Merge branch 'master' into UnitTestBlenderSubdivision
commit
c89688b363
|
@ -54,7 +54,7 @@ jobs:
|
||||||
- name: Cache DX SDK
|
- name: Cache DX SDK
|
||||||
id: dxcache
|
id: dxcache
|
||||||
if: contains(matrix.name, 'windows')
|
if: contains(matrix.name, 'windows')
|
||||||
uses: actions/cache@v3
|
uses: actions/cache@v4
|
||||||
with:
|
with:
|
||||||
path: '${{ github.workspace }}/DX_SDK'
|
path: '${{ github.workspace }}/DX_SDK'
|
||||||
key: ${{ runner.os }}-DX_SDK
|
key: ${{ runner.os }}-DX_SDK
|
||||||
|
@ -98,7 +98,7 @@ jobs:
|
||||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|
||||||
- uses: actions/upload-artifact@v3
|
- uses: actions/upload-artifact@v4
|
||||||
if: matrix.name == 'windows-msvc'
|
if: matrix.name == 'windows-msvc'
|
||||||
with:
|
with:
|
||||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||||
|
|
|
@ -19,7 +19,7 @@ jobs:
|
||||||
dry-run: false
|
dry-run: false
|
||||||
language: c++
|
language: c++
|
||||||
- name: Upload Crash
|
- name: Upload Crash
|
||||||
uses: actions/upload-artifact@v3
|
uses: actions/upload-artifact@v4
|
||||||
if: failure() && steps.build.outcome == 'success'
|
if: failure() && steps.build.outcome == 'success'
|
||||||
with:
|
with:
|
||||||
name: artifacts
|
name: artifacts
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
# Open Asset Import Library (assimp)
|
# Open Asset Import Library (assimp)
|
||||||
# ----------------------------------------------------------------------
|
# ----------------------------------------------------------------------
|
||||||
# Copyright (c) 2006-2023, assimp team
|
# Copyright (c) 2006-2024, assimp team
|
||||||
#
|
#
|
||||||
# All rights reserved.
|
# All rights reserved.
|
||||||
#
|
#
|
||||||
|
@ -38,9 +38,9 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
|
||||||
SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
|
SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
|
||||||
SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
|
SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
|
||||||
|
|
||||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
|
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
|
||||||
|
|
||||||
# Disabled importers: m3d for 5.1
|
# Disabled importers: m3d for 5.1 or later
|
||||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||||
# Toggles the use of the hunter package manager
|
# Toggles the use of the hunter package manager
|
||||||
|
@ -49,13 +49,13 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
||||||
IF(ASSIMP_HUNTER_ENABLED)
|
IF(ASSIMP_HUNTER_ENABLED)
|
||||||
include("cmake-modules/HunterGate.cmake")
|
include("cmake-modules/HunterGate.cmake")
|
||||||
HunterGate(
|
HunterGate(
|
||||||
URL "https://github.com/cpp-pm/hunter/archive/v0.24.18.tar.gz"
|
URL "https://github.com/cpp-pm/hunter/archive/v0.25.5.tar.gz"
|
||||||
SHA1 "1292e4d661e1770d6d6ca08c12c07cf34a0bf718"
|
SHA1 "a20151e4c0740ee7d0f9994476856d813cdead29"
|
||||||
)
|
)
|
||||||
add_definitions(-DASSIMP_USE_HUNTER)
|
add_definitions(-DASSIMP_USE_HUNTER)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
||||||
PROJECT(Assimp VERSION 5.3.0)
|
PROJECT(Assimp VERSION 5.4.0)
|
||||||
|
|
||||||
# All supported options ###############################################
|
# All supported options ###############################################
|
||||||
|
|
||||||
|
@ -131,18 +131,18 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
|
||||||
|
|
||||||
IF (WIN32)
|
IF (WIN32)
|
||||||
OPTION( ASSIMP_BUILD_ZLIB
|
OPTION( ASSIMP_BUILD_ZLIB
|
||||||
"Build your own zlib"
|
"Build your zlib"
|
||||||
ON
|
ON
|
||||||
)
|
)
|
||||||
ELSE()
|
ELSE()
|
||||||
OPTION( ASSIMP_BUILD_ZLIB
|
OPTION( ASSIMP_BUILD_ZLIB
|
||||||
"Build your own zlib"
|
"Build your zlib"
|
||||||
ON
|
OFF
|
||||||
)
|
)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
||||||
IF (WIN32)
|
IF (WIN32)
|
||||||
# Use subset of Windows.h
|
# Use a subset of Windows.h
|
||||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||||
|
|
||||||
IF(MSVC)
|
IF(MSVC)
|
||||||
|
@ -150,16 +150,16 @@ IF (WIN32)
|
||||||
"Install MSVC debug files."
|
"Install MSVC debug files."
|
||||||
ON )
|
ON )
|
||||||
IF(NOT (MSVC_VERSION LESS 1900))
|
IF(NOT (MSVC_VERSION LESS 1900))
|
||||||
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
|
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
|
||||||
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
||||||
# Link statically against c/c++ lib to avoid missing redistriburable such as
|
# Link statically against c/c++ lib to avoid missing redistributable such as
|
||||||
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
||||||
# a choice to opt for the shared runtime if they want.
|
# a choice to opt for the shared runtime if they want.
|
||||||
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
|
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
|
||||||
|
|
||||||
# The CMAKE_CXX_FLAGS vars can be overriden by some Visual Studio generators, so we use an alternative
|
# The CMAKE_CXX_FLAGS vars can be overridden by some Visual Studio generators, so we use an alternative
|
||||||
# global method here:
|
# global method here:
|
||||||
if (${USE_STATIC_CRT})
|
if (${USE_STATIC_CRT})
|
||||||
add_compile_options(
|
add_compile_options(
|
||||||
|
@ -249,9 +249,9 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
||||||
IF( UNIX )
|
IF( UNIX )
|
||||||
# Use GNUInstallDirs for Unix predefined directories
|
# Use GNUInstallDirs for Unix predefined directories
|
||||||
INCLUDE(GNUInstallDirs)
|
INCLUDE(GNUInstallDirs)
|
||||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit Linux
|
||||||
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
|
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
|
||||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit Linux
|
||||||
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||||
ENDIF()
|
ENDIF()
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
@ -289,7 +289,7 @@ ELSEIF(MSVC)
|
||||||
IF(MSVC12)
|
IF(MSVC12)
|
||||||
ADD_COMPILE_OPTIONS(/wd4351)
|
ADD_COMPILE_OPTIONS(/wd4351)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
# supress warning for double to float conversion if Double precission is activated
|
# supress warning for double to float conversion if Double precision is activated
|
||||||
ADD_COMPILE_OPTIONS(/wd4244)
|
ADD_COMPILE_OPTIONS(/wd4244)
|
||||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
|
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
|
||||||
|
@ -311,9 +311,9 @@ ELSEIF( MINGW )
|
||||||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||||
ENDIF()
|
ENDIF()
|
||||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||||
ELSE()
|
ELSE()
|
||||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||||
ENDIF()
|
ENDIF()
|
||||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
@ -452,18 +452,20 @@ configure_package_config_file(
|
||||||
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
|
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||||
)
|
)
|
||||||
|
|
||||||
install(
|
if(ASSIMP_INSTALL)
|
||||||
|
install(
|
||||||
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
|
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
|
||||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||||
)
|
)
|
||||||
|
|
||||||
install(
|
install(
|
||||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||||
NAMESPACE "${NAMESPACE}"
|
NAMESPACE "${NAMESPACE}"
|
||||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||||
)
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
IF( ASSIMP_BUILD_DOCS )
|
IF( ASSIMP_BUILD_DOCS )
|
||||||
ADD_SUBDIRECTORY(doc)
|
ADD_SUBDIRECTORY(doc)
|
||||||
|
@ -481,7 +483,7 @@ IF(ASSIMP_HUNTER_ENABLED)
|
||||||
set(ASSIMP_BUILD_MINIZIP TRUE)
|
set(ASSIMP_BUILD_MINIZIP TRUE)
|
||||||
ELSE()
|
ELSE()
|
||||||
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
|
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
|
||||||
IF( ZLIB_FOUND )
|
IF( ZLIB_FOUND AND ASSIMP_INSTALL)
|
||||||
INSTALL( TARGETS zlib zlibstatic
|
INSTALL( TARGETS zlib zlibstatic
|
||||||
EXPORT "${TARGETS_EXPORT_NAME}")
|
EXPORT "${TARGETS_EXPORT_NAME}")
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
@ -563,9 +565,9 @@ SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
|
||||||
)
|
)
|
||||||
|
|
||||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||||
IF ( MSVC )
|
|
||||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
|
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
|
||||||
|
|
||||||
|
IF (WIN32)
|
||||||
# pick the correct prebuilt library
|
# pick the correct prebuilt library
|
||||||
IF(MSVC143)
|
IF(MSVC143)
|
||||||
SET(C4D_LIB_POSTFIX "_2022")
|
SET(C4D_LIB_POSTFIX "_2022")
|
||||||
|
@ -583,7 +585,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||||
SET(C4D_LIB_POSTFIX "_2010")
|
SET(C4D_LIB_POSTFIX "_2010")
|
||||||
ELSE()
|
ELSE()
|
||||||
MESSAGE( FATAL_ERROR
|
MESSAGE( FATAL_ERROR
|
||||||
"C4D is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
|
"C4D for Windows is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
|
||||||
)
|
)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
||||||
|
@ -601,15 +603,30 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||||
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
|
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
|
||||||
# it can be used to communicate with a running Cinema 4D instance
|
# it can be used to communicate with a running Cinema 4D instance
|
||||||
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
|
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
|
||||||
|
ELSEIF (APPLE)
|
||||||
|
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/osx")
|
||||||
|
|
||||||
|
SET(C4D_DEBUG_LIBRARIES
|
||||||
|
"${C4D_LIB_BASE_PATH}/debug/libcinewarelib.a"
|
||||||
|
"${C4D_LIB_BASE_PATH}/debug/libjpeglib.a"
|
||||||
|
)
|
||||||
|
SET(C4D_RELEASE_LIBRARIES
|
||||||
|
"${C4D_LIB_BASE_PATH}/release/libcinewarelib.a"
|
||||||
|
"${C4D_LIB_BASE_PATH}/release/libjpeglib.a"
|
||||||
|
)
|
||||||
ELSE ()
|
ELSE ()
|
||||||
MESSAGE( FATAL_ERROR
|
MESSAGE( FATAL_ERROR
|
||||||
"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
|
"C4D is currently only available on Windows and macOS with Cineware SDK installed in contrib/Cineware"
|
||||||
)
|
)
|
||||||
ENDIF ()
|
ENDIF ()
|
||||||
ELSE ()
|
ELSE ()
|
||||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||||
ENDIF ()
|
ENDIF ()
|
||||||
|
|
||||||
|
if(ASSIMP_BUILD_DRACO_STATIC)
|
||||||
|
set(ASSIMP_BUILD_DRACO ON)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Draco requires cmake 3.12
|
# Draco requires cmake 3.12
|
||||||
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
|
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
|
||||||
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
|
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
|
||||||
|
@ -645,22 +662,29 @@ ELSE()
|
||||||
"-Wno-sign-compare"
|
"-Wno-sign-compare"
|
||||||
"-Wno-unused-local-typedefs"
|
"-Wno-unused-local-typedefs"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
if(NOT ASSIMP_BUILD_DRACO_STATIC)
|
||||||
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
||||||
list(APPEND DRACO_CXX_FLAGS
|
list(APPEND DRACO_CXX_FLAGS
|
||||||
"-fvisibility=default"
|
"-fvisibility=default"
|
||||||
)
|
)
|
||||||
|
endif()
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
||||||
# Don't build or install all of Draco by default
|
# Don't build or install all of Draco by default
|
||||||
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
|
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
|
||||||
|
|
||||||
|
if(ASSIMP_BUILD_DRACO_STATIC)
|
||||||
|
set_property(DIRECTORY "contrib/draco" PROPERTY BUILD_SHARED_LIBS OFF)
|
||||||
|
endif()
|
||||||
|
|
||||||
if(MSVC OR WIN32)
|
if(MSVC OR WIN32)
|
||||||
set(draco_LIBRARIES "draco")
|
set(draco_LIBRARIES "draco")
|
||||||
else()
|
else()
|
||||||
if(BUILD_SHARED_LIBS)
|
if(ASSIMP_BUILD_DRACO_STATIC)
|
||||||
set(draco_LIBRARIES "draco_shared")
|
|
||||||
else()
|
|
||||||
set(draco_LIBRARIES "draco_static")
|
set(draco_LIBRARIES "draco_static")
|
||||||
|
else()
|
||||||
|
set(draco_LIBRARIES "draco_shared")
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
@ -683,6 +707,7 @@ ELSE()
|
||||||
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
|
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
|
||||||
|
|
||||||
# This is probably wrong
|
# This is probably wrong
|
||||||
|
if (ASSIMP_INSTALL)
|
||||||
INSTALL( TARGETS ${draco_LIBRARIES}
|
INSTALL( TARGETS ${draco_LIBRARIES}
|
||||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||||
|
@ -692,6 +717,7 @@ ELSE()
|
||||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||||
INCLUDES DESTINATION include
|
INCLUDES DESTINATION include
|
||||||
)
|
)
|
||||||
|
endif()
|
||||||
ENDIF()
|
ENDIF()
|
||||||
ENDIF()
|
ENDIF()
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
|
|
@ -6,6 +6,7 @@ RUN apt-get update && apt-get install -y ninja-build \
|
||||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||||
|
|
||||||
WORKDIR /opt
|
WORKDIR /opt
|
||||||
|
RUN apt install zlib1g-dev
|
||||||
|
|
||||||
# Build Assimp
|
# Build Assimp
|
||||||
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
|
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
|
||||||
|
|
15
Readme.md
15
Readme.md
|
@ -16,26 +16,27 @@ APIs are provided for C and C++. There are various bindings to other languages (
|
||||||
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||||
|
|
||||||
### Documentation ###
|
### Documentation ###
|
||||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
Read [our latest documentation](https://assimp-docs.readthedocs.io/en/latest/).
|
||||||
|
|
||||||
### Pre-built binaries ###
|
### Pre-built binaries ###
|
||||||
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
|
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||||
|
|
||||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
### Test data ###
|
||||||
|
Clone [our model database](https://github.com/assimp/assimp-mdb).
|
||||||
|
|
||||||
### Communities ###
|
### Communities ###
|
||||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
|
||||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
|
||||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||||
|
|
||||||
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||||
|
|
||||||
#### Supported file formats ####
|
#### Supported file formats ####
|
||||||
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
|
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
|
||||||
|
|
||||||
### Building ###
|
### Building ###
|
||||||
Take a look [here](https://github.com/assimp/assimp/blob/master/Build.md) to get started. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||||
|
|
||||||
### Ports ###
|
### Ports ###
|
||||||
* [Android](port/AndroidJNI/README.md)
|
* [Android](port/AndroidJNI/README.md)
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -57,6 +57,7 @@ enum class ResourceType {
|
||||||
RT_BaseMaterials,
|
RT_BaseMaterials,
|
||||||
RT_EmbeddedTexture2D,
|
RT_EmbeddedTexture2D,
|
||||||
RT_Texture2DGroup,
|
RT_Texture2DGroup,
|
||||||
|
RT_ColorGroup,
|
||||||
RT_Unknown
|
RT_Unknown
|
||||||
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
||||||
|
|
||||||
|
@ -117,6 +118,21 @@ public:
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class ColorGroup : public Resource {
|
||||||
|
public:
|
||||||
|
std::vector<aiColor4D> mColors;
|
||||||
|
ColorGroup(int id) :
|
||||||
|
Resource(id){
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
~ColorGroup() override = default;
|
||||||
|
|
||||||
|
ResourceType getType() const override {
|
||||||
|
return ResourceType::RT_ColorGroup;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class BaseMaterials : public Resource {
|
class BaseMaterials : public Resource {
|
||||||
public:
|
public:
|
||||||
std::vector<unsigned int> mMaterialIndex;
|
std::vector<unsigned int> mMaterialIndex;
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -98,6 +98,11 @@ namespace XmlTag {
|
||||||
const char *const texture_cuurd_u = "u";
|
const char *const texture_cuurd_u = "u";
|
||||||
const char *const texture_cuurd_v = "v";
|
const char *const texture_cuurd_v = "v";
|
||||||
|
|
||||||
|
// vertex color definitions
|
||||||
|
const char *const colorgroup = "m:colorgroup";
|
||||||
|
const char *const color_item = "m:color";
|
||||||
|
const char *const color_vaule = "color";
|
||||||
|
|
||||||
// Meta info tags
|
// Meta info tags
|
||||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||||
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -81,12 +81,17 @@ static constexpr aiImporterDesc desc = {
|
||||||
"3mf"
|
"3mf"
|
||||||
};
|
};
|
||||||
|
|
||||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool ) const {
|
||||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
static const char *const ModelRef = "3D/3dmodel.model";
|
||||||
return opcPackage.validate();
|
ZipArchiveIOSystem archive(pIOHandler, filename);
|
||||||
|
if (!archive.Exists(ModelRef)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void D3MFImporter::SetupProperties(const Importer*) {
|
void D3MFImporter::SetupProperties(const Importer*) {
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -119,9 +119,9 @@ public:
|
||||||
|
|
||||||
static bool IsEmbeddedTexture( const std::string &filename ) {
|
static bool IsEmbeddedTexture( const std::string &filename ) {
|
||||||
const std::string extension = BaseImporter::GetExtension(filename);
|
const std::string extension = BaseImporter::GetExtension(filename);
|
||||||
if (extension == "jpg" || extension == "png") {
|
if (extension == "jpg" || extension == "png" || extension == "jpeg") {
|
||||||
std::string::size_type pos = filename.find("thumbnail");
|
std::string::size_type pos = filename.find("thumbnail");
|
||||||
if (pos == std::string::npos) {
|
if (pos != std::string::npos) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -75,7 +75,7 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
|
||||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||||
|
|
||||||
texId0 = texId1 = texId2 = -1;
|
texId0 = texId1 = texId2 = IdNotSet;
|
||||||
XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
|
XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
|
||||||
XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
|
XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
|
||||||
XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
|
XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
|
||||||
|
@ -236,6 +236,8 @@ void XmlSerializer::ImportXml(aiScene *scene) {
|
||||||
ReadBaseMaterials(currentNode);
|
ReadBaseMaterials(currentNode);
|
||||||
} else if (currentNodeName == XmlTag::meta) {
|
} else if (currentNodeName == XmlTag::meta) {
|
||||||
ReadMetadata(currentNode);
|
ReadMetadata(currentNode);
|
||||||
|
} else if (currentNodeName == XmlTag::colorgroup) {
|
||||||
|
ReadColorGroup(currentNode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
StoreMaterialsInScene(scene);
|
StoreMaterialsInScene(scene);
|
||||||
|
@ -331,9 +333,49 @@ void XmlSerializer::ReadObject(XmlNode &node) {
|
||||||
|
|
||||||
if (hasPid) {
|
if (hasPid) {
|
||||||
auto it = mResourcesDictionnary.find(pid);
|
auto it = mResourcesDictionnary.find(pid);
|
||||||
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
if (hasPindex && it != mResourcesDictionnary.end()) {
|
||||||
|
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||||
|
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||||
|
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
||||||
|
if (mesh->mTextureCoords[0] == nullptr) {
|
||||||
|
mesh->mNumUVComponents[0] = 2;
|
||||||
|
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||||
|
mesh->mNumUVComponents[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string name = ai_to_string(group->mTexId);
|
||||||
|
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||||
|
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||||
|
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||||
|
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
|
||||||
|
mesh->mTextureCoords[0][vertex_idx] =
|
||||||
|
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
|
||||||
|
if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
|
||||||
|
// use default
|
||||||
|
mesh->mTextureCoords[0][vertex_idx] =
|
||||||
|
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
|
||||||
|
if (mesh->mColors[0] == nullptr) {
|
||||||
|
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||||
|
|
||||||
|
ColorGroup *group = static_cast<ColorGroup *>(it->second);
|
||||||
|
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
|
||||||
|
mesh->mColors[0][vertex_idx] = group->mColors[pindex];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -415,27 +457,36 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||||
for (XmlNode ¤tNode : node.children()) {
|
for (XmlNode ¤tNode : node.children()) {
|
||||||
const std::string currentName = currentNode.name();
|
const std::string currentName = currentNode.name();
|
||||||
if (currentName == XmlTag::triangle) {
|
if (currentName == XmlTag::triangle) {
|
||||||
int pid = IdNotSet, p1 = IdNotSet;
|
int pid = IdNotSet;
|
||||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
|
||||||
|
|
||||||
int texId[3];
|
int pindex[3];
|
||||||
Texture2DGroup *group = nullptr;
|
aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]);
|
||||||
aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]);
|
if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) {
|
||||||
if (hasPid && hasP1) {
|
|
||||||
auto it = mResourcesDictionnary.find(pid);
|
auto it = mResourcesDictionnary.find(pid);
|
||||||
if (it != mResourcesDictionnary.end()) {
|
if (it != mResourcesDictionnary.end()) {
|
||||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
|
||||||
|
auto update_material = [&](int idx) {
|
||||||
|
if (pindex[idx] != IdNotSet) {
|
||||||
|
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
update_material(0);
|
||||||
|
update_material(1);
|
||||||
|
update_material(2);
|
||||||
|
|
||||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||||
|
// Load texture coordinates into mesh, when any
|
||||||
|
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
|
||||||
if (mesh->mTextureCoords[0] == nullptr) {
|
if (mesh->mTextureCoords[0] == nullptr) {
|
||||||
mesh->mNumUVComponents[0] = 2;
|
mesh->mNumUVComponents[0] = 2;
|
||||||
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||||
mesh->mNumUVComponents[i] = 0;
|
mesh->mNumUVComponents[i] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
group = static_cast<Texture2DGroup *>(it->second);
|
|
||||||
const std::string name = ai_to_string(group->mTexId);
|
const std::string name = ai_to_string(group->mTexId);
|
||||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||||
|
@ -443,19 +494,42 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||||
}
|
for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
|
||||||
}
|
mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load texture coordinates into mesh, when any
|
auto update_texture = [&](int idx) {
|
||||||
if (group != nullptr) {
|
if (pindex[idx] != IdNotSet) {
|
||||||
size_t i0 = face.mIndices[0];
|
size_t vertex_index = face.mIndices[idx];
|
||||||
size_t i1 = face.mIndices[1];
|
mesh->mTextureCoords[0][vertex_index] =
|
||||||
size_t i2 = face.mIndices[2];
|
aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
|
||||||
mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f);
|
}
|
||||||
mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f);
|
};
|
||||||
mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
|
|
||||||
|
update_texture(0);
|
||||||
|
update_texture(1);
|
||||||
|
update_texture(2);
|
||||||
|
|
||||||
|
} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
|
||||||
|
// Load vertex color into mesh, when any
|
||||||
|
ColorGroup *group = static_cast<ColorGroup *>(it->second);
|
||||||
|
if (mesh->mColors[0] == nullptr) {
|
||||||
|
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||||
|
}
|
||||||
|
|
||||||
|
auto update_color = [&](int idx) {
|
||||||
|
if (pindex[idx] != IdNotSet) {
|
||||||
|
size_t vertex_index = face.mIndices[idx];
|
||||||
|
mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
update_color(0);
|
||||||
|
update_color(1);
|
||||||
|
update_color(2);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
faces.push_back(face);
|
faces.push_back(face);
|
||||||
|
@ -598,6 +672,38 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
|
||||||
|
if (node.empty() || nullptr == colorGroup) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (XmlNode currentNode : node.children()) {
|
||||||
|
const std::string currentName = currentNode.name();
|
||||||
|
if (currentName == XmlTag::color_item) {
|
||||||
|
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
|
||||||
|
aiColor4D color_value;
|
||||||
|
if (parseColor(color, color_value)) {
|
||||||
|
colorGroup->mColors.push_back(color_value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XmlSerializer::ReadColorGroup(XmlNode &node) {
|
||||||
|
if (node.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int id = IdNotSet;
|
||||||
|
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ColorGroup *group = new ColorGroup(id);
|
||||||
|
ReadColor(node, group);
|
||||||
|
mResourcesDictionnary.insert(std::make_pair(id, group));
|
||||||
|
}
|
||||||
|
|
||||||
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
||||||
if (nullptr == scene) {
|
if (nullptr == scene) {
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -57,6 +57,7 @@ class D3MFOpcPackage;
|
||||||
class Object;
|
class Object;
|
||||||
class Texture2DGroup;
|
class Texture2DGroup;
|
||||||
class EmbeddedTexture;
|
class EmbeddedTexture;
|
||||||
|
class ColorGroup;
|
||||||
|
|
||||||
class XmlSerializer {
|
class XmlSerializer {
|
||||||
public:
|
public:
|
||||||
|
@ -78,6 +79,8 @@ private:
|
||||||
void ReadTextureGroup(XmlNode &node);
|
void ReadTextureGroup(XmlNode &node);
|
||||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
||||||
void StoreMaterialsInScene(aiScene *scene);
|
void StoreMaterialsInScene(aiScene *scene);
|
||||||
|
void ReadColorGroup(XmlNode &node);
|
||||||
|
void ReadColor(XmlNode &node, ColorGroup *colorGroup);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct MetaEntry {
|
struct MetaEntry {
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -77,8 +77,8 @@ static constexpr aiImporterDesc desc = {
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// skip to the next token
|
// skip to the next token
|
||||||
inline const char *AcSkipToNextToken(const char *buffer) {
|
inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
|
||||||
if (!SkipSpaces(&buffer)) {
|
if (!SkipSpaces(&buffer, end)) {
|
||||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL");
|
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL");
|
||||||
}
|
}
|
||||||
return buffer;
|
return buffer;
|
||||||
|
@ -86,13 +86,13 @@ inline const char *AcSkipToNextToken(const char *buffer) {
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// read a string (may be enclosed in double quotation marks). buffer must point to "
|
// read a string (may be enclosed in double quotation marks). buffer must point to "
|
||||||
inline const char *AcGetString(const char *buffer, std::string &out) {
|
inline const char *AcGetString(const char *buffer, const char *end, std::string &out) {
|
||||||
if (*buffer == '\0') {
|
if (*buffer == '\0') {
|
||||||
throw DeadlyImportError("AC3D: Unexpected EOF in string");
|
throw DeadlyImportError("AC3D: Unexpected EOF in string");
|
||||||
}
|
}
|
||||||
++buffer;
|
++buffer;
|
||||||
const char *sz = buffer;
|
const char *sz = buffer;
|
||||||
while ('\"' != *buffer) {
|
while ('\"' != *buffer && buffer != end) {
|
||||||
if (IsLineEnd(*buffer)) {
|
if (IsLineEnd(*buffer)) {
|
||||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string");
|
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string");
|
||||||
out = "ERROR";
|
out = "ERROR";
|
||||||
|
@ -112,8 +112,8 @@ inline const char *AcGetString(const char *buffer, std::string &out) {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// read 1 to n floats prefixed with an optional predefined identifier
|
// read 1 to n floats prefixed with an optional predefined identifier
|
||||||
template <class T>
|
template <class T>
|
||||||
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name, size_t name_length, size_t num, T *out) {
|
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end, const char *name, size_t name_length, size_t num, T *out) {
|
||||||
buffer = AcSkipToNextToken(buffer);
|
buffer = AcSkipToNextToken(buffer, end);
|
||||||
if (0 != name_length) {
|
if (0 != name_length) {
|
||||||
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
|
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
|
||||||
ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
|
ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
|
||||||
|
@ -122,7 +122,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
|
||||||
buffer += name_length + 1;
|
buffer += name_length + 1;
|
||||||
}
|
}
|
||||||
for (unsigned int _i = 0; _i < num; ++_i) {
|
for (unsigned int _i = 0; _i < num; ++_i) {
|
||||||
buffer = AcSkipToNextToken(buffer);
|
buffer = AcSkipToNextToken(buffer, end);
|
||||||
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
|
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -132,7 +132,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Constructor to be privately used by Importer
|
// Constructor to be privately used by Importer
|
||||||
AC3DImporter::AC3DImporter() :
|
AC3DImporter::AC3DImporter() :
|
||||||
buffer(),
|
mBuffer(),
|
||||||
configSplitBFCull(),
|
configSplitBFCull(),
|
||||||
configEvalSubdivision(),
|
configEvalSubdivision(),
|
||||||
mNumMeshes(),
|
mNumMeshes(),
|
||||||
|
@ -164,17 +164,17 @@ const aiImporterDesc *AC3DImporter::GetInfo() const {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Get a pointer to the next line from the file
|
// Get a pointer to the next line from the file
|
||||||
bool AC3DImporter::GetNextLine() {
|
bool AC3DImporter::GetNextLine() {
|
||||||
SkipLine(&buffer);
|
SkipLine(&mBuffer.data, mBuffer.end);
|
||||||
return SkipSpaces(&buffer);
|
return SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Parse an object section in an AC file
|
// Parse an object section in an AC file
|
||||||
void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||||
if (!TokenMatch(buffer, "OBJECT", 6))
|
if (!TokenMatch(mBuffer.data, "OBJECT", 6))
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
|
|
||||||
++mNumMeshes;
|
++mNumMeshes;
|
||||||
|
|
||||||
|
@ -182,7 +182,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||||
Object &obj = objects.back();
|
Object &obj = objects.back();
|
||||||
|
|
||||||
aiLight *light = nullptr;
|
aiLight *light = nullptr;
|
||||||
if (!ASSIMP_strincmp(buffer, "light", 5)) {
|
if (!ASSIMP_strincmp(mBuffer.data, "light", 5)) {
|
||||||
// This is a light source. Add it to the list
|
// This is a light source. Add it to the list
|
||||||
mLights->push_back(light = new aiLight());
|
mLights->push_back(light = new aiLight());
|
||||||
|
|
||||||
|
@ -198,62 +198,66 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||||
|
|
||||||
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
|
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
|
||||||
obj.type = Object::Light;
|
obj.type = Object::Light;
|
||||||
} else if (!ASSIMP_strincmp(buffer, "group", 5)) {
|
} else if (!ASSIMP_strincmp(mBuffer.data, "group", 5)) {
|
||||||
obj.type = Object::Group;
|
obj.type = Object::Group;
|
||||||
} else if (!ASSIMP_strincmp(buffer, "world", 5)) {
|
} else if (!ASSIMP_strincmp(mBuffer.data, "world", 5)) {
|
||||||
obj.type = Object::World;
|
obj.type = Object::World;
|
||||||
} else
|
} else
|
||||||
obj.type = Object::Poly;
|
obj.type = Object::Poly;
|
||||||
while (GetNextLine()) {
|
while (GetNextLine()) {
|
||||||
if (TokenMatch(buffer, "kids", 4)) {
|
if (TokenMatch(mBuffer.data, "kids", 4)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
unsigned int num = strtoul10(buffer, &buffer);
|
unsigned int num = strtoul10(mBuffer.data, &mBuffer.data);
|
||||||
GetNextLine();
|
GetNextLine();
|
||||||
if (num) {
|
if (num) {
|
||||||
// load the children of this object recursively
|
// load the children of this object recursively
|
||||||
obj.children.reserve(num);
|
obj.children.reserve(num);
|
||||||
for (unsigned int i = 0; i < num; ++i)
|
for (unsigned int i = 0; i < num; ++i) {
|
||||||
LoadObjectSection(obj.children);
|
if (!LoadObjectSection(obj.children)) {
|
||||||
|
ASSIMP_LOG_WARN("AC3D: wrong number of kids");
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
return;
|
}
|
||||||
} else if (TokenMatch(buffer, "name", 4)) {
|
}
|
||||||
SkipSpaces(&buffer);
|
return true;
|
||||||
buffer = AcGetString(buffer, obj.name);
|
} else if (TokenMatch(mBuffer.data, "name", 4)) {
|
||||||
|
SkipSpaces(&mBuffer.data, mBuffer.data);
|
||||||
|
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, obj.name);
|
||||||
|
|
||||||
// If this is a light source, we'll also need to store
|
// If this is a light source, we'll also need to store
|
||||||
// the name of the node in it.
