- fbx: rework material reading to support negative indices (these will be assigned a default material).

- fbx: fix uninitialized variable.
pull/14/head
Alexander Gessler 2012-08-10 22:33:57 +02:00
parent 729e98fef0
commit c126cfa1ff
3 changed files with 51 additions and 26 deletions

View File

@ -100,6 +100,7 @@ public:
Converter(aiScene* out, const Document& doc) Converter(aiScene* out, const Document& doc)
: out(out) : out(out)
, doc(doc) , doc(doc)
, defaultMaterialIndex()
{ {
// animations need to be converted first since this will // animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed // populate the node_anim_chain_bits map, which is needed
@ -561,7 +562,8 @@ private:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed // MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh,const Model& model, const aiMatrix4x4& node_global_transform) std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh,const Model& model,
const aiMatrix4x4& node_global_transform)
{ {
std::vector<unsigned int> temp; std::vector<unsigned int> temp;
@ -580,10 +582,10 @@ private:
// one material per mesh maps easily to aiMesh. Multiple material // one material per mesh maps easily to aiMesh. Multiple material
// meshes need to be split. // meshes need to be split.
const std::vector<unsigned int>& mindices = mesh.GetMaterialIndices(); const MatIndexArray& mindices = mesh.GetMaterialIndices();
if (doc.Settings().readMaterials && !mindices.empty()) { if (doc.Settings().readMaterials && !mindices.empty()) {
const unsigned int base = mindices[0]; const MatIndexArray::value_type base = mindices[0];
BOOST_FOREACH(unsigned int index, mindices) { BOOST_FOREACH(MatIndexArray::value_type index, mindices) {
if(index != base) { if(index != base) {
return ConvertMeshMultiMaterial(mesh, model, node_global_transform); return ConvertMeshMultiMaterial(mesh, model, node_global_transform);
} }
@ -597,7 +599,7 @@ private:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiMesh* SetupEmptyMesh(const MeshGeometry& mesh, unsigned int material_index) aiMesh* SetupEmptyMesh(const MeshGeometry& mesh)
{ {
aiMesh* const out_mesh = new aiMesh(); aiMesh* const out_mesh = new aiMesh();
meshes.push_back(out_mesh); meshes.push_back(out_mesh);
@ -618,10 +620,11 @@ private:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model, const aiMatrix4x4& node_global_transform) unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform)
{ {
const std::vector<unsigned int>& mindices = mesh.GetMaterialIndices(); const MatIndexArray& mindices = mesh.GetMaterialIndices();
aiMesh* const out_mesh = SetupEmptyMesh(mesh,mindices.size() ? mindices[0] : static_cast<unsigned int>(-1)); aiMesh* const out_mesh = SetupEmptyMesh(mesh);
const std::vector<aiVector3D>& vertices = mesh.GetVertices(); const std::vector<aiVector3D>& vertices = mesh.GetVertices();
const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts(); const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
@ -745,15 +748,16 @@ private:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model, const aiMatrix4x4& node_global_transform) std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform)
{ {
const std::vector<unsigned int>& mindices = mesh.GetMaterialIndices(); const MatIndexArray& mindices = mesh.GetMaterialIndices();
ai_assert(mindices.size()); ai_assert(mindices.size());
std::set<unsigned int> had; std::set<MatIndexArray::value_type> had;
std::vector<unsigned int> indices; std::vector<unsigned int> indices;
BOOST_FOREACH(unsigned int index, mindices) { BOOST_FOREACH(MatIndexArray::value_type index, mindices) {
if(had.find(index) == had.end()) { if(had.find(index) == had.end()) {
indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, node_global_transform)); indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, node_global_transform));
@ -766,11 +770,13 @@ private:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model, unsigned int index, const aiMatrix4x4& node_global_transform) unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
MatIndexArray::value_type index,
const aiMatrix4x4& node_global_transform)
{ {
aiMesh* const out_mesh = SetupEmptyMesh(mesh, index); aiMesh* const out_mesh = SetupEmptyMesh(mesh);
const std::vector<unsigned int>& mindices = mesh.GetMaterialIndices(); const MatIndexArray& mindices = mesh.GetMaterialIndices();
const std::vector<aiVector3D>& vertices = mesh.GetVertices(); const std::vector<aiVector3D>& vertices = mesh.GetVertices();
const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts(); const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
@ -780,8 +786,9 @@ private:
unsigned int count_vertices = 0; unsigned int count_vertices = 0;
// count faces // count faces
for(std::vector<unsigned int>::const_iterator it = mindices.begin(), std::vector<unsigned int>::const_iterator itf = faces.begin();
end = mindices.end(), itf = faces.begin(); it != end; ++it, ++itf) for(MatIndexArray::const_iterator it = mindices.begin(),
end = mindices.end(); it != end; ++it, ++itf)
{ {
if ((*it) != index) { if ((*it) != index) {
continue; continue;
@ -870,8 +877,9 @@ private:
unsigned int cursor = 0, in_cursor = 0; unsigned int cursor = 0, in_cursor = 0;
for(std::vector<unsigned int>::const_iterator it = mindices.begin(), itf = faces.begin();
end = mindices.end(), itf = faces.begin(); it != end; ++it, ++itf) for(MatIndexArray::const_iterator it = mindices.begin(),
end = mindices.end(); it != end; ++it, ++itf)
{ {
const unsigned int pcount = *itf; const unsigned int pcount = *itf;
if ((*it) != index) { if ((*it) != index) {
@ -1095,11 +1103,12 @@ private:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo, unsigned int materialIndex) void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
MatIndexArray::value_type materialIndex)
{ {
// locate source materials for this mesh // locate source materials for this mesh
const std::vector<const Material*>& mats = model.GetMaterials(); const std::vector<const Material*>& mats = model.GetMaterials();
if (materialIndex >= mats.size()) { if (materialIndex >= mats.size() || materialIndex < 0) {
FBXImporter::LogError("material index out of bounds, setting default material"); FBXImporter::LogError("material index out of bounds, setting default material");
out->mMaterialIndex = GetDefaultMaterial(); out->mMaterialIndex = GetDefaultMaterial();
return; return;
@ -1229,7 +1238,7 @@ private:
continue; continue;
} }
const std::vector<unsigned int>& mats = mesh->GetMaterialIndices(); const MatIndexArray& mats = mesh->GetMaterialIndices();
if(std::find(mats.begin(),mats.end(),matIndex) == mats.end()) { if(std::find(mats.begin(),mats.end(),matIndex) == mats.end()) {
continue; continue;
} }

View File

@ -387,7 +387,7 @@ private:
}; };
typedef std::vector<unsigned int> MatIndexArray; typedef std::vector<int> MatIndexArray;
/** DOM class for FBX geometry of type "Mesh"*/ /** DOM class for FBX geometry of type "Mesh"*/
@ -528,7 +528,7 @@ private:
const std::string& MappingInformationType, const std::string& MappingInformationType,
const std::string& ReferenceInformationType); const std::string& ReferenceInformationType);
void ReadVertexDataMaterials(std::vector<unsigned int>& materials_out, const Scope& source, void ReadVertexDataMaterials(MatIndexArray& materials_out, const Scope& source,
const std::string& MappingInformationType, const std::string& MappingInformationType,
const std::string& ReferenceInformationType); const std::string& ReferenceInformationType);

View File

@ -261,10 +261,26 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
return; return;
} }
ReadVertexDataMaterials(materials,source, std::vector<int> temp_materials;
ReadVertexDataMaterials(temp_materials,source,
MappingInformationType, MappingInformationType,
ReferenceInformationType ReferenceInformationType
); );
// sometimes, there will be only negative entries. Drop the material
// layer in such a case (I guess it means a default material should
// be used). This is what the converter would do anyway, and it
// avoids loosing the material if there are more material layers
// coming of which at least one contains actual data (did observe
// that with one test file).
const size_t count_neg = std::count_if(temp_materials.begin(),temp_materials.end(),std::bind2nd(std::less<int>(),0));
if(count_neg == temp_materials.size()) {
FBXImporter::LogWarn("ignoring dummy material layer (all entries -1)");
return;
}
std::swap(temp_materials, materials);
} }
else if (type == "LayerElementNormal") { else if (type == "LayerElementNormal") {
if (normals.size() > 0) { if (normals.size() > 0) {
@ -474,7 +490,7 @@ void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_ou
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataMaterials(std::vector<unsigned int>& materials_out, const Scope& source, void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, const Scope& source,
const std::string& MappingInformationType, const std::string& MappingInformationType,
const std::string& ReferenceInformationType) const std::string& ReferenceInformationType)
{ {