fix invalid check
parent
14860f3822
commit
c0ae9b6040
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@ -41,85 +41,77 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** @file Implementation of the material part of the MDL importer class */
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/** @file Implementation of the material part of the MDL importer class */
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#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
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#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
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// internal headers
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// internal headers
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#include "MDLLoader.h"
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#include "MDLDefaultColorMap.h"
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#include "MDLDefaultColorMap.h"
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#include <assimp/StringUtils.h>
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#include "MDLLoader.h"
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#include <assimp/texture.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/scene.h>
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#include <assimp/Defines.h>
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#include <assimp/Defines.h>
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#include <assimp/StringUtils.h>
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#include <assimp/qnan.h>
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#include <assimp/qnan.h>
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#include <assimp/scene.h>
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#include <assimp/texture.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <memory>
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#include <memory>
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using namespace Assimp;
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using namespace Assimp;
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static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
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static aiTexel *const bad_texel = reinterpret_cast<aiTexel *>(SIZE_MAX);
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Find a suitable palette file or take the default one
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// Find a suitable palette file or take the default one
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void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
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void MDLImporter::SearchPalette(const unsigned char **pszColorMap) {
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{
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// now try to find the color map in the current directory
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// now try to find the color map in the current directory
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IOStream* pcStream = mIOHandler->Open(configPalette,"rb");
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IOStream *pcStream = mIOHandler->Open(configPalette, "rb");
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const unsigned char* szColorMap = (const unsigned char*)::g_aclrDefaultColorMap;
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const unsigned char *szColorMap = (const unsigned char *)::g_aclrDefaultColorMap;
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if(pcStream)
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if (pcStream) {
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{
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if (pcStream->FileSize() >= 768) {
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if (pcStream->FileSize() >= 768)
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{
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size_t len = 256 * 3;
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size_t len = 256 * 3;
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unsigned char* colorMap = new unsigned char[len];
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unsigned char *colorMap = new unsigned char[len];
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szColorMap = colorMap;
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szColorMap = colorMap;
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pcStream->Read(colorMap, len,1);
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pcStream->Read(colorMap, len, 1);
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ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. "
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ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. "
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"It will be used to decode embedded textures in palletized formats.");
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"It will be used to decode embedded textures in palletized formats.");
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}
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}
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delete pcStream;
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delete pcStream;
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pcStream = NULL;
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pcStream = nullptr;
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}
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}
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*pszColorMap = szColorMap;
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*pszColorMap = szColorMap;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Free the palette again
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// Free the palette again
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void MDLImporter::FreePalette(const unsigned char* szColorMap)
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void MDLImporter::FreePalette(const unsigned char *szColorMap) {
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{
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if (szColorMap != (const unsigned char *)::g_aclrDefaultColorMap) {
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if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap)
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delete[] szColorMap;
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delete[] szColorMap;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Check whether we can replace a texture with a single color
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// Check whether we can replace a texture with a single color
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aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
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aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
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{
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ai_assert(nullptr != pcTexture);
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ai_assert(NULL != pcTexture);
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aiColor4D clrOut;
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aiColor4D clrOut;
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clrOut.r = get_qnan();
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clrOut.r = get_qnan();
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if (!pcTexture->mHeight || !pcTexture->mWidth)
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if (!pcTexture->mHeight || !pcTexture->mWidth)
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return clrOut;
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return clrOut;
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const unsigned int iNumPixels = pcTexture->mHeight*pcTexture->mWidth;
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const unsigned int iNumPixels = pcTexture->mHeight * pcTexture->mWidth;
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const aiTexel* pcTexel = pcTexture->pcData+1;
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const aiTexel *pcTexel = pcTexture->pcData + 1;
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const aiTexel* const pcTexelEnd = &pcTexture->pcData[iNumPixels];
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const aiTexel *const pcTexelEnd = &pcTexture->pcData[iNumPixels];
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while (pcTexel != pcTexelEnd)
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while (pcTexel != pcTexelEnd) {
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{
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if (*pcTexel != *(pcTexel - 1)) {
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if (*pcTexel != *(pcTexel-1))
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pcTexel = nullptr;
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{
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pcTexel = NULL;
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break;
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break;
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}
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}
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++pcTexel;
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++pcTexel;
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}
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}
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if (pcTexel)
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if (pcTexel) {
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{
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clrOut.r = pcTexture->pcData->r / 255.0f;
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clrOut.r = pcTexture->pcData->r / 255.0f;
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clrOut.g = pcTexture->pcData->g / 255.0f;
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clrOut.g = pcTexture->pcData->g / 255.0f;
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clrOut.b = pcTexture->pcData->b / 255.0f;
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clrOut.b = pcTexture->pcData->b / 255.0f;
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@ -130,28 +122,26 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Read a texture from a MDL3 file
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// Read a texture from a MDL3 file
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void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
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void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
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{
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const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
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const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
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VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
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VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
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pcHeader->skinheight);
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pcHeader->skinheight);
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// allocate a new texture object
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// allocate a new texture object
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aiTexture* pcNew = new aiTexture();
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aiTexture *pcNew = new aiTexture();
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pcNew->mWidth = pcHeader->skinwidth;
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pcNew->mWidth = pcHeader->skinwidth;
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pcNew->mHeight = pcHeader->skinheight;
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pcNew->mHeight = pcHeader->skinheight;
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pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight];
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pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight];
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const unsigned char* szColorMap;
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const unsigned char *szColorMap;
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this->SearchPalette(&szColorMap);
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this->SearchPalette(&szColorMap);
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// copy texture data
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// copy texture data
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for (unsigned int i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
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for (unsigned int i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
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{
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const unsigned char val = szData[i];
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const unsigned char val = szData[i];
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const unsigned char* sz = &szColorMap[val*3];
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const unsigned char *sz = &szColorMap[val * 3];
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pcNew->pcData[i].a = 0xFF;
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pcNew->pcData[i].a = 0xFF;
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pcNew->pcData[i].r = *sz++;
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pcNew->pcData[i].r = *sz++;
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@ -162,29 +152,26 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
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FreePalette(szColorMap);
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FreePalette(szColorMap);
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// store the texture
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// store the texture
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aiTexture** pc = this->pScene->mTextures;
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aiTexture **pc = this->pScene->mTextures;
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this->pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
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this->pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
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for (unsigned int i = 0; i <pScene->mNumTextures;++i)
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for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
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pScene->mTextures[i] = pc[i];
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pScene->mTextures[i] = pc[i];
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pScene->mTextures[this->pScene->mNumTextures] = pcNew;
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pScene->mTextures[this->pScene->mNumTextures] = pcNew;
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pScene->mNumTextures++;
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pScene->mNumTextures++;
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delete[] pc;
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delete[] pc;
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return;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Read a texture from a MDL4 file
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// Read a texture from a MDL4 file
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void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
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void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char *szData,
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unsigned int iType,
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unsigned int iType,
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unsigned int* piSkip)
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unsigned int *piSkip) {
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{
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ai_assert(nullptr != piSkip);
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ai_assert(NULL != piSkip);
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const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
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const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
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if (iType == 1 || iType > 3)
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if (iType == 1 || iType > 3) {
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{
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ASSIMP_LOG_ERROR("Unsupported texture file format");
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ASSIMP_LOG_ERROR("Unsupported texture file format");
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return;
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return;
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}
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}
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@ -192,35 +179,30 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
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const bool bNoRead = *piSkip == UINT_MAX;
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const bool bNoRead = *piSkip == UINT_MAX;
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// allocate a new texture object
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// allocate a new texture object
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aiTexture* pcNew = new aiTexture();
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aiTexture *pcNew = new aiTexture();
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pcNew->mWidth = pcHeader->skinwidth;
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pcNew->mWidth = pcHeader->skinwidth;
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pcNew->mHeight = pcHeader->skinheight;
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pcNew->mHeight = pcHeader->skinheight;
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if (bNoRead)pcNew->pcData = bad_texel;
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if (bNoRead) pcNew->pcData = bad_texel;
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ParseTextureColorData(szData,iType,piSkip,pcNew);
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ParseTextureColorData(szData, iType, piSkip, pcNew);
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// store the texture
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// store the texture
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if (!bNoRead)
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if (!bNoRead) {
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{
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if (!this->pScene->mNumTextures) {
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if (!this->pScene->mNumTextures)
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{
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pScene->mNumTextures = 1;
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pScene->mNumTextures = 1;
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pScene->mTextures = new aiTexture*[1];
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pScene->mTextures = new aiTexture *[1];
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pScene->mTextures[0] = pcNew;
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pScene->mTextures[0] = pcNew;
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}
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} else {
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else
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aiTexture **pc = pScene->mTextures;
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{
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pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
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aiTexture** pc = pScene->mTextures;
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for (unsigned int i = 0; i < this->pScene->mNumTextures; ++i)
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pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
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for (unsigned int i = 0; i < this->pScene->mNumTextures;++i)
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pScene->mTextures[i] = pc[i];
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pScene->mTextures[i] = pc[i];
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pScene->mTextures[pScene->mNumTextures] = pcNew;
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pScene->mTextures[pScene->mNumTextures] = pcNew;
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pScene->mNumTextures++;
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pScene->mNumTextures++;
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delete[] pc;
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delete[] pc;
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}
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}
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}
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} else {
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else {
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pcNew->pcData = nullptr;
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pcNew->pcData = NULL;
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delete pcNew;
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delete pcNew;
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}
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}
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return;
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return;
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@ -228,11 +210,10 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Load color data of a texture and convert it to our output format
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// Load color data of a texture and convert it to our output format
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void MDLImporter::ParseTextureColorData(const unsigned char* szData,
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void MDLImporter::ParseTextureColorData(const unsigned char *szData,
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unsigned int iType,
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unsigned int iType,
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unsigned int* piSkip,
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unsigned int *piSkip,
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aiTexture* pcNew)
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aiTexture *pcNew) {
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{
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const bool do_read = bad_texel != pcNew->pcData;
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const bool do_read = bad_texel != pcNew->pcData;
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// allocate storage for the texture image
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// allocate storage for the texture image
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@ -242,17 +223,14 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
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// R5G6B5 format (with or without MIPs)
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// R5G6B5 format (with or without MIPs)
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// ****************************************************************
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// ****************************************************************
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if (2 == iType || 10 == iType)
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if (2 == iType || 10 == iType) {
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{
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VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 2);
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VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*2);
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// copy texture data
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// copy texture data
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unsigned int i;
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unsigned int i;
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if (do_read)
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if (do_read) {
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{
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for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
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for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
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MDL::RGB565 val = ((MDL::RGB565 *)szData)[i];
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{
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MDL::RGB565 val = ((MDL::RGB565*)szData)[i];
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AI_SWAP2(val);
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AI_SWAP2(val);
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pcNew->pcData[i].a = 0xFF;
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pcNew->pcData[i].a = 0xFF;
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pcNew->pcData[i].g = (unsigned char)val.g << 2;
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pcNew->pcData[i].g = (unsigned char)val.g << 2;
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pcNew->pcData[i].b = (unsigned char)val.r << 3;
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pcNew->pcData[i].b = (unsigned char)val.r << 3;
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}
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}
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} else {
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i = pcNew->mWidth * pcNew->mHeight;
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}
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}
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else i = pcNew->mWidth*pcNew->mHeight;
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*piSkip = i * 2;
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*piSkip = i * 2;
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// apply MIP maps
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// apply MIP maps
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if (10 == iType)
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if (10 == iType) {
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{
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*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
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*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
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VALIDATE_FILE_SIZE(szData + *piSkip);
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VALIDATE_FILE_SIZE(szData + *piSkip);
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}
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}
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}
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}
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// ARGB4 format (with or without MIPs)
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// ARGB4 format (with or without MIPs)
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// ****************************************************************
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// ****************************************************************
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else if (3 == iType || 11 == iType)
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else if (3 == iType || 11 == iType) {
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{
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VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
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VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
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// copy texture data
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// copy texture data
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unsigned int i;
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unsigned int i;
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if (do_read)
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if (do_read) {
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{
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for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
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for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
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MDL::ARGB4 val = ((MDL::ARGB4 *)szData)[i];
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{
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MDL::ARGB4 val = ((MDL::ARGB4*)szData)[i];
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AI_SWAP2(val);
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AI_SWAP2(val);
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pcNew->pcData[i].a = (unsigned char)val.a << 4;
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pcNew->pcData[i].a = (unsigned char)val.a << 4;
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@ -291,95 +266,83 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
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pcNew->pcData[i].g = (unsigned char)val.g << 4;
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pcNew->pcData[i].g = (unsigned char)val.g << 4;
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pcNew->pcData[i].b = (unsigned char)val.b << 4;
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pcNew->pcData[i].b = (unsigned char)val.b << 4;
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}
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}
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}
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} else
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else i = pcNew->mWidth*pcNew->mHeight;
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i = pcNew->mWidth * pcNew->mHeight;
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*piSkip = i * 2;
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*piSkip = i * 2;
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// apply MIP maps
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// apply MIP maps
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if (11 == iType)
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if (11 == iType) {
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{
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*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
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*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
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VALIDATE_FILE_SIZE(szData + *piSkip);
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VALIDATE_FILE_SIZE(szData + *piSkip);
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}
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}
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}
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}
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// RGB8 format (with or without MIPs)
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// RGB8 format (with or without MIPs)
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// ****************************************************************
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// ****************************************************************
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else if (4 == iType || 12 == iType)
|
else if (4 == iType || 12 == iType) {
|
||||||
{
|
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 3);
|
||||||
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*3);
|
|
||||||
|
|
||||||
// copy texture data
|
// copy texture data
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
if (do_read)
|
if (do_read) {
|
||||||
{
|
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
|
||||||
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
|
const unsigned char *_szData = &szData[i * 3];
|
||||||
{
|
|
||||||
const unsigned char* _szData = &szData[i*3];
|
|
||||||
|
|
||||||
pcNew->pcData[i].a = 0xFF;
|
pcNew->pcData[i].a = 0xFF;
|
||||||
pcNew->pcData[i].b = *_szData++;
|
pcNew->pcData[i].b = *_szData++;
|
||||||
pcNew->pcData[i].g = *_szData++;
|
pcNew->pcData[i].g = *_szData++;
|
||||||
pcNew->pcData[i].r = *_szData;
|
pcNew->pcData[i].r = *_szData;
|
||||||
}
|
}
|
||||||
}
|
} else
|
||||||
else i = pcNew->mWidth*pcNew->mHeight;
|
i = pcNew->mWidth * pcNew->mHeight;
|
||||||
|
|
||||||
|
|
||||||
// apply MIP maps
|
// apply MIP maps
|
||||||
*piSkip = i * 3;
|
*piSkip = i * 3;
|
||||||
if (12 == iType)
|
if (12 == iType) {
|
||||||
{
|
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) * 3;
|
||||||
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) *3;
|
|
||||||
VALIDATE_FILE_SIZE(szData + *piSkip);
|
VALIDATE_FILE_SIZE(szData + *piSkip);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// ARGB8 format (with ir without MIPs)
|
// ARGB8 format (with ir without MIPs)
|
||||||
// ****************************************************************
|
// ****************************************************************
|
||||||
else if (5 == iType || 13 == iType)
|
else if (5 == iType || 13 == iType) {
|
||||||
{
|
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
|
||||||
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
|
|
||||||
|
|
||||||
// copy texture data
|
// copy texture data
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
if (do_read)
|
if (do_read) {
|
||||||
{
|
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
|
||||||
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
|
const unsigned char *_szData = &szData[i * 4];
|
||||||
{
|
|
||||||
const unsigned char* _szData = &szData[i*4];
|
|
||||||
|
|
||||||
pcNew->pcData[i].b = *_szData++;
|
pcNew->pcData[i].b = *_szData++;
|
||||||
pcNew->pcData[i].g = *_szData++;
|
pcNew->pcData[i].g = *_szData++;
|
||||||
pcNew->pcData[i].r = *_szData++;
|
pcNew->pcData[i].r = *_szData++;
|
||||||
pcNew->pcData[i].a = *_szData;
|
pcNew->pcData[i].a = *_szData;
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
i = pcNew->mWidth * pcNew->mHeight;
|
||||||
}
|
}
|
||||||
else i = pcNew->mWidth*pcNew->mHeight;
|
|
||||||
|
|
||||||
// apply MIP maps
|
// apply MIP maps
|
||||||
*piSkip = i << 2;
|
*piSkip = i << 2;
|
||||||
if (13 == iType)
|
if (13 == iType) {
|
||||||
{
|
|
||||||
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2;
|
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// palletized 8 bit texture. As for Quake 1
|
// palletized 8 bit texture. As for Quake 1
|
||||||
// ****************************************************************
|
// ****************************************************************
|
||||||
else if (0 == iType)
|
else if (0 == iType) {
|
||||||
{
|
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight);
|
||||||
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight);
|
|
||||||
|
|
||||||
// copy texture data
|
// copy texture data
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
if (do_read)
|
if (do_read) {
|
||||||
{
|
|
||||||
|
|
||||||
const unsigned char* szColorMap;
|
const unsigned char *szColorMap;
|
||||||
SearchPalette(&szColorMap);
|
SearchPalette(&szColorMap);
|
||||||
|
|
||||||
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
|
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
|
||||||
{
|
|
||||||
const unsigned char val = szData[i];
|
const unsigned char val = szData[i];
|
||||||
const unsigned char* sz = &szColorMap[val*3];
|
const unsigned char *sz = &szColorMap[val * 3];
|
||||||
|
|
||||||
pcNew->pcData[i].a = 0xFF;
|
pcNew->pcData[i].a = 0xFF;
|
||||||
pcNew->pcData[i].r = *sz++;
|
pcNew->pcData[i].r = *sz++;
|
||||||
|
@ -388,8 +351,8 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
|
||||||
}
|
}
|
||||||
this->FreePalette(szColorMap);
|
this->FreePalette(szColorMap);
|
||||||
|
|
||||||
}
|
} else
|
||||||
else i = pcNew->mWidth*pcNew->mHeight;
|
i = pcNew->mWidth * pcNew->mHeight;
|
||||||
*piSkip = i;
|
*piSkip = i;
|
||||||
|
|
||||||
// FIXME: Also support for MIP maps?
|
// FIXME: Also support for MIP maps?
|
||||||
|
@ -398,24 +361,23 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Get a texture from a MDL5 file
|
// Get a texture from a MDL5 file
|
||||||
void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
|
void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char *szData,
|
||||||
unsigned int iType,
|
unsigned int iType,
|
||||||
unsigned int* piSkip)
|
unsigned int *piSkip) {
|
||||||
{
|
|
||||||
ai_assert(NULL != piSkip);
|
ai_assert(NULL != piSkip);
|
||||||
bool bNoRead = *piSkip == UINT_MAX;
|
bool bNoRead = *piSkip == UINT_MAX;
|
||||||
|
|
||||||
// allocate a new texture object
|
// allocate a new texture object
|
||||||
aiTexture* pcNew = new aiTexture();
|
aiTexture *pcNew = new aiTexture();
|
||||||
|
|
||||||
VALIDATE_FILE_SIZE(szData+8);
|
VALIDATE_FILE_SIZE(szData + 8);
|
||||||
|
|
||||||
// first read the size of the texture
|
// first read the size of the texture
|
||||||
pcNew->mWidth = *((uint32_t*)szData);
|
pcNew->mWidth = *((uint32_t *)szData);
|
||||||
AI_SWAP4(pcNew->mWidth);
|
AI_SWAP4(pcNew->mWidth);
|
||||||
szData += sizeof(uint32_t);
|
szData += sizeof(uint32_t);
|
||||||
|
|
||||||
pcNew->mHeight = *((uint32_t*)szData);
|
pcNew->mHeight = *((uint32_t *)szData);
|
||||||
AI_SWAP4(pcNew->mHeight);
|
AI_SWAP4(pcNew->mHeight);
|
||||||
szData += sizeof(uint32_t);
|
szData += sizeof(uint32_t);
|
||||||
|
|
||||||
|
@ -427,14 +389,12 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
|
||||||
// however, one can easily try out what MED does if you have
|
// however, one can easily try out what MED does if you have
|
||||||
// a model with a DDS texture and export it to MDL5 ...
|
// a model with a DDS texture and export it to MDL5 ...
|
||||||
// yeah, it embedds the DDS file.
|
// yeah, it embedds the DDS file.
|
||||||
if (6 == iType)
|
if (6 == iType) {
|
||||||
{
|
|
||||||
// this is a compressed texture in DDS format
|
// this is a compressed texture in DDS format
|
||||||
*piSkip = pcNew->mWidth;
|
*piSkip = pcNew->mWidth;
|
||||||
VALIDATE_FILE_SIZE(szData + *piSkip);
|
VALIDATE_FILE_SIZE(szData + *piSkip);
|
||||||
|
|
||||||
if (!bNoRead)
|
if (!bNoRead) {
|
||||||
{
|
|
||||||
// place a hint and let the application know that this is a DDS file
|
// place a hint and let the application know that this is a DDS file
|
||||||
pcNew->mHeight = 0;
|
pcNew->mHeight = 0;
|
||||||
pcNew->achFormatHint[0] = 'd';
|
pcNew->achFormatHint[0] = 'd';
|
||||||
|
@ -442,39 +402,32 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
|
||||||
pcNew->achFormatHint[2] = 's';
|
pcNew->achFormatHint[2] = 's';
|
||||||
pcNew->achFormatHint[3] = '\0';
|
pcNew->achFormatHint[3] = '\0';
|
||||||
|
|
||||||
pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth];
|
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
|
||||||
::memcpy(pcNew->pcData,szData,pcNew->mWidth);
|
::memcpy(pcNew->pcData, szData, pcNew->mWidth);
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
// parse the color data of the texture
|
// parse the color data of the texture
|
||||||
ParseTextureColorData(szData,iType,piSkip,pcNew);
|
ParseTextureColorData(szData, iType, piSkip, pcNew);
|
||||||
}
|
}
|
||||||
*piSkip += sizeof(uint32_t) * 2;
|
*piSkip += sizeof(uint32_t) * 2;
|
||||||
|
|
||||||
if (!bNoRead)
|
if (!bNoRead) {
|
||||||
{
|
|
||||||
// store the texture
|
// store the texture
|
||||||
if (!this->pScene->mNumTextures)
|
if (!this->pScene->mNumTextures) {
|
||||||
{
|
|
||||||
pScene->mNumTextures = 1;
|
pScene->mNumTextures = 1;
|
||||||
pScene->mTextures = new aiTexture*[1];
|
pScene->mTextures = new aiTexture *[1];
|
||||||
pScene->mTextures[0] = pcNew;
|
pScene->mTextures[0] = pcNew;
|
||||||
}
|
} else {
|
||||||
else
|
aiTexture **pc = pScene->mTextures;
|
||||||
{
|
pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
|
||||||
aiTexture** pc = pScene->mTextures;
|
for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
|
||||||
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
|
|
||||||
for (unsigned int i = 0; i < pScene->mNumTextures;++i)
|
|
||||||
this->pScene->mTextures[i] = pc[i];
|
this->pScene->mTextures[i] = pc[i];
|
||||||
|
|
||||||
pScene->mTextures[pScene->mNumTextures] = pcNew;
|
pScene->mTextures[pScene->mNumTextures] = pcNew;
|
||||||
pScene->mNumTextures++;
|
pScene->mNumTextures++;
|
||||||
delete[] pc;
|
delete[] pc;
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
pcNew->pcData = NULL;
|
pcNew->pcData = NULL;
|
||||||
delete pcNew;
|
delete pcNew;
|
||||||
}
|
}
|
||||||
|
@ -484,31 +437,26 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Get a skin from a MDL7 file - more complex than all other subformats
|
// Get a skin from a MDL7 file - more complex than all other subformats
|
||||||
void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
const unsigned char* szCurrent,
|
const unsigned char *szCurrent,
|
||||||
const unsigned char** szCurrentOut,
|
const unsigned char **szCurrentOut,
|
||||||
aiMaterial* pcMatOut,
|
aiMaterial *pcMatOut,
|
||||||
unsigned int iType,
|
unsigned int iType,
|
||||||
unsigned int iWidth,
|
unsigned int iWidth,
|
||||||
unsigned int iHeight)
|
unsigned int iHeight) {
|
||||||
{
|
|
||||||
std::unique_ptr<aiTexture> pcNew;
|
std::unique_ptr<aiTexture> pcNew;
|
||||||
|
|
||||||
// get the type of the skin
|
// get the type of the skin
|
||||||
unsigned int iMasked = (unsigned int)(iType & 0xF);
|
unsigned int iMasked = (unsigned int)(iType & 0xF);
|
||||||
|
|
||||||
if (0x1 == iMasked)
|
if (0x1 == iMasked) {
|
||||||
{
|
|
||||||
// ***** REFERENCE TO ANOTHER SKIN INDEX *****
|
// ***** REFERENCE TO ANOTHER SKIN INDEX *****
|
||||||
int referrer = (int)iWidth;
|
int referrer = (int)iWidth;
|
||||||
pcMatOut->AddProperty<int>(&referrer,1,AI_MDL7_REFERRER_MATERIAL);
|
pcMatOut->AddProperty<int>(&referrer, 1, AI_MDL7_REFERRER_MATERIAL);
|
||||||
}
|
} else if (0x6 == iMasked) {
|
||||||
else if (0x6 == iMasked)
|
|
||||||
{
|
|
||||||
// ***** EMBEDDED DDS FILE *****
|
// ***** EMBEDDED DDS FILE *****
|
||||||
if (1 != iHeight)
|
if (1 != iHeight) {
|
||||||
{
|
|
||||||
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
|
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
|
||||||
"but texture height is not equal to 1, which is not supported by MED");
|
"but texture height is not equal to 1, which is not supported by MED");
|
||||||
}
|
}
|
||||||
|
|
||||||
pcNew.reset(new aiTexture());
|
pcNew.reset(new aiTexture());
|
||||||
|
@ -521,57 +469,47 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
pcNew->achFormatHint[2] = 's';
|
pcNew->achFormatHint[2] = 's';
|
||||||
pcNew->achFormatHint[3] = '\0';
|
