remove "register" keyword:
clang warns: 'register' storage class specifier is deprecated http://stackoverflow.com/questions/10675072/is-the-register-keyword-still-usedpull/476/head
parent
b1e8c192db
commit
c4997f16db
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@ -396,7 +396,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut)
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}
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for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q)
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{
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register unsigned int index = aiSplit[p][q];
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unsigned int index = aiSplit[p][q];
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aiFace& face = meshOut->mFaces[q];
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face.mIndices = new unsigned int[3];
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@ -489,7 +489,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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for (it = object.surfaces.begin(); it != end; ++it)
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{
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register unsigned int idx = (*it).mat;
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unsigned int idx = (*it).mat;
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if (idx >= needMat.size())
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{
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DefaultLogger::get()->error("AC3D: material index is out of range");
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@ -617,7 +617,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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it2 = (*it).entries.begin();
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// either a closed or an unclosed line
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register unsigned int tmp = (unsigned int)(*it).entries.size();
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unsigned int tmp = (unsigned int)(*it).entries.size();
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if (0x2 == type)--tmp;
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for (unsigned int m = 0; m < tmp;++m)
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{
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@ -167,7 +167,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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// their tangent vectors are set to qnan.
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for (unsigned int i = 0; i < face.mNumIndices;++i)
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{
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register unsigned int idx = face.mIndices[i];
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unsigned int idx = face.mIndices[i];
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vertexDone [idx] = true;
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meshTang [idx] = aiVector3D(qnan);
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meshBitang [idx] = aiVector3D(qnan);
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@ -107,7 +107,7 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
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bool first = true;
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// check whether the face contains degenerated entries
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for (register unsigned int i = 0; i < face.mNumIndices; ++i)
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for (unsigned int i = 0; i < face.mNumIndices; ++i)
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{
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// Polygons with more than 4 points are allowed to have double points, that is
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// simulating polygons with holes just with concave polygons. However,
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@ -116,7 +116,7 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh)
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if (face.mNumIndices > 4)
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limit = std::min(limit,i+2);
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for (register unsigned int t = i+1; t < limit; ++t)
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for (unsigned int t = i+1; t < limit; ++t)
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{
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if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]])
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{
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@ -89,7 +89,7 @@ void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMap
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unsigned int out = 0;
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for (unsigned int a = 0; a < node->mNumMeshes;++a) {
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register unsigned int ref = node->mMeshes[a];
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unsigned int ref = node->mMeshes[a];
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if (UINT_MAX != (ref = meshMapping[ref])) {
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node->mMeshes[out++] = ref;
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}
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@ -195,7 +195,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
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// Write the smoothed normal back to all affected normals
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for (unsigned int a = 0; a < verticesFound.size(); ++a)
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{
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register unsigned int vidx = verticesFound[a];
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unsigned int vidx = verticesFound[a];
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pcNew[vidx] = pcNor;
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abHad[vidx] = true;
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}
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@ -303,7 +303,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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ivdx = -1;
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int max_priority = -1;
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for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) {
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register const unsigned int dp = *piCur;
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const unsigned int dp = *piCur;
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// must have live triangles
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if (piNumTriPtr[dp] > 0) {
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@ -346,7 +346,7 @@ struct VColorChannel : public VMapEntry
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if (!rawData.empty())
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return; // return if already allocated
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register unsigned int m = num*dims;
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unsigned int m = num*dims;
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rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs
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rawData.resize(m);
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@ -344,7 +344,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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// copy all vertices
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for (unsigned int q = 0; q < face.mNumIndices;++q,++vert) {
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register unsigned int idx = face.mIndices[q];
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unsigned int idx = face.mIndices[q];
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*pv++ = layer.mTempPoints[idx] /*- layer.mPivot*/;
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// process UV coordinates
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@ -491,7 +491,7 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
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aiFace& face = *begin;
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for (unsigned int i = 0; i < face.mNumIndices;++i)
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{
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register unsigned int tt = face.mIndices[i];
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unsigned int tt = face.mIndices[i];
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sSort.Add(mesh->mVertices[tt],tt,*it);
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}
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}
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@ -510,7 +510,7 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
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unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
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for (; beginIdx != endIdx; ++beginIdx)
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{
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register unsigned int idx = *beginIdx;
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unsigned int idx = *beginIdx;
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sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true);
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std::vector<unsigned int>::const_iterator a, end = poResult.end();
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@ -533,7 +533,7 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
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unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
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for (; beginIdx != endIdx; ++beginIdx)
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{
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register unsigned int idx = *beginIdx;
