Add PLY loader unit test for binary files
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@ -111,6 +111,16 @@ TEST_F(utPLYImportExport, importPLYwithUV) {
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EXPECT_EQ(true, scene->mMeshes[0]->HasTextureCoords(0));
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}
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TEST_F(utPLYImportExport, importBinaryPLY) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_binary.ply", 0);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene->mMeshes[0]);
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//This test model is double sided, so 12 faces instead of 6
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EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
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}
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TEST_F( utPLYImportExport, vertexColorTest ) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
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