Merge branch 'master' into updatedpoli2tri

pull/5503/head
Kim Kulling 2024-07-22 09:24:08 +02:00 committed by GitHub
commit be5961a259
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GPG Key ID: B5690EEEBB952194
137 changed files with 3302 additions and 868 deletions

51
.github/workflows/inno_setup vendored 100644
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@ -0,0 +1,51 @@
name: Build Windows Installer
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
name: Build the Inno Setup Installer
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- name: Cache DX SDK
id: dxcache
uses: actions/cache@v4
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
id: windows_extra_cmake_args
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
- name: configure and build
uses: lukka/run-cmake@v3
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '--parallel 24 -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: Compile .ISS to .EXE Installer
uses: Minionguyjpro/Inno-Setup-Action@v1.2.2
with:
path: packaging/windows-innosetup/script_x64.iss
options: /O+

4
.gitignore vendored
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@ -120,3 +120,7 @@ tools/assimp_qt_viewer/ui_mainwindow.h
#Generated directory
generated/*
# 3rd party cloned repos/tarballs etc
# tinyusdz repo, automatically cloned via CMake
contrib/tinyusdz/autoclone

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@ -40,6 +40,13 @@ SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
# Experimental USD importer: disabled, need to opt-in
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
option(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
option(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
# Disabled importers: m3d for 5.1 or later
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
@ -262,7 +269,7 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW AND NOT HAIKU)
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF()
IF(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 13)
MESSAGE(STATUS "GCC13 detected disabling \"-Wdangling-reference\" in Cpp files as it appears to be a false positive")
ADD_COMPILE_OPTIONS("$<$<COMPILE_LANGUAGE:CXX>:-Wno-dangling-reference>")
@ -284,13 +291,13 @@ ELSEIF(MSVC)
ELSE() # msvc
ADD_COMPILE_OPTIONS(/MP /bigobj)
ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
# supress warning for double to float conversion if Double precision is activated
ADD_COMPILE_OPTIONS(/wd4244)
ADD_COMPILE_OPTIONS(/wd4244)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
@ -330,7 +337,7 @@ ENDIF()
IF (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
@ -338,7 +345,7 @@ ENDIF()
IF (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
ENDIF()
@ -761,8 +768,8 @@ IF ( ASSIMP_INSTALL )
ENDIF()
CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/revision.h
${CMAKE_CURRENT_LIST_DIR}/include/assimp/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/revision.h
)
CONFIGURE_FILE(

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@ -1,6 +1,6 @@
FROM ubuntu:22.04
RUN apt-get update && apt-get install -y ninja-build \
RUN apt-get update && apt-get install --no-install-recommends -y ninja-build \
git cmake build-essential software-properties-common
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update

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@ -26,12 +26,11 @@ Clone [our model database](https://github.com/assimp/assimp-mdb).
### Communities ###
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
#### Supported file formats ####
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).

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@ -22,38 +22,9 @@
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This is a gate file to Hunter package manager.
# Include this file using `include` command and add package you need, example:
#
# cmake_minimum_required(VERSION 3.2)
#
# include("cmake/HunterGate.cmake")
# HunterGate(
# URL "https://github.com/path/to/hunter/archive.tar.gz"
# SHA1 "798501e983f14b28b10cda16afa4de69eee1da1d"
# )
#
# project(MyProject)
#
# hunter_add_package(Foo)
# hunter_add_package(Boo COMPONENTS Bar Baz)
#
# Projects:
# * https://github.com/hunter-packages/gate/
# * https://github.com/ruslo/hunter
option(HUNTER_ENABLED "Enable Hunter package manager support" ON)
if(HUNTER_ENABLED)
if(CMAKE_VERSION VERSION_LESS "3.2")
message(
FATAL_ERROR
"At least CMake version 3.2 required for Hunter dependency management."
" Update CMake or set HUNTER_ENABLED to OFF."
)
endif()
endif()
include(CMakeParseArguments) # cmake_parse_arguments
option(HUNTER_STATUS_PRINT "Print working status" ON)

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@ -709,7 +709,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
pcNode->mNumMeshes = 1;
// Build a name for the node
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u", i);
pcNode->mName.length = ai_snprintf(pcNode->mName.data, AI_MAXLEN, "3DSMesh_%u", i);
}
// Build dummy nodes for all cameras

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@ -365,14 +365,13 @@ struct Texture {
#ifdef _MSC_VER
#pragma warning(pop)
#endif // _MSC_VER
// ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */
struct Material {
//! Default constructor has been deleted
Material() :
mName(),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mDiffuse(0.6f, 0.6f, 0.6f),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
@ -385,7 +384,7 @@ struct Material {
//! Constructor with explicit name
explicit Material(const std::string &name) :
mName(name),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mDiffuse(0.6f, 0.6f, 0.6f),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),

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@ -57,8 +57,8 @@ static constexpr size_t ColRGBA_Len = 9;
static constexpr size_t ColRGB_Len = 7;
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
bool validateColorString(const char *color) {
const size_t len = strlen(color);
bool validateColorString(const std::string color) {
const size_t len = color.size();
if (ColRGBA_Len != len && ColRGB_Len != len) {
return false;
}
@ -157,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
return transformMatrix;
}
bool parseColor(const char *color, aiColor4D &diffuse) {
if (nullptr == color) {
bool parseColor(const std::string &color, aiColor4D &diffuse) {
if (color.empty()) {
return false;
}
@ -178,7 +178,7 @@ bool parseColor(const char *color, aiColor4D &diffuse) {
char b[3] = { color[5], color[6], '\0' };
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
const size_t len = strlen(color);
const size_t len = color.size();
if (ColRGB_Len == len) {
return true;
}

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@ -193,7 +193,7 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
// Generate a default name for both the light source and the node
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
light->mName.length = ::ai_snprintf(light->mName.data, AI_MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
obj.name = std::string(light->mName.data);
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
@ -696,18 +696,18 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// generate a name depending on the type of the node
switch (object.type) {
case Object::Group:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACGroup_%i", mGroupsCounter++);
break;
case Object::Poly:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACPoly_%i", mPolysCounter++);
break;
case Object::Light:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACLight_%i", mLightsCounter++);
break;
// there shouldn't be more than one world, but we don't care
case Object::World:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACWorld_%i", mWorldsCounter++);
break;
}
}

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@ -178,28 +178,6 @@ bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
return nullptr != mXmlParser->findNode(nodeName);
}
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
size_t instr_len;
pOutString.clear();
instr_len = strlen(pInStr);
if (!instr_len) return;
pOutString.reserve(instr_len * 3 / 2);
// check and correct floats in format ".x". Must be "x.y".
if (pInStr[0] == '.') pOutString.push_back('0');
pOutString.push_back(pInStr[0]);
for (size_t ci = 1; ci < instr_len; ci++) {
if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
pOutString.push_back('0');
pOutString.push_back('.');
} else {
pOutString.push_back(pInStr[ci]);
}
}
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
}
@ -213,7 +191,10 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
uint8_t arr4[4], arr3[3];
// check input data
if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
if (pInputBase64.size() % 4) {
throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
}
// prepare output place
pOutputData.clear();
pOutputData.reserve(pInputBase64.size() / 4 * 3);
@ -403,17 +384,17 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
for (auto &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "deltax") {
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
XmlParser::getValueAsReal(currentNode, als.Delta.x);
} else if (currentName == "deltay") {
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
XmlParser::getValueAsReal(currentNode, als.Delta.y);
} else if (currentName == "deltaz") {
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
XmlParser::getValueAsReal(currentNode, als.Delta.z);
} else if (currentName == "rx") {
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
XmlParser::getValueAsReal(currentNode, als.Delta.x);
} else if (currentName == "ry") {
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
XmlParser::getValueAsReal(currentNode, als.Delta.y);
} else if (currentName == "rz") {
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
XmlParser::getValueAsReal(currentNode, als.Delta.z);
}
}
ParseHelper_Node_Exit();

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@ -168,7 +168,6 @@ public:
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;

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@ -167,11 +167,11 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
const std::string &currentName = ai_tolower(currentNode.name());
if (currentName == "x") {
XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
XmlParser::getValueAsReal(currentNode, als.Coordinate.x);
} else if (currentName == "y") {
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
XmlParser::getValueAsReal(currentNode, als.Coordinate.y);
} else if (currentName == "z") {
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
XmlParser::getValueAsReal(currentNode, als.Coordinate.z);
}
}
ParseHelper_Node_Exit();

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@ -263,26 +263,25 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
const std::string &name = currentNode.name();
if (name == "utex1") {
read_flag[0] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].x);
} else if (name == "utex2") {
read_flag[1] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].x);
} else if (name == "utex3") {
read_flag[2] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].x);
} else if (name == "vtex1") {
read_flag[3] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].y);
} else if (name == "vtex2") {
read_flag[4] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].y);
} else if (name == "vtex3") {
read_flag[5] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].y);
}
}
ParseHelper_Node_Exit();
} else {
for (pugi::xml_attribute &attr : node.attributes()) {
const std::string name = attr.name();

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@ -56,7 +56,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#include <vector>
/// \class CAMFImporter_NodeElement
/// Base class for elements of nodes.
class AMFNodeElementBase {
public:
@ -106,7 +105,6 @@ protected:
}
}; // class IAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations.
struct AMFConstellation : public AMFNodeElementBase {
/// Constructor.
@ -116,7 +114,6 @@ struct AMFConstellation : public AMFNodeElementBase {
}; // struct CAMFImporter_NodeElement_Constellation
/// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation.
struct AMFInstance : public AMFNodeElementBase {
@ -135,7 +132,6 @@ struct AMFInstance : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Instance, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node.
struct AMFMetadata : public AMFNodeElementBase {
@ -148,7 +144,6 @@ struct AMFMetadata : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Metadata, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node.
struct AMFRoot : public AMFNodeElementBase {
@ -161,7 +156,6 @@ struct AMFRoot : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Root, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node.
struct AMFColor : public AMFNodeElementBase {
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
@ -177,7 +171,6 @@ struct AMFColor : public AMFNodeElementBase {
}
};
/// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node.
struct AMFMaterial : public AMFNodeElementBase {
@ -187,7 +180,6 @@ struct AMFMaterial : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Material, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node.
struct AMFObject : public AMFNodeElementBase {
@ -206,7 +198,6 @@ struct AMFMesh : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Mesh, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node.
struct AMFVertex : public AMFNodeElementBase {
/// Constructor.
@ -215,7 +206,6 @@ struct AMFVertex : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertex, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node.
struct AMFEdge : public AMFNodeElementBase {
/// Constructor.
@ -224,7 +214,6 @@ struct AMFEdge : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Edge, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node.
struct AMFVertices : public AMFNodeElementBase {
/// Constructor.
@ -233,7 +222,6 @@ struct AMFVertices : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertices, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node.
struct AMFVolume : public AMFNodeElementBase {
std::string MaterialID; ///< Which material to use.
@ -245,7 +233,6 @@ struct AMFVolume : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Volume, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node.
struct AMFCoordinates : public AMFNodeElementBase {
aiVector3D Coordinate; ///< Coordinate.
@ -256,7 +243,6 @@ struct AMFCoordinates : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Coordinates, pParent) {}
};
/// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node.
struct AMFTexMap : public AMFNodeElementBase {
aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
@ -273,7 +259,6 @@ struct AMFTexMap : public AMFNodeElementBase {
}
};
/// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node.
struct AMFTriangle : public AMFNodeElementBase {
size_t V[3]; ///< Triangle vertices.

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@ -224,7 +224,8 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
}
// Create format hint.
strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
constexpr char templateColor[] = "rgba0000";
memcpy(converted_texture.FormatHint, templateColor, 8);
if (!r.empty()) converted_texture.FormatHint[4] = '8';
if (!g.empty()) converted_texture.FormatHint[5] = '8';
if (!b.empty()) converted_texture.FormatHint[6] = '8';
@ -867,7 +868,7 @@ nl_clean_loop:
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data;
// texture format description.
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
strncpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint, HINTMAXTEXTURELEN);
idx++;
} // for(const SPP_Texture& tex_convd: mTexture_Converted)

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@ -124,7 +124,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
// Allocate storage and copy the contents of the file to a memory buffer
std::vector<char> mBuffer2;
TextFileToBuffer(file.get(), mBuffer2);
const size_t fileSize = mBuffer2.size();
this->mBuffer = &mBuffer2[0];
this->pcScene = pScene;
@ -146,7 +146,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
};
// Construct an ASE parser and parse the file
ASE::Parser parser(mBuffer, defaultFormat);
ASE::Parser parser(mBuffer, fileSize, defaultFormat);
mParser = &parser;
mParser->Parse();
@ -446,10 +446,9 @@ void ASEImporter::BuildLights() {
}
// ------------------------------------------------------------------------------------------------
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
aiNode *pcParent, const char *szName) {
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name) {
aiMatrix4x4 m;
AddNodes(nodes, pcParent, szName, m);
AddNodes(nodes, pcParent, name, m);
}
// ------------------------------------------------------------------------------------------------
@ -506,10 +505,9 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) {
// ------------------------------------------------------------------------------------------------
// Add child nodes to a given parent node
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
aiNode *pcParent, const char *szName,
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name,
const aiMatrix4x4 &mat) {
const size_t len = szName ? ::strlen(szName) : 0;
const size_t len = name.size();
ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
// Receives child nodes for the pcParent node
@ -519,16 +517,18 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
// which has *us* as parent.
for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
const BaseNode *snode = *it;
if (szName) {
if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str()))
if (!name.empty()) {
if (len != snode->mParent.length() || name != snode->mParent.c_str()) {
continue;
} else if (snode->mParent.length())
}
} else if (snode->mParent.length()) {
continue;
}
(*it)->mProcessed = true;
// Allocate a new node and add it to the output data structure
apcNodes.push_back(new aiNode());
apcNodes.push_back(new aiNode);
aiNode *node = apcNodes.back();
node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
@ -541,7 +541,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
// Add sub nodes - prevent stack overflow due to recursive parenting
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) {
AddNodes(nodes, node, node->mName.data, snode->mTransform);
AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform);
}
// Further processing depends on the type of the node
@ -619,7 +619,8 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
}
// add all nodes
AddNodes(nodes, ch, nullptr);
static const std::string none = "";
AddNodes(nodes, ch, none);
// now iterate through al nodes and find those that have not yet
// been added to the nodegraph (= their parent could not be recognized)

View File

@ -153,13 +153,13 @@ private:
* \param matrix Current transform
*/
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent,const char* szName);
aiNode* pcParent, const std::string &name);
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent,const char* szName,
aiNode* pcParent, const std::string &name,
const aiMatrix4x4& matrix);
void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
void AddMeshes(const ASE::BaseNode* snode, aiNode* node);
// -------------------------------------------------------------------
/** Generate a default material and add it to the parser's list
@ -188,5 +188,4 @@ protected:
} // end of namespace Assimp
#endif // AI_3DSIMPORTER_H_INC

File diff suppressed because it is too large Load Diff

View File

@ -391,11 +391,11 @@ public:
// -------------------------------------------------------------------
//! Construct a parser from a given input file which is
//! guaranteed to be terminated with zero.
//! @param szFile Input file
//! @param file The name of the input file.
//! @param fileFormatDefault Assumed file format version. If the
//! file format is specified in the file the new value replaces
//! the default value.
Parser(const char *szFile, unsigned int fileFormatDefault);
Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault);
// -------------------------------------------------------------------
//! Parses the file into the parsers internal representation
@ -553,13 +553,15 @@ private:
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats)
//! \param rIndexOut Output index
void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut);
void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
// -------------------------------------------------------------------
//! Parse a *MESH_VERT block in a file
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats)
void ParseLV4MeshFloatTriple(ai_real *apOut);
void ParseLV4MeshRealTriple(ai_real *apOut);
void ParseLV4MeshFloatTriple(float *apOut);
// -------------------------------------------------------------------
//! Parse a *MESH_TFACE block in a file
@ -577,7 +579,8 @@ private:
// -------------------------------------------------------------------
//! Parse a single float element
//! \param fOut Output float
void ParseLV4MeshFloat(ai_real &fOut);
void ParseLV4MeshReal(ai_real &fOut);
void ParseLV4MeshFloat(float &fOut);
// -------------------------------------------------------------------
//! Parse a single int element
@ -617,11 +620,8 @@ private:
bool ParseString(std::string &out, const char *szName);
public:
//! Pointer to current data
const char *filePtr;
/// The end pointer of the file data
const char *mEnd;
const char *mFilePtr; ////< Pointer to current data
const char *mEnd; ///< The end pointer of the file data
//! background color to be passed to the viewer
//! QNAN if none was found

View File

@ -359,7 +359,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
// check if the file contents are bundled with the BLEND file
if (img->packedfile) {
name.data[0] = '*';
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture());
aiTexture *curTex = conv_data.textures->back();
@ -433,7 +433,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
(void)conv_data;
aiString name;
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
GetTextureTypeDisplayString(tex->tex->type));
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
conv_data.next_texture[aiTextureType_DIFFUSE]++));

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@ -625,16 +625,14 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
}
// same for texture coords, as many as we have
// empty slots are not allowed, need to pack and adjust UV indexes accordingly
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
dstMesh->mTextureCoords[real] = new aiVector3D[numVertices];
dstMesh->mTextureCoords[a] = new aiVector3D[numVertices];
for (size_t b = 0; b < numVertices; ++b) {
dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
}
dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a];
++real;
dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a];
}
}

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@ -968,34 +968,34 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
SkipSpacesAndLineEnd(&content, end);
} else if (currentName == "constant_attenuation") {
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
} else if (currentName == "linear_attenuation") {
XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
XmlParser::getValueAsReal(currentNode, pLight.mAttLinear);
} else if (currentName == "quadratic_attenuation") {
XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
XmlParser::getValueAsReal(currentNode, pLight.mAttQuadratic);
} else if (currentName == "falloff_angle") {
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
} else if (currentName == "falloff_exponent") {
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
XmlParser::getValueAsReal(currentNode, pLight.mFalloffExponent);
}
// FCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "outer_cone") {
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
XmlParser::getValueAsReal(currentNode, pLight.mPenumbraAngle);
} else if (currentName == "intensity") {
XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
XmlParser::getValueAsReal(currentNode, pLight.mIntensity);
}
else if (currentName == "falloff") {
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
} else if (currentName == "hotspot_beam") {
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
}
// OpenCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "decay_falloff") {
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
}
}
}
@ -1010,15 +1010,15 @@ void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
if (currentName == "orthographic") {
camera.mOrtho = true;
} else if (currentName == "xfov" || currentName == "xmag") {
XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
XmlParser::getValueAsReal(currentNode, camera.mHorFov);
} else if (currentName == "yfov" || currentName == "ymag") {
XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
XmlParser::getValueAsReal(currentNode, camera.mVerFov);
} else if (currentName == "aspect_ratio") {
XmlParser::getValueAsFloat(currentNode, camera.mAspect);
XmlParser::getValueAsReal(currentNode, camera.mAspect);
} else if (currentName == "znear") {
XmlParser::getValueAsFloat(currentNode, camera.mZNear);
XmlParser::getValueAsReal(currentNode, camera.mZNear);
} else if (currentName == "zfar") {
XmlParser::getValueAsFloat(currentNode, camera.mZFar);
XmlParser::getValueAsReal(currentNode, camera.mZFar);
}
}
}
@ -1170,15 +1170,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
} else if (currentName == "mirrorV") {
XmlParser::getValueAsBool(currentNode, out.mMirrorV);
} else if (currentName == "repeatU") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.x);
} else if (currentName == "repeatV") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.y);
} else if (currentName == "offsetU") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.x);
} else if (currentName == "offsetV") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.y);
} else if (currentName == "rotateUV") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
XmlParser::getValueAsReal(currentNode, out.mTransform.mRotation);
} else if (currentName == "blend_mode") {
std::string v;
XmlParser::getValueAsString(currentNode, v);
@ -1198,14 +1198,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
// OKINO extensions
// -------------------------------------------------------
else if (currentName == "weighting") {
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
XmlParser::getValueAsReal(currentNode, out.mWeighting);
} else if (currentName == "mix_with_previous_layer") {
XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
XmlParser::getValueAsReal(currentNode, out.mMixWithPrevious);
}
// MAX3D extensions
// -------------------------------------------------------
else if (currentName == "amount") {
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
XmlParser::getValueAsReal(currentNode, out.mWeighting);
}
}
}
@ -1265,13 +1265,13 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
// ------------------------------------------------------------------------------------------------
// Reads an effect entry containing a float
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
pFloat = 0.f;
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pReal) {
pReal = 0.f;
XmlNode floatNode = node.child("float");
if (floatNode.empty()) {
return;
}
XmlParser::getValueAsFloat(floatNode, pFloat);
XmlParser::getValueAsReal(floatNode, pReal);
}
// ------------------------------------------------------------------------------------------------
@ -2293,9 +2293,9 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
urlMat++;
s.mMatName = urlMat;
ReadMaterialVertexInputBinding(instanceMatNode, s);
// store the association
instance.mMaterials[group] = s;
ReadMaterialVertexInputBinding(instanceMatNode, s);
}
}
}

View File

@ -1860,7 +1860,7 @@ aiString FBXConverter::GetTexturePath(const Texture *tex) {
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
}
}
}
@ -2440,7 +2440,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
}
out_mat->AddProperty(&path, (name + "|file").c_str(), aiTextureType_UNKNOWN, 0);
@ -2806,7 +2806,7 @@ void FBXConverter::ProcessMorphAnimDatas(std::map<std::string, morphAnimData *>
auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo);
auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt));
auto name = aiString(FixNodeName(model->Name() + "*"));
name.length = 1 + ASSIMP_itoa10(name.data + name.length, MAXLEN - 1, geoIndex);
name.length = 1 + ASSIMP_itoa10(name.data + name.length, AI_MAXLEN - 1, geoIndex);
morphAnimData *animData;
auto animIt = morphAnimDatas->find(name.C_Str());
if (animIt == morphAnimDatas->end()) {

View File

@ -1051,7 +1051,7 @@ aiNode* get_node_for_mesh(unsigned int meshIndex, aiNode* node)
aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
{
std::vector<const aiNode*> node_chain;
while (node != scene->mRootNode) {
while (node != scene->mRootNode && node != nullptr) {
node_chain.push_back(node);
node = node->mParent;
}
@ -1868,33 +1868,26 @@ void FBXExporter::WriteObjects ()
// one sticky point is that the number of vertices may not match,
// because assimp splits vertices by normal, uv, etc.
// functor for aiNode sorting
struct SortNodeByName
{
bool operator()(const aiNode *lhs, const aiNode *rhs) const
{
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
}
};
// first we should mark the skeleton for each mesh.
// the skeleton must include not only the aiBones,
// but also all their parent nodes.
// anything that affects the position of any bone node must be included.
// Use SorNodeByName to make sure the exported result will be the same across all systems
// Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
// note that we want to preserve input order as much as possible here.
// previously, sorting by name lead to consistent output across systems, but was not
// suitable for downstream consumption by some applications.
std::vector<std::vector<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
// at the same time we can build a list of all the skeleton nodes,
// which will be used later to mark them as type "limbNode".
std::unordered_set<const aiNode*> limbnodes;
//actual bone nodes in fbx, without parenting-up
std::unordered_set<std::string> setAllBoneNamesInScene;
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m)
{
std::vector<std::string> allBoneNames;
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m) {
aiMesh* pMesh = mScene->mMeshes[m];
for(unsigned int b = 0; b < pMesh->mNumBones; ++ b)
setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data);
allBoneNames.push_back(pMesh->mBones[b]->mName.data);
}
aiMatrix4x4 mxTransIdentity;
@ -1902,7 +1895,7 @@ void FBXExporter::WriteObjects ()
std::map<std::string,aiNode*> node_by_bone;
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
const aiMesh* m = mScene->mMeshes[mi];
std::set<const aiNode*, SortNodeByName> skeleton;
std::vector<const aiNode*> skeleton;
for (size_t bi =0; bi < m->mNumBones; ++bi) {
const aiBone* b = m->mBones[bi];
const std::string name(b->mName.C_Str());
@ -1921,7 +1914,7 @@ void FBXExporter::WriteObjects ()
node_by_bone[name] = n;
limbnodes.insert(n);
}
skeleton.insert(n);
skeleton.push_back(n);
// mark all parent nodes as skeleton as well,
// up until we find the root node,
// or else the node containing the mesh,
@ -1932,7 +1925,7 @@ void FBXExporter::WriteObjects ()
parent = parent->mParent
) {
// if we've already done this node we can skip it all
if (skeleton.count(parent)) {
if (std::find(skeleton.begin(), skeleton.end(), parent) != skeleton.end()) {
break;
}
// ignore fbx transform nodes as these will be collapsed later
@ -1942,7 +1935,7 @@ void FBXExporter::WriteObjects ()
continue;
}
//not a bone in scene && no effect in transform
if(setAllBoneNamesInScene.find(node_name)==setAllBoneNamesInScene.end()
if (std::find(allBoneNames.begin(), allBoneNames.end(), node_name) == allBoneNames.end()
&& parent->mTransformation == mxTransIdentity) {
continue;
}
@ -2027,7 +2020,7 @@ void FBXExporter::WriteObjects ()
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
// now make a subdeformer for each bone in the skeleton
const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
const auto & skeleton= skeleton_by_mesh[mi];
for (const aiNode* bone_node : skeleton) {
// if there's a bone for this node, find it
const aiBone* b = nullptr;

View File

@ -644,10 +644,12 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
return;
}
// materials are handled separately. First of all, they are assigned per-face
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
// has a slightly different meaning for materials.
ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
if (source["Materials"]) {
// materials are handled separately. First of all, they are assigned per-face
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
// has a slightly different meaning for materials.
ParseVectorDataArray(materials_out, GetRequiredElement(source, "Materials"));
}
if (MappingInformationType == "AllSame") {
// easy - same material for all faces

View File

@ -134,7 +134,7 @@ public:
const char* elementNameCStr = elementName.c_str();
for (auto element = elements.begin(); element != elements.end(); ++element)
{
if (!ASSIMP_strincmp(element->first.c_str(), elementNameCStr, MAXLEN)) {
if (!ASSIMP_strincmp(element->first.c_str(), elementNameCStr, AI_MAXLEN)) {
return element->second;
}
}

View File

@ -220,7 +220,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
std::unique_ptr<STEP::DB> db(STEP::ReadFileHeader(std::move(stream)));
const STEP::HeaderInfo &head = static_cast<const STEP::DB &>(*db).GetHeader();
if (!head.fileSchema.size() || head.fileSchema.substr(0, 3) != "IFC") {
if (!head.fileSchema.size() || head.fileSchema.substr(0, 4) != "IFC2") {
ThrowException("Unrecognized file schema: " + head.fileSchema);
}
@ -260,6 +260,8 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
ThrowException("missing IfcProject entity");
}
ConversionData conv(*db, proj->To<Schema_2x3::IfcProject>(), pScene, settings);
SetUnits(conv);
SetCoordinateSpace(conv);
@ -352,6 +354,11 @@ void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType &dt, ConversionData &co
// ------------------------------------------------------------------------------------------------
void SetUnits(ConversionData &conv) {
if (conv.proj.UnitsInContext == nullptr) {
IFCImporter::LogError("Skipping conversion data, nullptr.");
return;
}
// see if we can determine the coordinate space used to express.
for (size_t i = 0; i < conv.proj.UnitsInContext->Units.size(); ++i) {
ConvertUnit(*conv.proj.UnitsInContext->Units[i], conv);

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@ -168,7 +168,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh *> &meshes, std::vector<aiMater
aiMaterial *out = (aiMaterial *)(*(materials.end() - (6 - i)));
aiString s;
s.length = ::ai_snprintf(s.data, MAXLEN, "SkyboxSide_%u", i);
s.length = ::ai_snprintf(s.data, AI_MAXLEN, "SkyboxSide_%u", i);
out->AddProperty(&s, AI_MATKEY_NAME);
int shading = aiShadingMode_NoShading;
@ -316,7 +316,7 @@ void IRRImporter::ComputeAnimations(Node *root, aiNode *real, std::vector<aiNode
if (cur != total - 1) {
// Build a new name - a prefix instead of a suffix because it is
// easier to check against
anim->mNodeName.length = ::ai_snprintf(anim->mNodeName.data, MAXLEN,
anim->mNodeName.length = ::ai_snprintf(anim->mNodeName.data, AI_MAXLEN,
"$INST_DUMMY_%i_%s", total - 1,
(root->name.length() ? root->name.c_str() : ""));

View File

@ -305,14 +305,14 @@ void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
}
std::string::size_type t = src.path.substr(s).find_last_of('.');
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
if (nd->mName.length > MAXLEN) {
nd->mName.length = MAXLEN;
nd->mName.length = ::ai_snprintf(nd->mName.data, AI_MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
if (nd->mName.length > AI_MAXLEN) {
nd->mName.length = AI_MAXLEN;
}
return;
}
}
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.name, combined);
nd->mName.length = ::ai_snprintf(nd->mName.data, AI_MAXLEN, "%s_(%08X)", src.name, combined);
}
// ------------------------------------------------------------------------------------------------

View File

@ -707,7 +707,7 @@ void MD5Importer::LoadMD5CameraFile() {
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end() - 1; ++it) {
aiAnimation *anim = *tmp++ = new aiAnimation();
anim->mName.length = ::ai_snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u", (unsigned int)(it - cuts.begin()), (*it), *(it + 1));
anim->mName.length = ::ai_snprintf(anim->mName.data, AI_MAXLEN, "anim%u_from_%u_to_%u", (unsigned int)(it - cuts.begin()), (*it), *(it + 1));
anim->mTicksPerSecond = cameraParser.fFrameRate;
anim->mChannels = new aiNodeAnim *[anim->mNumChannels = 1];

View File

@ -234,8 +234,12 @@ inline void AI_MD5_READ_TRIPLE(aiVector3D &vec, const char **sz, const char *buf
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
if ('(' != **sz) {
MD5Parser::ReportWarning("Unexpected token: ( was expected", linenumber);
if (*sz == bufferEnd)
return;
++*sz;
}
if (*sz == bufferEnd)
return;
++*sz;
AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber);
*sz = fast_atoreal_move<float>(*sz, (float &)vec.x);
@ -247,6 +251,8 @@ inline void AI_MD5_READ_TRIPLE(aiVector3D &vec, const char **sz, const char *buf
if (')' != **sz) {
MD5Parser::ReportWarning("Unexpected token: ) was expected", linenumber);
}
if (*sz == bufferEnd)
return;
++*sz;
}

View File

@ -962,7 +962,7 @@ void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7 **apcOutBones)
if (AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE == pcHeader->bone_stc_size) {
// no real name for our poor bone is specified :-(
pcOutBone->mName.length = ai_snprintf(pcOutBone->mName.data, MAXLEN,
pcOutBone->mName.length = ai_snprintf(pcOutBone->mName.data, AI_MAXLEN,
"UnnamedBone_%i", iBone);
} else {
// Make sure we won't run over the buffer's end if there is no
@ -1567,7 +1567,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7() {
} else {
pcNode->mName.length = (ai_uint32)::strlen(szBuffer);
}
::strncpy(pcNode->mName.data, szBuffer, MAXLEN - 1);
::strncpy(pcNode->mName.data, szBuffer, AI_MAXLEN - 1);
++p;
}
}

View File

@ -494,7 +494,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiString szFile;
const size_t iLen = strlen((const char *)szCurrent);
size_t iLen2 = iLen > (MAXLEN - 1) ? (MAXLEN - 1) : iLen;
size_t iLen2 = iLen > (AI_MAXLEN - 1) ? (AI_MAXLEN - 1) : iLen;
memcpy(szFile.data, (const char *)szCurrent, iLen2);
szFile.data[iLen2] = '\0';
szFile.length = static_cast<ai_uint32>(iLen2);
@ -610,7 +610,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
if (is_not_qnan(clrTexture.r)) {
clrTemp.r *= clrTexture.a;
}
pcMatOut->AddProperty<ai_real>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
pcMatOut->AddProperty<float>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
// read phong power
int iShadingMode = (int)aiShadingMode_Gouraud;
@ -730,9 +730,12 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
// if an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
int32_t iMe = *((int32_t *)szCurrent);
VALIDATE_FILE_SIZE(szCurrent + sizeof(int32_t));
int32_t iMe = 0;
::memcpy(&iMe, szCurrent, sizeof(int32_t));
AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
VALIDATE_FILE_SIZE(szCurrent);
}
*szCurrentOut = szCurrent;
}

View File

@ -316,7 +316,7 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
aiMaterial *pcMat = new aiMaterial();
aiColor4D clr(ai_real(0.6), ai_real(0.6), ai_real(0.6), ai_real(1.0));
aiColor4D clr(0.6f, 0.6f, 0.6f, 1.0f);
pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pScene->mMaterials[0] = pcMat;