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unsigned int idx = *beginIdx;
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if (vertexDone[idx])
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continue;
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sSort.FindPositions(mesh->mVertices[idx],*it,posEpsilon,poResult,true);
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@ -735,7 +735,7 @@ void LWOImporter::LoadLWOPoints(unsigned int length)
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{
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throw DeadlyImportError( "LWO2: Points chunk length is not multiple of vertexLen (12)");
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}
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register unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
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unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
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if (mIsLWO2)
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{
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mCurLayer->mTempPoints.reserve ( regularSize + (regularSize>>2u) );
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@ -377,7 +377,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
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for (unsigned int c = 0; c < 3;++c,++iCurrent) {
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// validate vertex indices
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register unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c];
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unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c];
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if (iIndex >= m_pcHeader->numVertices) {
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DefaultLogger::get()->error("MD2: Vertex index is outside the allowed range");
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iIndex = m_pcHeader->numVertices-1;
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@ -400,7 +400,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
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if (TokenMatch(sz,"0x",2))
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{
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hasColor = true;
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register unsigned int numIdx = ::strtoul16(sz,&sz);
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unsigned int numIdx = ::strtoul16(sz,&sz);
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aiColor4D clr;
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clr.a = 1.f;
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@ -170,7 +170,7 @@ void OptimizeMeshesProcess::ProcessNode( aiNode* pNode)
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// Find meshes to merge with us
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for (unsigned int a = i+1; a < pNode->mNumMeshes;++a) {
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register unsigned int am = pNode->mMeshes[a];
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unsigned int am = pNode->mMeshes[a];
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if (meshes[am].instance_cnt == 1 && CanJoin(im,am,verts,faces)) {
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merge_list.push_back(mScene->mMeshes[am]);
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@ -794,7 +794,7 @@ bool PLY::PropertyInstance::ParseValue(
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{
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ai_assert(NULL != pCur && NULL != pCurOut && NULL != out);
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register bool ret = true;
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bool ret = true;
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*pCurOut = pCur;
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switch (eType)
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{
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@ -841,7 +841,7 @@ bool PLY::PropertyInstance::ParseValueBinary(
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{
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ai_assert(NULL != pCur && NULL != pCurOut && NULL != out);
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register bool ret = true;
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bool ret = true;
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switch (eType)
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{
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case EDT_UInt:
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@ -314,7 +314,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
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if (!tex->mWidth || !tex->mHeight)
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throw DeadlyImportError("Quick3D: Invalid texture. Width or height is zero");
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register unsigned int mul = tex->mWidth * tex->mHeight;
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unsigned int mul = tex->mWidth * tex->mHeight;
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aiTexel* begin = tex->pcData = new aiTexel[mul];
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aiTexel* const end = & begin [mul];
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@ -84,7 +84,7 @@ inline void ArrayDelete(T**& in, unsigned int& num)
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// "don't remove" flag not set. Nodes with meshes are never deleted.
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bool UpdateNodeGraph(aiNode* node,std::list<aiNode*>& childsOfParent,bool root)
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{
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register bool b = false;
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bool b = false;
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std::list<aiNode*> mine;
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for (unsigned int i = 0; i < node->mNumChildren;++i)
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@ -271,7 +271,7 @@ bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
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}
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// handle texture coordinates
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register bool b = (0 != (configDeleteFlags & aiComponent_TEXCOORDS));
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bool b = (0 != (configDeleteFlags & aiComponent_TEXCOORDS));
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for (unsigned int i = 0, real = 0; real < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++real)
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{
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if (!pMesh->mTextureCoords[i])break;
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@ -289,7 +289,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene)
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for (unsigned int q = 0; q < in.mNumIndices; ++q)
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{
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register unsigned int idx = in.mIndices[q];
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unsigned int idx = in.mIndices[q];
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// process all bones of this index
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if (avw)
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@ -137,7 +137,7 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2)
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return ::strcasecmp(s1,s2);
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#else
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register char c1, c2;
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char c1, c2;
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do {
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c1 = tolower(*s1++);
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c2 = tolower(*s2++);
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@ -156,7 +156,7 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2)
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*/
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inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
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{
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register int i = (int)b.length()-(int)a.length();
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int i = (int)b.length()-(int)a.length();
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return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str()));
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}
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@ -186,7 +186,7 @@ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
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return ::strncasecmp(s1,s2, n);
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#else
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register char c1, c2;
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char c1, c2;
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unsigned int p = 0;
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do
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{
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@ -225,7 +225,7 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
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// make verts
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const float fy = (float)yy, fx = (float)xx;
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register unsigned tmp,tmp2;
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unsigned tmp,tmp2;
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*pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight);
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*pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
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*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight);
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