BlenderLoader: Fix memory leak
parent
d284d107e7
commit
c42dd9104c
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@ -154,14 +154,6 @@ void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
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// nothing to be done for the moment
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}
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struct free_it {
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free_it(void* free) : free(free) {}
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~free_it() {
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::free(this->free);
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}
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void* free;
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};
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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@ -169,8 +161,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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Bytef* dest = NULL;
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free_it free_it_really(dest);
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std::vector<Bytef> uncompressed;
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#endif
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@ -218,6 +209,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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size_t total = 0l;
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// TODO: be smarter about this, decompress directly into heap buffer
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// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
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#define MYBLOCK 1024
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Bytef block[MYBLOCK];
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@ -232,8 +224,8 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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}
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const size_t have = MYBLOCK - zstream.avail_out;
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total += have;
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dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
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memcpy(dest + total - have,block,have);
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uncompressed.resize(total);
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memcpy(uncompressed.data() + total - have,block,have);
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}
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while (ret != Z_STREAM_END);
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@ -241,7 +233,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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inflateEnd(&zstream);
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// replace the input stream with a memory stream
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stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
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stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(uncompressed.data()),total));
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// .. and retry
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stream->Read(magic,7,1);
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