Assbin: add unittest.
parent
394a15d989
commit
c25a2dfc22
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@ -244,8 +244,8 @@ size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
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return n;
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return n;
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}
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}
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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/** @class AssbinChunkWriter
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/** @class AssbinChunkWriter
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* @brief Chunk writer mechanism for the .assbin file structure
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* @brief Chunk writer mechanism for the .assbin file structure
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*
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*
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* This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
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* This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
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@ -254,16 +254,16 @@ size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
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* and the chunk contents to the container stream. This allows relatively easy chunk
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* and the chunk contents to the container stream. This allows relatively easy chunk
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* chunk construction, even recursively.
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* chunk construction, even recursively.
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*/
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*/
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class AssbinChunkWriter : public IOStream
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class AssbinChunkWriter : public IOStream
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{
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{
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private:
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private:
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uint8_t* buffer;
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uint8_t* buffer;
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uint32_t magic;
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uint32_t magic;
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IOStream * container;
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IOStream * container;
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size_t cur_size, cursor, initial;
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size_t cur_size, cursor, initial;
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private:
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private:
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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void Grow(size_t need = 0)
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void Grow(size_t need = 0)
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{
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{
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@ -280,7 +280,7 @@ size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
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cur_size = new_size;
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cur_size = new_size;
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}
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}
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public:
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public:
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AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
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AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
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: buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
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: buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
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@ -330,21 +330,21 @@ size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
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return pCount;
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return pCount;
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}
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}
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};
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};
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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/** @class AssbinExport
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/** @class AssbinExport
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* @brief Assbin exporter class
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* @brief Assbin exporter class
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*
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*
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* This class performs the .assbin exporting, and is responsible for the file layout.
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* This class performs the .assbin exporting, and is responsible for the file layout.
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*/
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*/
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class AssbinExport
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class AssbinExport
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{
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{
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private:
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private:
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bool shortened;
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bool shortened;
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bool compressed;
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bool compressed;
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protected:
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protected:
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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void WriteBinaryNode( IOStream * container, const aiNode* node)
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void WriteBinaryNode( IOStream * container, const aiNode* node)
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{
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{
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@ -746,7 +746,7 @@ size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
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}
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}
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public:
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public:
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AssbinExport()
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AssbinExport()
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: shortened(false), compressed(false) // temporary settings until properties are introduced for exporters
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: shortened(false), compressed(false) // temporary settings until properties are introduced for exporters
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{
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{
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@ -822,7 +822,7 @@ size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
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pIOSystem->Close( out );
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pIOSystem->Close( out );
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}
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}
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};
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};
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void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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{
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{
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@ -46,6 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_ASSBINEXPORTER_H_INC
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#ifndef AI_ASSBINEXPORTER_H_INC
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#define AI_ASSBINEXPORTER_H_INC
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#define AI_ASSBINEXPORTER_H_INC
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// nothing really needed here - reserved for future use like properties
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#include <assimp/defs.h>
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#endif
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// nothing really needed here - reserved for future use like properties
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namespace Assimp {
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void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
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}
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#endif // AI_ASSBINEXPORTER_H_INC
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@ -114,6 +114,7 @@ SET( IMPORTERS
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unit/utCSMImportExport.cpp
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unit/utCSMImportExport.cpp
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unit/utB3DImportExport.cpp
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unit/utB3DImportExport.cpp
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unit/utMDCImportExport.cpp
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unit/utMDCImportExport.cpp
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unit/utAssbinImportExport.cpp
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)
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)
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SET( MATERIAL
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SET( MATERIAL
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@ -0,0 +1,67 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "SceneDiffer.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/Importer.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/postprocess.h>
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using namespace Assimp;
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class utAssbinImportExport : public AbstractImportExportBase {
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public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
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Exporter exporter;
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EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "assbin", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin" ) );
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const aiScene *newScene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin", aiProcess_ValidateDataStructure );
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return newScene != nullptr;
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}
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};
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TEST_F( utAssbinImportExport, import3DFromFileTest ) {
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EXPECT_TRUE( importerTest() );
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}
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