View File

@ -199,12 +199,12 @@ struct Material {
//! Constructor
Material() :
diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
diffuse(0.6f, 0.6f, 0.6f),
alpha(ai_real(1.0)),
shineness(ai_real(0.0)),
illumination_model(1),
ior(ai_real(1.0)),
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
transparent(1.0f, 1.0, 1.0),
roughness(),
metallic(),
sheen(),

View File

@ -193,7 +193,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene
pScene->mRootNode->mChildren = new aiNode *[childCount];
// Create nodes for the whole scene
std::vector<aiMesh *> MeshArray;
std::vector<std::unique_ptr<aiMesh>> MeshArray;
MeshArray.reserve(meshCount);
for (size_t index = 0; index < pModel->mObjects.size(); ++index) {
createNodes(pModel, pModel->mObjects[index], pScene->mRootNode, pScene, MeshArray);
@ -205,7 +205,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene
if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh *[MeshArray.size()];
for (size_t index = 0; index < MeshArray.size(); ++index) {
pScene->mMeshes[index] = MeshArray[index];
pScene->mMeshes[index] = MeshArray[index].release();
}
}
@ -257,7 +257,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene
// Creates all nodes of the model
aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pObject,
aiNode *pParent, aiScene *pScene,
std::vector<aiMesh *> &MeshArray) {
std::vector<std::unique_ptr<aiMesh>> &MeshArray) {
ai_assert(nullptr != pModel);
if (nullptr == pObject) {
return nullptr;
@ -275,12 +275,10 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile
for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
unsigned int meshId = pObject->m_Meshes[i];
aiMesh *pMesh = createTopology(pModel, pObject, meshId);
std::unique_ptr<aiMesh> pMesh = createTopology(pModel, pObject, meshId);
if (pMesh != nullptr) {
if (pMesh->mNumFaces > 0) {
MeshArray.push_back(pMesh);
} else {
delete pMesh;
MeshArray.push_back(std::move(pMesh));
}
}
}
@ -312,7 +310,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile
// ------------------------------------------------------------------------------------------------
// Create topology data
aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData, unsigned int meshIndex) {
std::unique_ptr<aiMesh> ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData, unsigned int meshIndex) {
// Checking preconditions
ai_assert(nullptr != pModel);
@ -394,7 +392,7 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
// Create mesh vertices
createVertexArray(pModel, pData, meshIndex, pMesh.get(), uiIdxCount);
return pMesh.release();
return pMesh;
}
// ------------------------------------------------------------------------------------------------

View File

@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h>
#include <assimp/material.h>
#include <memory>
#include <vector>
struct aiMesh;
@ -84,10 +85,10 @@ protected:
//! \brief Creates all nodes stored in imported content.
aiNode *createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pData,
aiNode *pParent, aiScene *pScene, std::vector<aiMesh *> &MeshArray);
aiNode *pParent, aiScene *pScene, std::vector<std::unique_ptr<aiMesh>> &MeshArray);
//! \brief Creates topology data like faces and meshes for the geometry.
aiMesh *createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData,
std::unique_ptr<aiMesh> createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData,
unsigned int uiMeshIndex);
//! \brief Creates vertices from model.

View File

@ -343,7 +343,7 @@ void ObjFileMtlImporter::createMaterial() {
}
}
name = trim_whitespaces(name);
name = ai_trim(name);
std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->mMaterialMap.find(name);
if (m_pModel->mMaterialMap.end() == it) {

View File

@ -577,7 +577,7 @@ void ObjFileParser::getMaterialDesc() {
// Get name
std::string strName(pStart, &(*m_DataIt));
strName = trim_whitespaces(strName);
strName = ai_trim(strName);
if (strName.empty()) {
skip = true;
}

View File

@ -247,22 +247,6 @@ inline char_t getFloat(char_t it, char_t end, ai_real &value) {
return it;
}
/**
* @brief Will remove white-spaces for a string.
* @param[in] str The string to clean
* @return The trimmed string.
*/
template <class string_type>
inline string_type trim_whitespaces(string_type str) {
while (!str.empty() && IsSpace(str[0])) {
str.erase(0);
}
while (!str.empty() && IsSpace(str[str.length() - 1])) {
str.erase(str.length() - 1);
}
return str;
}
/**
* @brief Checks for a line-end.
* @param[in] it Current iterator in string.

View File

@ -346,10 +346,22 @@ void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
if (m->HasVertexColors(c)) {
mOutput.write(reinterpret_cast<const char*>(&m->mColors[c][i].r), 16);
unsigned char rgba[4] = {
static_cast<unsigned char>(m->mColors[c][i].r * 255),
static_cast<unsigned char>(m->mColors[c][i].g * 255),
static_cast<unsigned char>(m->mColors[c][i].b * 255),
static_cast<unsigned char>(m->mColors[c][i].a * 255)
};
mOutput.write(reinterpret_cast<const char*>(&rgba), 4);
}
else {
mOutput.write(reinterpret_cast<const char*>(&defaultColor.r), 16);
unsigned char rgba[4] = {
static_cast<unsigned char>(defaultColor.r * 255),
static_cast<unsigned char>(defaultColor.g * 255),
static_cast<unsigned char>(defaultColor.b * 255),
static_cast<unsigned char>(defaultColor.a * 255)
};
mOutput.write(reinterpret_cast<const char*>(&rgba), 4);
}
}

View File

@ -564,6 +564,10 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
if (mGeneratedMesh->mFaces == nullptr) {
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
} else {
if (mGeneratedMesh->mNumFaces < pcElement->NumOccur) {
throw DeadlyImportError("Invalid .ply file: Too many faces");
}
}
if (!bIsTriStrip) {

View File

@ -588,7 +588,7 @@ bool Q3BSPFileImporter::importTextureFromArchive(const Q3BSP::Q3BSPModel *model,
aiString name;
name.data[0] = '*';
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
archive->Close(pTextureStream);
@ -641,7 +641,7 @@ bool Q3BSPFileImporter::importLightmap(const Q3BSP::Q3BSPModel *pModel, aiScene
aiString name;
name.data[0] = '*';
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
pMatHelper->AddProperty(&name, AI_MATKEY_TEXTURE_LIGHTMAP(1));
mTextures.push_back(pTexture);

View File

@ -250,7 +250,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
c = stream.GetI1();
while (c) {
mat.name.data[mat.name.length++] = c;
if (mat.name.length == MAXLEN) {
if (mat.name.length == AI_MAXLEN) {
ASSIMP_LOG_ERROR("String ouverflow detected, skipped material name parsing.");
break;
}

View File

@ -589,12 +589,12 @@ void SMDImporter::CreateOutputMaterials() {
pScene->mMaterials[iMat] = pcMat;
aiString szName;
szName.length = static_cast<ai_uint32>(ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat));
szName.length = static_cast<ai_uint32>(ai_snprintf(szName.data, AI_MAXLEN, "Texture_%u", iMat));
pcMat->AddProperty(&szName,AI_MATKEY_NAME);
if (aszTextures[iMat].length())
{
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
::strncpy(szName.data, aszTextures[iMat].c_str(), AI_MAXLEN - 1);
szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
}

View File

@ -181,7 +181,7 @@ void STLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
mBuffer = &buffer2[0];
// the default vertex color is light gray.
mClrColorDefault.r = mClrColorDefault.g = mClrColorDefault.b = mClrColorDefault.a = (ai_real)0.6;
mClrColorDefault.r = mClrColorDefault.g = mClrColorDefault.b = mClrColorDefault.a = 0.6f;
// allocate a single node
mScene->mRootNode = new aiNode();
@ -209,7 +209,7 @@ void STLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
}
pcMat->AddProperty(&clrDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty(&clrDiffuse, 1, AI_MATKEY_COLOR_SPECULAR);
clrDiffuse = aiColor4D(ai_real(0.05), ai_real(0.05), ai_real(0.05), ai_real(1.0));
clrDiffuse = aiColor4D(0.05f, 0.05f, 0.05f, 1.0f);
pcMat->AddProperty(&clrDiffuse, 1, AI_MATKEY_COLOR_AMBIENT);
mScene->mNumMaterials = 1;
@ -257,7 +257,7 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
size_t temp = (size_t)(sz - szMe);
// setup the name of the node
if (temp) {
if (temp >= MAXLEN) {
if (temp >= AI_MAXLEN) {
throw DeadlyImportError("STL: Node name too long");
}
std::string name(szMe, temp);

View File

@ -82,8 +82,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// this is intended as stress test - by default, entities are evaluated
// lazily and therefore not unless needed.
//#define ASSIMP_IFC_TEST
namespace Assimp {
// ********************************************************************************
@ -531,6 +529,7 @@ public:
template <typename T>
const T &To() const {
return dynamic_cast<const T &>(**this);
}
@ -581,12 +580,12 @@ private:
};
template <typename T>
inline bool operator==(const std::shared_ptr<LazyObject> &lo, T whatever) {
inline bool operator == (const std::shared_ptr<LazyObject> &lo, T whatever) {
return *lo == whatever; // XXX use std::forward if we have 0x
}
template <typename T>
inline bool operator==(const std::pair<uint64_t, std::shared_ptr<LazyObject>> &lo, T whatever) {
inline bool operator == (const std::pair<uint64_t, std::shared_ptr<LazyObject>> &lo, T whatever) {
return *(lo.second) == whatever; // XXX use std::forward if we have 0x
}
@ -599,18 +598,30 @@ struct Lazy {
Lazy(const LazyObject *obj = nullptr) : obj(obj) {}
operator const T *() const {
if (obj == nullptr) {
throw TypeError("Obj type is nullptr.");
}
return obj->ToPtr<T>();
}
operator const T &() const {
if (obj == nullptr) {
throw TypeError("Obj type is nullptr.");
}
return obj->To<T>();
}
const T &operator*() const {
if (obj == nullptr) {
throw TypeError("Obj type is nullptr.");
}
return obj->To<T>();
}
const T *operator->() const {
if (obj == nullptr) {
throw TypeError("Obj type is nullptr.");
}
return &obj->To<T>();
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -37,11 +36,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@author: Richard Steffen, 2015
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER

View File

@ -0,0 +1,124 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file USDLoader.cpp
* @brief Implementation of the USD importer class
*/
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
#include <memory>
// internal headers
#include <assimp/ai_assert.h>
#include <assimp/anim.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/fast_atof.h>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <assimp/IOStreamBuffer.h>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/StringUtils.h>
#include <assimp/StreamReader.h>
#include "USDLoader.h"
#include "USDLoaderUtil.h"
#include "USDPreprocessor.h"
static constexpr aiImporterDesc desc = {
"USD Object Importer",
"",
"",
"https://en.wikipedia.org/wiki/Universal_Scene_Description/",
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
0,
0,
0,
0,
"usd usda usdc usdz"
};
namespace Assimp {
using namespace std;
// Constructor to be privately used by Importer
USDImporter::USDImporter() :
impl(USDImporterImplTinyusdz()) {
}
// ------------------------------------------------------------------------------------------------
bool USDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool) const {
// Based on token
static const uint32_t usdcTokens[] = { AI_MAKE_MAGIC("PXR-USDC") };
bool canRead = CheckMagicToken(pIOHandler, pFile, usdcTokens, AI_COUNT_OF(usdcTokens));
if (canRead) {
return canRead;
}
// Based on extension
// TODO: confirm OK to replace this w/SimpleExtensionCheck() below
canRead = isUsd(pFile) || isUsda(pFile) || isUsdc(pFile) || isUsdz(pFile);
if (canRead) {
return canRead;
}
canRead = SimpleExtensionCheck(pFile, "usd", "usda", "usdc", "usdz");
return canRead;
}
const aiImporterDesc *USDImporter::GetInfo() const {
return &desc;
}
void USDImporter::InternReadFile(
const std::string &pFile,
aiScene *pScene,
IOSystem *pIOHandler) {
impl.InternReadFile(
pFile,
pScene,
pIOHandler);
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER

View File

@ -0,0 +1,78 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file USDLoader.h
* @brief Declaration of the USD importer class.
*/
#pragma once
#ifndef AI_USDLOADER_H_INCLUDED
#define AI_USDLOADER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include <assimp/types.h>
#include <vector>
#include <cstdint>
#include "USDLoaderImplTinyusdz.h"
namespace Assimp {
class USDImporter : public BaseImporter {
public:
USDImporter();
~USDImporter() override = default;
/// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details.
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
protected:
//! \brief Appends the supported extension.
const aiImporterDesc *GetInfo() const override;
void InternReadFile(
const std::string &pFile,
aiScene *pScene,
IOSystem *pIOHandler) override;
private:
USDImporterImplTinyusdz impl;
};
} // namespace Assimp
#endif // AI_USDLOADER_H_INCLUDED

View File

@ -0,0 +1,749 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file USDLoader.cpp
* @brief Implementation of the USD importer class
*/
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
#include <memory>
#include <sstream>
// internal headers
#include <assimp/ai_assert.h>
#include <assimp/anim.h>
#include <assimp/CreateAnimMesh.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/fast_atof.h>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <assimp/IOStreamBuffer.h>
#include <assimp/IOSystem.hpp>
#include <assimp/StringUtils.h>
#include <assimp/StreamReader.h>
#include "io-util.hh" // namespace tinyusdz::io
#include "tydra/scene-access.hh"
#include "tydra/shader-network.hh"
#include "USDLoaderImplTinyusdzHelper.h"
#include "USDLoaderImplTinyusdz.h"
#include "USDLoaderUtil.h"
#include "USDPreprocessor.h"
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
namespace {
static constexpr char Tag[] = "tinyusdz loader";
}
namespace Assimp {
using namespace std;
void USDImporterImplTinyusdz::InternReadFile(
const std::string &pFile,
aiScene *pScene,
IOSystem *) {
// Grab filename for logging purposes
size_t pos = pFile.find_last_of('/');
string basePath = pFile.substr(0, pos);
string nameWExt = pFile.substr(pos + 1);
stringstream ss;
ss.str("");
ss << "InternReadFile(): model" << nameWExt;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
bool ret{ false };
tinyusdz::USDLoadOptions options;
tinyusdz::Stage stage;
std::string warn, err;
bool is_usdz{ false };
if (isUsdc(pFile)) {
ret = LoadUSDCFromFile(pFile, &stage, &warn, &err, options);
ss.str("");
ss << "InternReadFile(): LoadUSDCFromFile() result: " << ret;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
} else if (isUsda(pFile)) {
ret = LoadUSDAFromFile(pFile, &stage, &warn, &err, options);
ss.str("");
ss << "InternReadFile(): LoadUSDAFromFile() result: " << ret;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
} else if (isUsdz(pFile)) {
ret = LoadUSDZFromFile(pFile, &stage, &warn, &err, options);
is_usdz = true;
ss.str("");
ss << "InternReadFile(): LoadUSDZFromFile() result: " << ret;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
} else if (isUsd(pFile)) {
ret = LoadUSDFromFile(pFile, &stage, &warn, &err, options);
ss.str("");
ss << "InternReadFile(): LoadUSDFromFile() result: " << ret;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
}
if (warn.empty() && err.empty()) {
ss.str("");
ss << "InternReadFile(): load free of warnings/errors";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
} else {
if (!warn.empty()) {
ss.str("");
ss << "InternReadFile(): WARNING reported: " << warn;
TINYUSDZLOGW(TAG, "%s", ss.str().c_str());
}
if (!err.empty()) {
ss.str("");
ss << "InternReadFile(): ERROR reported: " << err;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
}
}
if (!ret) {
ss.str("");
ss << "InternReadFile(): ERROR: load failed! ret: " << ret;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
return;
}
tinyusdz::tydra::RenderScene render_scene;
tinyusdz::tydra::RenderSceneConverter converter;
tinyusdz::tydra::RenderSceneConverterEnv env(stage);
std::string usd_basedir = tinyusdz::io::GetBaseDir(pFile);
env.set_search_paths({ usd_basedir }); // {} needed to convert to vector of char
// NOTE: Pointer address of usdz_asset must be valid until the call of RenderSceneConverter::ConvertToRenderScene.
tinyusdz::USDZAsset usdz_asset;
if (is_usdz) {
if (!tinyusdz::ReadUSDZAssetInfoFromFile(pFile, &usdz_asset, &warn, &err)) {
if (!warn.empty()) {
ss.str("");
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: WARNING reported: " << warn;
TINYUSDZLOGW(TAG, "%s", ss.str().c_str());
}
if (!err.empty()) {
ss.str("");
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: ERROR reported: " << err;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
}
ss.str("");
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: ERROR!";
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
} else {
ss.str("");
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: OK";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
}
tinyusdz::AssetResolutionResolver arr;
if (!tinyusdz::SetupUSDZAssetResolution(arr, &usdz_asset)) {
ss.str("");
ss << "InternReadFile(): SetupUSDZAssetResolution: ERROR: load failed! ret: " << ret;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
} else {
ss.str("");
ss << "InternReadFile(): SetupUSDZAssetResolution: OK";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
env.asset_resolver = arr;
}
}
ret = converter.ConvertToRenderScene(env, &render_scene);
if (!ret) {
ss.str("");
ss << "InternReadFile(): ConvertToRenderScene() failed!";
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
return;
}
// sanityCheckNodesRecursive(pScene->mRootNode);
meshes(render_scene, pScene, nameWExt);
materials(render_scene, pScene, nameWExt);
textures(render_scene, pScene, nameWExt);
textureImages(render_scene, pScene, nameWExt);
buffers(render_scene, pScene, nameWExt);
std::map<size_t, tinyusdz::tydra::Node> meshNodes;
setupNodes(render_scene, pScene, meshNodes, nameWExt);
setupBlendShapes(render_scene, pScene, nameWExt);
}
void USDImporterImplTinyusdz::meshes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
stringstream ss;
pScene->mNumMeshes = static_cast<unsigned int>(render_scene.meshes.size());
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]();
ss.str("");
ss << "meshes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
// Export meshes
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
pScene->mMeshes[meshIdx] = new aiMesh();
pScene->mMeshes[meshIdx]->mName.Set(render_scene.meshes[meshIdx].prim_name);
ss.str("");
ss << " mesh[" << meshIdx << "]: " <<
render_scene.meshes[meshIdx].joint_and_weights.jointIndices.size() << " jointIndices, " <<
render_scene.meshes[meshIdx].joint_and_weights.jointWeights.size() << " jointWeights, elementSize: " <<
render_scene.meshes[meshIdx].joint_and_weights.elementSize;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
ss.str("");
ss << " skel_id: " << render_scene.meshes[meshIdx].skel_id;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
if (render_scene.meshes[meshIdx].material_id > -1) {
pScene->mMeshes[meshIdx]->mMaterialIndex = render_scene.meshes[meshIdx].material_id;
}
verticesForMesh(render_scene, pScene, meshIdx, nameWExt);
facesForMesh(render_scene, pScene, meshIdx, nameWExt);
// Some models infer normals from faces, but others need them e.g.
// - apple "toy car" canopy normals will be wrong
// - human "untitled" model (tinyusdz issue #115) will be "splotchy"
normalsForMesh(render_scene, pScene, meshIdx, nameWExt);
materialsForMesh(render_scene, pScene, meshIdx, nameWExt);
uvsForMesh(render_scene, pScene, meshIdx, nameWExt);
}
}
void USDImporterImplTinyusdz::verticesForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
pScene->mMeshes[meshIdx]->mNumVertices = static_cast<unsigned int>(render_scene.meshes[meshIdx].points.size());
pScene->mMeshes[meshIdx]->mVertices = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mNumVertices; ++j) {
pScene->mMeshes[meshIdx]->mVertices[j].x = render_scene.meshes[meshIdx].points[j][0];
pScene->mMeshes[meshIdx]->mVertices[j].y = render_scene.meshes[meshIdx].points[j][1];
pScene->mMeshes[meshIdx]->mVertices[j].z = render_scene.meshes[meshIdx].points[j][2];
}
}
void USDImporterImplTinyusdz::facesForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
pScene->mMeshes[meshIdx]->mNumFaces = static_cast<unsigned int>(render_scene.meshes[meshIdx].faceVertexCounts().size());
pScene->mMeshes[meshIdx]->mFaces = new aiFace[pScene->mMeshes[meshIdx]->mNumFaces]();
size_t faceVertIdxOffset = 0;
for (size_t faceIdx = 0; faceIdx < pScene->mMeshes[meshIdx]->mNumFaces; ++faceIdx) {
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices = render_scene.meshes[meshIdx].faceVertexCounts()[faceIdx];
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices = new unsigned int[pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices];
for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices; ++j) {
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices[j] =
render_scene.meshes[meshIdx].faceVertexIndices()[j + faceVertIdxOffset];
}
faceVertIdxOffset += pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices;
}
}
void USDImporterImplTinyusdz::normalsForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
pScene->mMeshes[meshIdx]->mNormals = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
const float *floatPtr = reinterpret_cast<const float *>(render_scene.meshes[meshIdx].normals.get_data().data());
for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 3) {
pScene->mMeshes[meshIdx]->mNormals[vertIdx].x = floatPtr[fpj];
pScene->mMeshes[meshIdx]->mNormals[vertIdx].y = floatPtr[fpj + 1];
pScene->mMeshes[meshIdx]->mNormals[vertIdx].z = floatPtr[fpj + 2];
}
}
void USDImporterImplTinyusdz::materialsForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(render_scene); UNUSED(pScene); UNUSED(meshIdx); UNUSED(nameWExt);
}
void USDImporterImplTinyusdz::uvsForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
const size_t uvSlotsCount = render_scene.meshes[meshIdx].texcoords.size();
if (uvSlotsCount < 1) {
return;
}
pScene->mMeshes[meshIdx]->mTextureCoords[0] = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
pScene->mMeshes[meshIdx]->mNumUVComponents[0] = 2; // U and V stored in "x", "y" of aiVector3D.
for (unsigned int uvSlotIdx = 0; uvSlotIdx < uvSlotsCount; ++uvSlotIdx) {
const auto uvsForSlot = render_scene.meshes[meshIdx].texcoords.at(uvSlotIdx);
if (uvsForSlot.get_data().size() == 0) {
continue;
}
const float *floatPtr = reinterpret_cast<const float *>(uvsForSlot.get_data().data());
for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 2) {
pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].x = floatPtr[fpj];
pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].y = floatPtr[fpj + 1];
}
}
}
static aiColor3D *ownedColorPtrFor(const std::array<float, 3> &color) {
aiColor3D *colorPtr = new aiColor3D();
colorPtr->r = color[0];
colorPtr->g = color[1];
colorPtr->b = color[2];
return colorPtr;
}
static std::string nameForTextureWithId(
const tinyusdz::tydra::RenderScene &render_scene,
const int targetId) {
stringstream ss;
std::string texName;
for (const auto &image : render_scene.images) {
if (image.buffer_id == targetId) {
texName = image.asset_identifier;
ss.str("");
ss << "nameForTextureWithId(): found texture " << texName << " with target id " << targetId;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
break;
}
}
ss.str("");
ss << "nameForTextureWithId(): ERROR! Failed to find texture with target id " << targetId;
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
return texName;
}
static void assignTexture(
const tinyusdz::tydra::RenderScene &render_scene,
const tinyusdz::tydra::RenderMaterial &material,
aiMaterial *mat,
const int textureId,
const int aiTextureType) {
UNUSED(material);
std::string name = nameForTextureWithId(render_scene, textureId);
aiString *texName = new aiString();
texName->Set(name);
stringstream ss;
ss.str("");
ss << "assignTexture(): name: " << name;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
// TODO: verify hard-coded '0' index is correct
mat->AddProperty(texName, _AI_MATKEY_TEXTURE_BASE, aiTextureType, 0);
}
void USDImporterImplTinyusdz::materials(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
const size_t numMaterials{render_scene.materials.size()};
(void) numMaterials; // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "materials(): model" << nameWExt << ", numMaterials: " << numMaterials;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
pScene->mNumMaterials = 0;
if (render_scene.materials.empty()) {
return;
}
pScene->mMaterials = new aiMaterial *[render_scene.materials.size()];
for (const auto &material : render_scene.materials) {
ss.str("");
ss << " material[" << pScene->mNumMaterials << "]: name: |" << material.name << "|, disp name: |" << material.display_name << "|";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
aiMaterial *mat = new aiMaterial;
aiString *materialName = new aiString();
materialName->Set(material.name);
mat->AddProperty(materialName, AI_MATKEY_NAME);
mat->AddProperty(
ownedColorPtrFor(material.surfaceShader.diffuseColor.value),
1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty(
ownedColorPtrFor(material.surfaceShader.specularColor.value),
1, AI_MATKEY_COLOR_SPECULAR);
mat->AddProperty(
ownedColorPtrFor(material.surfaceShader.emissiveColor.value),
1, AI_MATKEY_COLOR_EMISSIVE);
ss.str("");
if (material.surfaceShader.diffuseColor.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.diffuseColor.texture_id, aiTextureType_DIFFUSE);
ss << " material[" << pScene->mNumMaterials << "]: diff tex id " << material.surfaceShader.diffuseColor.texture_id << "\n";
}
if (material.surfaceShader.specularColor.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.specularColor.texture_id, aiTextureType_SPECULAR);
ss << " material[" << pScene->mNumMaterials << "]: spec tex id " << material.surfaceShader.specularColor.texture_id << "\n";
}
if (material.surfaceShader.normal.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.normal.texture_id, aiTextureType_NORMALS);
ss << " material[" << pScene->mNumMaterials << "]: normal tex id " << material.surfaceShader.normal.texture_id << "\n";
}
if (material.surfaceShader.emissiveColor.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.emissiveColor.texture_id, aiTextureType_EMISSIVE);
ss << " material[" << pScene->mNumMaterials << "]: emissive tex id " << material.surfaceShader.emissiveColor.texture_id << "\n";
}
if (material.surfaceShader.occlusion.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.occlusion.texture_id, aiTextureType_LIGHTMAP);
ss << " material[" << pScene->mNumMaterials << "]: lightmap (occlusion) tex id " << material.surfaceShader.occlusion.texture_id << "\n";
}
if (material.surfaceShader.metallic.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.metallic.texture_id, aiTextureType_METALNESS);
ss << " material[" << pScene->mNumMaterials << "]: metallic tex id " << material.surfaceShader.metallic.texture_id << "\n";
}
if (material.surfaceShader.roughness.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.roughness.texture_id, aiTextureType_DIFFUSE_ROUGHNESS);
ss << " material[" << pScene->mNumMaterials << "]: roughness tex id " << material.surfaceShader.roughness.texture_id << "\n";
}
if (material.surfaceShader.clearcoat.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.clearcoat.texture_id, aiTextureType_CLEARCOAT);
ss << " material[" << pScene->mNumMaterials << "]: clearcoat tex id " << material.surfaceShader.clearcoat.texture_id << "\n";
}
if (material.surfaceShader.opacity.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.opacity.texture_id, aiTextureType_OPACITY);
ss << " material[" << pScene->mNumMaterials << "]: opacity tex id " << material.surfaceShader.opacity.texture_id << "\n";
}
if (material.surfaceShader.displacement.is_texture()) {
assignTexture(render_scene, material, mat, material.surfaceShader.displacement.texture_id, aiTextureType_DISPLACEMENT);
ss << " material[" << pScene->mNumMaterials << "]: displacement tex id " << material.surfaceShader.displacement.texture_id << "\n";
}
if (material.surfaceShader.clearcoatRoughness.is_texture()) {
ss << " material[" << pScene->mNumMaterials << "]: clearcoatRoughness tex id " << material.surfaceShader.clearcoatRoughness.texture_id << "\n";
}
if (material.surfaceShader.opacityThreshold.is_texture()) {
ss << " material[" << pScene->mNumMaterials << "]: opacityThreshold tex id " << material.surfaceShader.opacityThreshold.texture_id << "\n";
}
if (material.surfaceShader.ior.is_texture()) {
ss << " material[" << pScene->mNumMaterials << "]: ior tex id " << material.surfaceShader.ior.texture_id << "\n";
}
if (!ss.str().empty()) {
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
}
pScene->mMaterials[pScene->mNumMaterials] = mat;
++pScene->mNumMaterials;
}
}
void USDImporterImplTinyusdz::textures(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
UNUSED(pScene);
const size_t numTextures{render_scene.textures.size()};
UNUSED(numTextures); // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "textures(): model" << nameWExt << ", numTextures: " << numTextures;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
size_t i{0};
UNUSED(i);
for (const auto &texture : render_scene.textures) {
UNUSED(texture);
ss.str("");
ss << " texture[" << i << "]: id: " << texture.texture_image_id << ", disp name: |" << texture.display_name << "|, varname_uv: " <<
texture.varname_uv << ", prim_name: |" << texture.prim_name << "|, abs_path: |" << texture.abs_path << "|";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
++i;
}
}
/**
* "owned" as in, used "new" to allocate and aiScene now responsible for "delete"
*
* @param render_scene renderScene object
* @param image textureImage object
* @param nameWExt filename w/ext (use to extract file type hint)
* @return aiTexture ptr
*/
static aiTexture *ownedEmbeddedTextureFor(
const tinyusdz::tydra::RenderScene &render_scene,
const tinyusdz::tydra::TextureImage &image,
const std::string &nameWExt) {
UNUSED(nameWExt);
stringstream ss;
aiTexture *tex = new aiTexture();
size_t pos = image.asset_identifier.find_last_of('/');
string embTexName{image.asset_identifier.substr(pos + 1)};
tex->mFilename.Set(image.asset_identifier.c_str());
tex->mHeight = image.height;
// const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size() / image.channels};
tex->mWidth = image.width;
if (tex->mHeight == 0) {
pos = embTexName.find_last_of('.');
strncpy(tex->achFormatHint, embTexName.substr(pos + 1).c_str(), 3);
const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size()};
tex->pcData = (aiTexel *) new char[imageBytesCount];
memcpy(tex->pcData, &render_scene.buffers[image.buffer_id].data[0], imageBytesCount);
} else {
string formatHint{"rgba8888"};
strncpy(tex->achFormatHint, formatHint.c_str(), 8);
const size_t imageTexelsCount{tex->mWidth * tex->mHeight};
tex->pcData = (aiTexel *) new char[imageTexelsCount * image.channels];
const float *floatPtr = reinterpret_cast<const float *>(&render_scene.buffers[image.buffer_id].data[0]);
ss.str("");
ss << "ownedEmbeddedTextureFor(): manual fill...";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (size_t i = 0, fpi = 0; i < imageTexelsCount; ++i, fpi += 4) {
tex->pcData[i].b = static_cast<uint8_t>(floatPtr[fpi] * 255);
tex->pcData[i].g = static_cast<uint8_t>(floatPtr[fpi + 1] * 255);
tex->pcData[i].r = static_cast<uint8_t>(floatPtr[fpi + 2] * 255);
tex->pcData[i].a = static_cast<uint8_t>(floatPtr[fpi + 3] * 255);
}
ss.str("");
ss << "ownedEmbeddedTextureFor(): imageTexelsCount: " << imageTexelsCount << ", channels: " << image.channels;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
}
return tex;
}
void USDImporterImplTinyusdz::textureImages(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
stringstream ss;
const size_t numTextureImages{render_scene.images.size()};
UNUSED(numTextureImages); // Ignore unused variable when -Werror enabled
ss.str("");
ss << "textureImages(): model" << nameWExt << ", numTextureImages: " << numTextureImages;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
pScene->mTextures = nullptr; // Need to iterate over images before knowing if valid textures available
pScene->mNumTextures = 0;
for (const auto &image : render_scene.images) {
ss.str("");
ss << " image[" << pScene->mNumTextures << "]: |" << image.asset_identifier << "| w: " << image.width << ", h: " << image.height <<
", channels: " << image.channels << ", miplevel: " << image.miplevel << ", buffer id: " << image.buffer_id << "\n" <<
" buffers.size(): " << render_scene.buffers.size() << ", data empty? " << render_scene.buffers[image.buffer_id].data.empty();
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
if (image.buffer_id > -1 &&
image.buffer_id < static_cast<long int>(render_scene.buffers.size()) &&
!render_scene.buffers[image.buffer_id].data.empty()) {
aiTexture *tex = ownedEmbeddedTextureFor(
render_scene,
image,
nameWExt);
if (pScene->mTextures == nullptr) {
ss.str("");
ss << " Init pScene->mTextures[" << render_scene.images.size() << "]";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
pScene->mTextures = new aiTexture *[render_scene.images.size()];
}
ss.str("");
ss << " pScene->mTextures[" << pScene->mNumTextures << "] name: |" << tex->mFilename.C_Str() <<
"|, w: " << tex->mWidth << ", h: " << tex->mHeight << ", hint: " << tex->achFormatHint;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
pScene->mTextures[pScene->mNumTextures++] = tex;
}
}
}
void USDImporterImplTinyusdz::buffers(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
const size_t numBuffers{render_scene.buffers.size()};
UNUSED(pScene); UNUSED(numBuffers); // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "buffers(): model" << nameWExt << ", numBuffers: " << numBuffers;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
size_t i = 0;
for (const auto &buffer : render_scene.buffers) {
ss.str("");
ss << " buffer[" << i << "]: count: " << buffer.data.size() << ", type: " << to_string(buffer.componentType);
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
++i;
}
}
void USDImporterImplTinyusdz::setupNodes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt) {
stringstream ss;
pScene->mRootNode = nodes(render_scene, meshNodes, nameWExt);
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
ss.str("");
ss << "setupNodes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
if (pScene->mRootNode != nullptr) {
ss << ", mRootNode->mNumMeshes: " << pScene->mRootNode->mNumMeshes;
}
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (unsigned int meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
pScene->mRootNode->mMeshes[meshIdx] = meshIdx;
}
}
aiNode *USDImporterImplTinyusdz::nodes(
const tinyusdz::tydra::RenderScene &render_scene,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt) {
const size_t numNodes{render_scene.nodes.size()};
(void) numNodes; // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "nodes(): model" << nameWExt << ", numNodes: " << numNodes;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
return nodesRecursive(nullptr, render_scene.nodes[0], meshNodes);
}
using Assimp::tinyusdzNodeTypeFor;
using Assimp::tinyUsdzMat4ToAiMat4;
using tinyusdz::tydra::NodeType;
aiNode *USDImporterImplTinyusdz::nodesRecursive(
aiNode *pNodeParent,
const tinyusdz::tydra::Node &node,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes) {
stringstream ss;
aiNode *cNode = new aiNode();
cNode->mParent = pNodeParent;
cNode->mName.Set(node.prim_name);
cNode->mTransformation = tinyUsdzMat4ToAiMat4(node.local_matrix.m);
ss.str("");
ss << "nodesRecursive(): node " << cNode->mName.C_Str() <<
" type: |" << tinyusdzNodeTypeFor(node.nodeType) <<
"|, disp " << node.display_name << ", abs " << node.abs_path;
if (cNode->mParent != nullptr) {
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
}
ss << " has " << node.children.size() << " children";
if (node.id > -1) {
ss << "\n node mesh id: " << node.id << " (node type: " << tinyusdzNodeTypeFor(node.nodeType) << ")";
meshNodes[node.id] = node;
}
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
if (!node.children.empty()) {
cNode->mNumChildren = static_cast<unsigned int>(node.children.size());
cNode->mChildren = new aiNode *[cNode->mNumChildren];
}
size_t i{0};
for (const auto &childNode: node.children) {
cNode->mChildren[i] = nodesRecursive(cNode, childNode, meshNodes);
++i;
}
return cNode;
}
void USDImporterImplTinyusdz::sanityCheckNodesRecursive(
aiNode *cNode) {
stringstream ss;
ss.str("");
ss << "sanityCheckNodesRecursive(): node " << cNode->mName.C_Str();
if (cNode->mParent != nullptr) {
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
}
ss << " has " << cNode->mNumChildren << " children";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (size_t i = 0; i < cNode->mNumChildren; ++i) {
sanityCheckNodesRecursive(cNode->mChildren[i]);
}
}
void USDImporterImplTinyusdz::setupBlendShapes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt) {
stringstream ss;
ss.str("");
ss << "setupBlendShapes(): iterating over " << pScene->mNumMeshes << " meshes for model" << nameWExt;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
blendShapesForMesh(render_scene, pScene, meshIdx, nameWExt);
}
}
void USDImporterImplTinyusdz::blendShapesForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt) {
UNUSED(nameWExt);
stringstream ss;
const unsigned int numBlendShapeTargets{static_cast<unsigned int>(render_scene.meshes[meshIdx].targets.size())};
UNUSED(numBlendShapeTargets); // Ignore unused variable when -Werror enabled
ss.str("");
ss << " blendShapesForMesh(): mesh[" << meshIdx << "], numBlendShapeTargets: " << numBlendShapeTargets;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
if (numBlendShapeTargets > 0) {
pScene->mMeshes[meshIdx]->mNumAnimMeshes = numBlendShapeTargets;
pScene->mMeshes[meshIdx]->mAnimMeshes = new aiAnimMesh *[pScene->mMeshes[meshIdx]->mNumAnimMeshes];
}
auto mapIter = render_scene.meshes[meshIdx].targets.begin();
size_t animMeshIdx{0};
for (; mapIter != render_scene.meshes[meshIdx].targets.end(); ++mapIter) {
const std::string name{mapIter->first};
const tinyusdz::tydra::ShapeTarget shapeTarget{mapIter->second};
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx] = aiCreateAnimMesh(pScene->mMeshes[meshIdx]);
ss.str("");
ss << " mAnimMeshes[" << animMeshIdx << "]: mNumVertices: " << pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNumVertices <<
", target: " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() <<
" pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (size_t iVert = 0; iVert < shapeTarget.pointOffsets.size(); ++iVert) {
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mVertices[shapeTarget.pointIndices[iVert]] +=
tinyUsdzScaleOrPosToAssimp(shapeTarget.pointOffsets[iVert]);
}
for (size_t iVert = 0; iVert < shapeTarget.normalOffsets.size(); ++iVert) {
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNormals[shapeTarget.pointIndices[iVert]] +=
tinyUsdzScaleOrPosToAssimp(shapeTarget.normalOffsets[iVert]);
}
ss.str("");
ss << " target[" << animMeshIdx << "]: name: " << name << ", prim_name: " <<
shapeTarget.prim_name << ", abs_path: " << shapeTarget.abs_path <<
", display_name: " << shapeTarget.display_name << ", " << shapeTarget.pointIndices.size() <<
" pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " <<
shapeTarget.normalOffsets.size() << " normalOffsets, " << shapeTarget.inbetweens.size() <<
" inbetweens";
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
++animMeshIdx;
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file USDLoader.h
* @brief Declaration of the USD importer class.
*/
#pragma once
#ifndef AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
#define AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
#include <assimp/BaseImporter.h>
#include <assimp/scene.h>
#include <assimp/types.h>
#include <vector>
#include <cstdint>
#include "tinyusdz.hh"
#include "tydra/render-data.hh"
namespace Assimp {
class USDImporterImplTinyusdz {
public:
USDImporterImplTinyusdz() = default;
~USDImporterImplTinyusdz() = default;
void InternReadFile(
const std::string &pFile,
aiScene *pScene,
IOSystem *pIOHandler);
void meshes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt);
void verticesForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt);
void facesForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt);
void normalsForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt);
void materialsForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt);
void uvsForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt);
void materials(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt);
void textures(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt);
void textureImages(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt);
void buffers(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt);
void setupNodes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt
);
aiNode *nodes(
const tinyusdz::tydra::RenderScene &render_scene,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt);
aiNode *nodesRecursive(
aiNode *pNodeParent,
const tinyusdz::tydra::Node &node,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes);
void sanityCheckNodesRecursive(
aiNode *pNode);
void setupBlendShapes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const std::string &nameWExt);
void blendShapesForMesh(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
size_t meshIdx,
const std::string &nameWExt);
};
} // namespace Assimp
#endif // AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
#include "USDLoaderImplTinyusdzHelper.h"
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
namespace {
//const char *const TAG = "tinyusdz helper";
}
using ChannelType = tinyusdz::tydra::AnimationChannel::ChannelType;
std::string Assimp::tinyusdzAnimChannelTypeFor(ChannelType animChannel) {
switch (animChannel) {
case ChannelType::Transform: {
return "Transform";
}
case ChannelType::Translation: {
return "Translation";
}
case ChannelType::Rotation: {
return "Rotation";
}
case ChannelType::Scale: {
return "Scale";
}
case ChannelType::Weight: {
return "Weight";
}
default:
return "Invalid";
}
}
using tinyusdz::tydra::NodeType;
std::string Assimp::tinyusdzNodeTypeFor(NodeType type) {
switch (type) {
case NodeType::Xform: {
return "Xform";
}
case NodeType::Mesh: {
return "Mesh";
}
case NodeType::Camera: {
return "Camera";
}
case NodeType::Skeleton: {
return "Skeleton";
}
case NodeType::PointLight: {
return "PointLight";
}
case NodeType::DirectionalLight: {
return "DirectionalLight";
}
case NodeType::EnvmapLight: {
return "EnvmapLight";
}
default:
return "Invalid";
}
}
aiMatrix4x4 Assimp::tinyUsdzMat4ToAiMat4(const double matIn[4][4]) {
aiMatrix4x4 matOut;
matOut.a1 = matIn[0][0];
matOut.a2 = matIn[0][1];
matOut.a3 = matIn[0][2];
matOut.a4 = matIn[0][3];
matOut.b1 = matIn[1][0];
matOut.b2 = matIn[1][1];
matOut.b3 = matIn[1][2];
matOut.b4 = matIn[1][3];
matOut.c1 = matIn[2][0];
matOut.c2 = matIn[2][1];
matOut.c3 = matIn[2][2];
matOut.c4 = matIn[2][3];
matOut.d1 = matIn[3][0];
matOut.d2 = matIn[3][1];
matOut.d3 = matIn[3][2];
matOut.d4 = matIn[3][3];
// matOut.a1 = matIn[0][0];
// matOut.a2 = matIn[1][0];
// matOut.a3 = matIn[2][0];
// matOut.a4 = matIn[3][0];
// matOut.b1 = matIn[0][1];
// matOut.b2 = matIn[1][1];
// matOut.b3 = matIn[2][1];
// matOut.b4 = matIn[3][1];
// matOut.c1 = matIn[0][2];
// matOut.c2 = matIn[1][2];
// matOut.c3 = matIn[2][2];
// matOut.c4 = matIn[3][2];
// matOut.d1 = matIn[0][3];
// matOut.d2 = matIn[1][3];
// matOut.d3 = matIn[2][3];
// matOut.d4 = matIn[3][3];
return matOut;
}
aiVector3D Assimp::tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn) {
return aiVector3D(scaleOrPosIn[0], scaleOrPosIn[1], scaleOrPosIn[2]);
}
aiQuaternion Assimp::tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn) {
// tinyusdz "quat" is x,y,z,w
// aiQuaternion is w,x,y,z
return aiQuaternion(
quatIn[3], quatIn[0], quatIn[1], quatIn[2]);
}
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
#define AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include <assimp/scene.h>
#include <assimp/types.h>
#include "tinyusdz.hh"
#include "tydra/render-data.hh"
namespace Assimp {
std::string tinyusdzAnimChannelTypeFor(
tinyusdz::tydra::AnimationChannel::ChannelType animChannel);
std::string tinyusdzNodeTypeFor(tinyusdz::tydra::NodeType type);
aiMatrix4x4 tinyUsdzMat4ToAiMat4(const double matIn[4][4]);
aiVector3D tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn);
/**
* Convert quaternion from tinyusdz "quat" to assimp "aiQuaternion" type
*
* @param quatIn tinyusdz float[4] in x,y,z,w order
* @return assimp aiQuaternion converted from input
*/
aiQuaternion tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn);
} // namespace Assimp
#endif // AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file USDLoader.cpp
* @brief Implementation of the USD importer class
*/
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
#include <memory>
// internal headers
#include <assimp/ai_assert.h>
#include <assimp/anim.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/fast_atof.h>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <assimp/IOStreamBuffer.h>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/StringUtils.h>
#include <assimp/StreamReader.h>
#include "USDLoaderUtil.h"
namespace Assimp {
using namespace std;
bool isUsda(const std::string &pFile) {
size_t pos = pFile.find_last_of('.');
if (pos == string::npos) {
return false;
}
string ext = pFile.substr(pos + 1);
if (ext.size() != 4) {
return false;
}
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D') && (ext[3] == 'a' || ext[3] == 'A');
}
bool isUsdc(const std::string &pFile) {
size_t pos = pFile.find_last_of('.');
if (pos == string::npos) {
return false;
}
string ext = pFile.substr(pos + 1);
if (ext.size() != 4) {
return false;
}
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D') && (ext[3] == 'c' || ext[3] == 'C');
}
bool isUsdz(const std::string &pFile) {
size_t pos = pFile.find_last_of('.');
if (pos == string::npos) {
return false;
}
string ext = pFile.substr(pos + 1);
if (ext.size() != 4) {
return false;
}
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D') && (ext[3] == 'z' || ext[3] == 'Z');
}
bool isUsd(const std::string &pFile) {
size_t pos = pFile.find_last_of('.');
if (pos == string::npos) {
return false;
}
string ext = pFile.substr(pos + 1);
if (ext.size() != 3) {
return false;
}
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D');
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file USDLoader.h
* @brief Declaration of the USD importer class.
*/
#pragma once
#ifndef AI_USDLOADER_UTIL_H_INCLUDED
#define AI_USDLOADER_UTIL_H_INCLUDED
#include <string>
namespace Assimp {
bool isUsda(const std::string &pFile);
bool isUsdc(const std::string &pFile);
bool isUsdz(const std::string &pFile);
bool isUsd(const std::string &pFile);
} // namespace Assimp
#endif // AI_USDLOADER_UTIL_H_INCLUDED

