fix invalid check
parent
14860f3822
commit
c0ae9b6040
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@ -41,38 +41,34 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** @file Implementation of the material part of the MDL importer class */
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#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
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// internal headers
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#include "MDLLoader.h"
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#include "MDLDefaultColorMap.h"
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#include <assimp/StringUtils.h>
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#include <assimp/texture.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/scene.h>
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#include "MDLLoader.h"
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#include <assimp/Defines.h>
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#include <assimp/StringUtils.h>
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#include <assimp/qnan.h>
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#include <assimp/scene.h>
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#include <assimp/texture.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <memory>
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using namespace Assimp;
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static aiTexel *const bad_texel = reinterpret_cast<aiTexel *>(SIZE_MAX);
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// ------------------------------------------------------------------------------------------------
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// Find a suitable palette file or take the default one
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void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
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{
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void MDLImporter::SearchPalette(const unsigned char **pszColorMap) {
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// now try to find the color map in the current directory
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IOStream *pcStream = mIOHandler->Open(configPalette, "rb");
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const unsigned char *szColorMap = (const unsigned char *)::g_aclrDefaultColorMap;
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if(pcStream)
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{
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if (pcStream->FileSize() >= 768)
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{
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if (pcStream) {
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if (pcStream->FileSize() >= 768) {
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size_t len = 256 * 3;
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unsigned char *colorMap = new unsigned char[len];
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szColorMap = colorMap;
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@ -81,24 +77,23 @@ void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
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"It will be used to decode embedded textures in palletized formats.");
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}
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delete pcStream;
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pcStream = NULL;
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pcStream = nullptr;
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}
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*pszColorMap = szColorMap;
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}
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// ------------------------------------------------------------------------------------------------
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// Free the palette again
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void MDLImporter::FreePalette(const unsigned char* szColorMap)
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{
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if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap)
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void MDLImporter::FreePalette(const unsigned char *szColorMap) {
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if (szColorMap != (const unsigned char *)::g_aclrDefaultColorMap) {
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delete[] szColorMap;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether we can replace a texture with a single color
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aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
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{
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ai_assert(NULL != pcTexture);
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aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
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ai_assert(nullptr != pcTexture);
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aiColor4D clrOut;
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clrOut.r = get_qnan();
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@ -109,17 +104,14 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
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const aiTexel *pcTexel = pcTexture->pcData + 1;
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const aiTexel *const pcTexelEnd = &pcTexture->pcData[iNumPixels];
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while (pcTexel != pcTexelEnd)
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{
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if (*pcTexel != *(pcTexel-1))
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{
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pcTexel = NULL;
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while (pcTexel != pcTexelEnd) {
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if (*pcTexel != *(pcTexel - 1)) {
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pcTexel = nullptr;
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break;
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}
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++pcTexel;
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}
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if (pcTexel)
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{
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if (pcTexel) {
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clrOut.r = pcTexture->pcData->r / 255.0f;
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clrOut.g = pcTexture->pcData->g / 255.0f;
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clrOut.b = pcTexture->pcData->b / 255.0f;
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@ -130,8 +122,7 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
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// ------------------------------------------------------------------------------------------------
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// Read a texture from a MDL3 file
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void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
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{
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void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
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const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
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VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
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@ -148,8 +139,7 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
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this->SearchPalette(&szColorMap);
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// copy texture data
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for (unsigned int i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
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{
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for (unsigned int i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
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const unsigned char val = szData[i];
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const unsigned char *sz = &szColorMap[val * 3];
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@ -170,21 +160,18 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
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pScene->mTextures[this->pScene->mNumTextures] = pcNew;
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pScene->mNumTextures++;
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delete[] pc;
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return;
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}
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// ------------------------------------------------------------------------------------------------
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// Read a texture from a MDL4 file
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void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char *szData,
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unsigned int iType,
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unsigned int* piSkip)
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{
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ai_assert(NULL != piSkip);
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unsigned int *piSkip) {
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ai_assert(nullptr != piSkip);
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const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
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if (iType == 1 || iType > 3)
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{
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if (iType == 1 || iType > 3) {
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ASSIMP_LOG_ERROR("Unsupported texture file format");
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return;
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}
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@ -200,16 +187,12 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
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ParseTextureColorData(szData, iType, piSkip, pcNew);
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// store the texture
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if (!bNoRead)
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{
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if (!this->pScene->mNumTextures)
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{
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if (!bNoRead) {
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if (!this->pScene->mNumTextures) {
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pScene->mNumTextures = 1;
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pScene->mTextures = new aiTexture *[1];
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pScene->mTextures[0] = pcNew;
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}
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else
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{
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} else {
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aiTexture **pc = pScene->mTextures;
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pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
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for (unsigned int i = 0; i < this->pScene->mNumTextures; ++i)
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@ -218,9 +201,8 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
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pScene->mNumTextures++;
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delete[] pc;
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}
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}
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else {
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pcNew->pcData = NULL;
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} else {
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pcNew->pcData = nullptr;
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delete pcNew;
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}
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return;
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@ -231,8 +213,7 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
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void MDLImporter::ParseTextureColorData(const unsigned char *szData,
