Fixed spelling error.

pull/633/head
Andreas Henne 2015-08-13 13:22:21 +02:00
parent 860360bd86
commit bcf3f985fb
1 changed files with 1 additions and 1 deletions

View File

@ -192,7 +192,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
// uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
// For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
// Obviously, using unchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
// Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
mOutput << "property list uchar int vertex_index" << endl;
mOutput << "end_header" << endl;