Scene: add method to add children.

pull/1140/head
Kim Kulling 2017-01-15 17:37:45 +01:00
parent 4d8c1bb54c
commit c6cceef867
2 changed files with 113 additions and 17 deletions

View File

@ -173,34 +173,37 @@ struct aiNode
* @param name Name to search for
* @return NULL or a valid Node if the search was successful.
*/
inline const aiNode* FindNode(const aiString& name) const
{
inline
const aiNode* FindNode(const aiString& name) const {
return FindNode(name.data);
}
inline
aiNode* FindNode(const aiString& name) {
return FindNode(name.data);
}
inline aiNode* FindNode(const aiString& name)
{
return FindNode(name.data);
inline
const aiNode* FindNode(const char* name) const {
if ( nullptr == name ) {
return nullptr;
}
inline const aiNode* FindNode(const char* name) const
{
if (!::strcmp( mName.data,name))return this;
for (unsigned int i = 0; i < mNumChildren;++i)
{
if ( !::strcmp( mName.data, name ) ) {
return this;
}
for (unsigned int i = 0; i < mNumChildren;++i) {
const aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return NULL;
return nullptr;
}
inline aiNode* FindNode(const char* name)
{
inline
aiNode* FindNode(const char* name) {
if (!::strcmp( mName.data,name))return this;
for (unsigned int i = 0; i < mNumChildren;++i)
{
@ -210,9 +213,38 @@ struct aiNode
}
}
// there is definitely no sub-node with this name
return NULL;
return nullptr;
}
inline void addChildren( unsigned int numChildren, aiNode **children ) {
if ( nullptr == children || 0 == numChildren ) {
return;
}
for ( unsigned int i = 0; i < numChildren; i++ ) {
aiNode *child = children[ i ];
if ( nullptr != child ) {
child->mParent = this;
}
}
if ( mNumChildren > 0 ) {
aiNode **tmp( new aiNode*[ mNumChildren ] );
::memcpy( tmp, mChildren, sizeof( aiNode* ) * mNumChildren );
delete[] mChildren;
mChildren = new aiNode*[ mNumChildren + numChildren ];
::memcpy( mChildren, tmp, sizeof( aiNode* ) * mNumChildren );
::memcpy( &mChildren[ mNumChildren ], children, sizeof( aiNode* )* numChildren );
mNumChildren += numChildren;
delete[] tmp;
} else {
mChildren = new aiNode*[ numChildren ];
for ( unsigned int i = 0; i < numChildren; i++ ) {
mChildren[ i ] = children[ i ];
}
mNumChildren = numChildren;
}
}
#endif // __cplusplus
};

View File

@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
using namespace ::Assimp;
class utScene : public ::testing::Test {
// empty
};
TEST_F( utScene, aiNode_addChildrenTest ) {
aiNode myNode;
static const size_t NumChildren = 10;
aiNode **childrenPtr = new aiNode*[ NumChildren ];
for ( unsigned int i = 0; i < NumChildren; i++ ) {
childrenPtr[ i ] = new aiNode;
}
myNode.addChildren( NumChildren, childrenPtr );
EXPECT_EQ( NumChildren, myNode.mNumChildren );
for ( unsigned int i = 0; i < NumChildren; i++ ) {
EXPECT_EQ( childrenPtr[ i ], myNode.mChildren[ i ] );
}
}