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unsigned int iType,
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unsigned int *piSkip,
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aiTexture* pcNew)
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{
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aiTexture *pcNew) {
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const bool do_read = bad_texel != pcNew->pcData;
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// allocate storage for the texture image
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@ -242,16 +223,13 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
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// R5G6B5 format (with or without MIPs)
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// ****************************************************************
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if (2 == iType || 10 == iType)
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{
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if (2 == iType || 10 == iType) {
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VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 2);
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// copy texture data
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unsigned int i;
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if (do_read)
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{
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for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
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{
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if (do_read) {
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for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
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MDL::RGB565 val = ((MDL::RGB565 *)szData)[i];
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AI_SWAP2(val);
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@ -260,29 +238,26 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
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pcNew->pcData[i].g = (unsigned char)val.g << 2;
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pcNew->pcData[i].b = (unsigned char)val.r << 3;
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}
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} else {
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i = pcNew->mWidth * pcNew->mHeight;
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}
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else i = pcNew->mWidth*pcNew->mHeight;
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*piSkip = i * 2;
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// apply MIP maps
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if (10 == iType)
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{
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if (10 == iType) {
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*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
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VALIDATE_FILE_SIZE(szData + *piSkip);
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}
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}
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// ARGB4 format (with or without MIPs)
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// ****************************************************************
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else if (3 == iType || 11 == iType)
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{
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else if (3 == iType || 11 == iType) {
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VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
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// copy texture data
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unsigned int i;
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if (do_read)
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{
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for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
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{
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if (do_read) {
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for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
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MDL::ARGB4 val = ((MDL::ARGB4 *)szData)[i];
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AI_SWAP2(val);
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@ -291,29 +266,25 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
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pcNew->pcData[i].g = (unsigned char)val.g << 4;
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pcNew->pcData[i].b = (unsigned char)val.b << 4;
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}
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}
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else i = pcNew->mWidth*pcNew->mHeight;
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} else
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i = pcNew->mWidth * pcNew->mHeight;
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*piSkip = i * 2;
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// apply MIP maps
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if (11 == iType)
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{
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if (11 == iType) {
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*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
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VALIDATE_FILE_SIZE(szData + *piSkip);
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}
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}
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// RGB8 format (with or without MIPs)
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// ****************************************************************
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else if (4 == iType || 12 == iType)
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{
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else if (4 == iType || 12 == iType) {
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VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 3);
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// copy texture data
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unsigned int i;
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if (do_read)
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{
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for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
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{
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if (do_read) {
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for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
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const unsigned char *_szData = &szData[i * 3];
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pcNew->pcData[i].a = 0xFF;
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pcNew->pcData[i].g = *_szData++;
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pcNew->pcData[i].r = *_szData;
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}
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}
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else i = pcNew->mWidth*pcNew->mHeight;
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} else
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i = pcNew->mWidth * pcNew->mHeight;
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// apply MIP maps
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*piSkip = i * 3;
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if (12 == iType)
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{
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if (12 == iType) {
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*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) * 3;
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VALIDATE_FILE_SIZE(szData + *piSkip);
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}
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}
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// ARGB8 format (with ir without MIPs)
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// ****************************************************************
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else if (5 == iType || 13 == iType)
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{
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else if (5 == iType || 13 == iType) {
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VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
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// copy texture data
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unsigned int i;
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if (do_read)
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{
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for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
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{
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if (do_read) {
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for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
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const unsigned char *_szData = &szData[i * 4];
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pcNew->pcData[i].b = *_szData++;
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pcNew->pcData[i].r = *_szData++;
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pcNew->pcData[i].a = *_szData;
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}
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} else {
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i = pcNew->mWidth * pcNew->mHeight;
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}
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else i = pcNew->mWidth*pcNew->mHeight;
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// apply MIP maps
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*piSkip = i << 2;
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if (13 == iType)
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{
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if (13 == iType) {
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*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2;
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}
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}
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// palletized 8 bit texture. As for Quake 1
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// ****************************************************************
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else if (0 == iType)
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{
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else if (0 == iType) {
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VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight);
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// copy texture data
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unsigned int i;
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if (do_read)
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{
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if (do_read) {
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const unsigned char *szColorMap;
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SearchPalette(&szColorMap);
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for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
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{
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for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
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const unsigned char val = szData[i];
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const unsigned char *sz = &szColorMap[val * 3];
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@ -388,8 +351,8 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
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}
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this->FreePalette(szColorMap);
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}
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else i = pcNew->mWidth*pcNew->mHeight;
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} else
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i = pcNew->mWidth * pcNew->mHeight;
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*piSkip = i;
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// FIXME: Also support for MIP maps?
