bugfix: handling possible nullptr access.
update: replace clear be resize( 0 ) at some places to avoid double allocations ( only a micro optimization ). Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/309/head
parent
b3b732c12b
commit
c6b516b68b
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@ -271,7 +271,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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const aiVector3D& origNorm = pMesh->mNormals[a];
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const aiVector3D& origTang = pMesh->mTangents[a];
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const aiVector3D& origBitang = pMesh->mBitangents[a];
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closeVertices.clear();
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closeVertices.resize( 0 );
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// find all vertices close to that position
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vertexFinder->FindPositions( origPos, posEpsilon, verticesFound);
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@ -57,12 +57,15 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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MakeLeftHandedProcess::MakeLeftHandedProcess()
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{}
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: BaseProcess() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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MakeLeftHandedProcess::~MakeLeftHandedProcess()
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{}
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MakeLeftHandedProcess::~MakeLeftHandedProcess() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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@ -121,9 +124,10 @@ void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pPare
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pNode->mTransformation.d3 = -pNode->mTransformation.d3; // useless, but anyways...
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// continue for all children
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for( size_t a = 0; a < pNode->mNumChildren; ++a)
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for( size_t a = 0; a < pNode->mNumChildren; ++a ) {
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ProcessNode( pNode->mChildren[ a ], pParentGlobalRotation * pNode->mTransformation );
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Converts a single mesh to left handed coordinates.
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@ -244,6 +248,10 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
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aiMaterial* mat = (aiMaterial*)_mat;
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for (unsigned int a = 0; a < mat->mNumProperties;++a) {
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aiMaterialProperty* prop = mat->mProperties[a];
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if( !prop ) {
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DefaultLogger::get()->debug( "Property is null" );
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continue;
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}
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// UV transformation key?
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if (!::strcmp( prop->mKey.data, "$tex.uvtrafo")) {
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@ -263,13 +271,15 @@ void FlipUVsProcess::ProcessMesh( aiMesh* pMesh)
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{
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// mirror texture y coordinate
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for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
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if( !pMesh->HasTextureCoords( a))
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if( !pMesh->HasTextureCoords( a ) ) {
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break;
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}
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for( unsigned int b = 0; b < pMesh->mNumVertices; b++)
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for( unsigned int b = 0; b < pMesh->mNumVertices; b++ ) {
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pMesh->mTextureCoords[ a ][ b ].y = 1.0f - pMesh->mTextureCoords[ a ][ b ].y;
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}
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}
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}
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#endif // !ASSIMP_BUILD_NO_FLIPUVS_PROCESS
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#ifndef ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
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@ -111,7 +111,7 @@ void DeboneProcess::Execute( aiScene* pScene)
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if(numSplits) {
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// we need to do something. Let's go.
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mSubMeshIndices.clear();
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//mSubMeshIndices.clear(); really needed?
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mSubMeshIndices.resize(pScene->mNumMeshes);
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// build a new array of meshes for the scene
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@ -56,7 +56,9 @@ namespace Assimp {
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// The functions below accept any character type, but know only
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// about ASCII. However, UTF-32 is the only safe ASCII superset to
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// use since it doesn't have multibyte sequences.
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// use since it doesn't have multi-byte sequences.
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static const unsigned int BufferSize = 4096;
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// ---------------------------------------------------------------------------------
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template <class char_t>
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@ -64,118 +66,145 @@ AI_FORCE_INLINE char_t ToLower( char_t in)
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{
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return (in >= (char_t)'A' && in <= (char_t)'Z') ? (char_t)(in+0x20) : in;
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE char_t ToUpper( char_t in)
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{
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AI_FORCE_INLINE char_t ToUpper( char_t in) {
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return (in >= (char_t)'a' && in <= (char_t)'z') ? (char_t)(in-0x20) : in;
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool IsUpper( char_t in)
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{
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return (in >= (char_t)'A' && in <= (char_t)'Z');
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool IsLower( char_t in)
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{
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return (in >= (char_t)'a' && in <= (char_t)'z');
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool IsSpace( char_t in)
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{
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return (in == (char_t)' ' || in == (char_t)'\t');
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool IsLineEnd( char_t in)
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{
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return (in == (char_t)'\r' || in == (char_t)'\n' || in == (char_t)'\0');
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool IsSpaceOrNewLine( char_t in)
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{
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return IsSpace<char_t>(in) || IsLineEnd<char_t>(in);
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
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{
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while (*in == (char_t)' ' || *in == (char_t)'\t')in++;
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while( *in == ( char_t )' ' || *in == ( char_t )'\t' ) {
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++in;
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}
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*out = in;
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return !IsLineEnd<char_t>(*in);
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool SkipSpaces( const char_t** inout)
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{
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return SkipSpaces<char_t>(*inout,inout);
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool SkipLine( const char_t* in, const char_t** out)
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{
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while (*in != (char_t)'\r' && *in != (char_t)'\n' && *in != (char_t)'\0')in++;
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while( *in != ( char_t )'\r' && *in != ( char_t )'\n' && *in != ( char_t )'\0' ) {
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++in;
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}
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// files are opened in binary mode. Ergo there are both NL and CR
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while (*in == (char_t)'\r' || *in == (char_t)'\n')in++;
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while( *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
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++in;
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}
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*out = in;
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return *in != (char_t)'\0';
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool SkipLine( const char_t** inout)
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{
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return SkipLine<char_t>(*inout,inout);
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
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{
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while (*in == (char_t)' ' || *in == (char_t)'\t' ||
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*in == (char_t)'\r' || *in == (char_t)'\n')in++;
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while( *in == ( char_t )' ' || *in == ( char_t )'\t' || *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
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++in;
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}
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*out = in;
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return *in != '\0';
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t** inout)
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{
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return SkipSpacesAndLineEnd<char_t>(*inout,inout);
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool GetNextLine(const char_t*& buffer, char_t out[4096])
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AI_FORCE_INLINE bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] )
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{
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if ((char_t)'\0' == *buffer)return false;
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if( ( char_t )'\0' == *buffer ) {
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return false;
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}
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char* _out = out;
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char* const end = _out+4096;
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while (!IsLineEnd( *buffer ) && _out < end)
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char* const end = _out + BufferSize;
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while( !IsLineEnd( *buffer ) && _out < end ) {
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*_out++ = *buffer++;
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}
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*_out = (char_t)'\0';
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while (IsLineEnd( *buffer ) && '\0' != *buffer)++buffer;
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while( IsLineEnd( *buffer ) && '\0' != *buffer ) {
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++buffer;
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}
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return true;
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool IsNumeric( char_t in)
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{
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return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in;
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}
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// ---------------------------------------------------------------------------------
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template <class char_t>
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AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len)
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{
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if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len]))
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{
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if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
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in += len+1;
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return true;
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}
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return false;
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}
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// ---------------------------------------------------------------------------------
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@ -186,8 +215,7 @@ AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len
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*/
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AI_FORCE_INLINE bool TokenMatchI(const char*& in, const char* token, unsigned int len)
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{
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if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len]))
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{
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if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
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in += len+1;
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return true;
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}
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@ -207,5 +235,9 @@ AI_FORCE_INLINE std::string GetNextToken(const char*& in)
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while (!IsSpaceOrNewLine(*in))++in;
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return std::string(cur,(size_t)(in-cur));
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}
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// ---------------------------------------------------------------------------------
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} // ! namespace Assimp
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#endif // ! AI_PARSING_UTILS_H_INC
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