FBXConvert::ConvertMeshMultiMaterial: allocate memory using variable count_vertices
parent
04858c5d89
commit
c73ff82fc4
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@ -1267,7 +1267,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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const std::vector<aiVector3D> &normals = mesh.GetNormals();
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const std::vector<aiVector3D> &normals = mesh.GetNormals();
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if (normals.size()) {
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if (normals.size()) {
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ai_assert(normals.size() == vertices.size());
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ai_assert(normals.size() == vertices.size());
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out_mesh->mNormals = new aiVector3D[vertices.size()];
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out_mesh->mNormals = new aiVector3D[count_vertices];
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}
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}
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// allocate tangents, binormals.
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// allocate tangents, binormals.
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@ -1295,8 +1295,8 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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ai_assert(tangents.size() == vertices.size());
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ai_assert(tangents.size() == vertices.size());
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ai_assert(binormals->size() == vertices.size());
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ai_assert(binormals->size() == vertices.size());
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out_mesh->mTangents = new aiVector3D[vertices.size()];
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out_mesh->mTangents = new aiVector3D[count_vertices];
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out_mesh->mBitangents = new aiVector3D[vertices.size()];
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out_mesh->mBitangents = new aiVector3D[count_vertices];
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}
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}
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}
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}
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@ -1308,7 +1308,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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break;
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break;
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}
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}
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out_mesh->mTextureCoords[i] = new aiVector3D[vertices.size()];
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out_mesh->mTextureCoords[i] = new aiVector3D[count_vertices];
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out_mesh->mNumUVComponents[i] = 2;
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out_mesh->mNumUVComponents[i] = 2;
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}
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}
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@ -1320,7 +1320,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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break;
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break;
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}
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}
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out_mesh->mColors[i] = new aiColor4D[vertices.size()];
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out_mesh->mColors[i] = new aiColor4D[count_vertices];
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}
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}
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unsigned int cursor = 0, in_cursor = 0;
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unsigned int cursor = 0, in_cursor = 0;
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