SplitByBoneCount had a minor typo that prevented updates to nodes indices

pull/5550/head
Pedro 2024-04-21 02:52:07 -03:00
parent b71b8f77ee
commit be41a6fb42
1 changed files with 1 additions and 1 deletions

View File

@ -394,7 +394,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
// Recursively updates the node's mesh list to account for the changed mesh list
void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const {
// rebuild the node's mesh index list
if( pNode->mNumMeshes == 0 ) {
if( pNode->mNumMeshes != 0 ) {
IndexArray newMeshList;
for( unsigned int a = 0; a < pNode->mNumMeshes; ++a) {
unsigned int srcIndex = pNode->mMeshes[a];