|
// the name of the node in it.
|
||||||
if (light) {
|
if (light) {
|
||||||
light->mName.Set(obj.name);
|
light->mName.Set(obj.name);
|
||||||
}
|
}
|
||||||
} else if (TokenMatch(buffer, "texture", 7)) {
|
} else if (TokenMatch(mBuffer.data, "texture", 7)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
std::string texture;
|
std::string texture;
|
||||||
buffer = AcGetString(buffer, texture);
|
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, texture);
|
||||||
obj.textures.push_back(texture);
|
obj.textures.push_back(texture);
|
||||||
} else if (TokenMatch(buffer, "texrep", 6)) {
|
} else if (TokenMatch(mBuffer.data, "texrep", 6)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texRepeat);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texRepeat);
|
||||||
if (!obj.texRepeat.x || !obj.texRepeat.y)
|
if (!obj.texRepeat.x || !obj.texRepeat.y)
|
||||||
obj.texRepeat = aiVector2D(1.f, 1.f);
|
obj.texRepeat = aiVector2D(1.f, 1.f);
|
||||||
} else if (TokenMatch(buffer, "texoff", 6)) {
|
} else if (TokenMatch(mBuffer.data, "texoff", 6)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texOffset);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texOffset);
|
||||||
} else if (TokenMatch(buffer, "rot", 3)) {
|
} else if (TokenMatch(mBuffer.data, "rot", 3)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 9, &obj.rotation);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 9, &obj.rotation);
|
||||||
} else if (TokenMatch(buffer, "loc", 3)) {
|
} else if (TokenMatch(mBuffer.data, "loc", 3)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &obj.translation);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &obj.translation);
|
||||||
} else if (TokenMatch(buffer, "subdiv", 6)) {
|
} else if (TokenMatch(mBuffer.data, "subdiv", 6)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
obj.subDiv = strtoul10(buffer, &buffer);
|
obj.subDiv = strtoul10(mBuffer.data, &mBuffer.data);
|
||||||
} else if (TokenMatch(buffer, "crease", 6)) {
|
} else if (TokenMatch(mBuffer.data, "crease", 6)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
obj.crease = fast_atof(buffer);
|
obj.crease = fast_atof(mBuffer.data);
|
||||||
} else if (TokenMatch(buffer, "numvert", 7)) {
|
} else if (TokenMatch(mBuffer.data, "numvert", 7)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
|
|
||||||
unsigned int t = strtoul10(buffer, &buffer);
|
unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
|
||||||
if (t >= AI_MAX_ALLOC(aiVector3D)) {
|
if (t >= AI_MAX_ALLOC(aiVector3D)) {
|
||||||
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
||||||
}
|
}
|
||||||
|
@ -262,59 +266,59 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||||
if (!GetNextLine()) {
|
if (!GetNextLine()) {
|
||||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
|
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
|
||||||
break;
|
break;
|
||||||
} else if (!IsNumeric(*buffer)) {
|
} else if (!IsNumeric(*mBuffer.data)) {
|
||||||
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
|
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
|
||||||
--buffer; // make sure the line is processed a second time
|
--mBuffer.data; // make sure the line is processed a second time
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
obj.vertices.emplace_back();
|
obj.vertices.emplace_back();
|
||||||
aiVector3D &v = obj.vertices.back();
|
aiVector3D &v = obj.vertices.back();
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &v.x);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &v.x);
|
||||||
}
|
}
|
||||||
} else if (TokenMatch(buffer, "numsurf", 7)) {
|
} else if (TokenMatch(mBuffer.data, "numsurf", 7)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
|
|
||||||
bool Q3DWorkAround = false;
|
bool Q3DWorkAround = false;
|
||||||
|
|
||||||
const unsigned int t = strtoul10(buffer, &buffer);
|
const unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
|
||||||
obj.surfaces.reserve(t);
|
obj.surfaces.reserve(t);
|
||||||
for (unsigned int i = 0; i < t; ++i) {
|
for (unsigned int i = 0; i < t; ++i) {
|
||||||
GetNextLine();
|
GetNextLine();
|
||||||
if (!TokenMatch(buffer, "SURF", 4)) {
|
if (!TokenMatch(mBuffer.data, "SURF", 4)) {
|
||||||
// FIX: this can occur for some files - Quick 3D for
|
// FIX: this can occur for some files - Quick 3D for
|
||||||
// example writes no surf chunks
|
// example writes no surf chunks
|
||||||
if (!Q3DWorkAround) {
|
if (!Q3DWorkAround) {
|
||||||
ASSIMP_LOG_WARN("AC3D: SURF token was expected");
|
ASSIMP_LOG_WARN("AC3D: SURF token was expected");
|
||||||
ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled");
|
ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled");
|
||||||
}
|
}
|
||||||
--buffer; // make sure the line is processed a second time
|
--mBuffer.data; // make sure the line is processed a second time
|
||||||
// break; --- see fix notes above
|
// break; --- see fix notes above
|
||||||
|
|
||||||
Q3DWorkAround = true;
|
Q3DWorkAround = true;
|
||||||
}
|
}
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
obj.surfaces.emplace_back();
|
obj.surfaces.emplace_back();
|
||||||
Surface &surf = obj.surfaces.back();
|
Surface &surf = obj.surfaces.back();
|
||||||
surf.flags = strtoul_cppstyle(buffer);
|
surf.flags = strtoul_cppstyle(mBuffer.data);
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
if (!GetNextLine()) {
|
if (!GetNextLine()) {
|
||||||
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
|
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
|
||||||
}
|
}
|
||||||
if (TokenMatch(buffer, "mat", 3)) {
|
if (TokenMatch(mBuffer.data, "mat", 3)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
surf.mat = strtoul10(buffer);
|
surf.mat = strtoul10(mBuffer.data);
|
||||||
} else if (TokenMatch(buffer, "refs", 4)) {
|
} else if (TokenMatch(mBuffer.data, "refs", 4)) {
|
||||||
// --- see fix notes above
|
// --- see fix notes above
|
||||||
if (Q3DWorkAround) {
|
if (Q3DWorkAround) {
|
||||||
if (!surf.entries.empty()) {
|
if (!surf.entries.empty()) {
|
||||||
buffer -= 6;
|
mBuffer.data -= 6;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
const unsigned int m = strtoul10(buffer);
|
const unsigned int m = strtoul10(mBuffer.data);
|
||||||
surf.entries.reserve(m);
|
surf.entries.reserve(m);
|
||||||
|
|
||||||
obj.numRefs += m;
|
obj.numRefs += m;
|
||||||
|
@ -327,12 +331,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||||
surf.entries.emplace_back();
|
surf.entries.emplace_back();
|
||||||
Surface::SurfaceEntry &entry = surf.entries.back();
|
Surface::SurfaceEntry &entry = surf.entries.back();
|
||||||
|
|
||||||
entry.first = strtoul10(buffer, &buffer);
|
entry.first = strtoul10(mBuffer.data, &mBuffer.data);
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &entry.second);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &entry.second);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
--buffer; // make sure the line is processed a second time
|
--mBuffer.data; // make sure the line is processed a second time
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -340,6 +344,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
|
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -445,7 +450,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||||
idx = 0;
|
idx = 0;
|
||||||
}
|
}
|
||||||
if ((*it).entries.empty()) {
|
if ((*it).entries.empty()) {
|
||||||
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
|
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
|
||||||
}
|
}
|
||||||
|
|
||||||
// validate all vertex indices to make sure we won't crash here
|
// validate all vertex indices to make sure we won't crash here
|
||||||
|
@ -463,16 +468,15 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||||
}
|
}
|
||||||
|
|
||||||
switch ((*it).GetType()) {
|
switch ((*it).GetType()) {
|
||||||
// closed line
|
case Surface::ClosedLine: // closed line
|
||||||
case Surface::ClosedLine:
|
needMat[idx].first += static_cast<unsigned int>((*it).entries.size());
|
||||||
needMat[idx].first += (unsigned int)(*it).entries.size();
|
needMat[idx].second += static_cast<unsigned int>((*it).entries.size() << 1u);
|
||||||
needMat[idx].second += (unsigned int)(*it).entries.size() << 1u;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// unclosed line
|
// unclosed line
|
||||||
case Surface::OpenLine:
|
case Surface::OpenLine:
|
||||||
needMat[idx].first += (unsigned int)(*it).entries.size() - 1;
|
needMat[idx].first += static_cast<unsigned int>((*it).entries.size() - 1);
|
||||||
needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
|
needMat[idx].second += static_cast<unsigned int>(((*it).entries.size() - 1) << 1u);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// triangle strip
|
// triangle strip
|
||||||
|
@ -574,15 +578,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
||||||
const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
|
const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
|
||||||
const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
|
const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
|
||||||
|
|
||||||
// skip degenerate triangles
|
|
||||||
if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
|
|
||||||
object.vertices[entry1.first] == object.vertices[entry3.first] ||
|
|
||||||
object.vertices[entry2.first] == object.vertices[entry3.first]) {
|
|
||||||
mesh->mNumFaces--;
|
|
||||||
mesh->mNumVertices -= 3;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
aiFace &face = *faces++;
|
aiFace &face = *faces++;
|
||||||
face.mNumIndices = 3;
|
face.mNumIndices = 3;
|
||||||
face.mIndices = new unsigned int[face.mNumIndices];
|
face.mIndices = new unsigned int[face.mNumIndices];
|
||||||
|
@ -760,17 +755,18 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
||||||
std::vector<char> mBuffer2;
|
std::vector<char> mBuffer2;
|
||||||
TextFileToBuffer(file.get(), mBuffer2);
|
TextFileToBuffer(file.get(), mBuffer2);
|
||||||
|
|
||||||
buffer = &mBuffer2[0];
|
mBuffer.data = &mBuffer2[0];
|
||||||
|
mBuffer.end = &mBuffer2[0] + mBuffer2.size();
|
||||||
mNumMeshes = 0;
|
mNumMeshes = 0;
|
||||||
|
|
||||||
mLightsCounter = mPolysCounter = mWorldsCounter = mGroupsCounter = 0;
|
mLightsCounter = mPolysCounter = mWorldsCounter = mGroupsCounter = 0;
|
||||||
|
|
||||||
if (::strncmp(buffer, "AC3D", 4)) {
|
if (::strncmp(mBuffer.data, "AC3D", 4)) {
|
||||||
throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
|
throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
|
||||||
}
|
}
|
||||||
|
|
||||||
// print the file format version to the console
|
// print the file format version to the console
|
||||||
unsigned int version = HexDigitToDecimal(buffer[4]);
|
unsigned int version = HexDigitToDecimal(mBuffer.data[4]);
|
||||||
char msg[3];
|
char msg[3];
|
||||||
ASSIMP_itoa10(msg, 3, version);
|
ASSIMP_itoa10(msg, 3, version);
|
||||||
ASSIMP_LOG_INFO("AC3D file format version: ", msg);
|
ASSIMP_LOG_INFO("AC3D file format version: ", msg);
|
||||||
|
@ -785,30 +781,31 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
||||||
mLights = &lights;
|
mLights = &lights;
|
||||||
|
|
||||||
while (GetNextLine()) {
|
while (GetNextLine()) {
|
||||||
if (TokenMatch(buffer, "MATERIAL", 8)) {
|
if (TokenMatch(mBuffer.data, "MATERIAL", 8)) {
|
||||||
materials.emplace_back();
|
materials.emplace_back();
|
||||||
Material &mat = materials.back();
|
Material &mat = materials.back();
|
||||||
|
|
||||||
// manually parse the material ... sscanf would use the buldin atof ...
|
// manually parse the material ... sscanf would use the buldin atof ...
|
||||||
// Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f
|
// Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f
|
||||||
|
|
||||||
buffer = AcSkipToNextToken(buffer);
|
mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
|
||||||
if ('\"' == *buffer) {
|
if ('\"' == *mBuffer.data) {
|
||||||
buffer = AcGetString(buffer, mat.name);
|
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, mat.name);
|
||||||
buffer = AcSkipToNextToken(buffer);
|
mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
|
||||||
}
|
}
|
||||||
|
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "rgb", 3, 3, &mat.rgb);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "rgb", 3, 3, &mat.rgb);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "amb", 3, 3, &mat.amb);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "amb", 3, 3, &mat.amb);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "emis", 4, 3, &mat.emis);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "emis", 4, 3, &mat.emis);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "spec", 4, 3, &mat.spec);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "spec", 4, 3, &mat.spec);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "shi", 3, 1, &mat.shin);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "shi", 3, 1, &mat.shin);
|
||||||
buffer = TAcCheckedLoadFloatArray(buffer, "trans", 5, 1, &mat.trans);
|
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "trans", 5, 1, &mat.trans);
|
||||||
}
|
} else {
|
||||||
LoadObjectSection(rootObjects);
|
LoadObjectSection(rootObjects);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (rootObjects.empty() || !mNumMeshes) {
|
if (rootObjects.empty() || mNumMeshes == 0u) {
|
||||||
throw DeadlyImportError("AC3D: No meshes have been loaded");
|
throw DeadlyImportError("AC3D: No meshes have been loaded");
|
||||||
}
|
}
|
||||||
if (materials.empty()) {
|
if (materials.empty()) {
|
||||||
|
@ -824,7 +821,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
||||||
materials.reserve(mNumMeshes);
|
materials.reserve(mNumMeshes);
|
||||||
|
|
||||||
// generate a dummy root if there are multiple objects on the top layer
|
// generate a dummy root if there are multiple objects on the top layer
|
||||||
Object *root;
|
Object *root = nullptr;
|
||||||
if (1 == rootObjects.size())
|
if (1 == rootObjects.size())
|
||||||
root = &rootObjects[0];
|
root = &rootObjects[0];
|
||||||
else {
|
else {
|
||||||
|
@ -837,7 +834,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
||||||
delete root;
|
delete root;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!::strncmp(pScene->mRootNode->mName.data, "Node", 4)) {
|
if (::strncmp(pScene->mRootNode->mName.data, "Node", 4) == 0) {
|
||||||
pScene->mRootNode->mName.Set("<AC3DWorld>");
|
pScene->mRootNode->mName.Set("<AC3DWorld>");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -856,7 +853,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
||||||
|
|
||||||
// copy lights
|
// copy lights
|
||||||
pScene->mNumLights = (unsigned int)lights.size();
|
pScene->mNumLights = (unsigned int)lights.size();
|
||||||
if (lights.size()) {
|
if (!lights.empty()) {
|
||||||
pScene->mLights = new aiLight *[lights.size()];
|
pScene->mLights = new aiLight *[lights.size()];
|
||||||
::memcpy(pScene->mLights, &lights[0], lights.size() * sizeof(void *));
|
::memcpy(pScene->mLights, &lights[0], lights.size() * sizeof(void *));
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -216,7 +216,7 @@ private:
|
||||||
* load subobjects, the method returns after a 'kids 0' was
|
* load subobjects, the method returns after a 'kids 0' was
|
||||||
* encountered.
|
* encountered.
|
||||||
* @objects List of output objects*/
|
* @objects List of output objects*/
|
||||||
void LoadObjectSection(std::vector<Object> &objects);
|
bool LoadObjectSection(std::vector<Object> &objects);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Convert all objects into meshes and nodes.
|
/** Convert all objects into meshes and nodes.
|
||||||
|
@ -242,7 +242,7 @@ private:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// points to the next data line
|
// points to the next data line
|
||||||
const char *buffer;
|
aiBuffer mBuffer;
|
||||||
|
|
||||||
// Configuration option: if enabled, up to two meshes
|
// Configuration option: if enabled, up to two meshes
|
||||||
// are generated per material: those faces who have
|
// are generated per material: those faces who have
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -110,10 +110,12 @@ using namespace Assimp::ASE;
|
||||||
++filePtr;
|
++filePtr;
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
Parser::Parser(const char *szFile, unsigned int fileFormatDefault) {
|
Parser::Parser(const char *szFile, unsigned int fileFormatDefault) :
|
||||||
|
filePtr(nullptr), mEnd (nullptr) {
|
||||||
ai_assert(nullptr != szFile);
|
ai_assert(nullptr != szFile);
|
||||||
|
|
||||||
filePtr = szFile;
|
filePtr = szFile;
|
||||||
|
mEnd = filePtr + std::strlen(filePtr);
|
||||||
iFileFormat = fileFormatDefault;
|
iFileFormat = fileFormatDefault;
|
||||||
|
|
||||||
// make sure that the color values are invalid
|
// make sure that the color values are invalid
|
||||||
|
@ -179,14 +181,22 @@ bool Parser::SkipToNextToken() {
|
||||||
while (true) {
|
while (true) {
|
||||||
char me = *filePtr;
|
char me = *filePtr;
|
||||||
|
|
||||||
|
if (filePtr == mEnd) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// increase the line number counter if necessary
|
// increase the line number counter if necessary
|
||||||
if (IsLineEnd(me) && !bLastWasEndLine) {
|
if (IsLineEnd(me) && !bLastWasEndLine) {
|
||||||
++iLineNumber;
|
++iLineNumber;
|
||||||
bLastWasEndLine = true;
|
bLastWasEndLine = true;
|
||||||
} else
|
} else
|
||||||
bLastWasEndLine = false;
|
bLastWasEndLine = false;
|
||||||
if ('*' == me || '}' == me || '{' == me) return true;
|
if ('*' == me || '}' == me || '{' == me) {
|
||||||
if ('\0' == me) return false;
|
return true;
|
||||||
|
}
|
||||||
|
if ('\0' == me) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
++filePtr;
|
++filePtr;
|
||||||
}
|
}
|
||||||
|
@ -344,8 +354,9 @@ void Parser::ParseLV1SoftSkinBlock() {
|
||||||
unsigned int numVerts = 0;
|
unsigned int numVerts = 0;
|
||||||
|
|
||||||
const char *sz = filePtr;
|
const char *sz = filePtr;
|
||||||
while (!IsSpaceOrNewLine(*filePtr))
|
while (!IsSpaceOrNewLine(*filePtr)) {
|
||||||
++filePtr;
|
++filePtr;
|
||||||
|
}
|
||||||
|
|
||||||
const unsigned int diff = (unsigned int)(filePtr - sz);
|
const unsigned int diff = (unsigned int)(filePtr - sz);
|
||||||
if (diff) {
|
if (diff) {
|
||||||
|
@ -363,24 +374,24 @@ void Parser::ParseLV1SoftSkinBlock() {
|
||||||
// Skip the mesh data - until we find a new mesh
|
// Skip the mesh data - until we find a new mesh
|
||||||
// or the end of the *MESH_SOFTSKINVERTS section
|
// or the end of the *MESH_SOFTSKINVERTS section
|
||||||
while (true) {
|
while (true) {
|
||||||
SkipSpacesAndLineEnd(&filePtr);
|
SkipSpacesAndLineEnd(&filePtr, mEnd);
|
||||||
if (*filePtr == '}') {
|
if (*filePtr == '}') {
|
||||||
++filePtr;
|
++filePtr;
|
||||||
return;
|
return;
|
||||||
} else if (!IsNumeric(*filePtr))
|
} else if (!IsNumeric(*filePtr))
|
||||||
break;
|
break;
|
||||||
|
|
||||||
SkipLine(&filePtr);
|
SkipLine(&filePtr, mEnd);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
SkipSpacesAndLineEnd(&filePtr);
|
SkipSpacesAndLineEnd(&filePtr, mEnd);
|
||||||
ParseLV4MeshLong(numVerts);
|
ParseLV4MeshLong(numVerts);
|
||||||
|
|
||||||
// Reserve enough storage
|
// Reserve enough storage
|
||||||
curMesh->mBoneVertices.reserve(numVerts);
|
curMesh->mBoneVertices.reserve(numVerts);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < numVerts; ++i) {
|
for (unsigned int i = 0; i < numVerts; ++i) {
|
||||||
SkipSpacesAndLineEnd(&filePtr);
|
SkipSpacesAndLineEnd(&filePtr, mEnd);
|
||||||
unsigned int numWeights;
|
unsigned int numWeights;
|
||||||
ParseLV4MeshLong(numWeights);
|
ParseLV4MeshLong(numWeights);
|
||||||
|
|
||||||
|
@ -422,7 +433,7 @@ void Parser::ParseLV1SoftSkinBlock() {
|
||||||
if (*filePtr == '\0')
|
if (*filePtr == '\0')
|
||||||
return;
|
return;
|
||||||
++filePtr;
|
++filePtr;
|
||||||
SkipSpacesAndLineEnd(&filePtr);
|
SkipSpacesAndLineEnd(&filePtr, mEnd);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -489,6 +500,13 @@ void Parser::ParseLV1MaterialListBlock() {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (TokenMatch(filePtr, "MATERIAL", 8)) {
|
if (TokenMatch(filePtr, "MATERIAL", 8)) {
|
||||||
|
// ensure we have at least one material allocated
|
||||||
|
if (iMaterialCount == 0) {
|
||||||
|
LogWarning("*MATERIAL_COUNT unspecified or 0");
|
||||||
|
iMaterialCount = 1;
|
||||||
|
m_vMaterials.resize(iOldMaterialCount + iMaterialCount, Material("INVALID"));
|
||||||
|
}
|
||||||
|
|
||||||
unsigned int iIndex = 0;
|
unsigned int iIndex = 0;
|
||||||
ParseLV4MeshLong(iIndex);
|
ParseLV4MeshLong(iIndex);
|
||||||
|
|
||||||
|
@ -642,6 +660,12 @@ void Parser::ParseLV2MaterialBlock(ASE::Material &mat) {
|
||||||
}
|
}
|
||||||
// submaterial chunks
|
// submaterial chunks
|
||||||
if (TokenMatch(filePtr, "SUBMATERIAL", 11)) {
|
if (TokenMatch(filePtr, "SUBMATERIAL", 11)) {
|
||||||
|
// ensure we have at least one material allocated
|
||||||
|
if (iNumSubMaterials == 0) {
|
||||||
|
LogWarning("*NUMSUBMTLS unspecified or 0");
|
||||||
|
iNumSubMaterials = 1;
|
||||||
|
mat.avSubMaterials.resize(iNumSubMaterials, Material("INVALID SUBMATERIAL"));
|
||||||
|
}
|
||||||
|
|
||||||
unsigned int iIndex = 0;
|
unsigned int iIndex = 0;
|
||||||
ParseLV4MeshLong(iIndex);
|
ParseLV4MeshLong(iIndex);
|
||||||
|
@ -743,7 +767,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
bool Parser::ParseString(std::string &out, const char *szName) {
|
bool Parser::ParseString(std::string &out, const char *szName) {
|
||||||
char szBuffer[1024];
|
char szBuffer[1024];
|
||||||
if (!SkipSpaces(&filePtr)) {
|
if (!SkipSpaces(&filePtr, mEnd)) {
|
||||||
|
|
||||||
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL", szName);
|
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL", szName);
|
||||||
LogWarning(szBuffer);
|
LogWarning(szBuffer);
|
||||||
|
@ -1355,7 +1379,7 @@ void Parser::ParseLV4MeshBones(unsigned int iNumBones, ASE::Mesh &mesh) {
|
||||||
// Mesh bone with name ...
|
// Mesh bone with name ...
|
||||||
if (TokenMatch(filePtr, "MESH_BONE_NAME", 14)) {
|
if (TokenMatch(filePtr, "MESH_BONE_NAME", 14)) {
|
||||||
// parse an index ...
|
// parse an index ...
|
||||||
if (SkipSpaces(&filePtr)) {
|
if (SkipSpaces(&filePtr, mEnd)) {
|
||||||
unsigned int iIndex = strtoul10(filePtr, &filePtr);
|
unsigned int iIndex = strtoul10(filePtr, &filePtr);
|
||||||
if (iIndex >= iNumBones) {
|
if (iIndex >= iNumBones) {
|
||||||
LogWarning("Bone index is out of bounds");
|
LogWarning("Bone index is out of bounds");
|
||||||
|
@ -1395,11 +1419,11 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
|
||||||
std::pair<int, float> pairOut;
|
std::pair<int, float> pairOut;
|
||||||
while (true) {
|
while (true) {
|
||||||
// first parse the bone index ...
|
// first parse the bone index ...
|
||||||
if (!SkipSpaces(&filePtr)) break;
|
if (!SkipSpaces(&filePtr, mEnd)) break;
|
||||||
pairOut.first = strtoul10(filePtr, &filePtr);
|
pairOut.first = strtoul10(filePtr, &filePtr);
|
||||||
|
|
||||||
// then parse the vertex weight
|
// then parse the vertex weight
|
||||||
if (!SkipSpaces(&filePtr)) break;
|
if (!SkipSpaces(&filePtr, mEnd)) break;
|
||||||
filePtr = fast_atoreal_move<float>(filePtr, pairOut.second);
|
filePtr = fast_atoreal_move<float>(filePtr, pairOut.second);
|
||||||
|
|
||||||
// -1 marks unused entries
|
// -1 marks unused entries
|
||||||
|
@ -1675,7 +1699,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||||
// skip spaces and tabs
|
// skip spaces and tabs
|
||||||
if (!SkipSpaces(&filePtr)) {
|
if (!SkipSpaces(&filePtr, mEnd)) {
|
||||||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
|
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
|
||||||
SkipToNextToken();
|
SkipToNextToken();
|
||||||
return;
|
return;
|
||||||
|
@ -1685,7 +1709,7 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||||
out.iFace = strtoul10(filePtr, &filePtr);
|
out.iFace = strtoul10(filePtr, &filePtr);
|
||||||
|
|
||||||
// next character should be ':'
|
// next character should be ':'
|
||||||
if (!SkipSpaces(&filePtr)) {
|
if (!SkipSpaces(&filePtr, mEnd)) {
|
||||||
// FIX: there are some ASE files which haven't got : here ....
|
// FIX: there are some ASE files which haven't got : here ....
|
||||||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
|
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
|
||||||
SkipToNextToken();
|
SkipToNextToken();
|
||||||
|
@ -1697,7 +1721,7 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||||
// Parse all mesh indices
|
// Parse all mesh indices
|
||||||
for (unsigned int i = 0; i < 3; ++i) {
|
for (unsigned int i = 0; i < 3; ++i) {
|
||||||
unsigned int iIndex = 0;
|
unsigned int iIndex = 0;
|
||||||
if (!SkipSpaces(&filePtr)) {
|
if (!SkipSpaces(&filePtr, mEnd)) {
|
||||||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
|
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
|
||||||
SkipToNextToken();
|
SkipToNextToken();
|
||||||
return;
|
return;
|
||||||
|
@ -1723,7 +1747,7 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||||
++filePtr;
|
++filePtr;
|
||||||
|
|
||||||
// next character should be ':'
|
// next character should be ':'
|
||||||
if (!SkipSpaces(&filePtr) || ':' != *filePtr) {
|
if (!SkipSpaces(&filePtr, mEnd) || ':' != *filePtr) {
|
||||||
LogWarning("Unable to parse *MESH_FACE Element: "
|
LogWarning("Unable to parse *MESH_FACE Element: "
|
||||||
"Unexpected EOL. \':\' expected [#2]");
|
"Unexpected EOL. \':\' expected [#2]");
|
||||||
SkipToNextToken();
|
SkipToNextToken();
|
||||||
|
@ -1731,9 +1755,9 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||||
}
|
}
|
||||||
|
|
||||||
++filePtr;
|
++filePtr;
|
||||||
if (!SkipSpaces(&filePtr)) {
|
if (!SkipSpaces(&filePtr, mEnd)) {
|
||||||
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
|
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
|
||||||
"Vertex index ecpected [#4]");
|
"Vertex index expected [#4]");
|
||||||
SkipToNextToken();
|
SkipToNextToken();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1752,7 +1776,7 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||||
|
|
||||||
// parse the smoothing group of the face
|
// parse the smoothing group of the face
|
||||||
if (TokenMatch(filePtr, "*MESH_SMOOTHING", 15)) {
|
if (TokenMatch(filePtr, "*MESH_SMOOTHING", 15)) {
|
||||||
if (!SkipSpaces(&filePtr)) {
|
if (!SkipSpaces(&filePtr, mEnd)) {
|
||||||
LogWarning("Unable to parse *MESH_SMOOTHING Element: "
|
LogWarning("Unable to parse *MESH_SMOOTHING Element: "
|
||||||
"Unexpected EOL. Smoothing group(s) expected [#5]");
|
"Unexpected EOL. Smoothing group(s) expected [#5]");
|
||||||
SkipToNextToken();
|
SkipToNextToken();
|
||||||
|
@ -1771,12 +1795,12 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||||
LogWarning(message.c_str());
|
LogWarning(message.c_str());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
SkipSpaces(&filePtr);
|
SkipSpaces(&filePtr, mEnd);
|
||||||
if (',' != *filePtr) {
|
if (',' != *filePtr) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
++filePtr;
|
++filePtr;
|
||||||
SkipSpaces(&filePtr);
|
SkipSpaces(&filePtr, mEnd);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1792,7 +1816,7 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (TokenMatch(filePtr, "*MESH_MTLID", 11)) {
|
if (TokenMatch(filePtr, "*MESH_MTLID", 11)) {
|
||||||
if (!SkipSpaces(&filePtr)) {
|
if (!SkipSpaces(&filePtr, mEnd)) {
|
||||||
LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
|
LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
|
||||||
"Material index expected [#6]");
|
"Material index expected [#6]");
|
||||||
SkipToNextToken();
|
SkipToNextToken();
|
||||||
|
@ -1840,7 +1864,7 @@ void Parser::ParseLV4MeshFloatTriple(ai_real *apOut) {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void Parser::ParseLV4MeshFloat(ai_real &fOut) {
|
void Parser::ParseLV4MeshFloat(ai_real &fOut) {
|
||||||
// skip spaces and tabs
|
// skip spaces and tabs
|
||||||
if (!SkipSpaces(&filePtr)) {
|
if (!SkipSpaces(&filePtr, mEnd)) {
|
||||||
// LOG
|
// LOG
|
||||||
LogWarning("Unable to parse float: unexpected EOL [#1]");
|
LogWarning("Unable to parse float: unexpected EOL [#1]");
|
||||||
fOut = 0.0;
|
fOut = 0.0;
|
||||||
|
@ -1853,7 +1877,7 @@ void Parser::ParseLV4MeshFloat(ai_real &fOut) {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void Parser::ParseLV4MeshLong(unsigned int &iOut) {
|
void Parser::ParseLV4MeshLong(unsigned int &iOut) {
|
||||||
// Skip spaces and tabs
|
// Skip spaces and tabs
|
||||||
if (!SkipSpaces(&filePtr)) {
|
if (!SkipSpaces(&filePtr, mEnd)) {
|
||||||
// LOG
|
// LOG
|
||||||
LogWarning("Unable to parse long: unexpected EOL [#1]");
|
LogWarning("Unable to parse long: unexpected EOL [#1]");
|
||||||
iOut = 0;
|
iOut = 0;
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -620,6 +620,9 @@ public:
|
||||||
//! Pointer to current data
|
//! Pointer to current data
|
||||||
const char *filePtr;
|
const char *filePtr;
|
||||||
|
|
||||||
|
/// The end pointer of the file data
|
||||||
|
const char *mEnd;
|
||||||
|
|
||||||
//! background color to be passed to the viewer
|
//! background color to be passed to the viewer
|
||||||
//! QNAN if none was found
|
//! QNAN if none was found
|
||||||
aiColor3D m_clrBackground;
|
aiColor3D m_clrBackground;
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -46,10 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
// no #ifdefing here, Cinema4D support is carried out in a branch of assimp
|
// no #ifdefing here, Cinema4D support is carried out in a branch of assimp
|
||||||
// where it is turned on in the CMake settings.
|
// where it is turned on in the CMake settings.
|
||||||
|
|
||||||
#ifndef _MSC_VER
|
|
||||||
# error C4D support is currently MSVC only
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "C4DImporter.h"
|
#include "C4DImporter.h"
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <assimp/IOSystem.hpp>
|
#include <assimp/IOSystem.hpp>
|
||||||
|
@ -111,7 +107,7 @@ C4DImporter::C4DImporter() = default;
|
||||||
C4DImporter::~C4DImporter() = default;
|
C4DImporter::~C4DImporter() = default;
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
|
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||||
const std::string& extension = GetExtension(pFile);
|
const std::string& extension = GetExtension(pFile);
|
||||||
if (extension == "c4d") {
|
if (extension == "c4d") {
|
||||||
return true;
|
return true;
|
||||||
|
@ -305,7 +301,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
|
||||||
|
|
||||||
// based on Cineware sample code
|
// based on Cineware sample code
|
||||||
while (object) {
|
while (object) {
|
||||||
const LONG type = object->GetType();
|
const Int32 type = object->GetType();
|
||||||
const Matrix& ml = object->GetMl();
|
const Matrix& ml = object->GetMl();
|
||||||
|
|
||||||
aiNode* const nd = new aiNode();
|
aiNode* const nd = new aiNode();
|
||||||
|
@ -368,8 +364,8 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
||||||
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
|
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
|
||||||
ai_assert(polyObject != nullptr);
|
ai_assert(polyObject != nullptr);
|
||||||
|
|
||||||
const LONG pointCount = polyObject->GetPointCount();
|
const Int32 pointCount = polyObject->GetPointCount();
|
||||||
const LONG polyCount = polyObject->GetPolygonCount();
|
const Int32 polyCount = polyObject->GetPolygonCount();
|
||||||
if(!polyObject || !pointCount) {
|
if(!polyObject || !pointCount) {
|
||||||
LogWarn("ignoring mesh with zero vertices or faces");
|
LogWarn("ignoring mesh with zero vertices or faces");
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
@ -391,7 +387,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
||||||
unsigned int vcount = 0;
|
unsigned int vcount = 0;
|
||||||
|
|
||||||
// first count vertices
|
// first count vertices
|
||||||
for (LONG i = 0; i < polyCount; i++)
|
for (Int32 i = 0; i < polyCount; i++)
|
||||||
{
|
{
|
||||||
vcount += 3;
|
vcount += 3;
|
||||||
|
|
||||||
|
@ -434,7 +430,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// copy vertices and extra channels over and populate faces
|
// copy vertices and extra channels over and populate faces
|
||||||
for (LONG i = 0; i < polyCount; ++i, ++face) {
|
for (Int32 i = 0; i < polyCount; ++i, ++face) {
|
||||||
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
|
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
|
||||||
const Vector& pointA = points[polys[i].a];
|
const Vector& pointA = points[polys[i].a];
|
||||||
verts->x = pointA.x;
|
verts->x = pointA.x;
|
||||||
|
@ -511,7 +507,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
||||||
if (tangents_src) {
|
if (tangents_src) {
|
||||||
|
|
||||||
for(unsigned int k = 0; k < face->mNumIndices; ++k) {
|
for(unsigned int k = 0; k < face->mNumIndices; ++k) {
|
||||||
LONG l;
|
Int32 l;
|
||||||
switch(k) {
|
switch(k) {
|
||||||
case 0:
|
case 0:
|
||||||
l = polys[i].a;
|
l = polys[i].a;
|
||||||
|
|
|
@ -78,6 +78,8 @@ namespace Assimp {
|
||||||
// -------------------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------------------
|
||||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
|
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
|
||||||
public:
|
public:
|
||||||
|
C4DImporter();
|
||||||
|
~C4DImporter() override;
|
||||||
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
|
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -473,8 +473,9 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
|
||||||
} else if (splitter.match_start("Transform")) {
|
} else if (splitter.match_start("Transform")) {
|
||||||
for (unsigned int y = 0; y < 4 && ++splitter; ++y) {
|
for (unsigned int y = 0; y < 4 && ++splitter; ++y) {
|
||||||
const char *s = splitter->c_str();
|
const char *s = splitter->c_str();
|
||||||
|
const char *end = s + splitter->size();
|
||||||
for (unsigned int x = 0; x < 4; ++x) {
|
for (unsigned int x = 0; x < 4; ++x) {
|
||||||
SkipSpaces(&s);
|
SkipSpaces(&s, end);
|
||||||
msh.transform[y][x] = fast_atof(&s);
|
msh.transform[y][x] = fast_atof(&s);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -486,12 +487,12 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in) {
|
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end) {
|
||||||
const char *rgb = *in;
|
const char *rgb = *in;
|
||||||
for (unsigned int i = 0; i < 3; ++i) {
|
for (unsigned int i = 0; i < 3; ++i) {
|
||||||
SkipSpaces(&rgb);
|
SkipSpaces(&rgb, end);
|
||||||
if (*rgb == ',') ++rgb;
|
if (*rgb == ',') ++rgb;
|
||||||
SkipSpaces(&rgb);
|
SkipSpaces(&rgb, end);
|
||||||
|
|
||||||
fill[i] = fast_atof(&rgb);
|
fill[i] = fast_atof(&rgb);
|
||||||
}
|
}
|
||||||
|
@ -538,7 +539,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *rgb = splitter[1];
|
const char *rgb = splitter[1];
|
||||||
ReadFloat3Tuple_Ascii(mat.rgb, &rgb);
|
ReadFloat3Tuple_Ascii(mat.rgb, &rgb, splitter.getEnd());
|
||||||
|
|
||||||
++splitter;
|
++splitter;
|
||||||
if (!splitter.match_start("alpha ")) {
|
if (!splitter.match_start("alpha ")) {
|
||||||
|
@ -617,20 +618,21 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *rgb = splitter[1];
|
const char *rgb = splitter[1];
|
||||||
ReadFloat3Tuple_Ascii(msh.color, &rgb);
|
const char *end = splitter.getEnd();
|
||||||
|
ReadFloat3Tuple_Ascii(msh.color, &rgb, end);
|
||||||
|
|
||||||
SkipSpaces(&rgb);
|
SkipSpaces(&rgb, end);
|
||||||
if (strncmp(rgb, "cone angle", 10) != 0) {
|
if (strncmp(rgb, "cone angle", 10) != 0) {
|
||||||
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||||
}
|
}
|
||||||
SkipSpaces(rgb + 10, &rgb);
|
SkipSpaces(rgb + 10, &rgb, end);
|
||||||
msh.angle = fast_atof(&rgb);
|
msh.angle = fast_atof(&rgb);
|
||||||
|
|
||||||
SkipSpaces(&rgb);
|
SkipSpaces(&rgb, end);
|
||||||
if (strncmp(rgb, "inner angle", 11) != 0) {
|
if (strncmp(rgb, "inner angle", 11) != 0) {
|
||||||
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||||
}
|
}
|
||||||
SkipSpaces(rgb + 11, &rgb);
|
SkipSpaces(rgb + 11, &rgb, end);
|
||||||
msh.inner_angle = fast_atof(&rgb);
|
msh.inner_angle = fast_atof(&rgb);
|
||||||
|
|
||||||
// skip the rest for we can't handle this kind of physically-based lighting information.
|
// skip the rest for we can't handle this kind of physically-based lighting information.
|
||||||
|
@ -703,14 +705,14 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
||||||
|
|
||||||
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
||||||
const char *s = splitter->c_str();
|
const char *s = splitter->c_str();
|
||||||
|
const char *end = splitter.getEnd();
|
||||||
aiVector3D &v = msh.vertex_positions[cur];
|
aiVector3D &v = msh.vertex_positions[cur];
|
||||||
|
|
||||||
SkipSpaces(&s);
|
SkipSpaces(&s, end);
|
||||||
v.x = fast_atof(&s);
|
v.x = fast_atof(&s);
|
||||||
SkipSpaces(&s);
|
SkipSpaces(&s, end);
|
||||||
v.y = fast_atof(&s);
|
v.y = fast_atof(&s);
|
||||||
SkipSpaces(&s);
|
SkipSpaces(&s, end);
|
||||||
v.z = fast_atof(&s);
|
v.z = fast_atof(&s);
|
||||||
}
|
}
|
||||||
} else if (splitter.match_start("Texture Vertices")) {
|
} else if (splitter.match_start("Texture Vertices")) {
|
||||||
|
@ -719,12 +721,13 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
||||||
|
|
||||||
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
||||||
const char *s = splitter->c_str();
|
const char *s = splitter->c_str();
|
||||||
|
const char *end = splitter.getEnd();
|
||||||
|
|
||||||
aiVector2D &v = msh.texture_coords[cur];
|
aiVector2D &v = msh.texture_coords[cur];
|
||||||
|
|
||||||
SkipSpaces(&s);
|
SkipSpaces(&s, end);
|
||||||
v.x = fast_atof(&s);
|
v.x = fast_atof(&s);
|
||||||
SkipSpaces(&s);
|
SkipSpaces(&s, end);
|
||||||
v.y = fast_atof(&s);
|
v.y = fast_atof(&s);
|
||||||
}
|
}
|
||||||
} else if (splitter.match_start("Faces")) {
|
} else if (splitter.match_start("Faces")) {
|
||||||
|
@ -749,8 +752,9 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
||||||
face.material = strtoul10(splitter[6]);
|
face.material = strtoul10(splitter[6]);
|
||||||
|
|
||||||
const char *s = (++splitter)->c_str();
|
const char *s = (++splitter)->c_str();
|
||||||
|
const char *end = splitter.getEnd();
|
||||||
for (size_t i = 0; i < face.indices.size(); ++i) {
|
for (size_t i = 0; i < face.indices.size(); ++i) {
|
||||||
if (!SkipSpaces(&s)) {
|
if (!SkipSpaces(&s, end)) {
|
||||||
ThrowException("Expected EOL token in Face entry");
|
ThrowException("Expected EOL token in Face entry");
|
||||||
}
|
}
|
||||||
if ('<' != *s++) {
|
if ('<' != *s++) {
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
@ -120,7 +120,7 @@ private:
|
||||||
void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
|
void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
|
||||||
void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void ReadFloat3Tuple_Ascii(T &fill, const char **in);
|
void ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end);
|
||||||
|
|
||||||
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||||
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -82,23 +82,20 @@ CSMImporter::CSMImporter() : noSkeletonMesh(){
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Returns whether the class can handle the format of the given file.
|
// Returns whether the class can handle the format of the given file.
