Collada: correct parsing of float data in xml nodes.
parent
075540e15a
commit
be5089ae40
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@ -990,20 +990,23 @@ void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
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xmlIt.collectChildrenPreOrder(node);
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XmlNode currentNode;
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std::string out;
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while (xmlIt.getNext(currentNode)) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "orthographic") {
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camera.mOrtho = true;
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} else if (currentName == "xfov" || currentName == "xmag") {
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XmlParser::getFloatAttribute(currentNode, currentName.c_str(), (ai_real &)camera.mHorFov);
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XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
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} else if (currentName == "yfov" || currentName == "ymag") {
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XmlParser::getFloatAttribute(currentNode, currentName.c_str(), (ai_real &)camera.mVerFov);
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XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
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camera.mVerFov = (ai_real)std::atof(out.c_str());
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} else if (currentName == "aspect_ratio") {
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XmlParser::getFloatAttribute(currentNode, currentName.c_str(), (ai_real &)camera.mAspect);
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XmlParser::getValueAsFloat(currentNode, camera.mAspect);
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camera.mAspect = (ai_real)std::atof(out.c_str());
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} else if (currentName == "znear") {
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XmlParser::getFloatAttribute(currentNode, currentName.c_str(), (ai_real &)camera.mZNear);
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XmlParser::getValueAsFloat(currentNode, camera.mZNear);
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} else if (currentName == "zfar") {
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XmlParser::getFloatAttribute(currentNode, currentName.c_str(), (ai_real &)camera.mZFar);
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XmlParser::getValueAsFloat(currentNode, camera.mZFar);
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}
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}
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}
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@ -217,6 +217,17 @@ public:
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return true;
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}
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static inline bool getValueAsFloat( XmlNode &node, ai_real &v ) {
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if (node.empty()) {
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return false;
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}
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v = node.text().as_float();
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return true;
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}
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private:
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pugi::xml_document *mDoc;
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TNodeType mCurrent;
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@ -49,7 +49,7 @@ using namespace Assimp;
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class utAMFImportExport : public AbstractImportExportBase {
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public:
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virtual bool importerTest() {
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bool importerTest() override {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure);
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return nullptr != scene;
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