Merge branch 'master' into fbxparser-overead

pull/3504/head
Kim Kulling 2020-11-24 08:36:15 +01:00 committed by GitHub
commit c059e58c5e
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6 changed files with 114 additions and 47 deletions

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@ -863,6 +863,7 @@ struct Sampler : public Object {
}; };
struct Scene : public Object { struct Scene : public Object {
std::string name;
std::vector<Ref<Node>> nodes; std::vector<Ref<Node>> nodes;
Scene() {} Scene() {}

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@ -1400,6 +1400,11 @@ inline void Node::Read(Value &obj, Asset &r) {
} }
inline void Scene::Read(Value &obj, Asset &r) { inline void Scene::Read(Value &obj, Asset &r) {
if (Value *scene_name = FindString(obj, "name")) {
if (scene_name->IsString()) {
this->name = scene_name->GetString();
}
}
if (Value *array = FindArray(obj, "nodes")) { if (Value *array = FindArray(obj, "nodes")) {
for (unsigned int i = 0; i < array->Size(); ++i) { for (unsigned int i = 0; i < array->Size(); ++i) {
if (!(*array)[i].IsUint()) continue; if (!(*array)[i].IsUint()) continue;

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@ -1386,6 +1386,9 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
// read the asset file // read the asset file
glTF2::Asset asset(pIOHandler); glTF2::Asset asset(pIOHandler);
asset.Load(pFile, GetExtension(pFile) == "glb"); asset.Load(pFile, GetExtension(pFile) == "glb");
if (asset.scene) {
pScene->mName = asset.scene->name;
}
// //
// Copy the data out // Copy the data out

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -45,25 +43,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the FindDegenerates post-process step. * @brief Implementation of the FindDegenerates post-process step.
*/ */
// internal headers
#include "ProcessHelper.h" #include "ProcessHelper.h"
#include "FindDegenerates.h" #include "FindDegenerates.h"
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <unordered_map>
using namespace Assimp; using namespace Assimp;
//remove mesh at position 'index' from the scene // Correct node indices to meshes and remove references to deleted mesh
static void removeMesh(aiScene* pScene, unsigned const index); static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned int, unsigned int>& meshMap);
//correct node indices to meshes and remove references to deleted mesh
static void updateSceneGraph(aiNode* pNode, unsigned const index);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
FindDegeneratesProcess::FindDegeneratesProcess() FindDegeneratesProcess::FindDegeneratesProcess() :
: mConfigRemoveDegenerates( false ) mConfigRemoveDegenerates( false ),
, mConfigCheckAreaOfTriangle( false ){ mConfigCheckAreaOfTriangle( false ){
// empty // empty
} }
@ -91,50 +87,50 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void FindDegeneratesProcess::Execute( aiScene* pScene) { void FindDegeneratesProcess::Execute( aiScene* pScene) {
ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin"); ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) if ( nullptr == pScene) {
{ return;
//Do not process point cloud, ExecuteOnMesh works only with faces data }
std::unordered_map<unsigned int, unsigned int> meshMap;
meshMap.reserve(pScene->mNumMeshes);
const unsigned int originalNumMeshes = pScene->mNumMeshes;
unsigned int targetIndex = 0;
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
// Do not process point cloud, ExecuteOnMesh works only with faces data
if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) { if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) {
removeMesh(pScene, i); delete pScene->mMeshes[i];
--i; //the current i is removed, do not skip the next one // Not strictly required, but clean:
pScene->mMeshes[i] = nullptr;
} else {
meshMap[i] = targetIndex;
pScene->mMeshes[targetIndex] = pScene->mMeshes[i];
++targetIndex;
} }
} }
pScene->mNumMeshes = targetIndex;
if (meshMap.size() < originalNumMeshes) {
updateSceneGraph(pScene->mRootNode, meshMap);
}
ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished"); ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
} }
static void removeMesh(aiScene* pScene, unsigned const index) { static void updateSceneGraph(aiNode* pNode, const std::unordered_map<unsigned int, unsigned int>& meshMap) {
//we start at index and copy the pointers one position forward unsigned int targetIndex = 0;
//save the mesh pointer to delete it later
auto delete_me = pScene->mMeshes[index];
for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
pScene->mMeshes[i] = pScene->mMeshes[i+1];
}
pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
--(pScene->mNumMeshes);
delete delete_me;
//removing a mesh also requires updating all references to it in the scene graph
updateSceneGraph(pScene->mRootNode, index);
}
static void updateSceneGraph(aiNode* pNode, unsigned const index) {
for (unsigned i = 0; i < pNode->mNumMeshes; ++i) { for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
if (pNode->mMeshes[i] > index) { const unsigned int sourceMeshIndex = pNode->mMeshes[i];
--(pNode->mMeshes[i]); auto it = meshMap.find(sourceMeshIndex);
continue; if (it != meshMap.end()) {
} pNode->mMeshes[targetIndex] = it->second;
if (pNode->mMeshes[i] == index) { ++targetIndex;
for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
pNode->mMeshes[j] = pNode->mMeshes[j+1];
}
--(pNode->mNumMeshes);
--i;
continue;
} }
} }
pNode->mNumMeshes = targetIndex;
//recurse to all children //recurse to all children
for (unsigned i = 0; i < pNode->mNumChildren; ++i) { for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
updateSceneGraph(pNode->mChildren[i], index); updateSceneGraph(pNode->mChildren[i], meshMap);
} }
} }

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@ -341,6 +341,9 @@ struct aiScene
*/ */
C_STRUCT aiMetadata* mMetaData; C_STRUCT aiMetadata* mMetaData;
/** The name of the scene itself.
*/
C_STRUCT aiString mName;
#ifdef __cplusplus #ifdef __cplusplus

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@ -40,8 +40,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include "../../include/assimp/scene.h"
#include "PostProcessing/FindDegenerates.h" #include "PostProcessing/FindDegenerates.h"
#include <memory>
using namespace std; using namespace std;
using namespace Assimp; using namespace Assimp;
@ -147,3 +150,59 @@ TEST_F(FindDegeneratesProcessTest, testDegeneratesRemovalWithAreaCheck) {
EXPECT_EQ(mMesh->mNumUVComponents[1] - 100, mMesh->mNumFaces); EXPECT_EQ(mMesh->mNumUVComponents[1] - 100, mMesh->mNumFaces);
} }
namespace
{
std::unique_ptr<aiMesh> getDegenerateMesh()
{
std::unique_ptr<aiMesh> mesh(new aiMesh);
mesh->mNumVertices = 2;
mesh->mVertices = new aiVector3D[2];
mesh->mVertices[0] = aiVector3D{ 0.0f, 0.0f, 0.0f };
mesh->mVertices[1] = aiVector3D{ 1.0f, 0.0f, 0.0f };
mesh->mNumFaces = 1;
mesh->mFaces = new aiFace[1];
mesh->mFaces[0].mNumIndices = 3;
mesh->mFaces[0].mIndices = new unsigned int[3];
mesh->mFaces[0].mIndices[0] = 0;
mesh->mFaces[0].mIndices[1] = 1;
mesh->mFaces[0].mIndices[2] = 0;
return mesh;
}
}
TEST_F(FindDegeneratesProcessTest, meshRemoval) {
mProcess->EnableAreaCheck(true);
mProcess->EnableInstantRemoval(true);
mProcess->ExecuteOnMesh(mMesh);
std::unique_ptr<aiScene> scene(new aiScene);
scene->mNumMeshes = 5;
scene->mMeshes = new aiMesh*[5];
/// Use the mesh which doesn't get completely stripped of faces from the main test.
aiMesh* meshWhichSurvives = mMesh;
mMesh = nullptr;
scene->mMeshes[0] = getDegenerateMesh().release();
scene->mMeshes[1] = getDegenerateMesh().release();
scene->mMeshes[2] = meshWhichSurvives;
scene->mMeshes[3] = getDegenerateMesh().release();
scene->mMeshes[4] = getDegenerateMesh().release();
scene->mRootNode = new aiNode;
scene->mRootNode->mNumMeshes = 5;
scene->mRootNode->mMeshes = new unsigned int[5];
scene->mRootNode->mMeshes[0] = 0;
scene->mRootNode->mMeshes[1] = 1;
scene->mRootNode->mMeshes[2] = 2;
scene->mRootNode->mMeshes[3] = 3;
scene->mRootNode->mMeshes[4] = 4;
mProcess->Execute(scene.get());
EXPECT_EQ(scene->mNumMeshes, 1);
EXPECT_EQ(scene->mMeshes[0], meshWhichSurvives);
EXPECT_EQ(scene->mRootNode->mNumMeshes, 1);
EXPECT_EQ(scene->mRootNode->mMeshes[0], 0);
}