Merge branch 'master' into patch-1

pull/4723/head
Kim Kulling 2022-09-16 23:12:19 +02:00 committed by GitHub
commit c67ff12b06
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1 changed files with 3 additions and 31 deletions

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@ -3,8 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -60,7 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_CONFIG_H_INC
#define AI_CONFIG_H_INC
// ###########################################################################
// LIBRARY SETTINGS
// General, global settings
@ -79,7 +77,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_CONFIG_GLOB_MEASURE_TIME \
"GLOB_MEASURE_TIME"
// ---------------------------------------------------------------------------
/** @brief Global setting to disable generation of skeleton dummy meshes
*
@ -91,34 +88,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
"IMPORT_NO_SKELETON_MESHES"
# if 0 // not implemented yet
// ---------------------------------------------------------------------------
/** @brief Set Assimp's multithreading policy.
*
* This setting is ignored if Assimp was built without boost.thread
* support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND).
* Possible values are: -1 to let Assimp decide what to do, 0 to disable
* multithreading entirely and any number larger than 0 to force a specific
* number of threads. Assimp is always free to ignore this settings, which is
* merely a hint. Usually, the default value (-1) will be fine. However, if
* Assimp is used concurrently from multiple user threads, it might be useful
* to limit each Importer instance to a specific number of cores.
*
* For more information, see the @link threading Threading page@endlink.
* Property type: int, default value: -1.
*/
#define AI_CONFIG_GLOB_MULTITHREADING \
"GLOB_MULTITHREADING"
#endif
// ###########################################################################
// POST PROCESSING SETTINGS
// Various stuff to fine-tune the behavior of a specific post processing step.
// ###########################################################################
// ---------------------------------------------------------------------------
/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
*
@ -131,13 +105,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_CONFIG_PP_SBBC_MAX_BONES \
"PP_SBBC_MAX_BONES"
// default limit for bone count
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
# define AI_SBBC_DEFAULT_MAX_BONES 60
#endif
// ---------------------------------------------------------------------------
/** @brief Specifies the maximum angle that may be between two vertex tangents
* that their tangents and bi-tangents are smoothed.
@ -174,7 +146,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
"PP_GSN_MAX_SMOOTHING_ANGLE"
// ---------------------------------------------------------------------------
/** @brief Sets the colormap (= palette) to be used to decode embedded
* textures in MDL (Quake or 3DGS) files.
@ -541,7 +512,6 @@ enum aiComponent
#define AI_CONFIG_FAVOUR_SPEED \
"FAVOUR_SPEED"
// ###########################################################################
// IMPORTER SETTINGS
// Various stuff to fine-tune the behaviour of specific importer plugins.
@ -1090,6 +1060,8 @@ enum aiComponent
* Point clouds are only a collection of vertices which have nor spatial organization
* by a face and the validation process will remove them. Enabling this feature will
* switch off the flag and enable the functionality to export pure point clouds.
*
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"