost, you should use boost. Otherwise, See the @link use_noboost NoBoost-Section @endlink
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later on this page for the details of the workaround.
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Once boost is working, you have to set up a project for the assimp library in your favorite IDE. If you use VC2005 or
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VC2008, you can simply load the solution or project files in the workspaces/ folder, otherwise you have to create a new
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package and add all the headers and source files from the include/ and code/ directories. Set the temporary output folder
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to obj/, for example, and redirect the output folder to bin/. Then build the library - it should compile and link fine.
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The last step is to integrate the library into your project. This is basically the same task as described in the
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"Using the pre-built libraries" section above: add the include/ and bin/ directories to your IDE's paths so that the compiler can find
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the library files. Alternatively you can simply add the assimp project to your project's overall solution and build it inside
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your solution.
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@section use_noboost Building without boost.
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The Boost-Workaround consists of dummy replacements for some boost utility templates. Currently there are replacements for
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- boost.scoped_ptr
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- boost.scoped_array
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- boost.format
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- boost.random
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- boost.common_factor
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- boost.foreach
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- boost.tuple
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- boost.make_shared
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These implementations are very limited and are not intended for use outside assimp. A compiler
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with full support for partial template specializations is required. To enable the workaround, put the following in
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your compiler's list of predefined macros:
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@code
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#define ASSIMP_BUILD_BOOST_WORKAROUND
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cmake CMakeLists.txt
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@endcode
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<br>
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If you're working with the provided solutions for Visual Studio use the <i>-noboost</i> build configs. <br>
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<b>assimp_BUILD_BOOST_WORKAROUND</b> implies <b>assimp_BUILD_SINGLETHREADED</b>. <br>
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See the @ref assimp_st section
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for more details.
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A project-file of your default make-system ( like gnu-make on linux or Visual-Studio on Windows ) will be generated.
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Run the build and you are done. You can find the libs at assimp/lib and the dll's / so's at bin.
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@section assimp_dll Windows DLL Build
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assimp can be built as DLL. You just need to select a -dll config from the list of project
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configs and you're fine.
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The Assimp-package can be built as DLL. You just need to run the default cmake run.
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<b>NOTE:</b> Theoretically, assimp-dll can be used with multithreaded (non-dll) runtime libraries,
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as long as you don't utilize any non-public stuff from the code folder. However, if you happen
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to encounter *very* strange problems, try changing the runtime to <i>Multithreaded (Debug) DLL</i>.
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@section assimp_stlport Building against STLport
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@section assimp static lib
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STLport is a free, fast and secure STL replacement that works with
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all major compilers and platforms. To get it, download the latest release from
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<a href="http://www.stlport.org"/><stlport.org></a>.
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Usually you'll just need to run 'configure' + a makefile (see their README for more details).
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Don't miss to add <stlport_root>/stlport to your compiler's default include paths - <b>prior</b>
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to the directory where your compiler vendor's headers lie. Do the same for <stlport_root>/lib and
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recompile assimp. To ensure you're really building against STLport see aiGetCompileFlags().
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<br>
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In our testing, STLport builds tend to be a bit faster than builds against Microsoft's
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C++ Standard Library.
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The Assimp-package can be build as a static library as well. Do do so just set the configuration variable <b>BUILD_SHARED_LIBS</b>
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to off during the cmake run.
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*/
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Reference in New Issue