diff --git a/code/AssetLib/FBX/FBXMaterial.cpp b/code/AssetLib/FBX/FBXMaterial.cpp index 2d727d16e..8738924ad 100644 --- a/code/AssetLib/FBX/FBXMaterial.cpp +++ b/code/AssetLib/FBX/FBXMaterial.cpp @@ -85,7 +85,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con // lower-case shading because Blender (for example) writes "Phong" for (size_t i = 0; i < shading.length(); ++i) { - shading[i] = tolower(shading[i]); + shading[i] = sttaic_cast(tolower(shading[i]); } if(shading == "phong") { templateName = "Material.FbxSurfacePhong";