fix review finding: dereference after null-check.
parent
425a784b23
commit
c63b1a1fd5
|
@ -124,26 +124,28 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
|
||||||
file.read(reinterpret_cast<char*>(imageContent), imageSize);
|
file.read(reinterpret_cast<char*>(imageContent), imageSize);
|
||||||
|
|
||||||
// Enlarging the textures table
|
// Enlarging the textures table
|
||||||
auto textureId = pScene->mNumTextures++;
|
unsigned int textureId = pScene->mNumTextures++;
|
||||||
auto oldTextures = pScene->mTextures;
|
auto oldTextures = pScene->mTextures;
|
||||||
pScene->mTextures = new aiTexture*[pScene->mNumTextures];
|
pScene->mTextures = new aiTexture*[pScene->mNumTextures];
|
||||||
memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
|
::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
|
||||||
|
|
||||||
// Add the new texture
|
// Add the new texture
|
||||||
auto pTexture = new aiTexture();
|
auto pTexture = new aiTexture;
|
||||||
pTexture->mHeight = 0; // Means that this is still compressed
|
pTexture->mHeight = 0; // Means that this is still compressed
|
||||||
pTexture->mWidth = static_cast<uint32_t>(imageSize);
|
pTexture->mWidth = static_cast<uint32_t>(imageSize);
|
||||||
pTexture->pcData = imageContent;
|
pTexture->pcData = imageContent;
|
||||||
|
|
||||||
auto extension = path.substr(path.find_last_of('.') + 1u);
|
auto extension = path.substr(path.find_last_of('.') + 1u);
|
||||||
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
|
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
|
||||||
if (extension == "jpeg") extension = "jpg";
|
if (extension == "jpeg") {
|
||||||
|
extension = "jpg";
|
||||||
|
}
|
||||||
|
|
||||||
size_t len = extension.size();
|
size_t len = extension.size();
|
||||||
if (len > HINTMAXTEXTURELEN -1) {
|
if (len > HINTMAXTEXTURELEN -1 ) {
|
||||||
len = HINTMAXTEXTURELEN - 1;
|
len = HINTMAXTEXTURELEN - 1;
|
||||||
}
|
}
|
||||||
strncpy(pTexture->achFormatHint, extension.c_str(), len);
|
::strncpy(pTexture->achFormatHint, extension.c_str(), len);
|
||||||
|
|
||||||
pScene->mTextures[textureId] = pTexture;
|
pScene->mTextures[textureId] = pTexture;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -400,6 +400,7 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
||||||
if (nullptr != m_pCurrentFace) {
|
if (nullptr != m_pCurrentFace) {
|
||||||
m_pCurrentFace->mNumIndices = 3;
|
m_pCurrentFace->mNumIndices = 3;
|
||||||
m_pCurrentFace->mIndices = new unsigned int[3];
|
m_pCurrentFace->mIndices = new unsigned int[3];
|
||||||
|
m_pCurrentFace->mIndices[ idx ] = vertIdx;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -409,9 +410,7 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
||||||
pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
||||||
pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
||||||
|
|
||||||
m_pCurrentFace->mIndices[ idx ] = vertIdx;
|
|
||||||
vertIdx++;
|
vertIdx++;
|
||||||
|
|
||||||
idx++;
|
idx++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue