Merge branch 'master' into kimkulling_dev

pull/2885/head
Kim Kulling 2020-01-18 14:05:51 +01:00 committed by GitHub
commit c4d98ced49
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 263 additions and 41 deletions

View File

@ -30,6 +30,9 @@ env:
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
git:
depth: 1
matrix:
include:
- os: linux

View File

@ -4,6 +4,8 @@
# clone directory
clone_folder: c:\projects\assimp
clone_depth: 1
# branches to build
branches:
# whitelist
@ -52,11 +54,11 @@ cache:
- bin\.mtime_cache
before_build:
- echo NUMBER_OF_PROCESSORS=%NUMBER_OF_PROCESSORS%
- ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
build:
parallel: true
project: Assimp.sln
build_script:
cmake --build . --config Release -- /maxcpucount:2
after_build:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (

View File

@ -45,7 +45,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{
state_in->result = result;
state_in->step = step_A;
return codechar - code_out;
return (int)(codechar - code_out);
}
fragment = *plainchar++;
result = (fragment & 0x0fc) >> 2;
@ -56,7 +56,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{
state_in->result = result;
state_in->step = step_B;
return codechar - code_out;
return (int)(codechar - code_out);
}
fragment = *plainchar++;
result |= (fragment & 0x0f0) >> 4;
@ -67,7 +67,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{
state_in->result = result;
state_in->step = step_C;
return codechar - code_out;
return (int)(codechar - code_out);
}
fragment = *plainchar++;
result |= (fragment & 0x0c0) >> 6;
@ -84,7 +84,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
}
}
/* control should not reach here */
return codechar - code_out;
return (int)(codechar - code_out);
}
int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
@ -107,7 +107,7 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
}
*codechar++ = '\n';
return codechar - code_out;
return (int)(codechar - code_out);
}
#pragma warning(pop)

View File

@ -175,9 +175,9 @@ void HL1MDLLoader::load_file() {
release_resources();
} catch (const std::exception &e) {
} catch (...) {
release_resources();
throw e;
throw;
}
}

View File

@ -179,9 +179,9 @@ void MDLImporter::InternReadFile( const std::string& pFile,
}
// This should work for all other types of MDL files, too ...
// the quake header is one of the smallest, afaik
// the HL1 sequence group header is one of the smallest, afaik
iFileSize = (unsigned int)file->FileSize();
if( iFileSize < sizeof(MDL::Header)) {
if( iFileSize < sizeof(MDL::HalfLife::SequenceHeader_HL1)) {
throw DeadlyImportError( "MDL File is too small.");
}
@ -1575,7 +1575,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
const size_t maxSize(buffersize - (i*AI_MDL7_MAX_GROUPNAMESIZE));
pcNode->mName.length = ai_snprintf(szBuffer, maxSize, "Group_%u", p);
} else {
pcNode->mName.length = ::strlen(szBuffer);
pcNode->mName.length = (ai_uint32)::strlen(szBuffer);
}
::strncpy(pcNode->mName.data,szBuffer,MAXLEN-1);
++p;

View File

@ -541,7 +541,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(szFile.data,(const char*)szCurrent,iLen2);
szFile.length = iLen;
szFile.length = (ai_uint32)iLen;
szCurrent += iLen2;
@ -710,7 +710,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiString szFile;
const size_t iLen = strlen((const char*)szCurrent);
::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
szFile.length = iLen;
szFile.length = (ai_uint32)iLen;
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
@ -831,7 +831,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiString szFile;
::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
szFile.data[sizeof(pcSkin->texture_name)] = '\0';
szFile.length = ::strlen(szFile.data);
szFile.length = (ai_uint32)::strlen(szFile.data);
pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
}

View File

@ -211,7 +211,7 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
// create node
aiNode* node = new aiNode;
node->mName.length = pNode->mName.length();
node->mName.length = (ai_uint32)pNode->mName.length();
node->mParent = pParent;
memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
node->mName.data[node->mName.length] = 0;

View File

@ -688,7 +688,9 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
bufferView->byteOffset = b->AppendData(data, length);
}
else { // text file: will be stored as a data uri
this->mData.reset(data);
uint8_t *temp = new uint8_t[length];
memcpy(temp, data, length);
this->mData.reset(temp);
this->mDataLength = length;
}
}

