Fix coverity findings.

pull/1077/head
Kim Kulling 2016-11-22 10:22:15 +01:00
parent 566aa1ae00
commit c5e3058ab3
6 changed files with 75 additions and 50 deletions

View File

@ -56,7 +56,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream>
#include <cctype>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
@ -461,29 +460,32 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
}
// ------------------------------------------------------------------------------------------------
namespace Assimp
{
namespace Assimp {
// Represents an import request
struct LoadRequest
{
struct LoadRequest {
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
: file(_file), flags(_flags), refCnt(1),scene(NULL), loaded(false), id(_id)
{
if (_map)
: file(_file)
, flags(_flags)
, refCnt(1)
, scene(NULL)
, loaded(false)
, id(_id) {
if ( _map ) {
map = *_map;
}
}
const std::string file;
unsigned int flags;
unsigned int refCnt;
aiScene* scene;
bool loaded;
BatchLoader::PropertyMap map;
unsigned int id;
bool operator== (const std::string& f) const {
bool operator== ( const std::string& f ) const {
return file == f;
}
const std::string file;
unsigned int flags;
unsigned int refCnt;
aiScene *scene;
bool loaded;
BatchLoader::PropertyMap map;
unsigned int id;
};
}

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@ -130,37 +130,35 @@ public:
public:
std::string ID;///< ID of the element. Can be empty. In X3D synonym for "ID" attribute.
CX3DImporter_NodeElement* Parent;///< Parrent element. If nullptr then this node is root.
CX3DImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
std::list<CX3DImporter_NodeElement*> Child;///< Child elements.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// @brief The destructor, virtual.
virtual ~CX3DImporter_NodeElement() {
// empty
}
/// \fn CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement)
private:
/// Disabled copy constructor.
CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement);
/// \fn CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement)
/// Disabled assign operator.
CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement);
/// \fn CX3DImporter_NodeElement()
/// Disabled default constructor.
CX3DImporter_NodeElement();
protected:
/// \fn CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent)
/// In constructor inheritor must set element type.
/// \param [in] pType - element type.
/// \param [in] pParent - parent element.
CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent)
: Type(pType), Parent(pParent)
{}
};// class IX3DImporter_NodeElement
/// \class CX3DImporter_NodeElement_Group

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@ -744,6 +744,10 @@ namespace glTF
SExtension(const EType pType)
: Type(pType)
{}
virtual ~SExtension() {
// empty
}
};
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
@ -765,8 +769,13 @@ namespace glTF
/// \fn SCompression_Open3DGC
/// Constructor.
SCompression_Open3DGC()
: SExtension(Compression_Open3DGC)
{}
: SExtension(Compression_Open3DGC) {
// empty
}
virtual ~SCompression_Open3DGC() {
// empty
}
};
#endif

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@ -1005,6 +1005,12 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
size_t tval = ifs.GetNIntAttribute(idx);
switch( ifs.GetIntAttributeType( idx ) )
{
case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN:
case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX:
case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID:
case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID:
break;
default:
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx)));
}
@ -1049,10 +1055,14 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
}
}
for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++)
{
switch(ifs.GetIntAttributeType(idx))
{
for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++) {
switch(ifs.GetIntAttributeType(idx)) {
case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN:
case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX:
case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID:
case o3dgc::O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID:
break;
// ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint)));
default:
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx)));
@ -1062,7 +1072,9 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
//
// Decode data
//
if(decoder.DecodePayload(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC data.");
if ( decoder.DecodePayload( ifs, bstream ) != o3dgc::O3DGC_OK ) {
throw DeadlyImportError( "GLTF: can not decode Open3DGC data." );
}
// Set encoded region for "buffer".
buf->EncodedRegion_Mark(pCompression_Open3DGC.Offset, pCompression_Open3DGC.Count, decoded_data, decoded_data_size, id);

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@ -37,9 +37,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
@ -94,8 +91,6 @@ namespace Assimp {
} // end of namespace Assimp
glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
const ExportProperties* pProperties, bool isBinary)
: mFilename(filename)
@ -419,17 +414,18 @@ Ref<Node> FindSkeletonRootJoint(Ref<Skin>& skinRef)
return parentNodeRef;
}
void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer>& bufferRef, Ref<Skin>& skinRef, std::vector<aiMatrix4x4>& inverseBindMatricesData)
void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buffer>& bufferRef, Ref<Skin>& skinRef, std::vector<aiMatrix4x4>& inverseBindMatricesData)
{
if (aim->mNumBones < 1) {
if (aimesh->mNumBones < 1) {
return;
}
// Store the vertex joint and weight data.
vec4* vertexJointData = new vec4[aim->mNumVertices];
vec4* vertexWeightData = new vec4[aim->mNumVertices];
int* jointsPerVertex = new int[aim->mNumVertices];
for (size_t i = 0; i < aim->mNumVertices; ++i) {
const size_t NumVerts( aimesh->mNumVertices );
vec4* vertexJointData = new vec4[ NumVerts ];
vec4* vertexWeightData = new vec4[ NumVerts ];
int* jointsPerVertex = new int[ NumVerts ];
for (size_t i = 0; i < NumVerts; ++i) {
jointsPerVertex[i] = 0;
for (size_t j = 0; j < 4; ++j) {
vertexJointData[i][j] = 0;
@ -437,8 +433,8 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
}
}
for (unsigned int idx_bone = 0; idx_bone < aim->mNumBones; ++idx_bone) {
const aiBone* aib = aim->mBones[idx_bone];
for (unsigned int idx_bone = 0; idx_bone < aimesh->mNumBones; ++idx_bone) {
const aiBone* aib = aimesh->mBones[idx_bone];
// aib->mName =====> skinRef->jointNames
// Find the node with id = mName.
@ -470,7 +466,9 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
float vertWeight = aib->mWeights[idx_weights].mWeight;
// A vertex can only have at most four joint weights. Ignore all others.
if (jointsPerVertex[vertexId] > 3) { continue; }
if (jointsPerVertex[vertexId] > 3) {
continue;
}
vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
@ -481,11 +479,15 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
} // End: for-loop mNumMeshes
Mesh::Primitive& p = meshRef->primitives.back();
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aim->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
if (vertexJointAccessor) p.attributes.joint.push_back(vertexJointAccessor);
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
if ( vertexJointAccessor ) {
p.attributes.joint.push_back( vertexJointAccessor );
}
Ref<Accessor> vertexWeightAccessor = ExportData(mAsset, skinRef->id, bufferRef, aim->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
if (vertexWeightAccessor) p.attributes.weight.push_back(vertexWeightAccessor);
Ref<Accessor> vertexWeightAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
if ( vertexWeightAccessor ) {
p.attributes.weight.push_back( vertexWeightAccessor );
}
}
void glTFExporter::ExportMeshes()

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@ -186,4 +186,6 @@ TEST_F( utObjImportExport, obj_import_test ) {
SceneDiffer differ;
EXPECT_TRUE( differ.isEqual( expected, scene ) );
differ.showReport();
m_im->FreeScene();
}