use size_t instead of unsigned int ( static code analysis finding ).
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/522/merge
parent
50d5c5c4ef
commit
c0e3540ec1
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@ -197,7 +197,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
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for (size_t index =0; index < MeshArray.size(); index++)
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{
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pScene->mMeshes [ index ] = MeshArray[ index ];
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pScene->mMeshes[ index ] = MeshArray[ index ];
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}
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}
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@ -227,7 +227,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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appendChildToParentNode( pParent, pNode );
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}
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for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
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for ( size_t i=0; i< pObject->m_Meshes.size(); i++ )
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{
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unsigned int meshId = pObject->m_Meshes[ i ];
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aiMesh *pMesh = createTopology( pModel, pObject, meshId );
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@ -267,16 +267,17 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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// ------------------------------------------------------------------------------------------------
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// Create topology data
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aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
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unsigned int uiMeshIndex )
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unsigned int meshIndex )
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{
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// Checking preconditions
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ai_assert( NULL != pModel );
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if( NULL == pData ) {
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return NULL;
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}
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// Create faces
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ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ meshIndex ];
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if( !pObjMesh ) {
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return NULL;
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}
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@ -345,7 +346,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
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}
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// Create mesh vertices
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createVertexArray(pModel, pData, uiMeshIndex, pMesh, uiIdxCount);
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createVertexArray(pModel, pData, meshIndex, pMesh, uiIdxCount);
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return pMesh;
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}
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@ -356,7 +357,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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const ObjFile::Object* pCurrentObject,
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unsigned int uiMeshIndex,
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aiMesh* pMesh,
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unsigned int uiIdxCount)
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unsigned int numIndices)
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{
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// Checking preconditions
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ai_assert( NULL != pCurrentObject );
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@ -371,7 +372,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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return;
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// Copy vertices of this mesh instance
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pMesh->mNumVertices = uiIdxCount;
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pMesh->mNumVertices = numIndices;
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pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
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// Allocate buffer for normal vectors
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