fix memory leak
parent
4af9632269
commit
c7f69e151e
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@ -73,9 +73,11 @@ SkeletonMeshBuilder::SkeletonMeshBuilder( aiScene* pScene, aiNode* root, bool bK
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root->mMeshes[0] = 0;
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// create a dummy material for the mesh
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pScene->mNumMaterials = 1;
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pScene->mMaterials = new aiMaterial*[1];
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pScene->mMaterials[0] = CreateMaterial();
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if(pScene->mNumMaterials==0){
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pScene->mNumMaterials = 1;
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pScene->mMaterials = new aiMaterial*[1];
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pScene->mMaterials[0] = CreateMaterial();
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -54,7 +54,6 @@ public:
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{
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ex = new Assimp::Exporter();
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im = new Assimp::Importer();
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}
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virtual void TearDown()
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@ -73,7 +72,7 @@ protected:
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// ------------------------------------------------------------------------------------------------
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TEST_F(ColladaExportLight, testExportLight)
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{
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const char* file = "cameraExp.dae";
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const char* file = "lightsExp.dae";
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const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae",0);
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ASSERT_TRUE(pTest!=NULL);
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@ -88,7 +87,6 @@ TEST_F(ColladaExportLight, testExportLight)
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}
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EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
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EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada","lightsExp.dae"));
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const aiScene* imported = im->ReadFile(file,0);
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@ -123,7 +121,9 @@ TEST_F(ColladaExportLight, testExportLight)
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EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001);
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EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001);
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}
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delete [] origLights;
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}
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