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@ -400,8 +363,7 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
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// Get a texture from a MDL5 file
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void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char *szData,
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unsigned int iType,
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unsigned int* piSkip)
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{
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unsigned int *piSkip) {
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ai_assert(NULL != piSkip);
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bool bNoRead = *piSkip == UINT_MAX;
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@ -427,14 +389,12 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
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// however, one can easily try out what MED does if you have
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// a model with a DDS texture and export it to MDL5 ...
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// yeah, it embedds the DDS file.
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if (6 == iType)
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{
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if (6 == iType) {
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// this is a compressed texture in DDS format
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*piSkip = pcNew->mWidth;
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VALIDATE_FILE_SIZE(szData + *piSkip);
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if (!bNoRead)
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{
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if (!bNoRead) {
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// place a hint and let the application know that this is a DDS file
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pcNew->mHeight = 0;
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pcNew->achFormatHint[0] = 'd';
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@ -445,25 +405,19 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
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pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
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::memcpy(pcNew->pcData, szData, pcNew->mWidth);
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}
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}
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else
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{
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} else {
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// parse the color data of the texture
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ParseTextureColorData(szData, iType, piSkip, pcNew);
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}
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*piSkip += sizeof(uint32_t) * 2;
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if (!bNoRead)
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{
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if (!bNoRead) {
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// store the texture
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if (!this->pScene->mNumTextures)
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{
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if (!this->pScene->mNumTextures) {
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pScene->mNumTextures = 1;
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pScene->mTextures = new aiTexture *[1];
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pScene->mTextures[0] = pcNew;
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}
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else
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{
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} else {
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aiTexture **pc = pScene->mTextures;
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pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
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for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
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@ -473,8 +427,7 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
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pScene->mNumTextures++;
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delete[] pc;
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}
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}
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else {
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} else {
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pcNew->pcData = NULL;
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delete pcNew;
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}
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@ -489,24 +442,19 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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aiMaterial *pcMatOut,
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unsigned int iType,
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unsigned int iWidth,
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unsigned int iHeight)
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{
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unsigned int iHeight) {
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std::unique_ptr<aiTexture> pcNew;
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// get the type of the skin
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unsigned int iMasked = (unsigned int)(iType & 0xF);
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if (0x1 == iMasked)
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{
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if (0x1 == iMasked) {
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// ***** REFERENCE TO ANOTHER SKIN INDEX *****
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int referrer = (int)iWidth;
|
||||
pcMatOut->AddProperty<int>(&referrer, 1, AI_MDL7_REFERRER_MATERIAL);
|
||||
}
|
||||
else if (0x6 == iMasked)
|
||||
{
|
||||
} else if (0x6 == iMasked) {
|
||||
// ***** EMBEDDED DDS FILE *****
|
||||
if (1 != iHeight)
|
||||
{
|
||||
if (1 != iHeight) {
|
||||
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
|
||||
"but texture height is not equal to 1, which is not supported by MED");
|
||||
}
|
||||
|
@ -524,12 +472,9 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
|
||||
memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
|
||||
szCurrent += iWidth;
|
||||
}
|
||||
else if (0x7 == iMasked)
|
||||
{
|
||||
} else if (0x7 == iMasked) {
|
||||
// ***** REFERENCE TO EXTERNAL FILE *****
|
||||
if (1 != iHeight)
|
||||
{
|
||||
if (1 != iHeight) {
|
||||
ASSIMP_LOG_WARN("Found a reference to an external texture, "
|
||||
"but texture height is not equal to 1, which is not supported by MED");
|
||||
}
|
||||
|
@ -545,22 +490,17 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
|
||||
// place this as diffuse texture
|
||||
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
else if (iMasked || !iType || (iType && iWidth && iHeight))
|
||||
{
|
||||
} else if (iMasked || !iType || (iType && iWidth && iHeight)) {
|
||||
pcNew.reset(new aiTexture());
|
||||
if (!iHeight || !iWidth)
|
||||
{
|
||||
if (!iHeight || !iWidth) {
|
||||
ASSIMP_LOG_WARN("Found embedded texture, but its width "
|
||||
"an height are both 0. Is this a joke?");
|
||||
|
||||
// generate an empty chess pattern
|
||||
pcNew->mWidth = pcNew->mHeight = 8;
|
||||
pcNew->pcData = new aiTexel[64];
|
||||
for (unsigned int x = 0; x < 8;++x)
|
||||
{
|
||||
for (unsigned int y = 0; y < 8;++y)
|
||||
{
|
||||
for (unsigned int x = 0; x < 8; ++x) {
|
||||
for (unsigned int y = 0; y < 8; ++y) {
|
||||
const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
|
||||
(0 != x % 2 && 0 == y % 2));
|
||||
|
||||
|
@ -569,9 +509,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
pc->a = 0xFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// it is a standard color texture. Fill in width and height
|
||||
// and call the same function we used for loading MDL5 files
|
||||
|
||||
|
@ -590,12 +528,13 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
// texture instead of material colors ... posssible they have
|
||||
// been converted to MDL7 from other formats, such as MDL5
|
||||
aiColor4D clrTexture;
|
||||
if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get());
|
||||
else clrTexture.r = get_qnan();
|
||||
if (pcNew)
|
||||
clrTexture = ReplaceTextureWithColor(pcNew.get());
|
||||
else
|
||||
clrTexture.r = get_qnan();
|
||||
|
||||
// check whether a material definition is contained in the skin
|
||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL)
|
||||
{
|
||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
|
||||
BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
|
||||
szCurrent = (unsigned char *)(pcMatIn + 1);
|
||||
VALIDATE_FILE_SIZE(szCurrent);
|
||||
|
@ -603,8 +542,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
aiColor3D clrTemp;
|
||||
|
||||
#define COLOR_MULTIPLY_RGB() \
|
||||
if (is_not_qnan(clrTexture.r)) \
|
||||
{ \
|
||||
if (is_not_qnan(clrTexture.r)) { \
|
||||
clrTemp.r *= clrTexture.r; \
|
||||
clrTemp.g *= clrTexture.g; \
|
||||
clrTemp.b *= clrTexture.b; \
|
||||
|
@ -664,31 +602,26 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
// read phong power
|
||||
int iShadingMode = (int)aiShadingMode_Gouraud;
|
||||
AI_SWAP4(pcMatIn->Power);
|
||||
if (0.0f != pcMatIn->Power)
|
||||
{
|
||||
if (0.0f != pcMatIn->Power) {
|
||||
iShadingMode = (int)aiShadingMode_Phong;
|
||||
// pcMatIn is packed, we can't form pointers to its members
|
||||
float power = pcMatIn->Power;
|
||||
pcMatOut->AddProperty<float>(&power, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
pcMatOut->AddProperty<int>(&iShadingMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
}
|
||||
else if (is_not_qnan(clrTexture.r))
|
||||
{
|
||||
} else if (is_not_qnan(clrTexture.r)) {
|
||||
pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
}
|
||||
// if the texture could be replaced by a single material color
|
||||
// we don't need the texture anymore
|
||||
if (is_not_qnan(clrTexture.r))
|
||||
{
|
||||
if (is_not_qnan(clrTexture.r)) {
|
||||
pcNew.reset();
|
||||
}
|
||||
|
||||
// If an ASCII effect description (HLSL?) is contained in the file,
|
||||
// we can simply ignore it ...
|
||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
|
||||
{
|
||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
|
||||
VALIDATE_FILE_SIZE(szCurrent);
|
||||
int32_t iMe = *((int32_t *)szCurrent);
|
||||
AI_SWAP4(iMe);
|
||||
|
@ -698,8 +631,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
|
||||
// If an embedded texture has been loaded setup the corresponding
|
||||
// data structures in the aiScene instance
|
||||
if (pcNew && pScene->mNumTextures <= 999)
|
||||
{
|
||||
if (pcNew && pScene->mNumTextures <= 999) {
|
||||
// place this as diffuse texture
|
||||
char current[5];
|
||||
ai_snprintf(current, 5, "*%i", this->pScene->mNumTextures);
|
||||
|
@ -712,14 +644,11 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
||||
// store the texture
|
||||
if (!pScene->mNumTextures)
|
||||
{
|
||||
if (!pScene->mNumTextures) {
|
||||
pScene->mNumTextures = 1;
|
||||
pScene->mTextures = new aiTexture *[1];
|
||||
pScene->mTextures[0] = pcNew.release();
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
aiTexture **pc = pScene->mTextures;
|
||||
pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
|
||||
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
|
||||
|
@ -742,24 +671,18 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
|||
const unsigned char **szCurrentOut,
|
||||
unsigned int iType,
|
||||
unsigned int iWidth,
|
||||
unsigned int iHeight)
|
||||
{
|
||||
unsigned int iHeight) {
|
||||
// get the type of the skin
|
||||
const unsigned int iMasked = (unsigned int)(iType & 0xF);
|
||||
|
||||
if (0x6 == iMasked)
|
||||
{
|
||||
if (0x6 == iMasked) {
|
||||
szCurrent += iWidth;
|
||||
}
|
||||
if (0x7 == iMasked)
|
||||
{
|
||||
const size_t iLen = ::strlen((const char*)szCurrent);
|
||||
if (0x7 == iMasked) {
|
||||
const size_t iLen = std::strlen((const char *)szCurrent);
|
||||
szCurrent += iLen + 1;
|
||||
}
|
||||
else if (iMasked || !iType)
|
||||
{
|
||||
if (iMasked || !iType || (iType && iWidth && iHeight))
|
||||
{
|
||||
} else if (iMasked || !iType) {
|
||||
if (iMasked || !iType || (iType && iWidth && iHeight)) {
|
||||
// ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply
|
||||
// return the size of the color data in bytes in iSkip
|
||||
unsigned int iSkip = 0;
|
||||
|
@ -771,7 +694,7 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
|||
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
|
||||
|
||||
// FIX: Important, otherwise the destructor will crash
|
||||
tex.pcData = NULL;
|
||||
tex.pcData = nullptr;
|
||||
|
||||
// skip length of texture data
|
||||
szCurrent += iSkip;
|
||||
|
@ -779,16 +702,14 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
|||
}
|
||||
|
||||
// check whether a material definition is contained in the skin
|
||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL)
|
||||
{
|
||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
|
||||
BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
|
||||
szCurrent = (unsigned char *)(pcMatIn + 1);
|
||||
}
|
||||
|
||||
// if an ASCII effect description (HLSL?) is contained in the file,
|
||||
// we can simply ignore it ...
|
||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
|
||||
{
|
||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
|
||||
int32_t iMe = *((int32_t *)szCurrent);
|
||||
AI_SWAP4(iMe);
|
||||
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
|
||||
|
@ -800,10 +721,9 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
|||
void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||
const unsigned char *szCurrent,
|
||||
const unsigned char **szCurrentOut,
|
||||
std::vector<aiMaterial*>& pcMats)
|
||||
{
|
||||
ai_assert(NULL != szCurrent);
|
||||
ai_assert(NULL != szCurrentOut);
|
||||
std::vector<aiMaterial *> &pcMats) {
|
||||
ai_assert(nullptr != szCurrent);
|
||||
ai_assert(nullptr != szCurrentOut);
|
||||
|
||||
*szCurrentOut = szCurrent;
|
||||
BE_NCONST MDL::Skin_MDL7 *pcSkin = (BE_NCONST MDL::Skin_MDL7 *)szCurrent;
|
||||
|
@ -822,8 +742,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
pcSkin->typ, pcSkin->width, pcSkin->height);
|
||||
|
||||
// place the name of the skin in the material
|
||||
if (pcSkin->texture_name[0])
|
||||
{
|
||||
if (pcSkin->texture_name[0]) {
|
||||
// the 0 termination could be there or not - we can't know
|
||||
aiString szFile;
|
||||
::memcpy(szFile.data, pcSkin->texture_name, sizeof(pcSkin->texture_name));
|
||||
|
|
|
@ -356,7 +356,7 @@ TEST_F(utObjImportExport, homogeneous_coordinates_divide_by_zero_Test) {
|
|||
"f 1 2 3\nB";
|
||||
|
||||
Assimp::Importer myimporter;
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, std::strlen(curObjModel), aiProcess_ValidateDataStructure);
|
||||
EXPECT_EQ(nullptr, scene);
|
||||
}
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ const char *AICMD_MSG_DUMP_HELP =
|
|||
|
||||
#include <memory>
|
||||
|
||||
FILE *out = NULL;
|
||||
FILE *out = nullptr;
|
||||
bool shortened = false;
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
|
@ -108,7 +108,7 @@ int Assimp_Dump(const char *const *params, unsigned int num) {
|
|||
if (!strcmp(params[i], "-b") || !strcmp(params[i], "--binary")) {
|
||||
binary = true;
|
||||
} else if (!strcmp(params[i], "-s") || !strcmp(params[i], "--short")) {
|
||||
shortened = true;
|
||||
cur_shortened = true;
|
||||
} else if (!strcmp(params[i], "-z") || !strcmp(params[i], "--compressed")) {
|
||||
compressed = true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue