trim uvIndices to fix import of Cheetah3D generated fbx files
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cc7e229c3c
commit
c0c7e6a0de
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@ -508,11 +508,17 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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std::vector<int> uvIndices;
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std::vector<int> uvIndices;
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ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
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ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
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// if (uvIndices.size() != vertex_count) {
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if (uvIndices.size() > vertex_count) {
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// FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ")
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FBXImporter::LogWarn(Formatter::format("trimming length of input array for ByPolygonVertex mapping: ")
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// << uvIndices.size() << ", expected " << vertex_count);
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<< uvIndices.size() << ", expected " << vertex_count);
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// return;
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uvIndices.resize(vertex_count);
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// }
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}
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if (uvIndices.size() != vertex_count) {
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FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ")
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<< uvIndices.size() << ", expected " << vertex_count);
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return;
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}
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data_out.resize(vertex_count);
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data_out.resize(vertex_count);
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