pcNew->achFormatHint[3] = '\0';
|
||||||
|
|
||||||
pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth];
|
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
|
||||||
memcpy(pcNew->pcData,szCurrent,pcNew->mWidth);
|
memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
|
||||||
szCurrent += iWidth;
|
szCurrent += iWidth;
|
||||||
}
|
} else if (0x7 == iMasked) {
|
||||||
else if (0x7 == iMasked)
|
|
||||||
{
|
|
||||||
// ***** REFERENCE TO EXTERNAL FILE *****
|
// ***** REFERENCE TO EXTERNAL FILE *****
|
||||||
if (1 != iHeight)
|
if (1 != iHeight) {
|
||||||
{
|
|
||||||
ASSIMP_LOG_WARN("Found a reference to an external texture, "
|
ASSIMP_LOG_WARN("Found a reference to an external texture, "
|
||||||
"but texture height is not equal to 1, which is not supported by MED");
|
"but texture height is not equal to 1, which is not supported by MED");
|
||||||
}
|
}
|
||||||
|
|
||||||
aiString szFile;
|
aiString szFile;
|
||||||
const size_t iLen = strlen((const char*)szCurrent);
|
const size_t iLen = strlen((const char *)szCurrent);
|
||||||
size_t iLen2 = iLen+1;
|
size_t iLen2 = iLen + 1;
|
||||||
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
|
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
|
||||||
memcpy(szFile.data,(const char*)szCurrent,iLen2);
|
memcpy(szFile.data, (const char *)szCurrent, iLen2);
|
||||||
szFile.length = (ai_uint32)iLen;
|
szFile.length = (ai_uint32)iLen;
|
||||||
|
|
||||||
szCurrent += iLen2;
|
szCurrent += iLen2;
|
||||||
|
|
||||||
// place this as diffuse texture
|
// place this as diffuse texture
|
||||||
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||||
}
|
} else if (iMasked || !iType || (iType && iWidth && iHeight)) {
|
||||||
else if (iMasked || !iType || (iType && iWidth && iHeight))
|
|
||||||
{
|
|
||||||
pcNew.reset(new aiTexture());
|
pcNew.reset(new aiTexture());
|
||||||
if (!iHeight || !iWidth)
|
if (!iHeight || !iWidth) {
|
||||||
{
|
|
||||||
ASSIMP_LOG_WARN("Found embedded texture, but its width "
|
ASSIMP_LOG_WARN("Found embedded texture, but its width "
|
||||||
"an height are both 0. Is this a joke?");
|
"an height are both 0. Is this a joke?");
|
||||||
|
|
||||||
// generate an empty chess pattern
|
// generate an empty chess pattern
|
||||||
pcNew->mWidth = pcNew->mHeight = 8;
|
pcNew->mWidth = pcNew->mHeight = 8;
|
||||||
pcNew->pcData = new aiTexel[64];
|
pcNew->pcData = new aiTexel[64];
|
||||||
for (unsigned int x = 0; x < 8;++x)
|
for (unsigned int x = 0; x < 8; ++x) {
|
||||||
{
|
for (unsigned int y = 0; y < 8; ++y) {
|
||||||
for (unsigned int y = 0; y < 8;++y)
|
|
||||||
{
|
|
||||||
const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
|
const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
|
||||||
(0 != x % 2 && 0 == y % 2));
|
(0 != x % 2 && 0 == y % 2));
|
||||||
|
|
||||||
aiTexel* pc = &pcNew->pcData[y * 8 + x];
|
aiTexel *pc = &pcNew->pcData[y * 8 + x];
|
||||||
pc->r = pc->b = pc->g = (bSet?0xFF:0);
|
pc->r = pc->b = pc->g = (bSet ? 0xFF : 0);
|
||||||
pc->a = 0xFF;
|
pc->a = 0xFF;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
// it is a standard color texture. Fill in width and height
|
// it is a standard color texture. Fill in width and height
|
||||||
// and call the same function we used for loading MDL5 files
|
// and call the same function we used for loading MDL5 files
|
||||||
|
|
||||||
|
@ -579,7 +517,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
pcNew->mHeight = iHeight;
|
pcNew->mHeight = iHeight;
|
||||||
|
|
||||||
unsigned int iSkip = 0;
|
unsigned int iSkip = 0;
|
||||||
ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew.get());
|
ParseTextureColorData(szCurrent, iMasked, &iSkip, pcNew.get());
|
||||||
|
|
||||||
// skip length of texture data
|
// skip length of texture data
|
||||||
szCurrent += iSkip;
|
szCurrent += iSkip;
|
||||||
|
@ -590,25 +528,25 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
// texture instead of material colors ... posssible they have
|
// texture instead of material colors ... posssible they have
|
||||||
// been converted to MDL7 from other formats, such as MDL5
|
// been converted to MDL7 from other formats, such as MDL5
|
||||||
aiColor4D clrTexture;
|
aiColor4D clrTexture;
|
||||||
if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get());
|
if (pcNew)
|
||||||
else clrTexture.r = get_qnan();
|
clrTexture = ReplaceTextureWithColor(pcNew.get());
|
||||||
|
else
|
||||||
|
clrTexture.r = get_qnan();
|
||||||
|
|
||||||
// check whether a material definition is contained in the skin
|
// check whether a material definition is contained in the skin
|
||||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL)
|
if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
|
||||||
{
|
BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
|
||||||
BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent;
|
szCurrent = (unsigned char *)(pcMatIn + 1);
|
||||||
szCurrent = (unsigned char*)(pcMatIn+1);
|
|
||||||
VALIDATE_FILE_SIZE(szCurrent);
