Update utf82utf16.
parent
7916f87404
commit
c089f11768
|
@ -57,6 +57,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
#include <utf8.h>
|
||||
#else
|
||||
#include "../contrib/utf8cpp/source/utf8.h"
|
||||
#endif
|
||||
|
||||
// Our compile configuration
|
||||
#include <assimp/defs.h>
|
||||
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
// Written by IAS. :)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <Windows.h>
|
||||
#include <shellapi.h>
|
||||
#include <stdexcept>
|
||||
|
@ -21,11 +23,7 @@
|
|||
#include <dxgi1_2.h>
|
||||
#include <DirectXMath.h>
|
||||
#include <d3dcompiler.h>
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
#include <utf8.h>
|
||||
#else
|
||||
#include "../contrib/utf8cpp/source/utf8.h"
|
||||
#endif
|
||||
|
||||
#include "ModelLoader.h"
|
||||
#include "SafeRelease.hpp"
|
||||
|
||||
|
@ -53,10 +51,10 @@ struct ConstantBuffer {
|
|||
// ------------------------------------------------------------
|
||||
// Window Variables
|
||||
// ------------------------------------------------------------
|
||||
#define SCREEN_WIDTH 800
|
||||
#define SCREEN_HEIGHT 600
|
||||
static constexpr uint32_t SCREEN_WIDTH = 800;
|
||||
static constexpr uint32_t SCREEN_HEIGHT = 600;
|
||||
|
||||
const char g_szClassName[] = "directxWindowClass";
|
||||
constexpr char g_szClassName[] = "directxWindowClass";
|
||||
|
||||
static std::string g_ModelPath;
|
||||
|
||||
|
|
|
@ -41,15 +41,14 @@
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/LogStream.hpp>
|
||||
#include "UTFConverter.h"
|
||||
|
||||
// The default hard-coded path. Can be overridden by supplying a path through the command line.
|
||||
static std::string modelpath = "../../test/models/OBJ/spider.obj";
|
||||
|
||||
HGLRC hRC=nullptr; // Permanent Rendering Context
|
||||
HDC hDC=nullptr; // Private GDI Device Context
|
||||
HWND g_hWnd=nullptr; // Holds Window Handle
|
||||
HINSTANCE g_hInstance=nullptr; // Holds The Instance Of The Application
|
||||
HGLRC hRC = nullptr; // Permanent Rendering Context
|
||||
HDC hDC = nullptr; // Private GDI Device Context
|
||||
HWND g_hWnd = nullptr; // Holds Window Handle
|
||||
HINSTANCE g_hInstance = nullptr; // Holds The Instance Of The Application
|
||||
|
||||
bool keys[256]; // Array used for Keyboard Routine;
|
||||
bool active=TRUE; // Window Active Flag Set To TRUE by Default
|
||||
|
@ -69,8 +68,6 @@ GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
|
|||
GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
|
||||
|
||||
|
||||
|
||||
// the global Assimp scene object
|
||||
const aiScene* g_scene = nullptr;
|
||||
GLuint scene_list = 0;
|
||||
|
@ -83,12 +80,8 @@ GLuint* textureIds; // pointer to texture Array
|
|||
// Create an instance of the Importer class
|
||||
Assimp::Importer importer;
|
||||
|
||||
using namespace AssimpSamples::SharedCode;
|
||||
|
||||
void createAILogger()
|
||||
{
|
||||
// Change this line to normal if you not want to analyse the import process
|
||||
//Assimp::Logger::LogSeverity severity = Assimp::Logger::NORMAL;
|
||||
void createAILogger() {
|
||||
// Change this line to normal if you not want to analyze the import process
|
||||
Assimp::Logger::LogSeverity severity = Assimp::Logger::VERBOSE;
|
||||
|
||||
// Create a logger instance for Console Output
|
||||
|
@ -101,62 +94,52 @@ void createAILogger()
|
|||
Assimp::DefaultLogger::get()->info("this is my info-call");
|
||||
}
|
||||
|
||||
void destroyAILogger()
|
||||
{
|
||||
// Kill it after the work is done
|
||||
void destroyAILogger() {
|
||||
Assimp::DefaultLogger::kill();
|
||||
}
|
||||
|
||||
void logInfo(std::string logString)
|
||||
{
|
||||
// Will add message to File with "info" Tag
|
||||
void logInfo(const std::string &logString) {
|
||||
Assimp::DefaultLogger::get()->info(logString.c_str());
|
||||
}
|
||||
|
||||
void logDebug(const char* logString)
|
||||
{
|
||||
// Will add message to File with "debug" Tag
|
||||
void logDebug(const char* logString) {
|
||||
Assimp::DefaultLogger::get()->debug(logString);
|
||||
}
|
||||
|
||||
|
||||
bool Import3DFromFile( const std::string& pFile)
|
||||
{
|
||||
bool Import3DFromFile( const std::string &filename) {
|
||||
// Check if file exists
|
||||
std::ifstream fin(pFile.c_str());
|
||||
if(!fin.fail())
|
||||
{
|
||||
fin.close();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox(nullptr, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
logInfo( importer.GetErrorString());
|
||||
std::ifstream fin(filename.c_str());
|
||||
if(fin.fail()) {
|
||||
std::string message = "Couldn't open file: " + filename;
|
||||
std::wstring targetMessage;
|
||||
//utf8::utf8to16(message.c_str(), message.c_str() + message.size(), targetMessage);
|
||||
::MessageBox(nullptr, targetMessage.c_str(), L"Error", MB_OK | MB_ICONEXCLAMATION);
|
||||
logInfo(importer.GetErrorString());
|
||||
return false;
|
||||
}
|
||||
|
||||
g_scene = importer.ReadFile(pFile, aiProcessPreset_TargetRealtime_Quality);
|
||||
fin.close();
|
||||
|
||||
g_scene = importer.ReadFile(filename, aiProcessPreset_TargetRealtime_Quality);
|
||||
|
||||
// If the import failed, report it
|
||||
if(!g_scene)
|
||||
{
|
||||
if (g_scene == nullptr) {
|
||||
logInfo( importer.GetErrorString());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now we can access the file's contents.
|
||||
logInfo("Import of scene " + pFile + " succeeded.");
|
||||
logInfo("Import of scene " + filename + " succeeded.");
|
||||
|
||||
// We're done. Everything will be cleaned up by the importer destructor
|
||||
return true;
|
||||
}
|
||||
|
||||
// Resize And Initialize The GL Window
|
||||
void ReSizeGLScene(GLsizei width, GLsizei height)
|
||||
{
|
||||
void ReSizeGLScene(GLsizei width, GLsizei height) {
|
||||
// Prevent A Divide By Zero By
|
||||
if (height==0)
|
||||
{
|
||||
if (height == 0) {
|
||||
// Making Height Equal One
|
||||
height=1;
|
||||
}
|
||||
|
@ -174,43 +157,26 @@ void ReSizeGLScene(GLsizei width, GLsizei height)
|
|||
}
|
||||
|
||||
|
||||
std::string getBasePath(const std::string& path)
|
||||
{
|
||||
std::string getBasePath(const std::string& path) {
|
||||
size_t pos = path.find_last_of("\\/");
|
||||
return (std::string::npos == pos) ? "" : path.substr(0, pos + 1);
|
||||
}
|
||||
|
||||
void freeTextureIds()
|
||||
{
|
||||
textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
|
||||
void freeTextureIds() {
|
||||
// no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
|
||||
textureIdMap.clear();
|
||||
|
||||
if (textureIds)
|
||||
{
|
||||
if (textureIds) {
|
||||
delete[] textureIds;
|
||||
textureIds = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
int LoadGLTextures(const aiScene* scene)
|
||||
{
|
||||
int LoadGLTextures(const aiScene* scene) {
|
||||
freeTextureIds();
|
||||
|
||||
//ILboolean success;
|
||||
|
||||
/* Before calling ilInit() version should be checked. */
|
||||
/*if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION)
|
||||
{
|
||||
/// wrong DevIL version ///
|
||||
std::string err_msg = "Wrong DevIL version. Old devil.dll in system32/SysWow64?";
|
||||
char* cErr_msg = (char *) err_msg.c_str();
|
||||
abortGLInit(cErr_msg);
|
||||
return -1;
|
||||
}*/
|
||||
|
||||
//ilInit(); /* Initialization of DevIL */
|
||||
|
||||
if (scene->HasTextures()) return 1;
|
||||
//abortGLInit("Support for meshes with embedded textures is not implemented");
|
||||
if (scene->HasTextures())
|
||||
return 1;
|
||||
|
||||
/* getTexture Filenames and Numb of Textures */
|
||||
for (unsigned int m=0; m<scene->mNumMaterials; m++)
|
||||
|
@ -230,14 +196,6 @@ int LoadGLTextures(const aiScene* scene)
|
|||
|
||||
const size_t numTextures = textureIdMap.size();
|
||||
|
||||
|
||||
/* array with DevIL image IDs */
|
||||
//ILuint* imageIds = NULL;
|
||||
// imageIds = new ILuint[numTextures];
|
||||
|
||||
/* generate DevIL Image IDs */
|
||||
// ilGenImages(numTextures, imageIds); /* Generation of numTextures image names */
|
||||
|
||||
/* create and fill array with GL texture ids */
|
||||
textureIds = new GLuint[numTextures];
|
||||
glGenTextures(static_cast<GLsizei>(numTextures), textureIds); /* Texture name generation */
|
||||
|
@ -248,29 +206,17 @@ int LoadGLTextures(const aiScene* scene)
|
|||
std::string basepath = getBasePath(modelpath);
|
||||
for (size_t i=0; i<numTextures; i++)
|
||||
{
|
||||
|
||||
//save IL image ID
|
||||
std::string filename = (*itr).first; // get filename
|
||||
(*itr).second = &textureIds[i]; // save texture id for filename in map
|
||||
itr++; // next texture
|
||||
|
||||
|
||||
//ilBindImage(imageIds[i]); /* Binding of DevIL image name */
|
||||
std::string fileloc = basepath + filename; /* Loading of image */
|
||||
//success = ilLoadImage(fileloc.c_str());
|
||||
int x, y, n;
|
||||
unsigned char *data = stbi_load(fileloc.c_str(), &x, &y, &n, STBI_rgb_alpha);
|
||||
|
||||
if (nullptr != data )
|
||||
{
|
||||
// Convert every colour component into unsigned byte.If your image contains
|
||||
// alpha channel you can replace IL_RGB with IL_RGBA
|
||||
//success = ilConvertImage(IL_RGB, IL_UNSIGNED_BYTE);
|
||||
/*if (!success)
|
||||
{
|
||||
abortGLInit("Couldn't convert image");
|
||||
return -1;
|
||||
}*/
|
||||
// Binding of texture name
|
||||
glBindTexture(GL_TEXTURE_2D, textureIds[i]);
|
||||
// redefine standard texture values
|
||||
|
@ -291,15 +237,12 @@ int LoadGLTextures(const aiScene* scene)
|
|||
else
|
||||
{
|
||||
/* Error occurred */
|
||||
MessageBox(nullptr, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
const std::string message = "Couldn't load Image: " + fileloc;
|
||||
std::wstring targetMessage;
|
||||
utf8::utf8to16(message.c_str(), message.c_str() + message.size(), back_inserter(targetMessage));
|
||||
MessageBox(nullptr, targetMessage.c_str(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
}
|
||||
}
|
||||
// Because we have already copied image data into texture data we can release memory used by image.
|
||||
// ilDeleteImages(numTextures, imageIds);
|
||||
|
||||
// Cleanup
|
||||
//delete [] imageIds;
|
||||
//imageIds = NULL;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -312,7 +255,6 @@ int InitGL()
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glShadeModel(GL_SMOOTH); // Enables Smooth Shading
|
||||
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
|
||||
|
@ -537,9 +479,7 @@ int DrawGLScene() //Here's where we do all the drawing
|
|||
|
||||
drawAiScene(g_scene);
|
||||
|
||||
//xrot+=0.3f;
|
||||
yrot+=0.2f;
|
||||
//zrot+=0.4f;
|
||||
yrot += 0.2f;
|
||||
|
||||
return TRUE; // okay
|
||||
}
|
||||
|
@ -591,8 +531,13 @@ void KillGLWindow() // Properly Kill The Window
|
|||
|
||||
GLboolean abortGLInit(const char* abortMessage)
|
||||
{
|
||||
KillGLWindow(); // Reset Display
|
||||
MessageBox(nullptr, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
|
||||
// Reset Display
|
||||
KillGLWindow();
|
||||
const std::string message = abortMessage;
|
||||
std::wstring targetMessage;
|
||||
utf8::utf8to16(message.c_str(), message.c_str() + message.size(), back_inserter(targetMessage));
|
||||
|
||||
MessageBox(nullptr, targetMessage.c_str(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // quit and return False
|
||||
}
|
||||
|
||||
|
@ -669,9 +614,13 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
|
||||
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
|
||||
|
||||
const std::string message = title;
|
||||
std::wstring targetMessage;
|
||||
utf8::utf8to16(message.c_str(), message.c_str() + message.size(), back_inserter(targetMessage));
|
||||
|
||||
if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
|
||||
TEXT("OpenGL"), // Class Name
|
||||
UTFConverter(title).c_wstr(), // Window Title
|
||||
targetMessage.c_str(), // Window Title
|
||||
WS_CLIPSIBLINGS | // Required Window Style
|
||||
WS_CLIPCHILDREN | // Required Window Style
|
||||
dwStyle, // Selected WIndow Style
|
||||
|
@ -843,7 +792,7 @@ int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
|
|||
if (argv != nullptr && argc > 1)
|
||||
{
|
||||
std::wstring modelpathW(argv[1]);
|
||||
modelpath = UTFConverter(modelpathW).str();
|
||||
utf8::utf16to8(modelpathW.c_str(), modelpathW.c_str() + modelpathW.size(), back_inserter(modelpath));
|
||||
}
|
||||
|
||||
if (!Import3DFromFile(modelpath))
|
||||
|
|
Loading…
Reference in New Issue