Merge branch 'master' into export_3mf
commit
c27fda62e5
|
@ -516,7 +516,9 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
||||||
{
|
{
|
||||||
Node& node = *ptr;
|
Node& node = *ptr;
|
||||||
|
|
||||||
aiNode* ainode = new aiNode(node.name);
|
std::string nameOrId = node.name.empty() ? node.id : node.name;
|
||||||
|
|
||||||
|
aiNode* ainode = new aiNode(nameOrId);
|
||||||
|
|
||||||
if (!node.children.empty()) {
|
if (!node.children.empty()) {
|
||||||
ainode->mNumChildren = unsigned(node.children.size());
|
ainode->mNumChildren = unsigned(node.children.size());
|
||||||
|
|
Binary file not shown.
|
@ -56,6 +56,12 @@ public:
|
||||||
return nullptr != scene;
|
return nullptr != scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual bool binaryImporterTest() {
|
||||||
|
Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb", aiProcess_ValidateDataStructure);
|
||||||
|
return nullptr != scene;
|
||||||
|
}
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||||
virtual bool exporterTest() {
|
virtual bool exporterTest() {
|
||||||
Assimp::Importer importer;
|
Assimp::Importer importer;
|
||||||
|
@ -74,6 +80,10 @@ TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
|
||||||
EXPECT_TRUE( importerTest() );
|
EXPECT_TRUE( importerTest() );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
|
||||||
|
EXPECT_TRUE( binaryImporterTest() );
|
||||||
|
}
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||||
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
||||||
EXPECT_TRUE( exporterTest() );
|
EXPECT_TRUE( exporterTest() );
|
||||||
|
|
Loading…
Reference in New Issue