3DSConverter: fix level 4 compiler warning.

pull/779/head
Kim Kulling 2016-01-29 21:22:41 +01:00
parent bac6067869
commit bcd38707c5
1 changed files with 6 additions and 5 deletions

View File

@ -70,8 +70,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{
std::string s = mScene->mMaterials[i].mName;
for (std::string::iterator it = s.begin(); it != s.end(); ++it)
*it = ::tolower(*it);
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
*it = static_cast< char >( ::tolower( *it ) );
}
if (std::string::npos == s.find("default"))continue;
@ -663,14 +664,14 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
// Rotations are quaternion offsets
aiQuaternion abs;
aiQuaternion abs1;
for (unsigned int n = 0; n < nda->mNumRotationKeys;++n)
{
const aiQuatKey& q = pcIn->aRotationKeys[n];
abs = (n ? abs * q.mValue : q.mValue);
abs1 = (n ? abs1 * q.mValue : q.mValue);
nda->mRotationKeys[n].mTime = q.mTime;
nda->mRotationKeys[n].mValue = abs.Normalize();
nda->mRotationKeys[n].mValue = abs1.Normalize();
}
}