closes https://github.com/assimp/assimp/issues/1404: set name with merged meshes for output mesh.

pull/1421/head
Kim Kulling 2017-09-07 20:30:17 +02:00
parent ee56ffa1f1
commit c143d2e02c
5 changed files with 91 additions and 12 deletions

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@ -56,18 +56,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
static const unsigned int NotSet = 0xcdcdcdcd;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup final material indices, generae a default material if necessary // Setup final material indices, generae a default material if necessary
void Discreet3DSImporter::ReplaceDefaultMaterial() void Discreet3DSImporter::ReplaceDefaultMaterial()
{ {
// Try to find an existing material that matches the // Try to find an existing material that matches the
// typical default material setting: // typical default material setting:
// - no textures // - no textures
// - diffuse color (in grey!) // - diffuse color (in grey!)
// NOTE: This is here to workaround the fact that some // NOTE: This is here to workaround the fact that some
// exporters are writing a default material, too. // exporters are writing a default material, too.
unsigned int idx = 0xcdcdcdcd; unsigned int idx( NotSet );
for (unsigned int i = 0; i < mScene->mMaterials.size();++i) for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{ {
std::string s = mScene->mMaterials[i].mName; std::string s = mScene->mMaterials[i].mName;
@ -93,7 +94,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
} }
idx = i; idx = i;
} }
if (0xcdcdcdcd == idx)idx = (unsigned int)mScene->mMaterials.size(); if ( NotSet == idx ) {
idx = ( unsigned int )mScene->mMaterials.size();
}
// now iterate through all meshes and through all faces and // now iterate through all meshes and through all faces and
// find all faces that are using the default material // find all faces that are using the default material

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@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "time.h" #include "time.h"
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/mesh.h>
#include <stdio.h> #include <stdio.h>
#include "ScenePrivate.h" #include "ScenePrivate.h"
@ -757,7 +758,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Merge a list of meshes // Merge a list of meshes
void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/, void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
std::vector<aiMesh*>::const_iterator begin, std::vector<aiMesh*>::const_iterator begin,
std::vector<aiMesh*>::const_iterator end) std::vector<aiMesh*>::const_iterator end)
{ {
@ -772,8 +773,14 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
aiMesh* out = *_out = new aiMesh(); aiMesh* out = *_out = new aiMesh();
out->mMaterialIndex = (*begin)->mMaterialIndex; out->mMaterialIndex = (*begin)->mMaterialIndex;
std::string name;
// Find out how much output storage we'll need // Find out how much output storage we'll need
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) { for (std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it) {
const char *meshName( (*it)->mName.C_Str() );
name += std::string( meshName );
if ( it != end - 1 ) {
name += ".";
}
out->mNumVertices += (*it)->mNumVertices; out->mNumVertices += (*it)->mNumVertices;
out->mNumFaces += (*it)->mNumFaces; out->mNumFaces += (*it)->mNumFaces;
out->mNumBones += (*it)->mNumBones; out->mNumBones += (*it)->mNumBones;
@ -781,6 +788,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
// combine primitive type flags // combine primitive type flags
out->mPrimitiveTypes |= (*it)->mPrimitiveTypes; out->mPrimitiveTypes |= (*it)->mPrimitiveTypes;
} }
out->mName.Set( name.c_str() );
if (out->mNumVertices) { if (out->mNumVertices) {
aiVector3D* pv2; aiVector3D* pv2;
@ -789,7 +797,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
if ((**begin).HasPositions()) { if ((**begin).HasPositions()) {
pv2 = out->mVertices = new aiVector3D[out->mNumVertices]; pv2 = out->mVertices = new aiVector3D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) { for (std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it) {
if ((*it)->mVertices) { if ((*it)->mVertices) {
::memcpy(pv2,(*it)->mVertices,(*it)->mNumVertices*sizeof(aiVector3D)); ::memcpy(pv2,(*it)->mVertices,(*it)->mNumVertices*sizeof(aiVector3D));
} }
@ -809,7 +817,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
pv2 += (*it)->mNumVertices; pv2 += (*it)->mNumVertices;
} }
} }
// copy tangents and bitangents // copy tangents and bi-tangents
if ((**begin).HasTangentsAndBitangents()) { if ((**begin).HasTangentsAndBitangents()) {
pv2 = out->mTangents = new aiVector3D[out->mNumVertices]; pv2 = out->mTangents = new aiVector3D[out->mNumVertices];

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@ -217,10 +217,9 @@ public:
static void MergeScenes(aiScene** dest,std::vector<aiScene*>& src, static void MergeScenes(aiScene** dest,std::vector<aiScene*>& src,
unsigned int flags = 0); unsigned int flags = 0);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Merges two or more scenes and attaches all sceenes to a specific /** Merges two or more scenes and attaches all scenes to a specific
* position in the node graph of the masteer scene. * position in the node graph of the master scene.
* *
* @param dest Receives a pointer to the destination scene. If the * @param dest Receives a pointer to the destination scene. If the
* pointer doesn't point to NULL when the function is called, the * pointer doesn't point to NULL when the function is called, the
@ -236,7 +235,6 @@ public:
std::vector<AttachmentInfo>& src, std::vector<AttachmentInfo>& src,
unsigned int flags = 0); unsigned int flags = 0);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Merges two or more meshes /** Merges two or more meshes
* *
@ -255,7 +253,6 @@ public:
std::vector<aiMesh*>::const_iterator begin, std::vector<aiMesh*>::const_iterator begin,
std::vector<aiMesh*>::const_iterator end); std::vector<aiMesh*>::const_iterator end);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Merges two or more bones /** Merges two or more bones
* *

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@ -116,6 +116,7 @@ SET( TEST_SRCS
unit/utRemoveRedundantMaterials.cpp unit/utRemoveRedundantMaterials.cpp
unit/utRemoveVCProcess.cpp unit/utRemoveVCProcess.cpp
unit/utScenePreprocessor.cpp unit/utScenePreprocessor.cpp
unit/utSceneCombiner.cpp
unit/utSharedPPData.cpp unit/utSharedPPData.cpp
unit/utStringUtils.cpp unit/utStringUtils.cpp
unit/utSMDImportExport.cpp unit/utSMDImportExport.cpp

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@ -0,0 +1,70 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/SceneCombiner.h>
#include <assimp/mesh.h>
using namespace ::Assimp;
class utSceneCombiner : public ::testing::Test {
// empty
};
TEST_F( utSceneCombiner, MergeMeshes_ValidNames_Test ) {
std::vector<aiMesh*> merge_list;
aiMesh *mesh1 = new aiMesh;
mesh1->mName.Set( "mesh_1" );
merge_list.push_back( mesh1 );
aiMesh *mesh2 = new aiMesh;
mesh2->mName.Set( "mesh_2" );
merge_list.push_back( mesh2 );
aiMesh *mesh3 = new aiMesh;
mesh3->mName.Set( "mesh_3" );
merge_list.push_back( mesh3 );
aiMesh *out( nullptr );
SceneCombiner::MergeMeshes( &out, 0, merge_list.begin(), merge_list.end() );
std::string outName = out->mName.C_Str();
EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName );
}