|
||||||
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const {
|
||||||
{
|
|
||||||
static const char* tokens[] = {"$Filename"};
|
static const char* tokens[] = {"$Filename"};
|
||||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens));
|
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Build a string of all file extensions supported
|
// Build a string of all file extensions supported
|
||||||
const aiImporterDesc* CSMImporter::GetInfo () const
|
const aiImporterDesc* CSMImporter::GetInfo () const {
|
||||||
{
|
|
||||||
return &desc;
|
return &desc;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Setup configuration properties for the loader
|
// Setup configuration properties for the loader
|
||||||
void CSMImporter::SetupProperties(const Importer* pImp)
|
void CSMImporter::SetupProperties(const Importer* pImp) {
|
||||||
{
|
|
||||||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
|
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -118,29 +115,29 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||||
std::vector<char> mBuffer2;
|
std::vector<char> mBuffer2;
|
||||||
TextFileToBuffer(file.get(),mBuffer2);
|
TextFileToBuffer(file.get(),mBuffer2);
|
||||||
const char* buffer = &mBuffer2[0];
|
const char* buffer = &mBuffer2[0];
|
||||||
|
const char *end = &mBuffer2[mBuffer2.size() - 1] + 1;
|
||||||
std::unique_ptr<aiAnimation> anim(new aiAnimation());
|
std::unique_ptr<aiAnimation> anim(new aiAnimation());
|
||||||
int first = 0, last = 0x00ffffff;
|
int first = 0, last = 0x00ffffff;
|
||||||
|
|
||||||
// now process the file and look out for '$' sections
|
// now process the file and look out for '$' sections
|
||||||
while (true) {
|
while (true) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&buffer, end);
|
||||||
if ('\0' == *buffer)
|
if ('\0' == *buffer)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
if ('$' == *buffer) {
|
if ('$' == *buffer) {
|
||||||
++buffer;
|
++buffer;
|
||||||
if (TokenMatchI(buffer,"firstframe",10)) {
|
if (TokenMatchI(buffer,"firstframe",10)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&buffer, end);
|
||||||
first = strtol10(buffer,&buffer);
|
first = strtol10(buffer,&buffer);
|
||||||
}
|
}
|
||||||
else if (TokenMatchI(buffer,"lastframe",9)) {
|
else if (TokenMatchI(buffer,"lastframe",9)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&buffer, end);
|
||||||
last = strtol10(buffer,&buffer);
|
last = strtol10(buffer,&buffer);
|
||||||
}
|
}
|
||||||
else if (TokenMatchI(buffer,"rate",4)) {
|
else if (TokenMatchI(buffer,"rate",4)) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&buffer, end);
|
||||||
float d;
|
float d = { 0.0f };
|
||||||
buffer = fast_atoreal_move<float>(buffer,d);
|
buffer = fast_atoreal_move<float>(buffer,d);
|
||||||
anim->mTicksPerSecond = d;
|
anim->mTicksPerSecond = d;
|
||||||
}
|
}
|
||||||
|
@ -148,8 +145,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||||
std::vector< aiNodeAnim* > anims_temp;
|
std::vector< aiNodeAnim* > anims_temp;
|
||||||
anims_temp.reserve(30);
|
anims_temp.reserve(30);
|
||||||
while (true) {
|
while (true) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&buffer, end);
|
||||||
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
|
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer, end) && *buffer == '$')
|
||||||
break; // next section
|
break; // next section
|
||||||
|
|
||||||
// Construct a new node animation channel and setup its name
|
// Construct a new node animation channel and setup its name
|
||||||
|
@ -157,41 +154,43 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||||
aiNodeAnim* nda = anims_temp.back();
|
aiNodeAnim* nda = anims_temp.back();
|
||||||
|
|
||||||
char* ot = nda->mNodeName.data;
|
char* ot = nda->mNodeName.data;
|
||||||
while (!IsSpaceOrNewLine(*buffer))
|
while (!IsSpaceOrNewLine(*buffer)) {
|
||||||
*ot++ = *buffer++;
|
*ot++ = *buffer++;
|
||||||
|
}
|
||||||
|
|
||||||
*ot = '\0';
|
*ot = '\0';
|
||||||
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
|
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
|
||||||
}
|
}
|
||||||
|
|
||||||
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
|
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
|
||||||
if (!anim->mNumChannels)
|
if (!anim->mNumChannels) {
|
||||||
throw DeadlyImportError("CSM: Empty $order section");
|
throw DeadlyImportError("CSM: Empty $order section");
|
||||||
|
}
|
||||||
|
|
||||||
// copy over to the output animation
|
// copy over to the output animation
|
||||||
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
||||||
::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
|
::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
|
||||||
}
|
} else if (TokenMatchI(buffer,"points",6)) {
|
||||||
else if (TokenMatchI(buffer,"points",6)) {
|
if (!anim->mNumChannels) {
|
||||||
if (!anim->mNumChannels)
|
|
||||||
throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
|
throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
|
||||||
|
}
|
||||||
|
|
||||||
// If we know how many frames we'll read, we can preallocate some storage
|
// If we know how many frames we'll read, we can preallocate some storage
|
||||||
unsigned int alloc = 100;
|
unsigned int alloc = 100;
|
||||||
if (last != 0x00ffffff)
|
if (last != 0x00ffffff) {
|
||||||
{
|
|
||||||
alloc = last-first;
|
alloc = last-first;
|
||||||
alloc += alloc>>2u; // + 25%
|
alloc += alloc>>2u; // + 25%
|
||||||
for (unsigned int i = 0; i < anim->mNumChannels;++i)
|
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
|
||||||
anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
|
anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
unsigned int filled = 0;
|
unsigned int filled = 0;
|
||||||
|
|
||||||
// Now read all point data.
|
// Now read all point data.
|
||||||
while (true) {
|
while (true) {
|
||||||
SkipSpaces(&buffer);
|
SkipSpaces(&buffer, end);
|
||||||
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) {
|
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer, end) || *buffer == '$')) {
|
||||||
break; // next section
|
break; // next section
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -202,8 +201,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||||
|
|
||||||
aiNodeAnim* s = anim->mChannels[i];
|
aiNodeAnim* s = anim->mChannels[i];
|
||||||
if (s->mNumPositionKeys == alloc) { /* need to reallocate? */
|
if (s->mNumPositionKeys == alloc) {
|
||||||
|
// need to reallocate?
|
||||||
aiVectorKey* old = s->mPositionKeys;
|
aiVectorKey* old = s->mPositionKeys;
|
||||||
s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
|
s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
|
||||||
::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
|
::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
|
||||||
|
@ -211,24 +210,26 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||||
}
|
}
|
||||||
|
|
||||||
// read x,y,z
|
// read x,y,z
|
||||||
if(!SkipSpacesAndLineEnd(&buffer))
|
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample x coord");
|
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample x coord");
|
||||||
|
}
|
||||||
|
|
||||||
if (TokenMatchI(buffer, "DROPOUT", 7)) {
|
if (TokenMatchI(buffer, "DROPOUT", 7)) {
|
||||||
// seems this is invalid marker data; at least the doc says it's possible
|
// seems this is invalid marker data; at least the doc says it's possible
|
||||||
ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
|
ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
||||||
sub->mTime = (double)frame;
|
sub->mTime = (double)frame;
|
||||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
|
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
|
||||||
|
|
||||||
if(!SkipSpacesAndLineEnd(&buffer))
|
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
|
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
|
||||||
|
}
|
||||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
|
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
|
||||||
|
|
||||||
if(!SkipSpacesAndLineEnd(&buffer))
|
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
|
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
|
||||||
|
}
|
||||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
|
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
|
||||||
|
|
||||||
++s->mNumPositionKeys;
|
++s->mNumPositionKeys;
|
||||||
|
@ -236,22 +237,22 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
||||||
}
|
}
|
||||||
|
|
||||||
// update allocation granularity
|
// update allocation granularity
|
||||||
if (filled == alloc)
|
if (filled == alloc) {
|
||||||
alloc *= 2;
|
alloc *= 2;
|
||||||
|
}
|
||||||
|
|
||||||
++filled;
|
++filled;
|
||||||
}
|
}
|
||||||
// all channels must be complete in order to continue safely.
|
// all channels must be complete in order to continue safely.
|
||||||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||||
|
if (!anim->mChannels[i]->mNumPositionKeys) {
|
||||||
if (!anim->mChannels[i]->mNumPositionKeys)
|
|
||||||
throw DeadlyImportError("CSM: Invalid marker track");
|
throw DeadlyImportError("CSM: Invalid marker track");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
} else {
|
||||||
// advance to the next line
|
// advance to the next line
|
||||||
SkipLine(&buffer);
|
SkipLine(&buffer, end);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -247,7 +247,9 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
|
||||||
|
|
||||||
// add children. first the *real* ones
|
// add children. first the *real* ones
|
||||||
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size());
|
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size());
|
||||||
node->mChildren = new aiNode *[node->mNumChildren];
|
if (node->mNumChildren != 0) {
|
||||||
|
node->mChildren = new aiNode * [node->mNumChildren];
|
||||||
|
}
|
||||||
|
|
||||||
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
|
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
|
||||||
node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]);
|
node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]);
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -635,7 +635,8 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
||||||
const std::string ¤tName = currentNode.name();
|
const std::string ¤tName = currentNode.name();
|
||||||
if (currentName == "morph") {
|
if (currentName == "morph") {
|
||||||
controller.mType = Morph;
|
controller.mType = Morph;
|
||||||
controller.mMeshId = currentNode.attribute("source").as_string();
|
std::string id = currentNode.attribute("source").as_string();
|
||||||
|
controller.mMeshId = id.substr(1, id.size() - 1);
|
||||||
int methodIndex = currentNode.attribute("method").as_int();
|
int methodIndex = currentNode.attribute("method").as_int();
|
||||||
if (methodIndex > 0) {
|
if (methodIndex > 0) {
|
||||||
std::string method;
|
std::string method;
|
||||||
|
@ -654,12 +655,13 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
||||||
std::string v;
|
std::string v;
|
||||||
XmlParser::getValueAsString(currentNode, v);
|
XmlParser::getValueAsString(currentNode, v);
|
||||||
const char *content = v.c_str();
|
const char *content = v.c_str();
|
||||||
|
const char *end = content + v.size();
|
||||||
for (unsigned int a = 0; a < 16; a++) {
|
for (unsigned int a = 0; a < 16; a++) {
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
// read a number
|
// read a number
|
||||||
content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
|
content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
|
||||||
// skip whitespace after it
|
// skip whitespace after it
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
}
|
}
|
||||||
} else if (currentName == "source") {
|
} else if (currentName == "source") {
|
||||||
ReadSource(currentNode);
|
ReadSource(currentNode);
|
||||||
|
@ -740,7 +742,9 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
||||||
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
|
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
|
||||||
}
|
}
|
||||||
} else if (currentName == "vcount" && vertexCount > 0) {
|
} else if (currentName == "vcount" && vertexCount > 0) {
|
||||||
const char *text = currentNode.text().as_string();
|
const std::string stdText = currentNode.text().as_string();
|
||||||
|
const char *text = stdText.c_str();
|
||||||
|
const char *end = text + stdText.size();
|
||||||
size_t numWeights = 0;
|
size_t numWeights = 0;
|
||||||
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
|
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
|
||||||
if (*text == 0) {
|
if (*text == 0) {
|
||||||
|
@ -749,7 +753,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
||||||
|
|
||||||
*it = strtoul10(text, &text);
|
*it = strtoul10(text, &text);
|
||||||
numWeights += *it;
|
numWeights += *it;
|
||||||
SkipSpacesAndLineEnd(&text);
|
SkipSpacesAndLineEnd(&text, end);
|
||||||
}
|
}
|
||||||
// reserve weight count
|
// reserve weight count
|
||||||
pController.mWeights.resize(numWeights);
|
pController.mWeights.resize(numWeights);
|
||||||
|
@ -758,18 +762,19 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
||||||
std::string stdText;
|
std::string stdText;
|
||||||
XmlParser::getValueAsString(currentNode, stdText);
|
XmlParser::getValueAsString(currentNode, stdText);
|
||||||
const char *text = stdText.c_str();
|
const char *text = stdText.c_str();
|
||||||
|
const char *end = text + stdText.size();
|
||||||
for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
|
for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
|
||||||
if (text == nullptr) {
|
if (text == nullptr) {
|
||||||
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
||||||
}
|
}
|
||||||
SkipSpacesAndLineEnd(&text);
|
SkipSpacesAndLineEnd(&text, end);
|
||||||
it->first = strtoul10(text, &text);
|
it->first = strtoul10(text, &text);
|
||||||
SkipSpacesAndLineEnd(&text);
|
SkipSpacesAndLineEnd(&text, end);
|
||||||
if (*text == 0) {
|
if (*text == 0) {
|
||||||
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
||||||
}
|
}
|
||||||
it->second = strtoul10(text, &text);
|
it->second = strtoul10(text, &text);
|
||||||
SkipSpacesAndLineEnd(&text);
|
SkipSpacesAndLineEnd(&text, end);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -952,15 +957,16 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
||||||
std::string v;
|
std::string v;
|
||||||
XmlParser::getValueAsString(currentNode, v);
|
XmlParser::getValueAsString(currentNode, v);
|
||||||
const char *content = v.c_str();
|
const char *content = v.c_str();
|
||||||
|
const char *end = content + v.size();
|
||||||
|
|
||||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
|
|
||||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
|
|
||||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
} else if (currentName == "constant_attenuation") {
|
} else if (currentName == "constant_attenuation") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
|
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
|
||||||
} else if (currentName == "linear_attenuation") {
|
} else if (currentName == "linear_attenuation") {
|
||||||
|
@ -1220,18 +1226,19 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
||||||
std::string v;
|
std::string v;
|
||||||
XmlParser::getValueAsString(currentNode, v);
|
XmlParser::getValueAsString(currentNode, v);
|
||||||
const char *content = v.c_str();
|
const char *content = v.c_str();
|
||||||
|
const char *end = v.c_str() + v.size() + 1;
|
||||||
|
|
||||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
|
|
||||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
|
|
||||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
|
|
||||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
} else if (currentName == "texture") {
|
} else if (currentName == "texture") {
|
||||||
// get name of source texture/sampler
|
// get name of source texture/sampler
|
||||||
XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
|
XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
|
||||||
|
@ -1345,6 +1352,7 @@ void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
|
||||||
if (node.empty()) {
|
if (node.empty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (XmlNode ¤tNode : node.children()) {
|
for (XmlNode ¤tNode : node.children()) {
|
||||||
const std::string ¤tName = currentNode.name();
|
const std::string ¤tName = currentNode.name();
|
||||||
if (currentName == "mesh") {
|
if (currentName == "mesh") {
|
||||||
|
@ -1415,6 +1423,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
||||||
XmlParser::getValueAsString(node, v);
|
XmlParser::getValueAsString(node, v);
|
||||||
v = ai_trim(v);
|
v = ai_trim(v);
|
||||||
const char *content = v.c_str();
|
const char *content = v.c_str();
|
||||||
|
const char *end = content + v.size();
|
||||||
|
|
||||||
// read values and store inside an array in the data library
|
// read values and store inside an array in the data library
|
||||||
mDataLibrary[id] = Data();
|
mDataLibrary[id] = Data();
|
||||||
|
@ -1433,11 +1442,13 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
||||||
}
|
}
|
||||||
|
|
||||||
s.clear();
|
s.clear();
|
||||||
while (!IsSpaceOrNewLine(*content))
|
while (!IsSpaceOrNewLine(*content)) {
|
||||||
s += *content++;
|
s += *content;
|
||||||
|
content++;
|
||||||
|
}
|
||||||
data.mStrings.push_back(s);
|
data.mStrings.push_back(s);
|
||||||
|
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
data.mValues.reserve(count);
|
data.mValues.reserve(count);
|
||||||
|
@ -1452,7 +1463,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
||||||
content = fast_atoreal_move<ai_real>(content, value);
|
content = fast_atoreal_move<ai_real>(content, value);
|
||||||
data.mValues.push_back(value);
|
data.mValues.push_back(value);
|
||||||
// skip whitespace after it
|
// skip whitespace after it
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1617,8 +1628,10 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
||||||
std::string v;
|
std::string v;
|
||||||
XmlParser::getValueAsString(currentNode, v);
|
XmlParser::getValueAsString(currentNode, v);
|
||||||
const char *content = v.c_str();
|
const char *content = v.c_str();
|
||||||
|
const char *end = content + v.size();
|
||||||
|
|
||||||
vcount.reserve(numPrimitives);
|
vcount.reserve(numPrimitives);
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
for (unsigned int a = 0; a < numPrimitives; a++) {
|
for (unsigned int a = 0; a < numPrimitives; a++) {
|
||||||
if (*content == 0) {
|
if (*content == 0) {
|
||||||
throw DeadlyImportError("Expected more values while reading <vcount> contents.");
|
throw DeadlyImportError("Expected more values while reading <vcount> contents.");
|
||||||
|
@ -1626,7 +1639,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
||||||
// read a number
|
// read a number
|
||||||
vcount.push_back((size_t)strtoul10(content, &content));
|
vcount.push_back((size_t)strtoul10(content, &content));
|
||||||
// skip whitespace after it
|
// skip whitespace after it
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1735,14 +1748,16 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
||||||
std::string v;
|
std::string v;
|
||||||
XmlParser::getValueAsString(node, v);
|
XmlParser::getValueAsString(node, v);
|
||||||
const char *content = v.c_str();
|
const char *content = v.c_str();
|
||||||
SkipSpacesAndLineEnd(&content);
|
const char *end = content + v.size();
|
||||||
|
|
||||||
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
while (*content != 0) {
|
while (*content != 0) {
|
||||||
// read a value.
|
// read a value.
