Fixed spelling error.
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860360bd86
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bcf3f985fb
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@ -192,7 +192,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
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// uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
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// For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
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// Obviously, using unchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
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// Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
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mOutput << "property list uchar int vertex_index" << endl;
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mOutput << "end_header" << endl;
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