Zero-length mChildren arrays should be nullptr (#5749)
- Children: Don't allocate a zero-length array - aiNode::mChildren should be left nullptr instead.pull/5752/head
parent
c35200e38e
commit
c1ffbfec06
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@ -643,11 +643,17 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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}
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// Allocate storage for children
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pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
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const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
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pcOut->mNumChildren = size;
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if (size == 0) {
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return;
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}
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pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
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// Recursively process all children
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const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
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for (unsigned int i = 0; i < size; ++i) {
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pcOut->mChildren[i] = new aiNode();
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pcOut->mChildren[i]->mParent = pcOut;
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@ -372,10 +372,12 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
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}
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// add children recursively
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if (!root.temp_children.empty()) {
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nd->mChildren = new aiNode *[root.temp_children.size()]();
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for (const Node *n : root.temp_children) {
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(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
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}
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}
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return nd;
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}
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@ -357,13 +357,13 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
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if (nodes.empty()) {
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parent->mNumChildren = 0;
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parent->mChildren = nullptr;
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}
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} else {
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parent->mChildren = new aiNode *[nodes.size()]();
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parent->mNumChildren = static_cast<unsigned int>(nodes.size());
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for (unsigned int i = 0; i < nodes.size(); ++i) {
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parent->mChildren[i] = nodes[i].mOwnership.release();
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}
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}
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}
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void FBXConverter::ConvertLights(const Model &model, const std::string &orig_name) {
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@ -400,8 +400,12 @@ void SMDImporter::AddBoneChildren(aiNode* pcNode, uint32_t iParent) {
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}
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}
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// nothing to do
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if (pcNode->mNumChildren == 0)
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return;
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// now allocate the output array
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pcNode->mChildren = new aiNode*[pcNode->mNumChildren];
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pcNode->mChildren = new aiNode *[pcNode->mNumChildren];
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// and fill all subnodes
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unsigned int qq( 0 );
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@ -891,6 +891,9 @@ void ValidateDSProcess::Validate(const aiNode *pNode) {
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ReportError("aiNode \"%s\" child %i \"%s\" parent is someone else: \"%s\"", pNode->mName.C_Str(), i, pChild->mName.C_Str(), parentName);
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}
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}
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} else if (pNode->mChildren) {
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ReportError("aiNode::mChildren is not nullptr for empty node %s (aiNode::mNumChildren is %i)",
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nodeName, pNode->mNumChildren);
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}
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}
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