3DSConverter: fix level 4 compiler warning.
parent
bac6067869
commit
bcd38707c5
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@ -70,8 +70,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
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for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
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{
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std::string s = mScene->mMaterials[i].mName;
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for (std::string::iterator it = s.begin(); it != s.end(); ++it)
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*it = ::tolower(*it);
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for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
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*it = static_cast< char >( ::tolower( *it ) );
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}
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if (std::string::npos == s.find("default"))continue;
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@ -663,14 +664,14 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
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nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
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// Rotations are quaternion offsets
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aiQuaternion abs;
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aiQuaternion abs1;
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for (unsigned int n = 0; n < nda->mNumRotationKeys;++n)
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{
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const aiQuatKey& q = pcIn->aRotationKeys[n];
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abs = (n ? abs * q.mValue : q.mValue);
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abs1 = (n ? abs1 * q.mValue : q.mValue);
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nda->mRotationKeys[n].mTime = q.mTime;
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nda->mRotationKeys[n].mValue = abs.Normalize();
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nda->mRotationKeys[n].mValue = abs1.Normalize();
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}
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}
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