diff --git a/code/AssetLib/X/XFileImporter.cpp b/code/AssetLib/X/XFileImporter.cpp index 02a693560..22697d679 100644 --- a/code/AssetLib/X/XFileImporter.cpp +++ b/code/AssetLib/X/XFileImporter.cpp @@ -366,7 +366,7 @@ void XFileImporter::CreateMeshes(aiScene *pScene, aiNode *pNode, const std::vect // TODO In cases like this unit tests are less useful, since the model still has // TODO meshes, textures, animations etc. and asserts against these values may pass; // TODO when touching importer code, it is crucial that developers also run manual, visual - // TODO checks to ensure there's no obvious breakage _before_ commiting to main branch + // TODO checks to ensure there's no obvious breakage _before_ commiting to main branch //const unsigned int boneIdx = obone.mWeights[d].mVertex; //if (boneIdx < obone.mWeights.size()) { oldWeights[obone.mWeights[d].mVertex] = obone.mWeights[d].mWeight;