Merge branch 'master' into kimkulling_dev
commit
c4d98ced49
|
@ -30,6 +30,9 @@ env:
|
|||
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
|
||||
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
|
||||
|
||||
git:
|
||||
depth: 1
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
# clone directory
|
||||
clone_folder: c:\projects\assimp
|
||||
|
||||
clone_depth: 1
|
||||
|
||||
# branches to build
|
||||
branches:
|
||||
# whitelist
|
||||
|
@ -52,11 +54,11 @@ cache:
|
|||
- bin\.mtime_cache
|
||||
|
||||
before_build:
|
||||
- echo NUMBER_OF_PROCESSORS=%NUMBER_OF_PROCESSORS%
|
||||
- ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
|
||||
|
||||
build:
|
||||
parallel: true
|
||||
project: Assimp.sln
|
||||
build_script:
|
||||
cmake --build . --config Release -- /maxcpucount:2
|
||||
|
||||
after_build:
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
|
||||
|
|
|
@ -45,7 +45,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
|
|||
{
|
||||
state_in->result = result;
|
||||
state_in->step = step_A;
|
||||
return codechar - code_out;
|
||||
return (int)(codechar - code_out);
|
||||
}
|
||||
fragment = *plainchar++;
|
||||
result = (fragment & 0x0fc) >> 2;
|
||||
|
@ -56,7 +56,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
|
|||
{
|
||||
state_in->result = result;
|
||||
state_in->step = step_B;
|
||||
return codechar - code_out;
|
||||
return (int)(codechar - code_out);
|
||||
}
|
||||
fragment = *plainchar++;
|
||||
result |= (fragment & 0x0f0) >> 4;
|
||||
|
@ -67,7 +67,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
|
|||
{
|
||||
state_in->result = result;
|
||||
state_in->step = step_C;
|
||||
return codechar - code_out;
|
||||
return (int)(codechar - code_out);
|
||||
}
|
||||
fragment = *plainchar++;
|
||||
result |= (fragment & 0x0c0) >> 6;
|
||||
|
@ -84,7 +84,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
|
|||
}
|
||||
}
|
||||
/* control should not reach here */
|
||||
return codechar - code_out;
|
||||
return (int)(codechar - code_out);
|
||||
}
|
||||
|
||||
int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
|
||||
|
@ -107,7 +107,7 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
|
|||
}
|
||||
*codechar++ = '\n';
|
||||
|
||||
return codechar - code_out;
|
||||
return (int)(codechar - code_out);
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
|
|
@ -175,9 +175,9 @@ void HL1MDLLoader::load_file() {
|
|||
|
||||
release_resources();
|
||||
|
||||
} catch (const std::exception &e) {
|
||||
} catch (...) {
|
||||
release_resources();
|
||||
throw e;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -179,9 +179,9 @@ void MDLImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// This should work for all other types of MDL files, too ...
|
||||
// the quake header is one of the smallest, afaik
|
||||
// the HL1 sequence group header is one of the smallest, afaik
|
||||
iFileSize = (unsigned int)file->FileSize();
|
||||
if( iFileSize < sizeof(MDL::Header)) {
|
||||
if( iFileSize < sizeof(MDL::HalfLife::SequenceHeader_HL1)) {
|
||||
throw DeadlyImportError( "MDL File is too small.");
|
||||
}
|
||||
|
||||
|
@ -1575,7 +1575,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
|
|||
const size_t maxSize(buffersize - (i*AI_MDL7_MAX_GROUPNAMESIZE));
|
||||
pcNode->mName.length = ai_snprintf(szBuffer, maxSize, "Group_%u", p);
|
||||
} else {
|
||||
pcNode->mName.length = ::strlen(szBuffer);
|
||||
pcNode->mName.length = (ai_uint32)::strlen(szBuffer);
|
||||
}
|
||||
::strncpy(pcNode->mName.data,szBuffer,MAXLEN-1);
|
||||
++p;
|
||||
|
|
|
@ -541,7 +541,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
size_t iLen2 = iLen+1;
|
||||
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
|
||||
memcpy(szFile.data,(const char*)szCurrent,iLen2);
|
||||
szFile.length = iLen;
|
||||
szFile.length = (ai_uint32)iLen;
|
||||
|
||||
szCurrent += iLen2;
|
||||
|
||||
|
@ -710,7 +710,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
aiString szFile;
|
||||
const size_t iLen = strlen((const char*)szCurrent);
|
||||
::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
|
||||
szFile.length = iLen;
|
||||
szFile.length = (ai_uint32)iLen;
|
||||
|
||||
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
||||
|
@ -831,7 +831,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
aiString szFile;
|
||||
::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
|
||||
szFile.data[sizeof(pcSkin->texture_name)] = '\0';
|
||||
szFile.length = ::strlen(szFile.data);
|
||||
szFile.length = (ai_uint32)::strlen(szFile.data);
|
||||
|
||||
pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
|
||||
}
|
||||
|
|
|
@ -211,7 +211,7 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
|
|||
|
||||
// create node
|
||||
aiNode* node = new aiNode;
|
||||
node->mName.length = pNode->mName.length();
|
||||
node->mName.length = (ai_uint32)pNode->mName.length();
|
||||
node->mParent = pParent;
|
||||
memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
|
||||
node->mName.data[node->mName.length] = 0;
|
||||
|
|
|
@ -688,7 +688,9 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
|
|||
bufferView->byteOffset = b->AppendData(data, length);
|
||||
}
|
||||
else { // text file: will be stored as a data uri
|
||||
this->mData.reset(data);
|
||||
uint8_t *temp = new uint8_t[length];
|
||||
memcpy(temp, data, length);
|
||||
this->mData.reset(temp);
|
||||
this->mDataLength = length;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -100,17 +100,16 @@ glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiSc
|
|||
{
|
||||
aiScene* sceneCopy_tmp;
|
||||
SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
|
||||
aiScene *sceneCopy(sceneCopy_tmp);
|
||||
|
||||
SplitLargeMeshesProcess_Triangle tri_splitter;
|
||||
tri_splitter.SetLimit(0xffff);
|
||||
tri_splitter.Execute(sceneCopy);
|
||||
tri_splitter.Execute(sceneCopy_tmp);
|
||||
|
||||
SplitLargeMeshesProcess_Vertex vert_splitter;
|
||||
vert_splitter.SetLimit(0xffff);
|
||||
vert_splitter.Execute(sceneCopy);
|
||||
vert_splitter.Execute(sceneCopy_tmp);
|
||||
|
||||
mScene = sceneCopy;
|
||||
mScene.reset(sceneCopy_tmp);
|
||||
|
||||
mAsset.reset( new glTF::Asset( pIOSystem ) );
|
||||
|
||||
|
@ -877,7 +876,7 @@ void glTFExporter::ExportMetadata()
|
|||
|
||||
// Copyright
|
||||
aiString copyright_str;
|
||||
if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
|
||||
if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
|
||||
asset.copyright = copyright_str.C_Str();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,7 +90,7 @@ namespace Assimp
|
|||
|
||||
const char* mFilename;
|
||||
IOSystem* mIOSystem;
|
||||
const aiScene* mScene;
|
||||
std::shared_ptr<const aiScene> mScene;
|
||||
const ExportProperties* mProperties;
|
||||
|
||||
std::map<std::string, unsigned int> mTexturesByPath;
|
||||
|
|
|
@ -752,6 +752,7 @@ inline uint8_t* Image::StealData()
|
|||
return mData.release();
|
||||
}
|
||||
|
||||
// Never take over the ownership of data whenever binary or not
|
||||
inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
|
||||
{
|
||||
Ref<Buffer> b = r.GetBodyBuffer();
|
||||
|
@ -764,7 +765,9 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
|
|||
bufferView->byteOffset = b->AppendData(data, length);
|
||||
}
|
||||
else { // text file: will be stored as a data uri
|
||||
this->mData.reset(data);
|
||||
uint8_t *temp = new uint8_t[length];
|
||||
memcpy(temp, data, length);
|
||||
this->mData.reset(temp);
|
||||
this->mDataLength = length;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -352,10 +352,8 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
|
|||
if (path[0] == '*') { // embedded
|
||||
aiTexture* tex = mScene->mTextures[atoi(&path[1])];
|
||||
|
||||
// copy data since lifetime control is handed over to the asset
|
||||
uint8_t* data = new uint8_t[tex->mWidth];
|
||||
memcpy(data, tex->pcData, tex->mWidth);
|
||||
texture->source->SetData(data, tex->mWidth, *mAsset);
|
||||
// The asset has its own buffer, see Image::SetData
|
||||
texture->source->SetData(reinterpret_cast<uint8_t*> (tex->pcData), tex->mWidth, *mAsset);
|
||||
|
||||
if (tex->achFormatHint[0]) {
|
||||
std::string mimeType = "image/";
|
||||
|
|
|
@ -130,6 +130,8 @@ SET( IMPORTERS
|
|||
unit/ImportExport/utOFFImportExport.cpp
|
||||
unit/ImportExport/utNFFImportExport.cpp
|
||||
unit/ImportExport/utXGLImportExport.cpp
|
||||
unit/ImportExport/utMD2Importer.cpp
|
||||
unit/ImportExport/utMD5Importer.cpp
|
||||
unit/ImportExport/utMDLImporter.cpp
|
||||
unit/ImportExport/MDL/MDLHL1TestFiles.h
|
||||
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -43,22 +43,68 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "AbstractImportExportBase.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utCOBImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
|
||||
TEST(utCOBImporter, importDwarfASCII) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf_ascii.cob", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is wrong, it should succeed
|
||||
// change to ASSERT_NE after it's been fixed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utCOBImporter, importDwarf) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf.cob", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utCOBImporter, importMoleculeASCII) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule_ascii.cob", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is wrong, it should succeed
|
||||
// change to ASSERT_NE after it's been fixed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utCOBImporter, importMolecule) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
|
||||
return nullptr != scene;
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utCOBImportExport, importAMFFromFileTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
|
||||
TEST(utCOBImporter, importSpider43ASCII) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3_ascii.cob", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utCOBImporter, importSpider43) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3.cob", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utCOBImporter, importSpider66ASCII) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6_ascii.cob", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utCOBImporter, importSpider66) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6.cob", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
|
||||
TEST(utMD2Importer, importFaerie) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/faerie.md2", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utMD2Importer, importSydney) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/sydney.md2", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utMD2Importer, importDolphin) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/dolphin.md2", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utMD2Importer, importFlag) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/flag.md2", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utMD2Importer, importHorse) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/horse.md2", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
|
@ -0,0 +1,80 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
|
||||
TEST(utMD5Importer, importEmpty) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/invalid/empty.md5mesh", aiProcess_ValidateDataStructure);
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utMD5Importer, importSimpleCube) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/SimpleCube.md5mesh", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utMD5Importer, importBoarMan) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/BoarMan.md5mesh", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST(utMD5Importer, importBob) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/Bob.md5mesh", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
Loading…
Reference in New Issue