Update FBXMeshGeometry.cpp

Fix build.
pull/1852/head
Kim Kulling 2018-03-22 23:08:25 +01:00 committed by GitHub
parent 13ae0a0ac3
commit be4c780115
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1 changed files with 2 additions and 2 deletions

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@ -216,7 +216,7 @@ const std::vector<unsigned int>& MeshGeometry::GetFaceIndexCounts() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<aiVector2D>& MeshGeometry::GetTextureCoords( unsigned int index ) const { const std::vector<aiVector2D>& MeshGeometry::GetTextureCoords( unsigned int index ) const {
const std::vector<aiVector2D> empty; static const std::vector<aiVector2D> empty;
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : m_uvs[ index ]; return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : m_uvs[ index ];
} }
@ -225,7 +225,7 @@ std::string MeshGeometry::GetTextureCoordChannelName( unsigned int index ) const
} }
const std::vector<aiColor4D>& MeshGeometry::GetVertexColors( unsigned int index ) const { const std::vector<aiColor4D>& MeshGeometry::GetVertexColors( unsigned int index ) const {
const std::vector<aiColor4D> empty; static const std::vector<aiColor4D> empty;
return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : m_colors[ index ]; return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : m_colors[ index ];
} }