|
VALIDATE_FILE_SIZE(szCurrent);
|
||||||
|
|
||||||
aiColor3D clrTemp;
|
aiColor3D clrTemp;
|
||||||
|
|
||||||
#define COLOR_MULTIPLY_RGB() \
|
#define COLOR_MULTIPLY_RGB() \
|
||||||
if (is_not_qnan(clrTexture.r)) \
|
if (is_not_qnan(clrTexture.r)) { \
|
||||||
{ \
|
clrTemp.r *= clrTexture.r; \
|
||||||
clrTemp.r *= clrTexture.r; \
|
clrTemp.g *= clrTexture.g; \
|
||||||
clrTemp.g *= clrTexture.g; \
|
clrTemp.b *= clrTexture.b; \
|
||||||
clrTemp.b *= clrTexture.b; \
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// read diffuse color
|
// read diffuse color
|
||||||
clrTemp.r = pcMatIn->Diffuse.r;
|
clrTemp.r = pcMatIn->Diffuse.r;
|
||||||
|
@ -618,7 +556,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
clrTemp.b = pcMatIn->Diffuse.b;
|
clrTemp.b = pcMatIn->Diffuse.b;
|
||||||
AI_SWAP4(clrTemp.b);
|
AI_SWAP4(clrTemp.b);
|
||||||
COLOR_MULTIPLY_RGB();
|
COLOR_MULTIPLY_RGB();
|
||||||
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_DIFFUSE);
|
pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||||
|
|
||||||
// read specular color
|
// read specular color
|
||||||
clrTemp.r = pcMatIn->Specular.r;
|
clrTemp.r = pcMatIn->Specular.r;
|
||||||
|
@ -628,7 +566,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
clrTemp.b = pcMatIn->Specular.b;
|
clrTemp.b = pcMatIn->Specular.b;
|
||||||
AI_SWAP4(clrTemp.b);
|
AI_SWAP4(clrTemp.b);
|
||||||
COLOR_MULTIPLY_RGB();
|
COLOR_MULTIPLY_RGB();
|
||||||
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_SPECULAR);
|
pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||||
|
|
||||||
// read ambient color
|
// read ambient color
|
||||||
clrTemp.r = pcMatIn->Ambient.r;
|
clrTemp.r = pcMatIn->Ambient.r;
|
||||||
|
@ -638,7 +576,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
clrTemp.b = pcMatIn->Ambient.b;
|
clrTemp.b = pcMatIn->Ambient.b;
|
||||||
AI_SWAP4(clrTemp.b);
|
AI_SWAP4(clrTemp.b);
|
||||||
COLOR_MULTIPLY_RGB();
|
COLOR_MULTIPLY_RGB();
|
||||||
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_AMBIENT);
|
pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||||
|
|
||||||
// read emissive color
|
// read emissive color
|
||||||
clrTemp.r = pcMatIn->Emissive.r;
|
clrTemp.r = pcMatIn->Emissive.r;
|
||||||
|
@ -647,7 +585,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
AI_SWAP4(clrTemp.g);
|
AI_SWAP4(clrTemp.g);
|
||||||
clrTemp.b = pcMatIn->Emissive.b;
|
clrTemp.b = pcMatIn->Emissive.b;
|
||||||
AI_SWAP4(clrTemp.b);
|
AI_SWAP4(clrTemp.b);
|
||||||
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_EMISSIVE);
|
pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||||
|
|
||||||
#undef COLOR_MULITPLY_RGB
|
#undef COLOR_MULITPLY_RGB
|
||||||
|
|
||||||
|
@ -659,38 +597,33 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
if (is_not_qnan(clrTexture.r)) {
|
if (is_not_qnan(clrTexture.r)) {
|
||||||
clrTemp.r *= clrTexture.a;
|
clrTemp.r *= clrTexture.a;
|
||||||
}
|
}
|
||||||
pcMatOut->AddProperty<ai_real>(&clrTemp.r,1,AI_MATKEY_OPACITY);
|
pcMatOut->AddProperty<ai_real>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
|
||||||
|
|
||||||
// read phong power
|
// read phong power
|
||||||
int iShadingMode = (int)aiShadingMode_Gouraud;
|
int iShadingMode = (int)aiShadingMode_Gouraud;
|
||||||
AI_SWAP4(pcMatIn->Power);
|
AI_SWAP4(pcMatIn->Power);
|
||||||
if (0.0f != pcMatIn->Power)
|
if (0.0f != pcMatIn->Power) {
|
||||||
{
|
|
||||||
iShadingMode = (int)aiShadingMode_Phong;
|
iShadingMode = (int)aiShadingMode_Phong;
|
||||||
// pcMatIn is packed, we can't form pointers to its members
|
// pcMatIn is packed, we can't form pointers to its members
|
||||||
float power = pcMatIn->Power;
|
float power = pcMatIn->Power;
|
||||||
pcMatOut->AddProperty<float>(&power,1,AI_MATKEY_SHININESS);
|
pcMatOut->AddProperty<float>(&power, 1, AI_MATKEY_SHININESS);
|
||||||
}
|
}
|
||||||
pcMatOut->AddProperty<int>(&iShadingMode,1,AI_MATKEY_SHADING_MODEL);
|
pcMatOut->AddProperty<int>(&iShadingMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||||
}
|
} else if (is_not_qnan(clrTexture.r)) {
|
||||||
else if (is_not_qnan(clrTexture.r))
|
pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||||
{
|
pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||||
pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_DIFFUSE);
|
|
||||||
pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_SPECULAR);
|
|
||||||
}
|
}
|
||||||
// if the texture could be replaced by a single material color
|
// if the texture could be replaced by a single material color
|
||||||
// we don't need the texture anymore
|
// we don't need the texture anymore
|
||||||
if (is_not_qnan(clrTexture.r))
|
if (is_not_qnan(clrTexture.r)) {
|
||||||
{
|
|
||||||
pcNew.reset();
|
pcNew.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
// If an ASCII effect description (HLSL?) is contained in the file,
|
// If an ASCII effect description (HLSL?) is contained in the file,
|
||||||
// we can simply ignore it ...
|
// we can simply ignore it ...
|
||||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
|
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
|
||||||
{
|
|
||||||
VALIDATE_FILE_SIZE(szCurrent);
|
VALIDATE_FILE_SIZE(szCurrent);
|
||||||
int32_t iMe = *((int32_t*)szCurrent);
|
int32_t iMe = *((int32_t *)szCurrent);
|
||||||
AI_SWAP4(iMe);
|
AI_SWAP4(iMe);
|
||||||
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
|
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
|
||||||
VALIDATE_FILE_SIZE(szCurrent);
|
VALIDATE_FILE_SIZE(szCurrent);
|
||||||
|
@ -698,8 +631,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
|
|
||||||
// If an embedded texture has been loaded setup the corresponding
|
// If an embedded texture has been loaded setup the corresponding
|
||||||
// data structures in the aiScene instance
|
// data structures in the aiScene instance
|
||||||
if (pcNew && pScene->mNumTextures <= 999)
|
if (pcNew && pScene->mNumTextures <= 999) {
|
||||||
{
|
|
||||||
// place this as diffuse texture
|
// place this as diffuse texture
|
||||||
char current[5];
|
char current[5];
|
||||||
ai_snprintf(current, 5, "*%i", this->pScene->mNumTextures);
|
ai_snprintf(current, 5, "*%i", this->pScene->mNumTextures);
|
||||||
|
@ -709,20 +641,17 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
::memcpy(szFile.data, (const char *)current, iLen + 1);
|
::memcpy(szFile.data, (const char *)current, iLen + 1);
|
||||||
szFile.length = (ai_uint32)iLen;
|
szFile.length = (ai_uint32)iLen;
|
||||||
|
|
||||||
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||||
|
|
||||||
// store the texture
|
// store the texture
|
||||||
if (!pScene->mNumTextures)
|
if (!pScene->mNumTextures) {
|
||||||
{
|
|
||||||
pScene->mNumTextures = 1;
|
pScene->mNumTextures = 1;
|
||||||
pScene->mTextures = new aiTexture*[1];
|
pScene->mTextures = new aiTexture *[1];
|
||||||
pScene->mTextures[0] = pcNew.release();
|
pScene->mTextures[0] = pcNew.release();
|
||||||
}
|
} else {
|
||||||
else
|
aiTexture **pc = pScene->mTextures;
|
||||||
{
|
pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
|
||||||
aiTexture** pc = pScene->mTextures;
|
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
|
||||||
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
|
|
||||||
for (unsigned int i = 0; i < pScene->mNumTextures;++i) {
|
|
||||||
pScene->mTextures[i] = pc[i];
|
pScene->mTextures[i] = pc[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -738,28 +667,22 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Skip a skin lump
|
// Skip a skin lump
|
||||||
void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
||||||
const unsigned char* szCurrent,
|
const unsigned char *szCurrent,
|
||||||
const unsigned char** szCurrentOut,
|
const unsigned char **szCurrentOut,
|
||||||
unsigned int iType,
|
unsigned int iType,
|
||||||
unsigned int iWidth,
|
unsigned int iWidth,
|
||||||
unsigned int iHeight)
|
unsigned int iHeight) {
|
||||||
{
|
|
||||||
// get the type of the skin
|
// get the type of the skin
|
||||||
const unsigned int iMasked = (unsigned int)(iType & 0xF);
|
const unsigned int iMasked = (unsigned int)(iType & 0xF);
|
||||||
|
|
||||||
if (0x6 == iMasked)
|
if (0x6 == iMasked) {
|
||||||
{
|
|
||||||
szCurrent += iWidth;
|
szCurrent += iWidth;
|
||||||
}
|
}
|
||||||
if (0x7 == iMasked)
|
if (0x7 == iMasked) {
|
||||||
{
|
const size_t iLen = std::strlen((const char *)szCurrent);
|
||||||
const size_t iLen = ::strlen((const char*)szCurrent);
|
szCurrent += iLen + 1;
|
||||||
szCurrent += iLen+1;
|
} else if (iMasked || !iType) {
|
||||||
}
|
if (iMasked || !iType || (iType && iWidth && iHeight)) {
|
||||||
else if (iMasked || !iType)
|
|
||||||
{
|
|
||||||
if (iMasked || !iType || (iType && iWidth && iHeight))
|
|
||||||
{
|
|
||||||
// ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply
|
// ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply
|
||||||
// return the size of the color data in bytes in iSkip
|
// return the size of the color data in bytes in iSkip
|
||||||
unsigned int iSkip = 0;
|
unsigned int iSkip = 0;
|
||||||
|
@ -768,10 +691,10 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
||||||
tex.pcData = bad_texel;
|
tex.pcData = bad_texel;
|
||||||
tex.mHeight = iHeight;
|
tex.mHeight = iHeight;
|
||||||
tex.mWidth = iWidth;
|
tex.mWidth = iWidth;
|
||||||
ParseTextureColorData(szCurrent,iMasked,&iSkip,&tex);
|
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
|
||||||
|
|
||||||
// FIX: Important, otherwise the destructor will crash
|
// FIX: Important, otherwise the destructor will crash
|
||||||
tex.pcData = NULL;
|
tex.pcData = nullptr;
|
||||||
|
|
||||||
// skip length of texture data
|
// skip length of texture data
|
||||||
szCurrent += iSkip;
|
szCurrent += iSkip;
|
||||||
|
@ -779,17 +702,15 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
||||||
}
|
}
|
||||||
|
|
||||||
// check whether a material definition is contained in the skin
|
// check whether a material definition is contained in the skin
|
||||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL)
|
if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
|
||||||
{
|
BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
|
||||||
BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent;
|
szCurrent = (unsigned char *)(pcMatIn + 1);
|
||||||
szCurrent = (unsigned char*)(pcMatIn+1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// if an ASCII effect description (HLSL?) is contained in the file,
|
// if an ASCII effect description (HLSL?) is contained in the file,
|
||||||
// we can simply ignore it ...
|
// we can simply ignore it ...
