diff --git a/code/FBX/FBXExporter.cpp b/code/FBX/FBXExporter.cpp index a0a46e09d..08f4bdbc9 100644 --- a/code/FBX/FBXExporter.cpp +++ b/code/FBX/FBXExporter.cpp @@ -1619,11 +1619,11 @@ void FBXExporter::WriteObjects () std::unordered_set limbnodes; //actual bone nodes in fbx, without parenting-up - std::set setAllBoneNamesInScene; - for(int m = 0; m < mScene->mNumMeshes; ++ m) + std::unordered_set setAllBoneNamesInScene; + for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m) { aiMesh* pMesh = mScene->mMeshes[m]; - for(int b = 0; b < pMesh->mNumBones; ++ b) + for(unsigned int b = 0; b < pMesh->mNumBones; ++ b) setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data); } aiMatrix4x4 mxTransIdentity;