|
||||||
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
|
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
|
||||||
int value = std::max(0, strtol10(content, &content));
|
int value = std::max(0, strtol10(content, &content));
|
||||||
indices.push_back(size_t(value));
|
indices.push_back(size_t(value));
|
||||||
// skip whitespace after it
|
// skip whitespace after it
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1772,6 +1787,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
||||||
const Accessor *acc = input.mResolved;
|
const Accessor *acc = input.mResolved;
|
||||||
if (!acc->mData) {
|
if (!acc->mData) {
|
||||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||||
|
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
|
||||||
|
if (dataSize > acc->mData->mValues.size()) {
|
||||||
|
throw DeadlyImportError("Not enough data for accessor");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// and the same for the per-index channels
|
// and the same for the per-index channels
|
||||||
|
@ -1796,13 +1815,19 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
||||||
const Accessor *acc = input.mResolved;
|
const Accessor *acc = input.mResolved;
|
||||||
if (!acc->mData) {
|
if (!acc->mData) {
|
||||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||||
|
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
|
||||||
|
if (dataSize > acc->mData->mValues.size()) {
|
||||||
|
throw DeadlyImportError("Not enough data for accessor");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
|
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
|
||||||
size_t numPrimitives = pNumPrimitives;
|
size_t numPrimitives = pNumPrimitives;
|
||||||
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
|
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon) {
|
||||||
numPrimitives = 1;
|
numPrimitives = 1;
|
||||||
|
}
|
||||||
|
|
||||||
// For continued primitives, the given count is actually the number of <p>'s inside the parent tag
|
// For continued primitives, the given count is actually the number of <p>'s inside the parent tag
|
||||||
if (pPrimType == Prim_TriStrips) {
|
if (pPrimType == Prim_TriStrips) {
|
||||||
size_t numberOfVertices = indices.size() / numOffsets;
|
size_t numberOfVertices = indices.size() / numOffsets;
|
||||||
|
@ -2166,15 +2191,15 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
|
||||||
}
|
}
|
||||||
|
|
||||||
// how many parameters to read per transformation type
|
// how many parameters to read per transformation type
|
||||||
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
static constexpr unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
||||||
std::string value;
|
std::string value;
|
||||||
XmlParser::getValueAsString(node, value);
|
XmlParser::getValueAsString(node, value);
|
||||||
const char *content = value.c_str();
|
const char *content = value.c_str();
|
||||||
|
const char *end = value.c_str() + value.size();
|
||||||
// read as many parameters and store in the transformation
|
// read as many parameters and store in the transformation
|
||||||
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
|
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
|
||||||
// skip whitespace before the number
|
// skip whitespace before the number
|
||||||
SkipSpacesAndLineEnd(&content);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
// read a number
|
// read a number
|
||||||
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
* @brief Implementation of the DXF importer class
|
* @brief Implementation of the DXF importer class
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
|
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
|
||||||
|
|
||||||
#include "AssetLib/DXF/DXFLoader.h"
|
#include "AssetLib/DXF/DXFLoader.h"
|
||||||
|
@ -68,25 +67,267 @@ static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
|
||||||
// default vertex color that all uncolored vertices will receive
|
// default vertex color that all uncolored vertices will receive
|
||||||
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||||
|
|
||||||
// color indices for DXF - 16 are supported, the table is
|
// color indices for DXF - 256 are supported, the table is
|
||||||
// taken directly from the DXF spec.
|
// taken directly from the AutoCad Index (ACI) table
|
||||||
static const aiColor4D g_aclrDxfIndexColors[] = {
|
// https://gohtx.com/acadcolors.php
|
||||||
aiColor4D(0.6f, 0.6f, 0.6f, 1.0f),
|
//STH 2024-0126
|
||||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
static const aiColor4D g_aclrDxfIndexColors[256] = {
|
||||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
aiColor4D (0.0f, 0.0f ,0.0f, 1.0f), //dxf color code 0
|
||||||
aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
|
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 1
|
||||||
aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green
|
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 2
|
||||||
aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue
|
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 3
|
||||||
aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red
|
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 4
|
||||||
aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink
|
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 5
|
||||||
aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange
|
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 6
|
||||||
aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange
|
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f), //dxf color code 7
|
||||||
aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow
|
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 8
|
||||||
aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray
|
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 9
|
||||||
aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray
|
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 10
|
||||||
aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black
|
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 11
|
||||||
aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
|
aiColor4D (0.7f, 0.0f ,0.0f, 1.0f), //dxf color code 12
|
||||||
aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
|
aiColor4D (0.7f, 0.5f ,0.5f, 1.0f), //dxf color code 13
|
||||||
|
aiColor4D (0.5f, 0.0f ,0.0f, 1.0f), //dxf color code 14
|
||||||
|
aiColor4D (0.5f, 0.3f ,0.3f, 1.0f), //dxf color code 15
|
||||||
|
aiColor4D (0.4f, 0.0f ,0.0f, 1.0f), //dxf color code 16
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 17
|
||||||
|
aiColor4D (0.3f, 0.0f ,0.0f, 1.0f), //dxf color code 18
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 19
|
||||||
|
aiColor4D (1.0f, 0.2f ,0.0f, 1.0f), //dxf color code 20
|
||||||
|
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 21
|
||||||
|
aiColor4D (0.7f, 0.2f ,0.0f, 1.0f), //dxf color code 22
|
||||||
|
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 23
|
||||||
|
aiColor4D (0.5f, 0.1f ,0.0f, 1.0f), //dxf color code 24
|
||||||
|
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 25
|
||||||
|
aiColor4D (0.4f, 0.1f ,0.0f, 1.0f), //dxf color code 26
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 27
|
||||||
|
aiColor4D (0.3f, 0.1f ,0.0f, 1.0f), //dxf color code 28
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 29
|
||||||
|
aiColor4D (1.0f, 0.5f ,0.0f, 1.0f), //dxf color code 30
|
||||||
|
aiColor4D (1.0f, 0.8f ,0.7f, 1.0f), //dxf color code 31
|
||||||
|
aiColor4D (0.7f, 0.4f ,0.0f, 1.0f), //dxf color code 32
|
||||||
|
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 33
|
||||||
|
aiColor4D (0.5f, 0.3f ,0.0f, 1.0f), //dxf color code 34
|
||||||
|
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 35
|
||||||
|
aiColor4D (0.4f, 0.2f ,0.0f, 1.0f), //dxf color code 36
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 37
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 38
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 39
|
||||||
|
aiColor4D (1.0f, 0.7f ,0.0f, 1.0f), //dxf color code 40
|
||||||
|
aiColor4D (1.0f, 0.9f ,0.7f, 1.0f), //dxf color code 41
|
||||||
|
aiColor4D (0.7f, 0.6f ,0.0f, 1.0f), //dxf color code 42
|
||||||
|
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 43
|
||||||
|
aiColor4D (0.5f, 0.4f ,0.0f, 1.0f), //dxf color code 44
|
||||||
|
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 45
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.0f, 1.0f), //dxf color code 46
|
||||||
|
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 47
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 48
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 49
|
||||||
|
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 50
|
||||||
|
aiColor4D (1.0f, 1.0f ,0.7f, 1.0f), //dxf color code 51
|
||||||
|
aiColor4D (0.7f, 0.7f ,0.0f, 1.0f), //dxf color code 52
|
||||||
|
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 53
|
||||||
|
aiColor4D (0.5f, 0.5f ,0.0f, 1.0f), //dxf color code 54
|
||||||
|
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 55
|
||||||
|
aiColor4D (0.4f, 0.4f ,0.0f, 1.0f), //dxf color code 56
|
||||||
|
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 57
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.0f, 1.0f), //dxf color code 58
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 59
|
||||||
|
aiColor4D (0.7f, 1.0f ,0.0f, 1.0f), //dxf color code 60
|
||||||
|
aiColor4D (0.9f, 1.0f ,0.7f, 1.0f), //dxf color code 61
|
||||||
|
aiColor4D (0.6f, 0.7f ,0.0f, 1.0f), //dxf color code 62
|
||||||
|
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 63
|
||||||
|
aiColor4D (0.4f, 0.5f ,0.0f, 1.0f), //dxf color code 64
|
||||||
|
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 65
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.0f, 1.0f), //dxf color code 66
|
||||||
|
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 67
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 68
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 69
|
||||||
|
aiColor4D (0.5f, 1.0f ,0.0f, 1.0f), //dxf color code 70
|
||||||
|
aiColor4D (0.8f, 1.0f ,0.7f, 1.0f), //dxf color code 71
|
||||||
|
aiColor4D (0.4f, 0.7f ,0.0f, 1.0f), //dxf color code 72
|
||||||
|
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 73
|
||||||
|
aiColor4D (0.3f, 0.5f ,0.0f, 1.0f), //dxf color code 74
|
||||||
|
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 75
|
||||||
|
aiColor4D (0.2f, 0.4f ,0.0f, 1.0f), //dxf color code 76
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 77
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 78
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 79
|
||||||
|
aiColor4D (0.2f, 1.0f ,0.0f, 1.0f), //dxf color code 80
|
||||||
|
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 81
|
||||||
|
aiColor4D (0.2f, 0.7f ,0.0f, 1.0f), //dxf color code 82
|
||||||
|
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 83
|
||||||
|
aiColor4D (0.1f, 0.5f ,0.0f, 1.0f), //dxf color code 84
|
||||||
|
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 85
|
||||||
|
aiColor4D (0.1f, 0.4f ,0.0f, 1.0f), //dxf color code 86
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 87
|
||||||
|
aiColor4D (0.1f, 0.3f ,0.0f, 1.0f), //dxf color code 88
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 89
|
||||||
|
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 90
|
||||||
|
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 91
|
||||||
|
aiColor4D (0.0f, 0.7f ,0.0f, 1.0f), //dxf color code 92
|
||||||
|
aiColor4D (0.5f, 0.7f ,0.5f, 1.0f), //dxf color code 93
|
||||||
|
aiColor4D (0.0f, 0.5f ,0.0f, 1.0f), //dxf color code 94
|
||||||
|
aiColor4D (0.3f, 0.5f ,0.3f, 1.0f), //dxf color code 95
|
||||||
|
aiColor4D (0.0f, 0.4f ,0.0f, 1.0f), //dxf color code 96
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 97
|
||||||
|
aiColor4D (0.0f, 0.3f ,0.0f, 1.0f), //dxf color code 98
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 99
|
||||||
|
aiColor4D (0.0f, 1.0f ,0.2f, 1.0f), //dxf color code 100
|
||||||
|
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 101
|
||||||
|
aiColor4D (0.0f, 0.7f ,0.2f, 1.0f), //dxf color code 102
|
||||||
|
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 103
|
||||||
|
aiColor4D (0.0f, 0.5f ,0.1f, 1.0f), //dxf color code 104
|
||||||
|
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 105
|
||||||
|
aiColor4D (0.0f, 0.4f ,0.1f, 1.0f), //dxf color code 106
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 107
|
||||||
|
aiColor4D (0.0f, 0.3f ,0.1f, 1.0f), //dxf color code 108
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 109
|
||||||
|
aiColor4D (0.0f, 1.0f ,0.5f, 1.0f), //dxf color code 110
|
||||||
|
aiColor4D (0.7f, 1.0f ,0.8f, 1.0f), //dxf color code 111
|
||||||
|
aiColor4D (0.0f, 0.7f ,0.4f, 1.0f), //dxf color code 112
|
||||||
|
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 113
|
||||||
|
aiColor4D (0.0f, 0.5f ,0.3f, 1.0f), //dxf color code 114
|
||||||
|
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 115
|
||||||
|
aiColor4D (0.0f, 0.4f ,0.2f, 1.0f), //dxf color code 116
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 117
|
||||||
|
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 118
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 119
|
||||||
|
aiColor4D (0.0f, 1.0f ,0.7f, 1.0f), //dxf color code 120
|
||||||
|
aiColor4D (0.7f, 1.0f ,0.9f, 1.0f), //dxf color code 121
|
||||||
|
aiColor4D (0.0f, 0.7f ,0.6f, 1.0f), //dxf color code 122
|
||||||
|
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 123
|
||||||
|
aiColor4D (0.0f, 0.5f ,0.4f, 1.0f), //dxf color code 124
|
||||||
|
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 125
|
||||||
|
aiColor4D (0.0f, 0.4f ,0.3f, 1.0f), //dxf color code 126
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 127
|
||||||
|
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 128
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 129
|
||||||
|
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 130
|
||||||
|
aiColor4D (0.7f, 1.0f ,1.0f, 1.0f), //dxf color code 131
|
||||||
|
aiColor4D (0.0f, 0.7f ,0.7f, 1.0f), //dxf color code 132
|
||||||
|
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 133
|
||||||
|
aiColor4D (0.0f, 0.5f ,0.5f, 1.0f), //dxf color code 134
|
||||||
|
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 135
|
||||||
|
aiColor4D (0.0f, 0.4f ,0.4f, 1.0f), //dxf color code 136
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 137
|
||||||
|
aiColor4D (0.0f, 0.3f ,0.3f, 1.0f), //dxf color code 138
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 139
|
||||||
|
aiColor4D (0.0f, 0.7f ,1.0f, 1.0f), //dxf color code 140
|
||||||
|
aiColor4D (0.7f, 0.9f ,1.0f, 1.0f), //dxf color code 141
|
||||||
|
aiColor4D (0.0f, 0.6f ,0.7f, 1.0f), //dxf color code 142
|
||||||
|
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 143
|
||||||
|
aiColor4D (0.0f, 0.4f ,0.5f, 1.0f), //dxf color code 144
|
||||||
|
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 145
|
||||||
|
aiColor4D (0.0f, 0.3f ,0.4f, 1.0f), //dxf color code 146
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 147
|
||||||
|
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 148
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 149
|
||||||
|
aiColor4D (0.0f, 0.5f ,1.0f, 1.0f), //dxf color code 150
|
||||||
|
aiColor4D (0.7f, 0.8f ,1.0f, 1.0f), //dxf color code 151
|
||||||
|
aiColor4D (0.0f, 0.4f ,0.7f, 1.0f), //dxf color code 152
|
||||||
|
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 153
|
||||||
|
aiColor4D (0.0f, 0.3f ,0.5f, 1.0f), //dxf color code 154
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 155
|
||||||
|
aiColor4D (0.0f, 0.2f ,0.4f, 1.0f), //dxf color code 156
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 157
|
||||||
|
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 158
|
||||||
|
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 159
|
||||||
|
aiColor4D (0.0f, 0.2f ,1.0f, 1.0f), //dxf color code 160
|
||||||
|
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 161
|
||||||
|
aiColor4D (0.0f, 0.2f ,0.7f, 1.0f), //dxf color code 162
|
||||||
|
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 163
|
||||||
|
aiColor4D (0.0f, 0.1f ,0.5f, 1.0f), //dxf color code 164
|
||||||
|
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 165
|
||||||
|
aiColor4D (0.0f, 0.1f ,0.4f, 1.0f), //dxf color code 166
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 167
|
||||||
|
aiColor4D (0.0f, 0.1f ,0.3f, 1.0f), //dxf color code 168
|
||||||
|
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 169
|
||||||
|
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 170
|
||||||
|
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 171
|
||||||
|
aiColor4D (0.0f, 0.0f ,0.7f, 1.0f), //dxf color code 172
|
||||||
|
aiColor4D (0.5f, 0.5f ,0.7f, 1.0f), //dxf color code 173
|
||||||
|
aiColor4D (0.0f, 0.0f ,0.5f, 1.0f), //dxf color code 174
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.5f, 1.0f), //dxf color code 175
|
||||||
|
aiColor4D (0.0f, 0.0f ,0.4f, 1.0f), //dxf color code 176
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 177
|
||||||
|
aiColor4D (0.0f, 0.0f ,0.3f, 1.0f), //dxf color code 178
|
||||||
|
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 179
|
||||||
|
aiColor4D (0.2f, 0.0f ,1.0f, 1.0f), //dxf color code 180
|
||||||
|
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 181
|
||||||
|
aiColor4D (0.2f, 0.0f ,0.7f, 1.0f), //dxf color code 182
|
||||||
|
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 183
|
||||||
|
aiColor4D (0.1f, 0.0f ,0.5f, 1.0f), //dxf color code 184
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 185
|
||||||
|
aiColor4D (0.1f, 0.0f ,0.4f, 1.0f), //dxf color code 186
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 187
|
||||||
|
aiColor4D (0.1f, 0.0f ,0.3f, 1.0f), //dxf color code 188
|
||||||
|
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 189
|
||||||
|
aiColor4D (0.5f, 0.0f ,1.0f, 1.0f), //dxf color code 190
|
||||||
|
aiColor4D (0.8f, 0.7f ,1.0f, 1.0f), //dxf color code 191
|
||||||
|
aiColor4D (0.4f, 0.0f ,0.7f, 1.0f), //dxf color code 192
|
||||||
|
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 193
|
||||||
|
aiColor4D (0.3f, 0.0f ,0.5f, 1.0f), //dxf color code 194
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 195
|
||||||
|
aiColor4D (0.2f, 0.0f ,0.4f, 1.0f), //dxf color code 196
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 197
|
||||||
|
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 198
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 199
|
||||||
|
aiColor4D (0.7f, 0.0f ,1.0f, 1.0f), //dxf color code 200
|
||||||
|
aiColor4D (0.9f, 0.7f ,1.0f, 1.0f), //dxf color code 201
|
||||||
|
aiColor4D (0.6f, 0.0f ,0.7f, 1.0f), //dxf color code 202
|
||||||
|
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 203
|
||||||
|
aiColor4D (0.4f, 0.0f ,0.5f, 1.0f), //dxf color code 204
|
||||||
|
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 205
|
||||||
|
aiColor4D (0.3f, 0.0f ,0.4f, 1.0f), //dxf color code 206
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 207
|
||||||
|
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 208
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 209
|
||||||
|
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 210
|
||||||
|
aiColor4D (1.0f, 0.7f ,1.0f, 1.0f), //dxf color code 211
|
||||||
|
aiColor4D (0.7f, 0.0f ,0.7f, 1.0f), //dxf color code 212
|
||||||
|
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 213
|
||||||
|
aiColor4D (0.5f, 0.0f ,0.5f, 1.0f), //dxf color code 214
|
||||||
|
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 215
|
||||||
|
aiColor4D (0.4f, 0.0f ,0.4f, 1.0f), //dxf color code 216
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 217
|
||||||
|
aiColor4D (0.3f, 0.0f ,0.3f, 1.0f), //dxf color code 218
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 219
|
||||||
|
aiColor4D (1.0f, 0.0f ,0.7f, 1.0f), //dxf color code 220
|
||||||
|
aiColor4D (1.0f, 0.7f ,0.9f, 1.0f), //dxf color code 221
|
||||||
|
aiColor4D (0.7f, 0.0f ,0.6f, 1.0f), //dxf color code 222
|
||||||
|
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 223
|
||||||
|
aiColor4D (0.5f, 0.0f ,0.4f, 1.0f), //dxf color code 224
|
||||||
|
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 225
|
||||||
|
aiColor4D (0.4f, 0.0f ,0.3f, 1.0f), //dxf color code 226
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 227
|
||||||
|
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 228
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 229
|
||||||
|
aiColor4D (1.0f, 0.0f ,0.5f, 1.0f), //dxf color code 230
|
||||||
|
aiColor4D (1.0f, 0.7f ,0.8f, 1.0f), //dxf color code 231
|
||||||
|
aiColor4D (0.7f, 0.0f ,0.4f, 1.0f), //dxf color code 232
|
||||||
|
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 233
|
||||||
|
aiColor4D (0.5f, 0.0f ,0.3f, 1.0f), //dxf color code 234
|
||||||
|
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 235
|
||||||
|
aiColor4D (0.4f, 0.0f ,0.2f, 1.0f), //dxf color code 236
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 237
|
||||||
|
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 238
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 239
|
||||||
|
aiColor4D (1.0f, 0.0f ,0.2f, 1.0f), //dxf color code 240
|
||||||
|
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 241
|
||||||
|
aiColor4D (0.7f, 0.0f ,0.2f, 1.0f), //dxf color code 242
|
||||||
|
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 243
|
||||||
|
aiColor4D (0.5f, 0.0f ,0.1f, 1.0f), //dxf color code 244
|
||||||
|
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 245
|
||||||
|
aiColor4D (0.4f, 0.0f ,0.1f, 1.0f), //dxf color code 246
|
||||||
|
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 247
|
||||||
|
aiColor4D (0.3f, 0.0f ,0.1f, 1.0f), //dxf color code 248
|
||||||
|
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 249
|
||||||
|
aiColor4D (0.2f, 0.2f ,0.2f, 1.0f), //dxf color code 250
|
||||||
|
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 251
|
||||||
|
aiColor4D (0.4f, 0.4f ,0.4f, 1.0f), //dxf color code 252
|
||||||
|
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 253
|
||||||
|
aiColor4D (0.7f, 0.7f ,0.7f, 1.0f), //dxf color code 254
|
||||||
|
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f) //dxf color code 255
|
||||||
};
|
};
|
||||||
|
|
||||||
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
|
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
|
||||||
|
@ -372,8 +613,12 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
||||||
// XXX order
|
// XXX order
|
||||||
aiMatrix4x4 trafo, tmp;
|
aiMatrix4x4 trafo, tmp;
|
||||||
aiMatrix4x4::Translation(-bl_src.base,trafo);
|
aiMatrix4x4::Translation(-bl_src.base,trafo);
|
||||||
trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
|
//Need to translate position before scaling the insert
|
||||||
|
//otherwise the position ends up being the position*scaling
|
||||||
|
//STH 2024.01.17
|
||||||
trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
|
trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
|
||||||
|
trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
|
||||||
|
//trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
|
||||||
|
|
||||||
// XXX rotation currently ignored - I didn't find an appropriate sample model.
|
// XXX rotation currently ignored - I didn't find an appropriate sample model.
|
||||||
if (insert.angle != 0.f) {
|
if (insert.angle != 0.f) {
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -76,6 +76,53 @@ using namespace Util;
|
||||||
|
|
||||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
|
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
|
||||||
|
|
||||||
|
static void correctRootTransform(const aiScene *scene) {
|
||||||
|
if (scene == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scene->mMetaData == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t UpAxis = 1, UpAxisSign = 1, FrontAxis = 2, FrontAxisSign = 1, CoordAxis = 0, CoordAxisSign = 1;
|
||||||
|
double UnitScaleFactor = 1.0;
|
||||||
|
for (unsigned MetadataIndex = 0; MetadataIndex < scene->mMetaData->mNumProperties; ++MetadataIndex) {
|
||||||
|
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxis") == 0) {
|
||||||
|
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxis);
|
||||||
|
}
|
||||||
|
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxisSign") == 0) {
|
||||||
|
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxisSign);
|
||||||
|
}
|
||||||
|
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxis") == 0) {
|
||||||
|
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxis);
|
||||||
|
}
|
||||||
|
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxisSign") == 0) {
|
||||||
|
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxisSign);
|
||||||
|
}
|
||||||
|
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxis") == 0) {
|
||||||
|
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxis);
|
||||||
|
}
|
||||||
|
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxisSign") == 0) {
|
||||||
|
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxisSign);
|
||||||
|
}
|
||||||
|
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UnitScaleFactor") == 0) {
|
||||||
|
scene->mMetaData->Get<double>(MetadataIndex, UnitScaleFactor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
aiVector3D upVec, forwardVec, rightVec;
|
||||||
|
upVec[UpAxis] = UpAxisSign * static_cast<float>(UnitScaleFactor);
|
||||||
|
forwardVec[FrontAxis] = FrontAxisSign * static_cast<float>(UnitScaleFactor);
|
||||||
|
rightVec[CoordAxis] = CoordAxisSign * (float)UnitScaleFactor;
|
||||||
|
|
||||||
|
aiMatrix4x4 mat(rightVec.x, rightVec.y, rightVec.z, 0.0f,
|
||||||
|
upVec.x, upVec.y, upVec.z, 0.0f,
|
||||||
|
forwardVec.x, forwardVec.y, forwardVec.z, 0.0f,
|
||||||
|
0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
scene->mRootNode->mTransformation *= mat;
|
||||||
|
}
|
||||||
|
|
||||||
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
|
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
|
||||||
defaultMaterialIndex(),
|
defaultMaterialIndex(),
|
||||||
mMeshes(),
|
mMeshes(),
|
||||||
|
@ -133,6 +180,8 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
||||||
// need not contain geometry (i.e. camera animations, raw armatures).
|
// need not contain geometry (i.e. camera animations, raw armatures).
|
||||||
if (out->mNumMeshes == 0) {
|
if (out->mNumMeshes == 0) {
|
||||||
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||||
|
} else {
|
||||||
|
correctRootTransform(mSceneOut);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3239,9 +3288,9 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
|
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
|
||||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], AI_DEG_TO_RAD(defRotation), maxTime, minTime, rotOrder);
|
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||||
} else {
|
} else {
|
||||||
aiQuaternion defQuat = EulerToQuaternion(AI_DEG_TO_RAD(defRotation), rotOrder);
|
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
|
||||||
for (size_t i = 0; i < keyCount; ++i) {
|
for (size_t i = 0; i < keyCount; ++i) {
|
||||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||||
outRotations[i].mValue = defQuat;
|
outRotations[i].mValue = defQuat;
|
||||||
|
@ -3263,7 +3312,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||||
|
|
||||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||||
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
||||||
const aiQuaternion preQuat = EulerToQuaternion(AI_DEG_TO_RAD(preRotation), Model::RotOrder_EulerXYZ);
|
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
|
||||||
for (size_t i = 0; i < keyCount; ++i) {
|
for (size_t i = 0; i < keyCount; ++i) {
|
||||||
outRotations[i].mValue = preQuat * outRotations[i].mValue;
|
outRotations[i].mValue = preQuat * outRotations[i].mValue;
|
||||||
}
|
}
|
||||||
|
@ -3271,7 +3320,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
||||||
|
|
||||||
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
|
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
|
||||||
if (ok && postRotation.SquareLength() > zero_epsilon) {
|
if (ok && postRotation.SquareLength() > zero_epsilon) {
|
||||||
const aiQuaternion postQuat = EulerToQuaternion(AI_DEG_TO_RAD(postRotation), Model::RotOrder_EulerXYZ);
|
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
|
||||||
for (size_t i = 0; i < keyCount; ++i) {
|
for (size_t i = 0; i < keyCount; ++i) {
|
||||||
outRotations[i].mValue = outRotations[i].mValue * postQuat;
|
outRotations[i].mValue = outRotations[i].mValue * postQuat;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -69,6 +69,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <unordered_set>
|
#include <unordered_set>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
// RESOURCES:
|
// RESOURCES:
|
||||||
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
||||||
|
@ -1062,7 +1063,7 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||||
if (anim->mTicksPerSecond <= 0) {
|
if (FP_ZERO == std::fpclassify(anim->mTicksPerSecond)) {
|
||||||
return static_cast<int64_t>(ticks) * FBX::SECOND;
|
return static_cast<int64_t>(ticks) * FBX::SECOND;
|
||||||
}
|
}
|
||||||
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
|
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
|
||||||
|
@ -1088,6 +1089,8 @@ void FBXExporter::WriteObjects ()
|
||||||
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
|
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
|
||||||
std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
|
std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
|
||||||
|
|
||||||
|
const auto bTransparencyFactorReferencedToOpacity = mProperties->GetPropertyBool(AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY, false);
|
||||||
|
|
||||||
// geometry (aiMesh)
|
// geometry (aiMesh)
|
||||||
mesh_uids.clear();
|
mesh_uids.clear();
|
||||||
indent = 1;
|
indent = 1;
|
||||||
|
@ -1444,6 +1447,8 @@ void FBXExporter::WriteObjects ()
|
||||||
// "TransparentColor" / "TransparencyFactor"...
|
// "TransparentColor" / "TransparencyFactor"...
|
||||||
// thanks FBX, for your insightful interpretation of consistency
|
// thanks FBX, for your insightful interpretation of consistency
|
||||||
p.AddP70colorA("TransparentColor", c.r, c.g, c.b);
|
p.AddP70colorA("TransparentColor", c.r, c.g, c.b);
|
||||||
|
|
||||||
|
if (!bTransparencyFactorReferencedToOpacity) {
|
||||||
// TransparencyFactor defaults to 0.0, so set it to 1.0.
|
// TransparencyFactor defaults to 0.0, so set it to 1.0.
|
||||||
// note: Maya always sets this to 1.0,
|
// note: Maya always sets this to 1.0,
|
||||||
// so we can't use it sensibly as "Opacity".
|
// so we can't use it sensibly as "Opacity".
|
||||||
|
@ -1452,6 +1457,12 @@ void FBXExporter::WriteObjects ()
|
||||||
// probably for a similar reason.
|
// probably for a similar reason.
|
||||||
p.AddP70numberA("TransparencyFactor", 1.0);
|
p.AddP70numberA("TransparencyFactor", 1.0);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if (bTransparencyFactorReferencedToOpacity) {
|
||||||
|
if (m->Get(AI_MATKEY_OPACITY, f) == aiReturn_SUCCESS) {
|
||||||
|
p.AddP70numberA("TransparencyFactor", 1.0 - f);
|
||||||
|
}
|
||||||
|
}
|
||||||
if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) {
|
if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) {
|
||||||
p.AddP70colorA("ReflectionColor", c.r, c.g, c.b);
|
p.AddP70colorA("ReflectionColor", c.r, c.g, c.b);
|
||||||
}
|
}
|
||||||
|
@ -1748,7 +1759,7 @@ void FBXExporter::WriteObjects ()
|
||||||
int64_t blendshape_uid = generate_uid();
|
int64_t blendshape_uid = generate_uid();
|
||||||
mesh_uids.push_back(blendshape_uid);
|
mesh_uids.push_back(blendshape_uid);
|
||||||
bsnode.AddProperty(blendshape_uid);
|
bsnode.AddProperty(blendshape_uid);
|
||||||
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape");
|
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Geometry");
|
||||||
bsnode.AddProperty("Shape");
|
bsnode.AddProperty("Shape");
|
||||||
bsnode.AddChild("Version", int32_t(100));
|
bsnode.AddChild("Version", int32_t(100));
|
||||||
bsnode.Begin(outstream, binary, indent);
|
bsnode.Begin(outstream, binary, indent);
|
||||||
|
@ -1807,7 +1818,7 @@ void FBXExporter::WriteObjects ()
|
||||||
p.AddP70numberA("DeformPercent", 0.0);
|
p.AddP70numberA("DeformPercent", 0.0);
|
||||||
sdnode.AddChild(p);
|
sdnode.AddChild(p);
|
||||||
// TODO: Normally just one weight per channel, adding stub for later development
|
// TODO: Normally just one weight per channel, adding stub for later development
|
||||||
std::vector<float>fFullWeights;
|
std::vector<double>fFullWeights;
|
||||||
fFullWeights.push_back(100.);
|
fFullWeights.push_back(100.);
|
||||||
sdnode.AddChild("FullWeights", fFullWeights);
|
sdnode.AddChild("FullWeights", fFullWeights);
|
||||||
sdnode.Dump(outstream, binary, indent);
|
sdnode.Dump(outstream, binary, indent);
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2023, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue