diff --git a/port/PyAssimp/scripts/simple_opengl_viewer.py b/port/PyAssimp/scripts/simple_opengl_viewer.py index 8373f7f03..036e19787 100755 --- a/port/PyAssimp/scripts/simple_opengl_viewer.py +++ b/port/PyAssimp/scripts/simple_opengl_viewer.py @@ -204,7 +204,6 @@ class GLRenderer(): """ if not hasattr(mat, "gl_mat"): # evaluate once the mat properties, and cache the values in a glDisplayList. - diffuse = numpy.array(mat.properties.get("diffuse", [0.8, 0.8, 0.8, 1.0])) specular = numpy.array(mat.properties.get("specular", [0., 0., 0., 1.0])) ambient = numpy.array(mat.properties.get("ambient", [0.2, 0.2, 0.2, 1.0])) @@ -212,8 +211,9 @@ class GLRenderer(): shininess = min(mat.properties.get("shininess", 1.0), 128) wireframe = mat.properties.get("wireframe", 0) twosided = mat.properties.get("twosided", 1) - - setattr(mat, "gl_mat", glGenLists(1)) + from OpenGL.raw import GL + setattr(mat, "gl_mat", GL.GLuint(0)) + mat.gl_mat = glGenLists(1) glNewList(mat.gl_mat, GL_COMPILE) glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse) @@ -234,15 +234,7 @@ class GLRenderer(): gl_time = glutGet(GLUT_ELAPSED_TIME) - # Compute the new position of the camera and set it - self.x += self.dp * self.lx * 0.01 * (gl_time-self.prev_time) - self.z += self.dp * self.lz * 0.01 * (gl_time-self.prev_time) - self.angle += self.drot * 0.1 * (gl_time-self.prev_time) - self.lx = math.sin(self.angle) - self.lz = -math.cos(self.angle) - self.set_default_camera() - - self.angle = (gl_time - self.prev_time) * 0.1 + self.angle += (gl_time - self.prev_time) * 0.01 self.prev_time = gl_time