[+] Put information to log about decompressing.
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5e4fd5fa3c
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c024beadba
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@ -40,7 +40,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "StringUtils.h"
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#include "StringUtils.h"
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// Header files, Open3DGC.h,
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// Header files, Assimp
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#include <assimp/DefaultLogger.hpp>
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// Header files, Open3DGC.
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#include <Open3DGC/o3dgcSC3DMCDecoder.h>
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#include <Open3DGC/o3dgcSC3DMCDecoder.h>
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namespace glTF {
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namespace glTF {
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@ -720,6 +723,7 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
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if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
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if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
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Assimp::DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
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Decode_O3DGC(*comp_data, pAsset_Root);
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Decode_O3DGC(*comp_data, pAsset_Root);
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}// if(o3dgc == nullptr)
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}// if(o3dgc == nullptr)
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}// if(extensions != nullptr)
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}// if(extensions != nullptr)
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