Zero-length mChildren arrays should be nullptr (#5749)
- Children: Don't allocate a zero-length array - aiNode::mChildren should be left nullptr instead.pull/5752/head
parent
c35200e38e
commit
c1ffbfec06
|
@ -643,11 +643,17 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Allocate storage for children
|
// Allocate storage for children
|
||||||
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
|
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||||
|
|
||||||
|
pcOut->mNumChildren = size;
|
||||||
|
if (size == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
|
pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
|
||||||
|
|
||||||
// Recursively process all children
|
// Recursively process all children
|
||||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
|
||||||
for (unsigned int i = 0; i < size; ++i) {
|
for (unsigned int i = 0; i < size; ++i) {
|
||||||
pcOut->mChildren[i] = new aiNode();
|
pcOut->mChildren[i] = new aiNode();
|
||||||
pcOut->mChildren[i]->mParent = pcOut;
|
pcOut->mChildren[i]->mParent = pcOut;
|
||||||
|
|
|
@ -372,9 +372,11 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
|
||||||
}
|
}
|
||||||
|
|
||||||
// add children recursively
|
// add children recursively
|
||||||
nd->mChildren = new aiNode *[root.temp_children.size()]();
|
if (!root.temp_children.empty()) {
|
||||||
for (const Node *n : root.temp_children) {
|
nd->mChildren = new aiNode *[root.temp_children.size()]();
|
||||||
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
|
for (const Node *n : root.temp_children) {
|
||||||
|
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return nd;
|
return nd;
|
||||||
|
|
|
@ -357,12 +357,12 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
||||||
if (nodes.empty()) {
|
if (nodes.empty()) {
|
||||||
parent->mNumChildren = 0;
|
parent->mNumChildren = 0;
|
||||||
parent->mChildren = nullptr;
|
parent->mChildren = nullptr;
|
||||||
}
|
} else {
|
||||||
|
parent->mChildren = new aiNode *[nodes.size()]();
|
||||||
parent->mChildren = new aiNode *[nodes.size()]();
|
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
for (unsigned int i = 0; i < nodes.size(); ++i) {
|
||||||
for (unsigned int i = 0; i < nodes.size(); ++i) {
|
parent->mChildren[i] = nodes[i].mOwnership.release();
|
||||||
parent->mChildren[i] = nodes[i].mOwnership.release();
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -400,8 +400,12 @@ void SMDImporter::AddBoneChildren(aiNode* pcNode, uint32_t iParent) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// nothing to do
|
||||||
|
if (pcNode->mNumChildren == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
// now allocate the output array
|
// now allocate the output array
|
||||||
pcNode->mChildren = new aiNode*[pcNode->mNumChildren];
|
pcNode->mChildren = new aiNode *[pcNode->mNumChildren];
|
||||||
|
|
||||||
// and fill all subnodes
|
// and fill all subnodes
|
||||||
unsigned int qq( 0 );
|
unsigned int qq( 0 );
|
||||||
|
|
|
@ -891,6 +891,9 @@ void ValidateDSProcess::Validate(const aiNode *pNode) {
|
||||||
ReportError("aiNode \"%s\" child %i \"%s\" parent is someone else: \"%s\"", pNode->mName.C_Str(), i, pChild->mName.C_Str(), parentName);
|
ReportError("aiNode \"%s\" child %i \"%s\" parent is someone else: \"%s\"", pNode->mName.C_Str(), i, pChild->mName.C_Str(), parentName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
} else if (pNode->mChildren) {
|
||||||
|
ReportError("aiNode::mChildren is not nullptr for empty node %s (aiNode::mNumChildren is %i)",
|
||||||
|
nodeName, pNode->mNumChildren);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue