[pyassimp] README.{md->rst} to please distutils. Bumped to 4.1.3

pull/1985/head
Séverin Lemaignan 2018-05-29 10:47:40 +01:00
parent b6888962ed
commit c12c56d33e
3 changed files with 99 additions and 97 deletions

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PyAssimp: Python bindings for libassimp
=======================================
A simple Python wrapper for Assimp using `ctypes` to access the library.
Requires Python >= 2.6.
Python 3 support is mostly here, but not well tested.
Note that pyassimp is not complete. Many ASSIMP features are missing.
USAGE
-----
### Complete example: 3D viewer
`pyassimp` comes with a simple 3D viewer that shows how to load and display a 3D
model using a shader-based OpenGL pipeline.
![Screenshot](3d_viewer_screenshot.png)
To use it, from within `/port/PyAssimp`:
```
$ cd scripts
$ python ./3D-viewer <path to your model>
```
You can use this code as starting point in your applications.
### Writing your own code
To get started with `pyassimp`, examine the simpler `sample.py` script in `scripts/`,
which illustrates the basic usage. All Assimp data structures are wrapped using
`ctypes`. All the data+length fields in Assimp's data structures (such as
`aiMesh::mNumVertices`, `aiMesh::mVertices`) are replaced by simple python
lists, so you can call `len()` on them to get their respective size and access
members using `[]`.
For example, to load a file named `hello.3ds` and print the first
vertex of the first mesh, you would do (proper error handling
substituted by assertions ...):
```python
from pyassimp import *
scene = load('hello.3ds')
assert len(scene.meshes)
mesh = scene.meshes[0]
assert len(mesh.vertices)
print(mesh.vertices[0])
# don't forget this one, or you will leak!
release(scene)
```
Another example to list the 'top nodes' in a
scene:
```python
from pyassimp import *
scene = load('hello.3ds')
for c in scene.rootnode.children:
print(str(c))
release(scene)
```
INSTALL
-------
Install `pyassimp` by running:
```
$ python setup.py install
```
PyAssimp requires a assimp dynamic library (`DLL` on windows,
`.so` on linux, `.dynlib` on macOS) in order to work. The default search directories
are:
- the current directory
- on linux additionally: `/usr/lib`, `/usr/local/lib`,
`/usr/lib/x86_64-linux-gnu`
To build that library, refer to the Assimp master `INSTALL`
instructions. To look in more places, edit `./pyassimp/helper.py`.
There's an `additional_dirs` list waiting for your entries.

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PyAssimp: Python bindings for libassimp
=======================================
A simple Python wrapper for Assimp using ``ctypes`` to access the
library. Requires Python >= 2.6.
Python 3 support is mostly here, but not well tested.
Note that pyassimp is not complete. Many ASSIMP features are missing.
USAGE
-----
Complete example: 3D viewer
~~~~~~~~~~~~~~~~~~~~~~~~~~~
``pyassimp`` comes with a simple 3D viewer that shows how to load and
display a 3D model using a shader-based OpenGL pipeline.
.. figure:: 3d_viewer_screenshot.png
:alt: Screenshot
Screenshot
To use it, from within ``/port/PyAssimp``:
::
$ cd scripts
$ python ./3D-viewer <path to your model>
You can use this code as starting point in your applications.
Writing your own code
~~~~~~~~~~~~~~~~~~~~~
To get started with ``pyassimp``, examine the simpler ``sample.py``
script in ``scripts/``, which illustrates the basic usage. All Assimp
data structures are wrapped using ``ctypes``. All the data+length fields
in Assimp's data structures (such as ``aiMesh::mNumVertices``,
``aiMesh::mVertices``) are replaced by simple python lists, so you can
call ``len()`` on them to get their respective size and access members
using ``[]``.
For example, to load a file named ``hello.3ds`` and print the first
vertex of the first mesh, you would do (proper error handling
substituted by assertions ...):
.. code:: python
from pyassimp import *
scene = load('hello.3ds')
assert len(scene.meshes)
mesh = scene.meshes[0]
assert len(mesh.vertices)
print(mesh.vertices[0])
# don't forget this one, or you will leak!
release(scene)
Another example to list the 'top nodes' in a scene:
.. code:: python
from pyassimp import *
scene = load('hello.3ds')
for c in scene.rootnode.children:
print(str(c))
release(scene)
INSTALL
-------
Install ``pyassimp`` by running:
::
$ python setup.py install
PyAssimp requires a assimp dynamic library (``DLL`` on windows, ``.so``
on linux, ``.dynlib`` on macOS) in order to work. The default search
directories are:
- the current directory
- on linux additionally: ``/usr/lib``, ``/usr/local/lib``,
``/usr/lib/x86_64-linux-gnu``
To build that library, refer to the Assimp master ``INSTALL``
instructions. To look in more places, edit ``./pyassimp/helper.py``.
There's an ``additional_dirs`` list waiting for your entries.

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@ -4,11 +4,11 @@ import os
from distutils.core import setup
def readme():
with open('README.md') as f:
with open('README.rst') as f:
return f.read()
setup(name='pyassimp',
version='4.1.2',
version='4.1.3',
license='ISC',
description='Python bindings for the Open Asset Import Library (ASSIMP)',
long_description=readme(),
@ -19,7 +19,7 @@ setup(name='pyassimp',
maintainer_email='severin@guakamole.org',
packages=['pyassimp'],
data_files=[
('share/pyassimp', ['README.md']),
('share/pyassimp', ['README.rst']),
('share/examples/pyassimp', ['scripts/' + f for f in os.listdir('scripts/')])
],
requires=['numpy']