Update utf82utf16.
parent
7916f87404
commit
c089f11768
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@ -57,6 +57,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <string.h>
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#include <string.h>
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#include <sys/types.h>
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#include <sys/types.h>
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#ifdef ASSIMP_USE_HUNTER
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#include <utf8.h>
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#else
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#include "../contrib/utf8cpp/source/utf8.h"
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#endif
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// Our compile configuration
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// Our compile configuration
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#include <assimp/defs.h>
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#include <assimp/defs.h>
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@ -13,6 +13,8 @@
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// Written by IAS. :)
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// Written by IAS. :)
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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#include <assimp/types.h>
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#include <Windows.h>
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#include <Windows.h>
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#include <shellapi.h>
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#include <shellapi.h>
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#include <stdexcept>
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#include <stdexcept>
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@ -21,11 +23,7 @@
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#include <dxgi1_2.h>
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#include <dxgi1_2.h>
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#include <DirectXMath.h>
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#include <DirectXMath.h>
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#include <d3dcompiler.h>
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#include <d3dcompiler.h>
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#ifdef ASSIMP_USE_HUNTER
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#include <utf8.h>
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#else
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#include "../contrib/utf8cpp/source/utf8.h"
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#endif
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#include "ModelLoader.h"
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#include "ModelLoader.h"
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#include "SafeRelease.hpp"
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#include "SafeRelease.hpp"
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@ -53,10 +51,10 @@ struct ConstantBuffer {
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// ------------------------------------------------------------
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// ------------------------------------------------------------
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// Window Variables
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// Window Variables
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// ------------------------------------------------------------
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// ------------------------------------------------------------
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#define SCREEN_WIDTH 800
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static constexpr uint32_t SCREEN_WIDTH = 800;
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#define SCREEN_HEIGHT 600
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static constexpr uint32_t SCREEN_HEIGHT = 600;
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const char g_szClassName[] = "directxWindowClass";
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constexpr char g_szClassName[] = "directxWindowClass";
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static std::string g_ModelPath;
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static std::string g_ModelPath;
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@ -41,15 +41,14 @@
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#include <assimp/scene.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/LogStream.hpp>
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#include <assimp/LogStream.hpp>
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#include "UTFConverter.h"
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// The default hard-coded path. Can be overridden by supplying a path through the command line.
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// The default hard-coded path. Can be overridden by supplying a path through the command line.
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static std::string modelpath = "../../test/models/OBJ/spider.obj";
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static std::string modelpath = "../../test/models/OBJ/spider.obj";
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HGLRC hRC=nullptr; // Permanent Rendering Context
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HGLRC hRC = nullptr; // Permanent Rendering Context
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HDC hDC=nullptr; // Private GDI Device Context
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HDC hDC = nullptr; // Private GDI Device Context
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HWND g_hWnd=nullptr; // Holds Window Handle
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HWND g_hWnd = nullptr; // Holds Window Handle
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HINSTANCE g_hInstance=nullptr; // Holds The Instance Of The Application
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HINSTANCE g_hInstance = nullptr; // Holds The Instance Of The Application
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bool keys[256]; // Array used for Keyboard Routine;
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bool keys[256]; // Array used for Keyboard Routine;
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bool active=TRUE; // Window Active Flag Set To TRUE by Default
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bool active=TRUE; // Window Active Flag Set To TRUE by Default
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@ -69,8 +68,6 @@ GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
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GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f };
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GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f };
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GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
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GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
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// the global Assimp scene object
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// the global Assimp scene object
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const aiScene* g_scene = nullptr;
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const aiScene* g_scene = nullptr;
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GLuint scene_list = 0;
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GLuint scene_list = 0;
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@ -83,12 +80,8 @@ GLuint* textureIds; // pointer to texture Array
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// Create an instance of the Importer class
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// Create an instance of the Importer class
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Assimp::Importer importer;
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Assimp::Importer importer;
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using namespace AssimpSamples::SharedCode;
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void createAILogger() {
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// Change this line to normal if you not want to analyze the import process
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void createAILogger()
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{
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// Change this line to normal if you not want to analyse the import process
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//Assimp::Logger::LogSeverity severity = Assimp::Logger::NORMAL;
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Assimp::Logger::LogSeverity severity = Assimp::Logger::VERBOSE;
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Assimp::Logger::LogSeverity severity = Assimp::Logger::VERBOSE;
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// Create a logger instance for Console Output
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// Create a logger instance for Console Output
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@ -101,62 +94,52 @@ void createAILogger()
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Assimp::DefaultLogger::get()->info("this is my info-call");
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Assimp::DefaultLogger::get()->info("this is my info-call");
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}
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}
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void destroyAILogger()
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void destroyAILogger() {
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{
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// Kill it after the work is done
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Assimp::DefaultLogger::kill();
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Assimp::DefaultLogger::kill();
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}
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}
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void logInfo(std::string logString)
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void logInfo(const std::string &logString) {
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{
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// Will add message to File with "info" Tag
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Assimp::DefaultLogger::get()->info(logString.c_str());
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Assimp::DefaultLogger::get()->info(logString.c_str());
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}
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}
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void logDebug(const char* logString)
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void logDebug(const char* logString) {
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{
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// Will add message to File with "debug" Tag
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Assimp::DefaultLogger::get()->debug(logString);
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Assimp::DefaultLogger::get()->debug(logString);
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}
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}
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bool Import3DFromFile( const std::string& pFile)
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bool Import3DFromFile( const std::string &filename) {
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{
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// Check if file exists
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// Check if file exists
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std::ifstream fin(pFile.c_str());
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std::ifstream fin(filename.c_str());
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if(!fin.fail())
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if(fin.fail()) {
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{
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std::string message = "Couldn't open file: " + filename;
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fin.close();
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std::wstring targetMessage;
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}
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//utf8::utf8to16(message.c_str(), message.c_str() + message.size(), targetMessage);
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else
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::MessageBox(nullptr, targetMessage.c_str(), L"Error", MB_OK | MB_ICONEXCLAMATION);
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{
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logInfo(importer.GetErrorString());
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MessageBox(nullptr, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
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logInfo( importer.GetErrorString());
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return false;
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return false;
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}
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}
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g_scene = importer.ReadFile(pFile, aiProcessPreset_TargetRealtime_Quality);
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fin.close();
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g_scene = importer.ReadFile(filename, aiProcessPreset_TargetRealtime_Quality);
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// If the import failed, report it
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// If the import failed, report it
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if(!g_scene)
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if (g_scene == nullptr) {
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{
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logInfo( importer.GetErrorString());
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logInfo( importer.GetErrorString());
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return false;
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return false;
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}
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}
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// Now we can access the file's contents.
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// Now we can access the file's contents.
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logInfo("Import of scene " + pFile + " succeeded.");
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logInfo("Import of scene " + filename + " succeeded.");
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// We're done. Everything will be cleaned up by the importer destructor
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// We're done. Everything will be cleaned up by the importer destructor
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return true;
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return true;
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}
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}
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// Resize And Initialize The GL Window
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// Resize And Initialize The GL Window
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void ReSizeGLScene(GLsizei width, GLsizei height)
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void ReSizeGLScene(GLsizei width, GLsizei height) {
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{
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// Prevent A Divide By Zero By
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// Prevent A Divide By Zero By
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if (height==0)
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if (height == 0) {
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{
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// Making Height Equal One
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// Making Height Equal One
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height=1;
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height=1;
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}
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}
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@ -174,43 +157,26 @@ void ReSizeGLScene(GLsizei width, GLsizei height)
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}
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}
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std::string getBasePath(const std::string& path)
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std::string getBasePath(const std::string& path) {
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{
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size_t pos = path.find_last_of("\\/");
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size_t pos = path.find_last_of("\\/");
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return (std::string::npos == pos) ? "" : path.substr(0, pos + 1);
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return (std::string::npos == pos) ? "" : path.substr(0, pos + 1);
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}
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}
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void freeTextureIds()
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void freeTextureIds() {
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{
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// no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
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textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
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textureIdMap.clear();
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if (textureIds)
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if (textureIds) {
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{
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delete[] textureIds;
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delete[] textureIds;
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textureIds = nullptr;
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textureIds = nullptr;
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}
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}
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}
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}
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int LoadGLTextures(const aiScene* scene)
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int LoadGLTextures(const aiScene* scene) {
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{
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freeTextureIds();
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freeTextureIds();
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//ILboolean success;
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if (scene->HasTextures())
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return 1;
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/* Before calling ilInit() version should be checked. */
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/*if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION)
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{
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/// wrong DevIL version ///
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std::string err_msg = "Wrong DevIL version. Old devil.dll in system32/SysWow64?";
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char* cErr_msg = (char *) err_msg.c_str();
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abortGLInit(cErr_msg);
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return -1;
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}*/
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//ilInit(); /* Initialization of DevIL */
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if (scene->HasTextures()) return 1;
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//abortGLInit("Support for meshes with embedded textures is not implemented");
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/* getTexture Filenames and Numb of Textures */
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/* getTexture Filenames and Numb of Textures */
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for (unsigned int m=0; m<scene->mNumMaterials; m++)
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for (unsigned int m=0; m<scene->mNumMaterials; m++)
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@ -230,14 +196,6 @@ int LoadGLTextures(const aiScene* scene)
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const size_t numTextures = textureIdMap.size();
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const size_t numTextures = textureIdMap.size();
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/* array with DevIL image IDs */
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//ILuint* imageIds = NULL;
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// imageIds = new ILuint[numTextures];
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/* generate DevIL Image IDs */
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// ilGenImages(numTextures, imageIds); /* Generation of numTextures image names */
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/* create and fill array with GL texture ids */
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/* create and fill array with GL texture ids */
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textureIds = new GLuint[numTextures];
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textureIds = new GLuint[numTextures];
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glGenTextures(static_cast<GLsizei>(numTextures), textureIds); /* Texture name generation */
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glGenTextures(static_cast<GLsizei>(numTextures), textureIds); /* Texture name generation */
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@ -248,29 +206,17 @@ int LoadGLTextures(const aiScene* scene)
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std::string basepath = getBasePath(modelpath);
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std::string basepath = getBasePath(modelpath);
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for (size_t i=0; i<numTextures; i++)
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for (size_t i=0; i<numTextures; i++)
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{
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{
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//save IL image ID
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std::string filename = (*itr).first; // get filename
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std::string filename = (*itr).first; // get filename
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(*itr).second = &textureIds[i]; // save texture id for filename in map
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(*itr).second = &textureIds[i]; // save texture id for filename in map
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itr++; // next texture
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itr++; // next texture
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//ilBindImage(imageIds[i]); /* Binding of DevIL image name */
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std::string fileloc = basepath + filename; /* Loading of image */
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std::string fileloc = basepath + filename; /* Loading of image */
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//success = ilLoadImage(fileloc.c_str());
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int x, y, n;
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int x, y, n;
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unsigned char *data = stbi_load(fileloc.c_str(), &x, &y, &n, STBI_rgb_alpha);
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unsigned char *data = stbi_load(fileloc.c_str(), &x, &y, &n, STBI_rgb_alpha);
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if (nullptr != data )
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if (nullptr != data )
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{
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{
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// Convert every colour component into unsigned byte.If your image contains
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// alpha channel you can replace IL_RGB with IL_RGBA
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//success = ilConvertImage(IL_RGB, IL_UNSIGNED_BYTE);
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/*if (!success)
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{
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abortGLInit("Couldn't convert image");
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return -1;
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}*/
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// Binding of texture name
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// Binding of texture name
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glBindTexture(GL_TEXTURE_2D, textureIds[i]);
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glBindTexture(GL_TEXTURE_2D, textureIds[i]);
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// redefine standard texture values
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// redefine standard texture values
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else
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else
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{
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{
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/* Error occurred */
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/* Error occurred */
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MessageBox(nullptr, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
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const std::string message = "Couldn't load Image: " + fileloc;
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std::wstring targetMessage;
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utf8::utf8to16(message.c_str(), message.c_str() + message.size(), back_inserter(targetMessage));
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MessageBox(nullptr, targetMessage.c_str(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
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}
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}
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}
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}
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// Because we have already copied image data into texture data we can release memory used by image.
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// ilDeleteImages(numTextures, imageIds);
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// Cleanup
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//delete [] imageIds;
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//imageIds = NULL;
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return TRUE;
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return TRUE;
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}
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}
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@ -312,7 +255,6 @@ int InitGL()
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return FALSE;
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return FALSE;
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}
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}
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glShadeModel(GL_SMOOTH); // Enables Smooth Shading
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glShadeModel(GL_SMOOTH); // Enables Smooth Shading
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glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
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glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
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@ -537,9 +479,7 @@ int DrawGLScene() //Here's where we do all the drawing
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drawAiScene(g_scene);
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drawAiScene(g_scene);
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//xrot+=0.3f;
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yrot += 0.2f;
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yrot+=0.2f;
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//zrot+=0.4f;
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return TRUE; // okay
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return TRUE; // okay
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}
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}
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@ -591,8 +531,13 @@ void KillGLWindow() // Properly Kill The Window
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GLboolean abortGLInit(const char* abortMessage)
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GLboolean abortGLInit(const char* abortMessage)
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{
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{
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KillGLWindow(); // Reset Display
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// Reset Display
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MessageBox(nullptr, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
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KillGLWindow();
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const std::string message = abortMessage;
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std::wstring targetMessage;
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utf8::utf8to16(message.c_str(), message.c_str() + message.size(), back_inserter(targetMessage));
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MessageBox(nullptr, targetMessage.c_str(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
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return FALSE; // quit and return False
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return FALSE; // quit and return False
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}
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}
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@ -669,9 +614,13 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
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AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
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AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
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const std::string message = title;
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std::wstring targetMessage;
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utf8::utf8to16(message.c_str(), message.c_str() + message.size(), back_inserter(targetMessage));
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if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
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if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
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TEXT("OpenGL"), // Class Name
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TEXT("OpenGL"), // Class Name
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UTFConverter(title).c_wstr(), // Window Title
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targetMessage.c_str(), // Window Title
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WS_CLIPSIBLINGS | // Required Window Style
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WS_CLIPSIBLINGS | // Required Window Style
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WS_CLIPCHILDREN | // Required Window Style
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WS_CLIPCHILDREN | // Required Window Style
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dwStyle, // Selected WIndow Style
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dwStyle, // Selected WIndow Style
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||||||
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@ -843,7 +792,7 @@ int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
|
||||||
if (argv != nullptr && argc > 1)
|
if (argv != nullptr && argc > 1)
|
||||||
{
|
{
|
||||||
std::wstring modelpathW(argv[1]);
|
std::wstring modelpathW(argv[1]);
|
||||||
modelpath = UTFConverter(modelpathW).str();
|
utf8::utf16to8(modelpathW.c_str(), modelpathW.c_str() + modelpathW.size(), back_inserter(modelpath));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!Import3DFromFile(modelpath))
|
if (!Import3DFromFile(modelpath))
|
||||||
|
|
Loading…
Reference in New Issue