|
||||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
|
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
|
||||||
{
|
int32_t iMe = *((int32_t *)szCurrent);
|
||||||
int32_t iMe = *((int32_t*)szCurrent);
|
|
||||||
AI_SWAP4(iMe);
|
AI_SWAP4(iMe);
|
||||||
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
|
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
|
||||||
}
|
}
|
||||||
|
@ -798,39 +719,37 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
const unsigned char* szCurrent,
|
const unsigned char *szCurrent,
|
||||||
const unsigned char** szCurrentOut,
|
const unsigned char **szCurrentOut,
|
||||||
std::vector<aiMaterial*>& pcMats)
|
std::vector<aiMaterial *> &pcMats) {
|
||||||
{
|
ai_assert(nullptr != szCurrent);
|
||||||
ai_assert(NULL != szCurrent);
|
ai_assert(nullptr != szCurrentOut);
|
||||||
ai_assert(NULL != szCurrentOut);
|
|
||||||
|
|
||||||
*szCurrentOut = szCurrent;
|
*szCurrentOut = szCurrent;
|
||||||
BE_NCONST MDL::Skin_MDL7* pcSkin = (BE_NCONST MDL::Skin_MDL7*)szCurrent;
|
BE_NCONST MDL::Skin_MDL7 *pcSkin = (BE_NCONST MDL::Skin_MDL7 *)szCurrent;
|
||||||
AI_SWAP4(pcSkin->width);
|
AI_SWAP4(pcSkin->width);
|
||||||
AI_SWAP4(pcSkin->height);
|
AI_SWAP4(pcSkin->height);
|
||||||
szCurrent += 12;
|
szCurrent += 12;
|
||||||
|
|
||||||
// allocate an output material
|
// allocate an output material
|
||||||
aiMaterial* pcMatOut = new aiMaterial();
|
aiMaterial *pcMatOut = new aiMaterial();
|
||||||
pcMats.push_back(pcMatOut);
|
pcMats.push_back(pcMatOut);
|
||||||
|
|
||||||
// skip length of file name
|
// skip length of file name
|
||||||
szCurrent += AI_MDL7_MAX_TEXNAMESIZE;
|
szCurrent += AI_MDL7_MAX_TEXNAMESIZE;
|
||||||
|
|
||||||
ParseSkinLump_3DGS_MDL7(szCurrent,szCurrentOut,pcMatOut,
|
ParseSkinLump_3DGS_MDL7(szCurrent, szCurrentOut, pcMatOut,
|
||||||
pcSkin->typ,pcSkin->width,pcSkin->height);
|
pcSkin->typ, pcSkin->width, pcSkin->height);
|
||||||
|
|
||||||
// place the name of the skin in the material
|
// place the name of the skin in the material
|
||||||
if (pcSkin->texture_name[0])
|
if (pcSkin->texture_name[0]) {
|
||||||
{
|
|
||||||
// the 0 termination could be there or not - we can't know
|
// the 0 termination could be there or not - we can't know
|
||||||
aiString szFile;
|
aiString szFile;
|
||||||
::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
|
::memcpy(szFile.data, pcSkin->texture_name, sizeof(pcSkin->texture_name));
|
||||||
szFile.data[sizeof(pcSkin->texture_name)] = '\0';
|
szFile.data[sizeof(pcSkin->texture_name)] = '\0';
|
||||||
szFile.length = (ai_uint32)::strlen(szFile.data);
|
szFile.length = (ai_uint32)::strlen(szFile.data);
|
||||||
|
|
||||||
pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
|
pcMatOut->AddProperty(&szFile, AI_MATKEY_NAME);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -46,12 +46,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
|
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
|
||||||
|
|
||||||
// internal headers
|
// internal headers
|
||||||
# include "PlyLoader.h"
|
#include "PlyLoader.h"
|
||||||
# include <assimp/IOStreamBuffer.h>
|
#include <assimp/IOStreamBuffer.h>
|
||||||
# include <assimp/importerdesc.h>
|
#include <assimp/importerdesc.h>
|
||||||
# include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
# include <assimp/IOSystem.hpp>
|
#include <assimp/IOSystem.hpp>
|
||||||
# include <memory>
|
#include <memory>
|
||||||
|
|
||||||
using namespace ::Assimp;
|
using namespace ::Assimp;
|
||||||
|
|
||||||
|
@ -132,15 +132,15 @@ static bool isBigEndian(const char *szMe) {
|
||||||
// binary_little_endian
|
// binary_little_endian
|
||||||
// binary_big_endian
|
// binary_big_endian
|
||||||
bool isBigEndian(false);
|
bool isBigEndian(false);
|
||||||
# if (defined AI_BUILD_BIG_ENDIAN)
|
#if (defined AI_BUILD_BIG_ENDIAN)
|
||||||
if ('l' == *szMe || 'L' == *szMe) {
|
if ('l' == *szMe || 'L' == *szMe) {
|
||||||
isBigEndian = true;
|
isBigEndian = true;
|
||||||
}
|
}
|
||||||
# else
|
#else
|
||||||
if ('b' == *szMe || 'B' == *szMe) {
|
if ('b' == *szMe || 'B' == *szMe) {
|
||||||
isBigEndian = true;
|
isBigEndian = true;
|
||||||
}
|
}
|
||||||
# endif // ! AI_BUILD_BIG_ENDIAN
|
#endif // ! AI_BUILD_BIG_ENDIAN
|
||||||
|
|
||||||
return isBigEndian;
|
return isBigEndian;
|
||||||
}
|
}
|
||||||
|
@ -487,24 +487,24 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
||||||
// Convert a color component to [0...1]
|
// Convert a color component to [0...1]
|
||||||
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
|
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
|
||||||
switch (eType) {
|
switch (eType) {
|
||||||
case EDT_Float:
|
case EDT_Float:
|
||||||
return val.fFloat;
|
return val.fFloat;
|
||||||
case EDT_Double:
|
case EDT_Double:
|
||||||
return (ai_real)val.fDouble;
|
return (ai_real)val.fDouble;
|
||||||
case EDT_UChar:
|
case EDT_UChar:
|
||||||
return (ai_real)val.iUInt / (ai_real)0xFF;
|
return (ai_real)val.iUInt / (ai_real)0xFF;
|
||||||
case EDT_Char:
|
case EDT_Char:
|
||||||
return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
|
return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
|
||||||
case EDT_UShort:
|
case EDT_UShort:
|
||||||
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
||||||
case EDT_Short:
|
case EDT_Short:
|
||||||
return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
|
return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
|
||||||
case EDT_UInt:
|
case EDT_UInt:
|
||||||
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
||||||
case EDT_Int:
|
case EDT_Int:
|
||||||
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
|
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
|
|
|
@ -356,7 +356,7 @@ TEST_F(utObjImportExport, homogeneous_coordinates_divide_by_zero_Test) {
|
||||||
"f 1 2 3\nB";
|
"f 1 2 3\nB";
|
||||||
|
|
||||||
Assimp::Importer myimporter;
|
Assimp::Importer myimporter;
|
||||||
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
|
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, std::strlen(curObjModel), aiProcess_ValidateDataStructure);
|
||||||
EXPECT_EQ(nullptr, scene);
|
EXPECT_EQ(nullptr, scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -63,7 +63,7 @@ const char *AICMD_MSG_DUMP_HELP =
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
FILE *out = NULL;
|
FILE *out = nullptr;
|
||||||
bool shortened = false;
|
bool shortened = false;
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
|
@ -108,7 +108,7 @@ int Assimp_Dump(const char *const *params, unsigned int num) {
|
||||||
if (!strcmp(params[i], "-b") || !strcmp(params[i], "--binary")) {
|
if (!strcmp(params[i], "-b") || !strcmp(params[i], "--binary")) {
|
||||||
binary = true;
|
binary = true;
|
||||||
} else if (!strcmp(params[i], "-s") || !strcmp(params[i], "--short")) {
|
} else if (!strcmp(params[i], "-s") || !strcmp(params[i], "--short")) {
|
||||||
shortened = true;
|
cur_shortened = true;
|
||||||
} else if (!strcmp(params[i], "-z") || !strcmp(params[i], "--compressed")) {
|
} else if (!strcmp(params[i], "-z") || !strcmp(params[i], "--compressed")) {
|
||||||
compressed = true;
|
compressed = true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue