XGLLoader: Replace ScopeGuard with std::unique_ptr
parent
e8eccfa27d
commit
bd4f024562
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@ -359,7 +359,7 @@ void XGLImporter::ReadLighting(TempScope& scope)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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aiLight* XGLImporter::ReadDirectionalLight()
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aiLight* XGLImporter::ReadDirectionalLight()
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{
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{
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ScopeGuard<aiLight> l(new aiLight());
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std::unique_ptr<aiLight> l(new aiLight());
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l->mType = aiLightSource_DIRECTIONAL;
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l->mType = aiLightSource_DIRECTIONAL;
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while (ReadElementUpToClosing("directionallight")) {
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while (ReadElementUpToClosing("directionallight")) {
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@ -374,13 +374,13 @@ aiLight* XGLImporter::ReadDirectionalLight()
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l->mColorSpecular = ReadCol3();
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l->mColorSpecular = ReadCol3();
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}
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}
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}
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}
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return l.dismiss();
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return l.release();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* closetag)
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aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* closetag)
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{
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{
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ScopeGuard<aiNode> nd(new aiNode());
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std::unique_ptr<aiNode> nd(new aiNode());
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std::vector<aiNode*> children;
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std::vector<aiNode*> children;
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std::vector<unsigned int> meshes;
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std::vector<unsigned int> meshes;
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@ -463,11 +463,11 @@ aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* cl
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nd->mChildren = new aiNode*[nd->mNumChildren]();
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nd->mChildren = new aiNode*[nd->mNumChildren]();
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for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
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for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
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nd->mChildren[i] = children[i];
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nd->mChildren[i] = children[i];
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children[i]->mParent = nd;
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children[i]->mParent = nd.get();
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}
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}
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}
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}
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return nd.dismiss();
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return nd.release();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -539,7 +539,7 @@ aiMatrix4x4 XGLImporter::ReadTrafo()
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
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aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
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{
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{
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ScopeGuard<aiMesh> mesh(new aiMesh());
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std::unique_ptr<aiMesh> mesh(new aiMesh());
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mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
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mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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@ -576,7 +576,7 @@ aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
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mesh->mPrimitiveTypes = m.pflags;
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mesh->mPrimitiveTypes = m.pflags;
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mesh->mMaterialIndex = m.matid;
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mesh->mMaterialIndex = m.matid;
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return mesh.dismiss();
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return mesh.release();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -745,7 +745,7 @@ void XGLImporter::ReadMaterial(TempScope& scope)
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{
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{
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const unsigned int mat_id = ReadIDAttr();
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const unsigned int mat_id = ReadIDAttr();
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ScopeGuard<aiMaterial> mat(new aiMaterial());
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std::unique_ptr<aiMaterial> mat(new aiMaterial());
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while (ReadElementUpToClosing("mat")) {
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while (ReadElementUpToClosing("mat")) {
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const std::string& s = GetElementName();
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const std::string& s = GetElementName();
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if (s == "amb") {
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if (s == "amb") {
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@ -774,8 +774,8 @@ void XGLImporter::ReadMaterial(TempScope& scope)
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}
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}
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}
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}
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scope.materials[mat_id] = mat;
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scope.materials[mat_id] = mat.get();
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scope.materials_linear.push_back(mat.dismiss());
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scope.materials_linear.push_back(mat.release());
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}
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}
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