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file USDLoader.h
* @brief Declaration of the USD importer class.
*/
#pragma once
#ifndef AI_USDPREPROCESSOR_H_INCLUDED
#define AI_USDPREPROCESSOR_H_INCLUDED
#define UNUSED(x) (void) x
#endif // AI_USDPREPROCESSOR_H_INCLUDED

View File

@ -452,7 +452,7 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
aiColor3D color(1.f, 1.f, 1.f);
aiString s;
::ai_snprintf(s.data, MAXLEN, "mat%u_tx%u_", i, materials[i].tex);
::ai_snprintf(s.data, AI_MAXLEN, "mat%u_tx%u_", i, materials[i].tex);
// set the two-sided flag
if (materials[i].type == Unreal::MF_NORMAL_TS) {
@ -472,7 +472,7 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
// a special name for the weapon attachment point
if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
s.length = ::ai_snprintf(s.data, MAXLEN, "$WeaponTag$");
s.length = ::ai_snprintf(s.data, AI_MAXLEN, "$WeaponTag$");
color = aiColor3D(0.f, 0.f, 0.f);
}

View File

@ -109,7 +109,7 @@ inline void SetMaterialColorProperty(std::vector<int> &embeddedTexIdxs, Asset &
if (texIdx != -1) { // embedded
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
uri.data[0] = '*';
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx);
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, AI_MAXLEN - 1, texIdx);
}
mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
@ -242,7 +242,7 @@ void glTFImporter::ImportMeshes(glTF::Asset &r) {
if (mesh.primitives.size() > 1) {
ai_uint32 &len = aim->mName.length;
aim->mName.data[len] = '-';
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(AI_MAXLEN - len - 1), p);
}
switch (prim.mode) {

View File

@ -1440,7 +1440,7 @@ inline void MaterialSheen::SetDefaults() {
inline void MaterialVolume::SetDefaults() {
//KHR_materials_volume properties
thicknessFactor = 0.f;
attenuationDistance = INFINITY;
attenuationDistance = std::numeric_limits<float>::infinity();
SetVector(attenuationColor, defaultAttenuationColor);
}

View File

@ -507,7 +507,7 @@ namespace glTF2 {
WriteTex(materialVolume, volume.thicknessTexture, "thicknessTexture", w.mAl);
if (volume.attenuationDistance != INFINITY) {
if (volume.attenuationDistance != std::numeric_limits<float>::infinity()) {
WriteFloat(materialVolume, volume.attenuationDistance, "attenuationDistance", w.mAl);
}

View File

@ -161,7 +161,7 @@ static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
if (texIdx != -1) { // embedded
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
uri.data[0] = '*';
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx);
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, AI_MAXLEN - 1, texIdx);
}
mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
@ -539,7 +539,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
if (mesh.primitives.size() > 1) {
ai_uint32 &len = aim->mName.length;
aim->mName.data[len] = '-';
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(AI_MAXLEN - len - 1), p);
}
switch (prim.mode) {

View File

@ -828,6 +828,17 @@ ADD_ASSIMP_IMPORTER( 3D
AssetLib/Unreal/UnrealLoader.h
)
ADD_ASSIMP_IMPORTER( USD
AssetLib/USD/USDLoader.cpp
AssetLib/USD/USDLoader.h
AssetLib/USD/USDLoaderImplTinyusdz.cpp
AssetLib/USD/USDLoaderImplTinyusdz.h
AssetLib/USD/USDLoaderImplTinyusdzHelper.cpp
AssetLib/USD/USDLoaderImplTinyusdzHelper.h
AssetLib/USD/USDLoaderUtil.cpp
AssetLib/USD/USDLoaderUtil.h
)
ADD_ASSIMP_IMPORTER( X
AssetLib/X/XFileHelper.h
AssetLib/X/XFileImporter.cpp
@ -921,6 +932,123 @@ SET( Extra_SRCS
)
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
# USD/USDA/USDC/USDZ support
# tinyusdz
IF (ASSIMP_BUILD_USD_IMPORTER)
if (ASSIMP_BUILD_USD_VERBOSE_LOGS)
ADD_DEFINITIONS( -DASSIMP_USD_VERBOSE_LOGS)
endif ()
# Use CMAKE_CURRENT_SOURCE_DIR which provides assimp-local path (CMAKE_SOURCE_DIR is
# relative to top-level/main project)
set(Tinyusdz_BASE_ABSPATH "${CMAKE_CURRENT_SOURCE_DIR}/../contrib/tinyusdz")
set(Tinyusdz_REPO_ABSPATH "${Tinyusdz_BASE_ABSPATH}/autoclone")
# Note: ALWAYS specify a git commit hash (or tag) instead of a branch name; using a branch
# name can lead to non-deterministic (unpredictable) results since the code is potentially
# in flux
# "dev" branch, 9 Jul 2024
set(TINYUSDZ_GIT_TAG "bd2a1edbbf69f352a6c40730114db9918c384848")
message("****")
message("\n\n**** Cloning tinyusdz repo, git tag ${TINYUSDZ_GIT_TAG}\n\n")
# Patch required to build arm32 on android
set(TINYUSDZ_PATCH_CMD git apply ${Tinyusdz_BASE_ABSPATH}/patches/tinyusdz.patch)
# Note: CMake's "FetchContent" (which executes at configure time) is much better for this use case
# than "ExternalProject" (which executes at build time); we just want to clone a repo and
# block (wait) as long as necessary until cloning is complete, so we immediately have full
# access to the cloned source files
include(FetchContent)
# Only want to clone once (on Android, using SOURCE_DIR will clone per-ABI (x86, x86_64 etc))
set(FETCHCONTENT_BASE_DIR ${Tinyusdz_REPO_ABSPATH})
set(FETCHCONTENT_QUIET on) # Turn off to troubleshoot repo clone problems
set(FETCHCONTENT_UPDATES_DISCONNECTED on) # Prevent other ABIs from re-cloning/re-patching etc
FetchContent_Declare(
tinyusdz_repo
GIT_REPOSITORY "https://github.com/lighttransport/tinyusdz"
GIT_TAG ${TINYUSDZ_GIT_TAG}
PATCH_COMMAND ${TINYUSDZ_PATCH_CMD}
)
FetchContent_MakeAvailable(tinyusdz_repo)
message("**** Finished cloning tinyusdz repo")
message("****")
set(Tinyusdz_SRC_ABSPATH "${Tinyusdz_REPO_ABSPATH}/tinyusdz_repo-src/src")
set(Tinyusdz_SRCS
${Tinyusdz_SRC_ABSPATH}/ascii-parser.cc
${Tinyusdz_SRC_ABSPATH}/ascii-parser-basetype.cc
${Tinyusdz_SRC_ABSPATH}/ascii-parser-timesamples.cc
${Tinyusdz_SRC_ABSPATH}/ascii-parser-timesamples-array.cc
${Tinyusdz_SRC_ABSPATH}/asset-resolution.cc
${Tinyusdz_SRC_ABSPATH}/composition.cc
${Tinyusdz_SRC_ABSPATH}/crate-format.cc
${Tinyusdz_SRC_ABSPATH}/crate-pprint.cc
${Tinyusdz_SRC_ABSPATH}/crate-reader.cc
${Tinyusdz_SRC_ABSPATH}/image-loader.cc
${Tinyusdz_SRC_ABSPATH}/image-util.cc
${Tinyusdz_SRC_ABSPATH}/image-writer.cc
${Tinyusdz_SRC_ABSPATH}/io-util.cc
${Tinyusdz_SRC_ABSPATH}/linear-algebra.cc
${Tinyusdz_SRC_ABSPATH}/path-util.cc
${Tinyusdz_SRC_ABSPATH}/pprinter.cc
${Tinyusdz_SRC_ABSPATH}/prim-composition.cc
${Tinyusdz_SRC_ABSPATH}/prim-reconstruct.cc
${Tinyusdz_SRC_ABSPATH}/prim-types.cc
${Tinyusdz_SRC_ABSPATH}/primvar.cc
${Tinyusdz_SRC_ABSPATH}/stage.cc
${Tinyusdz_SRC_ABSPATH}/str-util.cc
${Tinyusdz_SRC_ABSPATH}/tiny-format.cc
${Tinyusdz_SRC_ABSPATH}/tinyusdz.cc
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval.cc
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed.cc
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed-animatable.cc
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed-animatable-fallback.cc
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed-fallback.cc
${Tinyusdz_SRC_ABSPATH}/tydra/facial.cc
${Tinyusdz_SRC_ABSPATH}/tydra/prim-apply.cc
${Tinyusdz_SRC_ABSPATH}/tydra/render-data.cc
${Tinyusdz_SRC_ABSPATH}/tydra/scene-access.cc
${Tinyusdz_SRC_ABSPATH}/tydra/shader-network.cc
${Tinyusdz_SRC_ABSPATH}/usda-reader.cc
${Tinyusdz_SRC_ABSPATH}/usda-writer.cc
${Tinyusdz_SRC_ABSPATH}/usdc-reader.cc
${Tinyusdz_SRC_ABSPATH}/usdc-writer.cc
${Tinyusdz_SRC_ABSPATH}/usdGeom.cc
${Tinyusdz_SRC_ABSPATH}/usdLux.cc
${Tinyusdz_SRC_ABSPATH}/usdMtlx.cc
${Tinyusdz_SRC_ABSPATH}/usdShade.cc
${Tinyusdz_SRC_ABSPATH}/usdSkel.cc
${Tinyusdz_SRC_ABSPATH}/value-pprint.cc
${Tinyusdz_SRC_ABSPATH}/value-types.cc
${Tinyusdz_SRC_ABSPATH}/xform.cc
)
set(Tinyusdz_DEP_SOURCES
${Tinyusdz_SRC_ABSPATH}/external/fpng.cpp
#${Tinyusdz_SRC_ABSPATH}/external/staticstruct.cc
#${Tinyusdz_SRC_ABSPATH}/external/string_id/database.cpp
#${Tinyusdz_SRC_ABSPATH}/external/string_id/error.cpp
#${Tinyusdz_SRC_ABSPATH}/external/string_id/string_id.cpp
#${Tinyusdz_SRC_ABSPATH}/external/tinyxml2/tinyxml2.cpp
${Tinyusdz_SRC_ABSPATH}/integerCoding.cpp
${Tinyusdz_SRC_ABSPATH}/lz4-compression.cc
${Tinyusdz_SRC_ABSPATH}/lz4/lz4.c
)
set(tinyusdz_INCLUDE_DIRS "${Tinyusdz_SRC_ABSPATH}")
INCLUDE_DIRECTORIES(${tinyusdz_INCLUDE_DIRS})
SOURCE_GROUP( Contrib\\Tinyusdz
FILES
${Tinyusdz_SRCS}
${Tinyusdz_DEP_SOURCES}
)
MESSAGE(STATUS "tinyusdz enabled")
ELSE() # IF (ASSIMP_BUILD_USD_IMPORTER)
set(Tinyusdz_SRCS "")
set(Tinyusdz_DEP_SOURCES "")
MESSAGE(STATUS "tinyusdz disabled")
ENDIF() # IF (ASSIMP_BUILD_USD_IMPORTER)
# pugixml
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(pugixml)
@ -1171,6 +1299,8 @@ SET( assimp_src
${openddl_parser_SRCS}
${open3dgc_SRCS}
${ziplib_SRCS}
${Tinyusdz_SRCS}
${Tinyusdz_DEP_SOURCES}
${Pugixml_SRCS}
${stb_SRCS}
# Necessary to show the headers in the project when using the VC++ generator:

View File

@ -743,14 +743,14 @@ ASSIMP_API void aiVector2DivideByVector(
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector2Length(
ASSIMP_API ai_real aiVector2Length(
const C_STRUCT aiVector2D *v) {
ai_assert(nullptr != v);
return v->Length();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector2SquareLength(
ASSIMP_API ai_real aiVector2SquareLength(
const C_STRUCT aiVector2D *v) {
ai_assert(nullptr != v);
return v->SquareLength();
@ -764,7 +764,7 @@ ASSIMP_API void aiVector2Negate(
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector2DotProduct(
ASSIMP_API ai_real aiVector2DotProduct(
const C_STRUCT aiVector2D *a,
const C_STRUCT aiVector2D *b) {
ai_assert(nullptr != a);
@ -859,14 +859,14 @@ ASSIMP_API void aiVector3DivideByVector(
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector3Length(
ASSIMP_API ai_real aiVector3Length(
const C_STRUCT aiVector3D *v) {
ai_assert(nullptr != v);
return v->Length();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector3SquareLength(
ASSIMP_API ai_real aiVector3SquareLength(
const C_STRUCT aiVector3D *v) {
ai_assert(nullptr != v);
return v->SquareLength();
@ -880,7 +880,7 @@ ASSIMP_API void aiVector3Negate(
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector3DotProduct(
ASSIMP_API ai_real aiVector3DotProduct(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b) {
ai_assert(nullptr != a);
@ -966,7 +966,7 @@ ASSIMP_API void aiMatrix3Inverse(C_STRUCT aiMatrix3x3 *mat) {
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiMatrix3Determinant(const C_STRUCT aiMatrix3x3 *mat) {
ASSIMP_API ai_real aiMatrix3Determinant(const C_STRUCT aiMatrix3x3 *mat) {
ai_assert(nullptr != mat);
return mat->Determinant();
}
@ -1066,7 +1066,7 @@ ASSIMP_API void aiMatrix4Inverse(C_STRUCT aiMatrix4x4 *mat) {
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiMatrix4Determinant(const C_STRUCT aiMatrix4x4 *mat) {
ASSIMP_API ai_real aiMatrix4Determinant(const C_STRUCT aiMatrix4x4 *mat) {
ai_assert(nullptr != mat);
return mat->Determinant();
}

View File

@ -250,9 +250,10 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
/*static*/ bool BaseImporter::SimpleExtensionCheck(const std::string &pFile,
const char *ext0,
const char *ext1,
const char *ext2) {
const char *ext2,
const char *ext3) {
std::set<std::string> extensions;
for (const char* ext : {ext0, ext1, ext2}) {
for (const char* ext : {ext0, ext1, ext2, ext3}) {
if (ext == nullptr) continue;
extensions.emplace(ext);
}

View File

@ -55,6 +55,9 @@ corresponding preprocessor flag to selectively disable formats.
// Importers
// (include_new_importers_here)
// ------------------------------------------------------------------------------------------------
#if !defined(ASSIMP_BUILD_NO_USD_IMPORTER)
#include "AssetLib/USD/USDLoader.h"
#endif
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
#include "AssetLib/X/XFileImporter.h"
#endif
@ -230,6 +233,9 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
// (register_new_importers_here)
// ----------------------------------------------------------------------------
out.reserve(64);
#if !defined(ASSIMP_BUILD_NO_USD_IMPORTER)
out.push_back(new USDImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
out.push_back(new XFileImporter());
#endif

View File

@ -78,7 +78,7 @@ inline void PrefixString(aiString &string, const char *prefix, unsigned int len)
if (string.length >= 1 && string.data[0] == '$')
return;
if (len + string.length >= MAXLEN - 1) {
if (len + string.length >= AI_MAXLEN - 1) {
ASSIMP_LOG_VERBOSE_DEBUG("Can't add an unique prefix because the string is too long");
ai_assert(false);
return;
@ -408,7 +408,7 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
// where n is the index of the texture.
// Copy here because we overwrite the string data in-place and the buffer inside of aiString
// will be a lie if we just reinterpret from prop->mData. The size of mData is not guaranteed to be
// MAXLEN in size.
// AI_MAXLEN in size.
aiString s(*(aiString *)prop->mData);
if ('*' == s.data[0]) {
// Offset the index and write it back ..

View File

@ -71,10 +71,6 @@ SpatialSort::SpatialSort() :
mPlaneNormal.Normalize();
}
// ------------------------------------------------------------------------------------------------
// Destructor
SpatialSort::~SpatialSort() = default;
// ------------------------------------------------------------------------------------------------
void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset,

View File

@ -88,6 +88,11 @@ private:
} // namespace Assimp
/// @brief Fixes an undefined reference error when linking in certain build environments.
// May throw warnings about needing stdc++17, but should compile without issues on modern compilers.
inline const size_t Assimp::StackAllocator::g_maxBytesPerBlock;
inline const size_t Assimp::StackAllocator::g_startBytesPerBlock;
#include "StackAllocator.inl"
#endif // include guard

View File

@ -44,8 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ScenePrivate.h"
#include <assimp/scene.h>
#include <assimp/version.h>
#include "revision.h"
#include <assimp/revision.h>
// --------------------------------------------------------------------------------
// Legal information string - don't remove this.
@ -118,83 +117,3 @@ ASSIMP_API const char *aiGetBranchName() {
return GitBranch;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::aiScene() :
mFlags(0),
mRootNode(nullptr),
mNumMeshes(0),
mMeshes(nullptr),
mNumMaterials(0),
mMaterials(nullptr),
mNumAnimations(0),
mAnimations(nullptr),
mNumTextures(0),
mTextures(nullptr),
mNumLights(0),
mLights(nullptr),
mNumCameras(0),
mCameras(nullptr),
mMetaData(nullptr),
mName(),
mNumSkeletons(0),
mSkeletons(nullptr),
mPrivate(new Assimp::ScenePrivateData()) {
// empty
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::~aiScene() {
// delete all sub-objects recursively
delete mRootNode;
// To make sure we won't crash if the data is invalid it's
// much better to check whether both mNumXXX and mXXX are
// valid instead of relying on just one of them.
if (mNumMeshes && mMeshes) {
for (unsigned int a = 0; a < mNumMeshes; ++a) {
delete mMeshes[a];
}
}
delete[] mMeshes;
if (mNumMaterials && mMaterials) {
for (unsigned int a = 0; a < mNumMaterials; ++a) {
delete mMaterials[a];
}
}
delete[] mMaterials;
if (mNumAnimations && mAnimations) {
for (unsigned int a = 0; a < mNumAnimations; ++a) {
delete mAnimations[a];
}
}
delete[] mAnimations;
if (mNumTextures && mTextures) {
for (unsigned int a = 0; a < mNumTextures; ++a) {
delete mTextures[a];
}
}
delete[] mTextures;
if (mNumLights && mLights) {
for (unsigned int a = 0; a < mNumLights; ++a) {
delete mLights[a];
}
}
delete[] mLights;
if (mNumCameras && mCameras) {
for (unsigned int a = 0; a < mNumCameras; ++a) {
delete mCameras[a];
}
}
delete[] mCameras;
aiMetadata::Dealloc(mMetaData);
delete[] mSkeletons;
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
}

View File

@ -40,6 +40,87 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <assimp/scene.h>
#include "ScenePrivate.h"
aiScene::aiScene() :
mFlags(0),
mRootNode(nullptr),
mNumMeshes(0),
mMeshes(nullptr),
mNumMaterials(0),
mMaterials(nullptr),
mNumAnimations(0),
mAnimations(nullptr),
mNumTextures(0),
mTextures(nullptr),
mNumLights(0),
mLights(nullptr),
mNumCameras(0),
mCameras(nullptr),
mMetaData(nullptr),
mName(),
mNumSkeletons(0),
mSkeletons(nullptr),
mPrivate(new Assimp::ScenePrivateData()) {
// empty
}
aiScene::~aiScene() {
// delete all sub-objects recursively
delete mRootNode;
// To make sure we won't crash if the data is invalid it's
// much better to check whether both mNumXXX and mXXX are
// valid instead of relying on just one of them.
if (mNumMeshes && mMeshes) {
for (unsigned int a = 0; a < mNumMeshes; ++a) {
delete mMeshes[a];
}
}
delete[] mMeshes;
if (mNumMaterials && mMaterials) {
for (unsigned int a = 0; a < mNumMaterials; ++a) {
delete mMaterials[a];
}
}
delete[] mMaterials;
if (mNumAnimations && mAnimations) {
for (unsigned int a = 0; a < mNumAnimations; ++a) {
delete mAnimations[a];
}
}
delete[] mAnimations;
if (mNumTextures && mTextures) {
for (unsigned int a = 0; a < mNumTextures; ++a) {
delete mTextures[a];
}
}
delete[] mTextures;
if (mNumLights && mLights) {
for (unsigned int a = 0; a < mNumLights; ++a) {
delete mLights[a];
}
}
delete[] mLights;
if (mNumCameras && mCameras) {
for (unsigned int a = 0; a < mNumCameras; ++a) {
delete mCameras[a];
}
}
delete[] mCameras;
aiMetadata::Dealloc(mMetaData);
delete[] mSkeletons;
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
}
aiNode::aiNode() :
mName(""),
mParent(nullptr),

View File

@ -174,6 +174,95 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial *pMat,
return AI_SUCCESS;
}
// ------------------------------------------------------------------------------------------------
// Get an array of floating-point values from the material.
aiReturn aiGetMaterialDoubleArray(const aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
double *pOut,
unsigned int *pMax) {
ai_assert(pOut != nullptr);
ai_assert(pMat != nullptr);
const aiMaterialProperty *prop;
aiGetMaterialProperty(pMat, pKey, type, index, (const aiMaterialProperty **)&prop);
if (nullptr == prop) {
return AI_FAILURE;
}
// data is given in floats, convert to ai_real
unsigned int iWrite = 0;
if (aiPTI_Float == prop->mType || aiPTI_Buffer == prop->mType) {
iWrite = prop->mDataLength / sizeof(float);
if (pMax) {
iWrite = std::min(*pMax, iWrite);
;
}
for (unsigned int a = 0; a < iWrite; ++a) {
pOut[a] = static_cast<ai_real>(reinterpret_cast<float *>(prop->mData)[a]);
}
if (pMax) {
*pMax = iWrite;
}
}
// data is given in doubles, convert to float
else if (aiPTI_Double == prop->mType) {
iWrite = prop->mDataLength / sizeof(double);
if (pMax) {
iWrite = std::min(*pMax, iWrite);
;
}
for (unsigned int a = 0; a < iWrite; ++a) {
pOut[a] = static_cast<ai_real>(reinterpret_cast<double *>(prop->mData)[a]);
}
if (pMax) {
*pMax = iWrite;
}
}
// data is given in ints, convert to float
else if (aiPTI_Integer == prop->mType) {
iWrite = prop->mDataLength / sizeof(int32_t);
if (pMax) {
iWrite = std::min(*pMax, iWrite);
}
for (unsigned int a = 0; a < iWrite; ++a) {
pOut[a] = static_cast<ai_real>(reinterpret_cast<int32_t *>(prop->mData)[a]);
}
if (pMax) {
*pMax = iWrite;
}
}
// a string ... read floats separated by spaces
else {
if (pMax) {
iWrite = *pMax;
}
// strings are zero-terminated with a 32 bit length prefix, so this is safe
const char *cur = prop->mData + 4;
ai_assert(prop->mDataLength >= 5);
ai_assert(!prop->mData[prop->mDataLength - 1]);
for (unsigned int a = 0;; ++a) {
cur = fast_atoreal_move<double>(cur, pOut[a]);
if (a == iWrite - 1) {
break;
}
if (!IsSpace(*cur)) {
ASSIMP_LOG_ERROR("Material property", pKey,
" is a string; failed to parse a float array out of it.");
return AI_FAILURE;
}
}
if (pMax) {
*pMax = iWrite;
}
}
return AI_SUCCESS;
}
// ------------------------------------------------------------------------------------------------
// Get an array if integers from the material
aiReturn aiGetMaterialIntegerArray(const aiMaterial *pMat,
@ -486,7 +575,7 @@ aiReturn aiMaterial::AddBinaryProperty(const void *pInput,
memcpy(pcNew->mData, pInput, pSizeInBytes);
pcNew->mKey.length = static_cast<ai_uint32>(::strlen(pKey));
ai_assert(MAXLEN > pcNew->mKey.length);
ai_assert(AI_MAXLEN > pcNew->mKey.length);
strcpy(pcNew->mKey.data, pKey);
if (UINT_MAX != iOutIndex) {

View File

@ -53,7 +53,8 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) {
LimitBoneWeightsProcess::LimitBoneWeightsProcess() :
mMaxWeights(AI_LMW_MAX_WEIGHTS), mRemoveEmptyBones(true) {
// empty
}

View File

@ -164,7 +164,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode *nd, std::list<aiNode *> &n
++it;
}
if (join_master && !join.empty()) {
join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%u", count_merged++);
join_master->mName.length = ::ai_snprintf(join_master->mName.data, AI_MAXLEN, "$MergedNode_%u", count_merged++);
unsigned int out_meshes = 0;
for (std::list<aiNode *>::const_iterator it = join.cbegin(); it != join.cend(); ++it) {

View File

@ -635,7 +635,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
aiNode *pcNode = new aiNode();
*nodes = pcNode;
pcNode->mParent = pScene->mRootNode;
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "light_%u", i);
pcNode->mName.length = ai_snprintf(pcNode->mName.data, AI_MAXLEN, "light_%u", i);
pScene->mLights[i]->mName = pcNode->mName;
}
// generate camera nodes
@ -643,7 +643,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
aiNode *pcNode = new aiNode();
*nodes = pcNode;
pcNode->mParent = pScene->mRootNode;
pcNode->mName.length = ::ai_snprintf(pcNode->mName.data, MAXLEN, "cam_%u", i);
pcNode->mName.length = ::ai_snprintf(pcNode->mName.data, AI_MAXLEN, "cam_%u", i);
pScene->mCameras[i]->mName = pcNode->mName;
}
}

View File

@ -176,7 +176,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) {
if (ppcMaterials[idx]) {
aiString sz;
if( ppcMaterials[idx]->Get(AI_MATKEY_NAME, sz) != AI_SUCCESS ) {
sz.length = ::ai_snprintf(sz.data,MAXLEN,"JoinedMaterial_#%u",p);
sz.length = ::ai_snprintf(sz.data, AI_MAXLEN,"JoinedMaterial_#%u",p);
((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
}
} else {

View File

@ -390,8 +390,8 @@ void TextureTransformStep::Execute( aiScene* pScene) {
cnt = 0;
for (it = trafo.begin();it != trafo.end(); ++it,++cnt) {
if ((*it).lockedPos != AI_TT_UV_IDX_LOCK_NONE && (*it).lockedPos != cnt) {
it2 = trafo.begin();unsigned int t = 0;
while (t != (*it).lockedPos)
it2 = trafo.begin();
while ((*it2).lockedPos != (*it).lockedPos)
++it2;
if ((*it2).lockedPos != AI_TT_UV_IDX_LOCK_NONE) {

View File

@ -371,20 +371,7 @@ void ValidateDSProcess::Validate(const aiMesh *pMesh) {
ReportWarning("There are unreferenced vertices");
}
// texture channel 2 may not be set if channel 1 is zero ...
{
unsigned int i = 0;
for (; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (!pMesh->HasTextureCoords(i)) break;
}
for (; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
if (pMesh->HasTextureCoords(i)) {
ReportError("Texture coordinate channel %i exists "
"although the previous channel was nullptr.",
i);
}
}
// the same for the vertex colors
// vertex color channel 2 may not be set if channel 1 is zero ...
{
unsigned int i = 0;
for (; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
@ -909,9 +896,9 @@ void ValidateDSProcess::Validate(const aiNode *pNode) {
// ------------------------------------------------------------------------------------------------
void ValidateDSProcess::Validate(const aiString *pString) {
if (pString->length > MAXLEN) {
if (pString->length > AI_MAXLEN) {
ReportError("aiString::length is too large (%u, maximum is %lu)",
pString->length, MAXLEN);
pString->length, AI_MAXLEN);
}
const char *sz = pString->data;
while (true) {
@ -920,7 +907,7 @@ void ValidateDSProcess::Validate(const aiString *pString) {
ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
}
break;
} else if (sz >= &pString->data[MAXLEN]) {
} else if (sz >= &pString->data[AI_MAXLEN]) {
ReportError("aiString::data is invalid. There is no terminal character");
}
++sz;

View File

@ -1,4 +1,4 @@
#include "revision.h"
#include <assimp/revision.h>
#ifdef __GNUC__
#include "winresrc.h"
#else

View File

@ -0,0 +1,13 @@
# tinyusdz
"tinyusdz" C++ project provides USD/USDA/UDSC/UDSZ 3D model file format suport
## Automatic repo clone
tinyusdz repo is automatically cloned. Users who haven't opted-in to USD support
won't be burdened with the extra download volume.
To update te git commit hash pulled down, modify `TINYUSDZ_GIT_TAG` in file
`code/CMakeLists.txt`
## Notes
Couldn't leverage tinyusdz CMakeLists.txt. Fell back to compiling source files specified in
"android" example.

View File

@ -0,0 +1,57 @@
/**
* Usage
* Add line below all other #include statements:
* #include "../../../assimp_tinyusdz_logging.inc"
* to files:
* - contrib/tinyusdz/tinyusdz_repo/src/tydra/render-data.cc
* - contrib/tinyusdz/tinyusdz_repo/src/tydra/scene-access.cc
*/
#pragma once
#if defined(__ANDROID__)
#include <sstream>
#include <android/log.h>
#define TINYUSDZLOGT(tag, ...) ((void)__android_log_print(ANDROID_LOG_DEBUG, tag, __VA_ARGS__))
#define TINYUSDZLOG0(tag, ...) ((void)__android_log_print(ANDROID_LOG_DEFAULT, tag, __VA_ARGS__))
#define TINYUSDZLOGD(tag, ...) ((void)__android_log_print(ANDROID_LOG_DEBUG, tag, __VA_ARGS__))
#define TINYUSDZLOGI(tag, ...) ((void)__android_log_print(ANDROID_LOG_INFO, tag, __VA_ARGS__))
#define TINYUSDZLOGW(tag, ...) ((void)__android_log_print(ANDROID_LOG_WARN, tag, __VA_ARGS__))
#define TINYUSDZLOGE(tag, ...) ((void)__android_log_print(ANDROID_LOG_ERROR, tag, __VA_ARGS__))
#else
#define TINYUSDZLOGT(tag, ...)
#define TINYUSDZLOG0(tag, ...)
#define TINYUSDZLOGD(tag, ...)
#define TINYUSDZLOGI(tag, ...)
#define TINYUSDZLOGW(tag, ...)
#define TINYUSDZLOGE(tag, ...)
#endif // #if defined(__ANDROID__)
#if defined(TINYUSDZ_LOCAL_DEBUG_PRINT)
#if defined(__ANDROID__)
#if defined(ASSIMP_USD_VERBOSE_LOGS)
// Works well but _extremely_ verbose
#define DCOUT(x) \
do { \
std::stringstream ss; \
ss << __FILE__ << ":" << __func__ << ":" \
<< std::to_string(__LINE__) << " " << x << "\n"; \
TINYUSDZLOGE("tinyusdz", "%s", ss.str().c_str()); \
} while (false)
#else // defined(ASSIMP_USD_VERBOSE_LOGS)
// Silent version
#define DCOUT(x) \
do { \
std::stringstream ss; \
ss << __FILE__ << ":" << __func__ << ":" \
<< std::to_string(__LINE__) << " " << x << "\n"; \
} while (false)
#endif // defined(ASSIMP_USD_VERBOSE_LOGS)
#else // defined(__ANDROID__)
#define DCOUT(x) \
do { \
std::cout << __FILE__ << ":" << __func__ << ":" \
<< std::to_string(__LINE__) << " " << x << "\n"; \
} while (false)
#endif // #if defined(__ANDROID__)
#endif // #if defined(TINYUSDZ_LOCAL_DEBUG_PRINT)

View File

@ -0,0 +1,40 @@
# Tinyusdz patch files
Pending acceptance of proposed changes upstream, need to resort to patching to keep things moving
## Tinyusdz files needing patches
### `tinyusdz_repo/src/external/stb_image_resize2.h`
Without patch, build will fail for armeabi-v7a ABI via android NDK
Add `#elif` block as indicated below around line `2407`
```
#elif defined(STBIR_WASM) || (defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM)) // WASM or 32-bit ARM on MSVC/clang
...
#elif defined(STBIR_NEON) && (defined(__ANDROID__) && defined(__arm__)) // 32-bit ARM on android NDK
static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)
{
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
}
static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input)
{
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
}
static stbir__inline float stbir__half_to_float( stbir__FP16 h )
{
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
return 0;
}
static stbir__inline stbir__FP16 stbir__float_to_half( float f )
{
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
return 0;
}
#elif defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM64) && !defined(__clang__) // 64-bit ARM on MSVC (not clang)
```

View File

@ -0,0 +1,42 @@
diff -rupN -x .git autoclone/tinyusdz_repo-src/src/external/stb_image_resize2.h tinyusdz_repo_patch/src/external/stb_image_resize2.h
--- autoclone/tinyusdz_repo-src/src/external/stb_image_resize2.h 2024-07-09 21:29:48.556969900 -0700
+++ tinyusdz_repo_patch/src/external/stb_image_resize2.h 2024-07-09 23:03:47.379316700 -0700
@@ -2404,6 +2404,38 @@ static stbir__inline stbir_uint8 stbir__
}
}
+#elif defined(STBIR_NEON) && (defined(__ANDROID__) && defined(__arm__)) // 32-bit ARM on android NDK
+
+ // TODO As of Apr 2024, tinyusdz doesn't support building on armeabi-v7a (32 bit arm) for android
+ // (falls through to arm64 block and build fails)
+ //
+ // For assimp integration, the image processing utilities aren't used at all, so it's safe to
+ // essentially replace the functions with dummy no-ops.
+ //
+ // This will need to be done manually whenever the tinyusdz source files are updated in assimp,
+ // as it seems unlikely this will be fixed in the tinyusdz project
+ static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)
+ {
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
+ }
+
+ static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input)
+ {
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
+ }
+
+ static stbir__inline float stbir__half_to_float( stbir__FP16 h )
+ {
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
+ return 0;
+ }
+
+ static stbir__inline stbir__FP16 stbir__float_to_half( float f )
+ {
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
+ return 0;
+ }
+
#elif defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM64) && !defined(__clang__) // 64-bit ARM on MSVC (not clang)
static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)

View File

@ -5267,7 +5267,7 @@ struct mz_zip_internal_state_tag {
(array_ptr)->m_element_size = element_size
#if defined(DEBUG) || defined(_DEBUG)
static MZ_FORCEINLINE mz_uint
static MZ_FORCEINLINE size_t
mz_zip_array_range_check(const mz_zip_array *pArray, mz_uint index) {
MZ_ASSERT(index < pArray->m_size);
return index;

View File

@ -13,10 +13,14 @@
#include <sys/stat.h>
#include <time.h>
#if defined(_MSC_VER)
/* For Visual Studio only, NOT MinGW (GCC) -- ThatOSDev */
#pragma warning( disable : 4706 )
#endif
#if defined(_WIN32) || defined(__WIN32__) || defined(_MSC_VER) || \
defined(__MINGW32__)
/* Win32, DOS, MSVC, MSVS */
#pragma warning( disable : 4706 )
/* Win32, DOS, MSVC, MSVS, MinGW(GCC for windows) */
#include <direct.h>
#define STRCLONE(STR) ((STR) ? _strdup(STR) : NULL)
@ -1239,7 +1243,7 @@ int zip_entry_openbyindex(struct zip_t *zip, size_t index) {
if (!(pHeader = &MZ_ZIP_ARRAY_ELEMENT(
&pZip->m_pState->m_central_dir, mz_uint8,
MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets,
mz_uint32, index)))) {
mz_uint32, (mz_uint)index)))) {
// cannot find header in central directory
return ZIP_ENOHDR;
}

View File

@ -60,6 +60,7 @@ __Importers__:
- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
- TER
- UC
- [USD](https://en.wikipedia.org/wiki/Universal_Scene_Description)
- VTA
- X
- [X3D](https://en.wikipedia.org/wiki/X3D)

View File

@ -277,7 +277,8 @@ public: // static utilities
const std::string &pFile,
const char *ext0,
const char *ext1 = nullptr,
const char *ext2 = nullptr);
const char *ext2 = nullptr,
const char *ext3 = nullptr);
// -------------------------------------------------------------------
/** @brief Check whether a file has one of the passed file extensions

View File

@ -79,7 +79,7 @@ public:
unsigned int pElementOffset);
/** Destructor */
~SpatialSort();
~SpatialSort() = default;
// ------------------------------------------------------------------------------------
/** Sets the input data for the SpatialSort. This replaces existing data, if any.

View File

@ -57,9 +57,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iomanip>
#if defined(_MSC_VER) && !defined(__clang__)
#define AI_SIZEFMT "%Iu"
# define AI_SIZEFMT "%Iu"
#else
#define AI_SIZEFMT "%zu"
# define AI_SIZEFMT "%zu"
#endif
// ---------------------------------------------------------------------------------
@ -99,9 +99,9 @@ inline int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
}
#elif defined(__MINGW32__)
#define ai_snprintf __mingw_snprintf
# define ai_snprintf __mingw_snprintf
#else
#define ai_snprintf snprintf
# define ai_snprintf snprintf
#endif
// ---------------------------------------------------------------------------------
@ -185,6 +185,7 @@ AI_FORCE_INLINE std::string ai_rgba2hex(int r, int g, int b, int a, bool with_he
// ---------------------------------------------------------------------------------
/// @brief Performs a trim from start (in place)
/// @param s string to trim.
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE void ai_trim_left(std::string &s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
return !std::isspace(ch);
@ -195,7 +196,6 @@ AI_FORCE_INLINE void ai_trim_left(std::string &s) {
/// @brief Performs a trim from end (in place).
/// @param s string to trim.
// ---------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE void ai_trim_right(std::string &s) {
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
return !std::isspace(ch);
@ -214,6 +214,10 @@ AI_FORCE_INLINE std::string ai_trim(std::string &s) {
return out;
}
// ---------------------------------------------------------------------------------
/// @brief Performs a to lower operation onto on single character.
/// @param in The character
/// @return the character as lower-case.
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE char_t ai_tolower(char_t in) {
@ -233,6 +237,10 @@ AI_FORCE_INLINE std::string ai_tolower(const std::string &in) {
return out;
}
// ---------------------------------------------------------------------------------
/// @brief Performs a to upper operation onto on single character.
/// @param in The character
/// @return the character as upper-case.
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE char_t ai_toupper(char_t in) {
@ -243,6 +251,7 @@ AI_FORCE_INLINE char_t ai_toupper(char_t in) {
/// @brief Performs a ToLower-operation and return the upper-case string.
/// @param in The incoming string.
/// @return The string as uppercase.
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string ai_str_toupper(const std::string &in) {
std::string out(in);
std::transform(out.begin(), out.end(), out.begin(), [](char c) { return ai_toupper(c); });
@ -255,6 +264,7 @@ AI_FORCE_INLINE std::string ai_str_toupper(const std::string &in) {
/// @param in The incoming string.
/// @param placeholder Placeholder character, default is a question mark.
/// @return The string, with all non-printable characters replaced.
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string ai_str_toprintable(const std::string &in, char placeholder = '?') {
std::string out(in);
std::transform(out.begin(), out.end(), out.begin(), [placeholder] (unsigned char c) {
@ -271,9 +281,9 @@ AI_FORCE_INLINE std::string ai_str_toprintable(const std::string &in, char place
/// @param placeholder Placeholder character, default is a question mark.
/// @return The string, with all non-printable characters replaced. Will return an
/// empty string if in is null or len is <= 0.
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string ai_str_toprintable(const char *in, int len, char placeholder = '?') {
return (in && len > 0) ? ai_str_toprintable(std::string(in, len), placeholder) : std::string();
}
#endif // INCLUDED_AI_STRINGUTILS_H

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2024, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -61,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <functional>
namespace Assimp {
namespace Assimp {
///////////////////////////////////////////////////////////////////////////
// std::plus-family operates on operands with identical types - we need to
@ -231,7 +230,8 @@ private:
// ----------------------------------------------------------------------------
/// This time binary arithmetic of v0 with a floating-point number
template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, ai_real f) {
template <template <typename, typename, typename> class op>
static Vertex BinaryOp(const Vertex& v0, ai_real f) {
// this is a heavy task for the compiler to optimize ... *pray*
Vertex res;
@ -244,14 +244,15 @@ private:
res.texcoords[i] = op<aiVector3D,ai_real,aiVector3D>()(v0.texcoords[i],f);
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
res.colors[i] = op<aiColor4D,ai_real,aiColor4D>()(v0.colors[i],f);
res.colors[i] = op<aiColor4D,float, aiColor4D>()(v0.colors[i],f);
}
return res;
}
// ----------------------------------------------------------------------------
/** This time binary arithmetic of v0 with a floating-point number */
template <template <typename, typename, typename> class op> static Vertex BinaryOp(ai_real f, const Vertex& v0) {
template <template <typename, typename, typename> class op>
static Vertex BinaryOp(ai_real f, const Vertex& v0) {
// this is a heavy task for the compiler to optimize ... *pray*
Vertex res;
@ -264,7 +265,7 @@ private:
res.texcoords[i] = op<ai_real,aiVector3D,aiVector3D>()(f,v0.texcoords[i]);
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
res.colors[i] = op<ai_real,aiColor4D,aiColor4D>()(f,v0.colors[i]);
res.colors[i] = op<float, aiColor4D,aiColor4D>()(f,v0.colors[i]);
}
return res;
}

View File

@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_IRRXML_WRAPPER
#include <assimp/ai_assert.h>
#include <assimp/StringUtils.h>
#include <assimp/DefaultLogger.hpp>
#include "BaseImporter.h"
@ -210,21 +211,27 @@ public:
/// @return true, if the value can be read out.
static inline bool getValueAsString(XmlNode &node, std::string &text);
/// @brief Will try to get the value of the node as a real.
/// @param[in] node The node to search in.
/// @param[out] v The value as a ai_real.
/// @return true, if the value can be read out.
static inline bool getValueAsReal(XmlNode &node, ai_real &v);
/// @brief Will try to get the value of the node as a float.
/// @param[in] node The node to search in.
/// @param[out] text The value as a float.
/// @param[out]v The value as a float.
/// @return true, if the value can be read out.
static inline bool getValueAsFloat(XmlNode &node, ai_real &v);
static inline bool getValueAsFloat(XmlNode &node, float &v);
/// @brief Will try to get the value of the node as an integer.
/// @param[in] node The node to search in.
/// @param[out] text The value as a int.
/// @param[in] node The node to search in.
/// @param[out] i The value as a int.
/// @return true, if the value can be read out.
static inline bool getValueAsInt(XmlNode &node, int &v);
/// @brief Will try to get the value of the node as an bool.
/// @param[in] node The node to search in.
/// @param[out] text The value as a bool.
/// @param[in] node The node to search in.
/// @param[out] v The value as a bool.
/// @return true, if the value can be read out.
static inline bool getValueAsBool(XmlNode &node, bool &v);
@ -447,12 +454,25 @@ inline bool TXmlParser<TNodeType>::getValueAsString(XmlNode &node, std::string &
}
text = node.text().as_string();
text = ai_trim(text);
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getValueAsFloat(XmlNode &node, ai_real &v) {
inline bool TXmlParser<TNodeType>::getValueAsReal(XmlNode& node, ai_real& v) {
if (node.empty()) {
return false;
}
v = node.text().as_float();
return true;
}
template <class TNodeType>
inline bool TXmlParser<TNodeType>::getValueAsFloat(XmlNode &node, float &v) {
if (node.empty()) {
return false;
}

View File

@ -59,6 +59,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
extern "C" {
#endif
// ---------------------------------------------------------------------------
/**
*/
enum aiAnimInterpolation {
/** */
aiAnimInterpolation_Step,
/** */
aiAnimInterpolation_Linear,
/** */
aiAnimInterpolation_Spherical_Linear,
/** */
aiAnimInterpolation_Cubic_Spline,
/** */
#ifndef SWIG
_aiAnimInterpolation_Force32Bit = INT_MAX
#endif
};
// ---------------------------------------------------------------------------
/** A time-value pair specifying a certain 3D vector for the given time. */
struct aiVectorKey {
@ -68,21 +90,18 @@ struct aiVectorKey {
/** The value of this key */
C_STRUCT aiVector3D mValue;
/** The interpolation setting of this key */
C_ENUM aiAnimInterpolation mInterpolation;
#ifdef __cplusplus
/// @brief The default constructor.
aiVectorKey() AI_NO_EXCEPT
: mTime(0.0),
mValue() {
// empty
}
: mTime(0.0), mValue(), mInterpolation(aiAnimInterpolation_Linear) {}
/// @brief Construction from a given time and key value.
aiVectorKey(double time, const aiVector3D &value) :
mTime(time), mValue(value) {
// empty
}
mTime(time), mValue(value), mInterpolation(aiAnimInterpolation_Linear){}
typedef aiVector3D elem_type;
@ -116,16 +135,16 @@ struct aiQuatKey {
/** The value of this key */
C_STRUCT aiQuaternion mValue;
/** The interpolation setting of this key */
C_ENUM aiAnimInterpolation mInterpolation;
#ifdef __cplusplus
aiQuatKey() AI_NO_EXCEPT
: mTime(0.0),
mValue() {
// empty
}
: mTime(0.0), mValue(), mInterpolation(aiAnimInterpolation_Linear) {}
/** Construction from a given time and key value */
aiQuatKey(double time, const aiQuaternion &value) :
mTime(time), mValue(value) {}
mTime(time), mValue(value), mInterpolation(aiAnimInterpolation_Linear) {}
typedef aiQuaternion elem_type;

View File

@ -644,14 +644,14 @@ ASSIMP_API void aiVector2DivideByVector(
/** Get the length of a 2D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector2Length(
ASSIMP_API ai_real aiVector2Length(
const C_STRUCT aiVector2D *v);
// --------------------------------------------------------------------------------
/** Get the squared length of a 2D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector2SquareLength(
ASSIMP_API ai_real aiVector2SquareLength(
const C_STRUCT aiVector2D *v);
// --------------------------------------------------------------------------------
@ -667,7 +667,7 @@ ASSIMP_API void aiVector2Negate(
* @param b Second vector
* @return The dot product of vectors
*/
ASSIMP_API float aiVector2DotProduct(
ASSIMP_API ai_real aiVector2DotProduct(
const C_STRUCT aiVector2D *a,
const C_STRUCT aiVector2D *b);
@ -774,14 +774,14 @@ ASSIMP_API void aiVector3DivideByVector(
/** Get the length of a 3D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector3Length(
ASSIMP_API ai_real aiVector3Length(
const C_STRUCT aiVector3D *v);
// --------------------------------------------------------------------------------
/** Get the squared length of a 3D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector3SquareLength(
ASSIMP_API ai_real aiVector3SquareLength(
const C_STRUCT aiVector3D *v);
// --------------------------------------------------------------------------------
@ -797,7 +797,7 @@ ASSIMP_API void aiVector3Negate(
* @param b Second vector
* @return The dot product of vectors
*/
ASSIMP_API float aiVector3DotProduct(
ASSIMP_API ai_real aiVector3DotProduct(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b);
@ -889,7 +889,7 @@ ASSIMP_API void aiMatrix3Inverse(
/** Get the determinant of a 3x3 matrix.
* @param mat Matrix to get the determinant from
*/
ASSIMP_API float aiMatrix3Determinant(
ASSIMP_API ai_real aiMatrix3Determinant(
const C_STRUCT aiMatrix3x3 *mat);
// --------------------------------------------------------------------------------
@ -999,7 +999,7 @@ ASSIMP_API void aiMatrix4Inverse(
* @param mat Matrix to get the determinant from
* @return The determinant of the matrix
*/
ASSIMP_API float aiMatrix4Determinant(
ASSIMP_API ai_real aiMatrix4Determinant(
const C_STRUCT aiMatrix4x4 *mat);
// --------------------------------------------------------------------------------

View File

@ -88,12 +88,12 @@ public:
TReal r, g, b, a;
}; // !struct aiColor4D
typedef aiColor4t<ai_real> aiColor4D;
typedef aiColor4t<float> aiColor4D;
#else
struct aiColor4D {
ai_real r, g, b, a;
float r, g, b, a;
};
#endif // __cplusplus

View File

@ -196,15 +196,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef __cplusplus
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
* in doxydocs.
*/
* in doxydocs. */
#define C_STRUCT
#define C_ENUM
#else
//////////////////////////////////////////////////////////////////////////
/* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
* is defined by Doxygen's preprocessor. The corresponding
* entries in the DOXYFILE are: */
* is defined by Doxygen's preprocessor. The corresponding
* entries in the DOXYFILE are: */
//////////////////////////////////////////////////////////////////////////
#if 0
ENABLE_PREPROCESSING = YES
@ -251,7 +250,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//////////////////////////////////////////////////////////////////////////
/* Define ASSIMP_DOUBLE_PRECISION to compile assimp
* with double precision support (64-bit). */
* with double precision support (64-bit). */
//////////////////////////////////////////////////////////////////////////
#ifdef ASSIMP_DOUBLE_PRECISION
@ -343,4 +342,4 @@ constexpr ai_real ai_epsilon = (ai_real) 1e-6;
#define AI_COUNT_OF(X) (sizeof(X) / sizeof((X)[0]))
#endif // !! AI_DEFINES_H_INC
#endif // !! AI_DEFINES_H_INC

View File

@ -1527,7 +1527,7 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
const char *pKey,
unsigned int type,
unsigned int index,
ai_real *pOut,
float *pOut,
unsigned int *pMax);
// ---------------------------------------------------------------------------
@ -1553,7 +1553,7 @@ inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
ai_real *pOut) {
float *pOut) {
return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
}

View File

@ -67,7 +67,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::GetTexture( aiTextureType type,
C_STRUCT aiString* path,
aiTextureMapping* mapping /*= NULL*/,
unsigned int* uvindex /*= NULL*/,
ai_real* blend /*= NULL*/,
float* blend /*= NULL*/,
aiTextureOp* op /*= NULL*/,
aiTextureMapMode* mapmode /*= NULL*/) const {
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
@ -136,9 +136,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// Specialisation for a single bool.
// Casts floating point and integer to bool
template <>
AI_FORCE_INLINE
aiReturn
aiMaterial::Get(const char *pKey, unsigned int type,
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char *pKey, unsigned int type,
unsigned int idx, bool &pOut) const {
const aiMaterialProperty *prop;
const aiReturn ret = ::aiGetMaterialProperty(this, pKey, type, idx,
@ -193,7 +191,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real& pOut) const {
unsigned int idx, float& pOut) const {
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
@ -312,7 +310,6 @@ AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const int* pInput,
pKey,type,index,aiPTI_Integer);
}
// ---------------------------------------------------------------------------
// The template specializations below are for backwards compatibility.
// The recommended way to add material properties is using the non-template

View File

@ -729,8 +729,9 @@ struct aiMesh {
/**
* @brief Vertex texture coordinates, also known as UV channels.
*
* A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per
* vertex. nullptr if not present. The array is mNumVertices in size.
* A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS channels per
* vertex. Used and unused (nullptr) channels may go in any order.
* The array is mNumVertices in size.
*/
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
@ -950,8 +951,10 @@ struct aiMesh {
//! @return the number of stored uv-channels.
unsigned int GetNumUVChannels() const {
unsigned int n(0);
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) {
++n;
for (unsigned i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) {
if (mTextureCoords[i]) {
++n;
}
}
return n;

View File

@ -113,19 +113,19 @@ struct aiMetadata;
*/
// -------------------------------------------------------------------------------
inline aiMetadataType GetAiType(bool) {
inline aiMetadataType GetAiType(const bool &) {
return AI_BOOL;
}
inline aiMetadataType GetAiType(int32_t) {
return AI_INT32;
}
inline aiMetadataType GetAiType(uint64_t) {
inline aiMetadataType GetAiType(const uint64_t &) {
return AI_UINT64;
}
inline aiMetadataType GetAiType(float) {
inline aiMetadataType GetAiType(const float &) {
return AI_FLOAT;
}
inline aiMetadataType GetAiType(double) {
inline aiMetadataType GetAiType(const double &) {
return AI_DOUBLE;
}
inline aiMetadataType GetAiType(const aiString &) {
@ -137,10 +137,10 @@ inline aiMetadataType GetAiType(const aiVector3D &) {
inline aiMetadataType GetAiType(const aiMetadata &) {
return AI_AIMETADATA;
}
inline aiMetadataType GetAiType(int64_t) {
inline aiMetadataType GetAiType(const int64_t &) {
return AI_INT64;
}
inline aiMetadataType GetAiType(uint32_t) {
inline aiMetadataType GetAiType(const uint32_t &) {
return AI_UINT32;
}

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