Merge pull request #1524 from Matter-and-Form/invalid-texture-coordinates-cleaning-fix

Invalid texture coordinates cleaning fix
pull/1534/head
Kim Kulling 2017-11-02 10:46:44 +01:00 committed by GitHub
commit c666a05e16
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1 changed files with 13 additions and 8 deletions

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@ -339,7 +339,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh) int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
{ {
bool ret = false; bool ret = false;
std::vector<bool> dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false)); std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces);
// Ignore elements that are not referenced by vertices. // Ignore elements that are not referenced by vertices.
// (they are, for example, caused by the FindDegenerates step) // (they are, for example, caused by the FindDegenerates step)
@ -354,17 +354,22 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
// Process vertex positions // Process vertex positions
if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) { if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) {
DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions"); DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
return 2; return 2;
} }
// process texture coordinates // process texture coordinates
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) { for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) { if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
pMesh->mNumUVComponents[i] = 0;
// delete all subsequent texture coordinate sets. // delete all subsequent texture coordinate sets.
for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
delete[] pMesh->mTextureCoords[a]; pMesh->mTextureCoords[a] = NULL; delete[] pMesh->mTextureCoords[a];
pMesh->mTextureCoords[a] = NULL;
pMesh->mNumUVComponents[a] = 0;
} }
ret = true; ret = true;
} }
} }