View File

@ -100,17 +100,16 @@ glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiSc
{
aiScene* sceneCopy_tmp;
SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
aiScene *sceneCopy(sceneCopy_tmp);
SplitLargeMeshesProcess_Triangle tri_splitter;
tri_splitter.SetLimit(0xffff);
tri_splitter.Execute(sceneCopy);
tri_splitter.Execute(sceneCopy_tmp);
SplitLargeMeshesProcess_Vertex vert_splitter;
vert_splitter.SetLimit(0xffff);
vert_splitter.Execute(sceneCopy);
vert_splitter.Execute(sceneCopy_tmp);
mScene = sceneCopy;
mScene.reset(sceneCopy_tmp);
mAsset.reset( new glTF::Asset( pIOSystem ) );
@ -877,7 +876,7 @@ void glTFExporter::ExportMetadata()
// Copyright
aiString copyright_str;
if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
asset.copyright = copyright_str.C_Str();
}
}

View File

@ -90,7 +90,7 @@ namespace Assimp
const char* mFilename;
IOSystem* mIOSystem;
const aiScene* mScene;
std::shared_ptr<const aiScene> mScene;
const ExportProperties* mProperties;
std::map<std::string, unsigned int> mTexturesByPath;

View File

@ -752,6 +752,7 @@ inline uint8_t* Image::StealData()
return mData.release();
}
// Never take over the ownership of data whenever binary or not
inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
{
Ref<Buffer> b = r.GetBodyBuffer();
@ -764,7 +765,9 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
bufferView->byteOffset = b->AppendData(data, length);
}
else { // text file: will be stored as a data uri
this->mData.reset(data);
uint8_t *temp = new uint8_t[length];
memcpy(temp, data, length);
this->mData.reset(temp);
this->mDataLength = length;
}
}

View File

@ -352,10 +352,8 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
if (path[0] == '*') { // embedded
aiTexture* tex = mScene->mTextures[atoi(&path[1])];
// copy data since lifetime control is handed over to the asset
uint8_t* data = new uint8_t[tex->mWidth];
memcpy(data, tex->pcData, tex->mWidth);
texture->source->SetData(data, tex->mWidth, *mAsset);
// The asset has its own buffer, see Image::SetData
texture->source->SetData(reinterpret_cast<uint8_t*> (tex->pcData), tex->mWidth, *mAsset);
if (tex->achFormatHint[0]) {
std::string mimeType = "image/";

View File

@ -130,6 +130,8 @@ SET( IMPORTERS
unit/ImportExport/utOFFImportExport.cpp
unit/ImportExport/utNFFImportExport.cpp
unit/ImportExport/utXGLImportExport.cpp
unit/ImportExport/utMD2Importer.cpp
unit/ImportExport/utMD5Importer.cpp
unit/ImportExport/utMDLImporter.cpp
unit/ImportExport/MDL/MDLHL1TestFiles.h
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp

Binary file not shown.

Binary file not shown.

View File

@ -43,22 +43,68 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utCOBImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
TEST(utCOBImporter, importDwarfASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf_ascii.cob", aiProcess_ValidateDataStructure);
// FIXME: this is wrong, it should succeed
// change to ASSERT_NE after it's been fixed
ASSERT_EQ(nullptr, scene);
}
TEST(utCOBImporter, importDwarf) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importMoleculeASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule_ascii.cob", aiProcess_ValidateDataStructure);
// FIXME: this is wrong, it should succeed
// change to ASSERT_NE after it's been fixed
ASSERT_EQ(nullptr, scene);
}
TEST(utCOBImporter, importMolecule) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utCOBImportExport, importAMFFromFileTest) {
EXPECT_TRUE(importerTest());
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider43ASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3_ascii.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider43) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider66ASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6_ascii.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider66) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

View File

@ -0,0 +1,87 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utMD2Importer, importFaerie) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/faerie.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importSydney) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/sydney.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importDolphin) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/dolphin.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importFlag) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/flag.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importHorse) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/horse.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

View File

@ -0,0 +1,80 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utMD5Importer, importEmpty) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/invalid/empty.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_EQ(nullptr, scene);
}
TEST(utMD5Importer, importSimpleCube) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/SimpleCube.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD5Importer, importBoarMan) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/BoarMan.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD5Importer, importBob) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/Bob.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}