Merge branch 'master' into master

pull/2646/head
RumbleballTheReal 2019-09-09 21:17:22 +02:00 committed by GitHub
commit c19bd3d1d1
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4 changed files with 26 additions and 26 deletions

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@ -647,7 +647,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::ve
XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
// and copy to array // and copy to array
if(tlist.size() > 0) if(!tlist.empty())
{ {
pValue.reserve(tlist.size()); pValue.reserve(tlist.size());
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it ) for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it )

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@ -554,7 +554,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
} }
// copy additional information from children // copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++) for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{ {
ai_assert(*pMesh); ai_assert(*pMesh);
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color) if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)

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@ -295,7 +295,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet()
ne_alias.CoordIndex.clear(); ne_alias.CoordIndex.clear();
int counter = 0; int counter = 0;
int32_t idx[3]; int32_t idx[3];
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++) for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
{ {
idx[2] = *idx_it; idx[2] = *idx_it;
if (idx[2] < 0) if (idx[2] < 0)
@ -617,7 +617,7 @@ void X3DImporter::ParseNode_Rendering_LineSet()
size_t coord_num = 0; size_t coord_num = 0;
ne_alias.CoordIndex.clear(); ne_alias.CoordIndex.clear();
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++) for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
{ {
if(*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two."); if(*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two.");

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@ -26,9 +26,9 @@
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
/* the global Assimp scene object */ /* the global Assimp scene object */
const struct aiScene* scene = NULL; const C_STRUCT aiScene* scene = NULL;
GLuint scene_list = 0; GLuint scene_list = 0;
struct aiVector3D scene_min, scene_max, scene_center; C_STRUCT aiVector3D scene_min, scene_max, scene_center;
/* current rotation angle */ /* current rotation angle */
static float angle = 0.f; static float angle = 0.f;
@ -49,22 +49,22 @@ void reshape(int width, int height)
} }
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */
void get_bounding_box_for_node (const struct aiNode* nd, void get_bounding_box_for_node (const a<C_STRUCT iNode* nd,
struct aiVector3D* min, C_STRUCT aiVector3D* min,
struct aiVector3D* max, C_STRUCT aiVector3D* max,
struct aiMatrix4x4* trafo C_STRUCT aiMatrix4x4* trafo
){ ){
struct aiMatrix4x4 prev; C_STRUCT aiMatrix4x4 prev;
unsigned int n = 0, t; unsigned int n = 0, t;
prev = *trafo; prev = *trafo;
aiMultiplyMatrix4(trafo,&nd->mTransformation); aiMultiplyMatrix4(trafo,&nd->mTransformation);
for (; n < nd->mNumMeshes; ++n) { for (; n < nd->mNumMeshes; ++n) {
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; const C_STRUCT aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
for (t = 0; t < mesh->mNumVertices; ++t) { for (t = 0; t < mesh->mNumVertices; ++t) {
struct aiVector3D tmp = mesh->mVertices[t]; C_STRUCT aiVector3D tmp = mesh->mVertices[t];
aiTransformVecByMatrix4(&tmp,trafo); aiTransformVecByMatrix4(&tmp,trafo);
min->x = aisgl_min(min->x,tmp.x); min->x = aisgl_min(min->x,tmp.x);
@ -84,9 +84,9 @@ void get_bounding_box_for_node (const struct aiNode* nd,
} }
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */
void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max) void get_bounding_box(C_STRUCT aiVector3D* min, C_STRUCT aiVector3D* max)
{ {
struct aiMatrix4x4 trafo; aiMatrix4x4 trafo;
aiIdentityMatrix4(&trafo); aiIdentityMatrix4(&trafo);
min->x = min->y = min->z = 1e10f; min->x = min->y = min->z = 1e10f;
@ -95,7 +95,7 @@ void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max)
} }
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */
void color4_to_float4(const struct aiColor4D *c, float f[4]) void color4_to_float4(const C_STRUCT aiColor4D *c, float f[4])
{ {
f[0] = c->r; f[0] = c->r;
f[1] = c->g; f[1] = c->g;
@ -113,16 +113,16 @@ void set_float4(float f[4], float a, float b, float c, float d)
} }
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */
void apply_material(const struct aiMaterial *mtl) void apply_material(const C_STRUCT aiMaterial *mtl)
{ {
float c[4]; float c[4];
GLenum fill_mode; GLenum fill_mode;
int ret1, ret2; int ret1, ret2;
struct aiColor4D diffuse; C_STRUCT aiColor4D diffuse;
struct aiColor4D specular; C_STRUCT aiColor4D specular;
struct aiColor4D ambient; C_STRUCT aiColor4D ambient;
struct aiColor4D emission; C_STRUCT aiColor4D emission;
ai_real shininess, strength; ai_real shininess, strength;
int two_sided; int two_sided;
int wireframe; int wireframe;
@ -179,11 +179,11 @@ void apply_material(const struct aiMaterial *mtl)
} }
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */
void recursive_render (const struct aiScene *sc, const struct aiNode* nd) void recursive_render (const C_STRUCT aiScene *sc, const C_STRUCT aiNode* nd)
{ {
unsigned int i; unsigned int i;
unsigned int n = 0, t; unsigned int n = 0, t;
struct aiMatrix4x4 m = nd->mTransformation; C_STRUCT aiMatrix4x4 m = nd->mTransformation;
/* update transform */ /* update transform */
aiTransposeMatrix4(&m); aiTransposeMatrix4(&m);
@ -192,7 +192,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
/* draw all meshes assigned to this node */ /* draw all meshes assigned to this node */
for (; n < nd->mNumMeshes; ++n) { for (; n < nd->mNumMeshes; ++n) {
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; const C_STRUCT aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
apply_material(sc->mMaterials[mesh->mMaterialIndex]); apply_material(sc->mMaterials[mesh->mMaterialIndex]);
@ -203,7 +203,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
} }
for (t = 0; t < mesh->mNumFaces; ++t) { for (t = 0; t < mesh->mNumFaces; ++t) {
const struct aiFace* face = &mesh->mFaces[t]; const C_STRUCT aiFace* face = &mesh->mFaces[t];
GLenum face_mode; GLenum face_mode;
switch(face->mNumIndices) { switch(face->mNumIndices) {
@ -324,7 +324,7 @@ int loadasset (const char* path)
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
struct aiLogStream stream; C_STRUCT aiLogStream stream;
glutInitWindowSize(900,600); glutInitWindowSize(900,600);
glutInitWindowPosition(100,100); glutInitWindowPosition(100,100);