Merge branch 'master' into master

pull/5347/head
Kim Kulling 2023-12-06 20:56:06 +01:00 committed by GitHub
commit c3490b9609
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23 changed files with 51 additions and 67 deletions

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@ -43,6 +43,7 @@ cd assimp
cmake CMakeLists.txt
cmake --build .
```
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
### Build instructions for Windows with Visual-Studio

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@ -15,10 +15,10 @@ Open Asset Import Library is a library to load various 3d file formats into a sh
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
### Latest Doc's ###
### Documentation ###
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
### Prebuild binaries ###
### Pre-built binaries ###
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

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@ -593,7 +593,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
// Cameras or lights define their transformation in their parent node and in the
// corresponding light or camera chunks. However, we read and process the latter
// to to be able to return valid cameras/lights even if no scenegraph is given.
// to be able to return valid cameras/lights even if no scenegraph is given.
for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) {
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f);

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@ -365,7 +365,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
// IMPLEMENTATION NOTE;
// Cameras or lights define their transformation in their parent node and in the
// corresponding light or camera chunks. However, we read and process the latter
// to to be able to return valid cameras/lights even if no scenegraph is given.
// to be able to return valid cameras/lights even if no scenegraph is given.
// get chunk type
switch (chunk.Flag) {

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@ -904,7 +904,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
ASSIMP_LOG_WARN("Material index is out of range");
}
// If the material the mesh is assigned to is consisting of submeshes, split it
// If the material the mesh is assigned to consists of submeshes, split it
if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials;

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@ -50,11 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include <zlib.h>
#else
#include "../contrib/zlib/zlib.h"
#endif
#include "zlib.h"
#include <ctime>

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@ -297,7 +297,7 @@ void Structure ::Convert<Base>(
const FileDatabase &db) const {
// note: as per https://github.com/assimp/assimp/issues/128,
// reading the Object linked list recursively is prone to stack overflow.
// This structure converter is therefore an hand-written exception that
// This structure converter is therefore a hand-written exception that
// does it iteratively.
const int initial_pos = db.reader->GetCurrentPos();

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@ -1867,7 +1867,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
///It's not clear from COLLADA documentation whether this is allowed or not. For now only exporter fixed to avoid such behavior
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
// calculate the base offset of the vertex whose attributes we ant to copy

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@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/MathFunctions.h>
#include <assimp/StringComparison.h>
#include <assimp/scene.h>
#include <assimp/CreateAnimMesh.h>
#include <assimp/StringUtils.h>
#include <assimp/commonMetaData.h>
@ -1206,7 +1204,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
const auto &curNormals = shapeGeometry->GetNormals();
const auto &curIndices = shapeGeometry->GetIndices();
//losing channel name if using shapeGeometry->Name()
// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
// if blendShapeChannel Name is empty or doesn't have a ".", add geoMetryName;
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
if (aniName.empty()) {
@ -1604,7 +1602,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *) {
ai_assert(cluster != nullptr); // make sure cluster valid
@ -1621,16 +1619,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
bone = new aiBone();
bone->mName = bone_name;
bone->mOffsetMatrix = cluster->Transform();
//bone->mOffsetMatrix = cluster->Transform();
// store local transform link for post processing
/*
bone->mOffsetMatrix = cluster->TransformLink();
bone->mOffsetMatrix.Inverse();
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
*/
//
// Now calculate the aiVertexWeights
//

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@ -84,7 +84,7 @@ Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const
transform = ReadMatrix(Transform);
transformLink = ReadMatrix(TransformLink);
// it is actually possible that there be Deformer's with no weights
// it is actually possible that there are Deformer's with no weights
if (!!Indexes != !!Weights) {
DOMError("either Indexes or Weights are missing from Cluster",&element);
}

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@ -1061,14 +1061,14 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
return transform;
}
int64_t to_ktime(double ticks, const aiAnimation* anim) {
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
if (anim->mTicksPerSecond <= 0) {
return static_cast<int64_t>(ticks) * FBX::SECOND;
}
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
}
int64_t to_ktime(double time) {
inline int64_t to_ktime(double time) {
return (static_cast<int64_t>(time * FBX::SECOND));
}
@ -2413,7 +2413,7 @@ void FBXExporter::WriteObjects ()
// position/translation
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
const aiVectorKey& k = na->mPositionKeys[ki];
times.push_back(to_ktime(k.mTime));
times.push_back(to_ktime(k.mTime, anim));
xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z);
@ -2427,7 +2427,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
const aiQuatKey& k = na->mRotationKeys[ki];
times.push_back(to_ktime(k.mTime));
times.push_back(to_ktime(k.mTime, anim));
// TODO: aiQuaternion method to convert to Euler...
aiMatrix4x4 m(k.mValue.GetMatrix());
aiVector3D qs, qr, qt;
@ -2445,7 +2445,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
const aiVectorKey& k = na->mScalingKeys[ki];
times.push_back(to_ktime(k.mTime));
times.push_back(to_ktime(k.mTime, anim));
xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z);

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@ -367,7 +367,9 @@ Video::Video(uint64_t id, const Element &element, const Document &doc, const std
}
Video::~Video() {
delete[] content;
if (contentLength > 0) {
delete[] content;
}
}
} //!FBX

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@ -467,9 +467,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() != vertex_count) {
if (uvIndices.size() != mapping_offsets.size()) {
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
uvIndices.size(), ", expected ", vertex_count);
uvIndices.size(), ", expected ", mapping_offsets.size());
return;
}

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@ -45,12 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
//#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include "Common/Compression.h"
//# include <zlib.h>
//#else
//# include "../contrib/zlib/zlib.h"
//#endif
#include "FBXTokenizer.h"
#include "FBXParser.h"

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@ -155,7 +155,7 @@ size_t DecodeBase64(const char* in, size_t inLength, uint8_t* out, size_t maxOut
const size_t realLength = inLength - size_t(in[inLength - 1] == '=') - size_t(in[inLength - 2] == '=');
size_t dst_offset = 0;
int val = 0, valb = -8;
for (size_t src_offset = 0; src_offset < realLength; ++src_offset)
for (size_t src_offset = 0; src_offset < realLength && dst_offset < maxOutLength; ++src_offset)
{
const uint8_t table_value = Util::DecodeBase64(in[src_offset]);
if (table_value == 255)

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@ -42,11 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <utility>
#include "MMDPmxParser.h"
#include <assimp/StringUtils.h>
#ifdef ASSIMP_USE_HUNTER
# include <utf8.h>
#else
# include "../contrib/utf8cpp/source/utf8.h"
#endif
#include "utf8.h"
#include <assimp/Exceptional.h>
namespace pmx

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@ -48,11 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include <zlib.h>
#else
#include "../contrib/zlib/zlib.h"
#endif
#include "zlib.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/StringComparison.h>

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@ -56,11 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ByteSwapper.h>
#include <assimp/StreamReader.h>
#include <assimp/TinyFormatter.h>
#ifdef ASSIMP_USE_HUNTER
#include <utf8.h>
#else
#include "../contrib/utf8cpp/source/utf8.h"
#endif
#include "utf8.h"
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>

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@ -45,11 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "STEPFileEncoding.h"
#include <assimp/fast_atof.h>
#ifdef ASSIMP_USE_HUNTER
# include <utf8.h>
#else
# include <contrib/utf8cpp/source/utf8.h>
#endif
#include "utf8.h"
#include <memory>

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@ -1552,6 +1552,22 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
}
}
}
if(this->targetNames.empty())
{
Value *curExtras = FindObject(primitive, "extras");
if (nullptr != curExtras) {
if (Value *curTargetNames = FindArray(*curExtras, "targetNames")) {
this->targetNames.resize(curTargetNames->Size());
for (unsigned int j = 0; j < curTargetNames->Size(); ++j) {
Value &targetNameValue = (*curTargetNames)[j];
if (targetNameValue.IsString()) {
this->targetNames[j] = targetNameValue.GetString();
}
}
}
}
}
}
}

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@ -357,11 +357,7 @@ std::string BaseImporter::GetExtension(const std::string &pFile) {
return false;
}
#ifdef ASSIMP_USE_HUNTER
#include <utf8.h>
#else
#include "../contrib/utf8cpp/source/utf8.h"
#endif
#include "utf8.h"
// ------------------------------------------------------------------------------------------------
// Convert to UTF8 data

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@ -41,11 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#else
# include "../contrib/zlib/zlib.h"
#endif
#include "zlib.h"
#include <vector>
#include <cstddef> // size_t

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@ -291,7 +291,7 @@ int LoadAsset() {
//-------------------------------------------------------------------------------
// Delete the loaded asset
// The function does nothing is no asset is loaded
// The function does nothing if no asset is loaded
//-------------------------------------------------------------------------------
int DeleteAsset(void) {
if (!g_pcAsset) {