Merge branch 'master' of github.com:assimp/assimp into blender-stackoverflow

pull/141/head
acgessler 2013-10-02 17:09:35 +02:00
commit c4ead93c34
1 changed files with 37 additions and 1 deletions

View File

@ -227,11 +227,47 @@ const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const
}
// ------------------------------------------------------------------------------------------------
bool IsVerboseFormat(const aiMesh* mesh)
{
// avoid slow vector<bool> specialization
std::vector<unsigned int> seen(mesh->mNumVertices,0);
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
const aiFace& f = mesh->mFaces[i];
for(unsigned int j = 0; j < f.mNumIndices; ++j) {
if(++seen[f.mIndices[j]] == 2) {
// found a duplicate index
return false;
}
}
}
return true;
}
// ------------------------------------------------------------------------------------------------
bool IsVerboseFormat(const aiScene* pScene)
{
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
if(!IsVerboseFormat(pScene->mMeshes[i])) {
return false;
}
}
return true;
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing )
{
ASSIMP_BEGIN_EXCEPTION_REGION();
// when they create scenes from scratch, users will likely create them not in verbose
// format. They will likely not be aware that there is a flag in the scene to indicate
// this, however. To avoid surprises and bug reports, we check for duplicates in
// meshes upfront.
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
pimpl->mError = "";
for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
@ -266,7 +302,7 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
// If the input scene is not in verbose format, but there is at least postprocessing step that relies on it,
// we need to run the MakeVerboseFormat step first.
bool must_join_again = false;
if (scenecopy->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
if (!is_verbose_format) {
bool verbosify = false;
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {