Merge branch 'master' into add-step-extension
commit
bc7551b778
|
@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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#include "D3MFImporter.h"
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#include "3MFXmlTags.h"
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#include "D3MFOpcPackage.h"
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#include <assimp/StringComparison.h>
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#include <assimp/StringUtils.h>
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@ -51,17 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/fast_atof.h>
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#include <cassert>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "3MFXmlTags.h"
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#include "D3MFOpcPackage.h"
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#include <assimp/fast_atof.h>
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#include <iomanip>
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#include <string.h>
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namespace Assimp {
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namespace D3MF {
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@ -163,7 +163,7 @@ public:
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}
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XmlNode resNode = node.child(XmlTag::resources);
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for (auto ¤tNode : resNode.children()) {
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const std::string ¤tNodeName = currentNode.name();
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const std::string currentNodeName = currentNode.name();
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if (currentNodeName == XmlTag::object) {
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ReadObject(currentNode);
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} else if (currentNodeName == XmlTag::basematerials) {
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@ -173,8 +173,9 @@ public:
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}
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}
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for (auto ¤tNode : resNode.children()) {
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const std::string ¤tNodeName = currentNode.name();
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XmlNode buildNode = node.child(XmlTag::build);
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for (auto ¤tNode : buildNode.children()) {
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const std::string currentNodeName = currentNode.name();
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if (currentNodeName == XmlTag::item) {
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int objectId = -1;
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std::string transformationMatrixStr;
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@ -196,7 +197,7 @@ public:
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// import the metadata
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if (!mMetaData.empty()) {
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const size_t numMeta(mMetaData.size());
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const size_t numMeta = mMetaData.size();
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scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
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for (size_t i = 0; i < numMeta; ++i) {
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aiString val(mMetaData[i].value);
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@ -211,6 +212,7 @@ public:
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for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
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if (it->second->getType() == ResourceType::RT_Object) {
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Object *obj = static_cast<Object *>(it->second);
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ai_assert(nullptr != obj);
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for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
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scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
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}
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@ -352,7 +354,8 @@ private:
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mMeshCount++;
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} else if (currentName == D3MF::XmlTag::components) {
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for (XmlNode ¤tSubNode : currentNode.children()) {
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if (currentSubNode.name() == D3MF::XmlTag::component) {
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const std::string subNodeName = currentSubNode.name();
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if (subNodeName == D3MF::XmlTag::component) {
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int objectId = -1;
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std::string componentTransformStr;
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aiMatrix4x4 componentTransform;
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@ -360,8 +363,9 @@ private:
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componentTransform = parseTransformMatrix(componentTransformStr);
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}
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if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
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if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
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obj->mComponents.push_back({ objectId, componentTransform });
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}
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}
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}
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}
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@ -374,7 +378,7 @@ private:
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aiMesh *mesh = new aiMesh();
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for (XmlNode ¤tNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::vertices) {
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ImportVertices(currentNode, mesh);
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} else if (currentName == XmlTag::triangles) {
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@ -402,8 +406,8 @@ private:
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void ImportVertices(XmlNode &node, aiMesh *mesh) {
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std::vector<aiVector3D> vertices;
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for (XmlNode ¤tNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == D3MF::XmlTag::vertex) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::vertex) {
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vertices.push_back(ReadVertex(currentNode));
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}
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}
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@ -415,22 +419,22 @@ private:
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aiVector3D ReadVertex(XmlNode &node) {
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aiVector3D vertex;
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vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x).as_string(), nullptr);
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vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y).as_string(), nullptr);
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vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z).as_string(), nullptr);
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vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
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vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
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vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
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return vertex;
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}
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void ImportTriangles(XmlNode &node, aiMesh *mesh) {
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std::vector<aiFace> faces;
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == D3MF::XmlTag::triangle) {
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for (XmlNode ¤tNode : node.children()) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::triangle) {
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aiFace face = ReadTriangle(currentNode);
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faces.push_back(face);
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int pid = 0, p1;
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int pid = 0, p1 = 0;
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bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
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bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
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@ -472,10 +476,11 @@ private:
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BaseMaterials *baseMaterials = new BaseMaterials(id);
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for (XmlNode ¤tNode : node.children()) {
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if (currentNode.name() == XmlTag::basematerials_base) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::basematerials_base) {
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baseMaterials->mMaterialIndex.push_back(mMaterialCount);
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baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
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mMaterialCount++;
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++mMaterialCount;
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}
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}
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@ -564,6 +569,8 @@ private:
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} //namespace D3MF
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using namespace D3MF;
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static const aiImporterDesc desc = {
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"3mf Importer",
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"",
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@ -597,7 +604,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
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if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
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return false;
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}
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D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
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D3MFOpcPackage opcPackage(pIOHandler, filename);
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return opcPackage.validate();
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}
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@ -613,11 +620,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
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}
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void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
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D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
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D3MFOpcPackage opcPackage(pIOHandler, filename);
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XmlParser xmlParser;
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if (xmlParser.parse(opcPackage.RootStream())) {
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D3MF::XmlSerializer xmlSerializer(&xmlParser);
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XmlSerializer xmlSerializer(&xmlParser);
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xmlSerializer.ImportXml(pScene);
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}
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}
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@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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/// @brief The 3MF-importer class.
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class D3MFImporter : public BaseImporter {
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public:
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// BaseImporter interface
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D3MFImporter();
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~D3MFImporter();
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
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@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <iomanip>
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#include <sstream>
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#include <map>
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#ifdef MDL_HALFLIFE_LOG_WARN_HEADER
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#undef MDL_HALFLIFE_LOG_WARN_HEADER
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@ -65,20 +65,6 @@ using namespace Assimp;
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// Constructor to be privately used by Importer
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BaseImporter::BaseImporter() AI_NO_EXCEPT
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: m_progress() {
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/**
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* Assimp Importer
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* unit conversions available
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* if you need another measurment unit add it below.
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* it's currently defined in assimp that we prefer meters.
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*
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* NOTE: Initialised here rather than in the header file
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* to workaround a VS2013 bug with brace initialisers
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* */
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importerUnits[ImporterUnits::M] = 1.0;
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importerUnits[ImporterUnits::CM] = 0.01;
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importerUnits[ImporterUnits::MM] = 0.001;
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importerUnits[ImporterUnits::INCHES] = 0.0254;
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importerUnits[ImporterUnits::FEET] = 0.3048;
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}
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// ------------------------------------------------------------------------------------------------
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@ -51,10 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Exceptional.h"
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#include <assimp/ai_assert.h>
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#include <assimp/types.h>
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#include <assimp/ProgressHandler.hpp>
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#include <map>
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#include <set>
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#include <vector>
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#include <memory>
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@ -179,42 +177,10 @@ public:
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/**
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* Will be called only by scale process when scaling is requested.
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*/
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virtual void SetFileScale(double scale) {
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void SetFileScale(double scale) {
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fileScale = scale;
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}
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virtual double GetFileScale() const {
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return fileScale;
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}
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enum ImporterUnits {
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M,
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MM,
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CM,
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INCHES,
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FEET
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};
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/**
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* Assimp Importer
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* unit conversions available
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* NOTE: Valid options are initialised in the
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* constructor in the implementation file to
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* work around a VS2013 compiler bug if support
|
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* for that compiler is dropped in the future
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* initialisation can be moved back here
|
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* */
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std::map<ImporterUnits, double> importerUnits;
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virtual void SetApplicationUnits(const ImporterUnits &unit) {
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importerScale = importerUnits[unit];
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applicationUnits = unit;
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}
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virtual const ImporterUnits &GetApplicationUnits() {
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return applicationUnits;
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}
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// -------------------------------------------------------------------
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/** Called by #Importer::GetExtensionList for each loaded importer.
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* Take the extension list contained in the structure returned by
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|
@ -223,7 +189,6 @@ public:
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void GetExtensionList(std::set<std::string> &extensions);
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protected:
|
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ImporterUnits applicationUnits = ImporterUnits::M;
|
||||
double importerScale = 1.0;
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double fileScale = 1.0;
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|
@ -420,7 +385,7 @@ public: // static utilities
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|
||||
private:
|
||||
/* Pushes state into importer for the importer scale */
|
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virtual void UpdateImporterScale(Importer *pImp);
|
||||
void UpdateImporterScale(Importer *pImp);
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|
||||
protected:
|
||||
/// Error description in case there was one.
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -55,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <cstdlib>
|
||||
#include <locale>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define AI_SIZEFMT "%Iu"
|
||||
|
@ -177,7 +177,7 @@ AI_FORCE_INLINE std::string ai_rgba2hex(int r, int g, int b, int a, bool with_he
|
|||
if (with_head) {
|
||||
ss << "#";
|
||||
}
|
||||
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
|
||||
ss << std::hex << std::setfill('0') << std::setw(8) << (r << 24 | g << 16 | b << 8 | a);
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
@ -249,4 +249,4 @@ AI_FORCE_INLINE std::string ai_str_toupper(const std::string &in) {
|
|||
return out;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // INCLUDED_AI_STRINGUTILS_H
|
||||
|
|
|
@ -43,8 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_IRRXML_WRAPPER
|
||||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "IOStream.hpp"
|
||||
|
||||
#include <pugixml.hpp>
|
||||
#include <vector>
|
||||
|
||||
|
|
|
@ -42,22 +42,12 @@ void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
|
|||
}
|
||||
}
|
||||
|
||||
std::string textype;
|
||||
|
||||
Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
|
||||
// Data to fill
|
||||
std::vector<VERTEX> vertices;
|
||||
std::vector<UINT> indices;
|
||||
std::vector<Texture> textures;
|
||||
|
||||
if (mesh->mMaterialIndex >= 0) {
|
||||
aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
|
||||
|
||||
if (textype.empty()) {
|
||||
textype = determineTextureType(scene, mat);
|
||||
}
|
||||
}
|
||||
|
||||
// Walk through each of the mesh's vertices
|
||||
for (UINT i = 0; i < mesh->mNumVertices; i++) {
|
||||
VERTEX vertex;
|
||||
|
@ -108,9 +98,10 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
|
|||
if (!skip) { // If texture hasn't been loaded already, load it
|
||||
HRESULT hr;
|
||||
Texture texture;
|
||||
if (textype == "embedded compressed texture") {
|
||||
int textureindex = getTextureIndex(&str);
|
||||
texture.texture = getTextureFromModel(scene, textureindex);
|
||||
|
||||
const aiTexture* embeddedTexture = scene->GetEmbeddedTexture(str.C_Str());
|
||||
if (embeddedTexture != nullptr) {
|
||||
texture.texture = loadEmbeddedTexture(embeddedTexture);
|
||||
} else {
|
||||
std::string filename = std::string(str.C_Str());
|
||||
filename = directory_ + '/' + filename;
|
||||
|
@ -148,38 +139,46 @@ void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
|
|||
}
|
||||
}
|
||||
|
||||
std::string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat) {
|
||||
aiString textypeStr;
|
||||
mat->GetTexture(aiTextureType_DIFFUSE, 0, &textypeStr);
|
||||
std::string textypeteststr = textypeStr.C_Str();
|
||||
if (textypeteststr == "*0" || textypeteststr == "*1" || textypeteststr == "*2" || textypeteststr == "*3" || textypeteststr == "*4" || textypeteststr == "*5") {
|
||||
if (scene->mTextures[0]->mHeight == 0) {
|
||||
return "embedded compressed texture";
|
||||
} else {
|
||||
return "embedded non-compressed texture";
|
||||
}
|
||||
}
|
||||
if (textypeteststr.find('.') != std::string::npos) {
|
||||
return "textures are on disk";
|
||||
}
|
||||
|
||||
return ".";
|
||||
}
|
||||
|
||||
int ModelLoader::getTextureIndex(aiString * str) {
|
||||
std::string tistr;
|
||||
tistr = str->C_Str();
|
||||
tistr = tistr.substr(1);
|
||||
return stoi(tistr);
|
||||
}
|
||||
|
||||
ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scene, int textureindex) {
|
||||
ID3D11ShaderResourceView * ModelLoader::loadEmbeddedTexture(const aiTexture* embeddedTexture) {
|
||||
HRESULT hr;
|
||||
ID3D11ShaderResourceView *texture;
|
||||
ID3D11ShaderResourceView *texture = nullptr;
|
||||
|
||||
int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth);
|
||||
if (embeddedTexture->mHeight != 0) {
|
||||
// Load an uncompressed ARGB8888 embedded texture
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = embeddedTexture->mWidth;
|
||||
desc.Height = embeddedTexture->mHeight;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
|
||||
D3D11_SUBRESOURCE_DATA subresourceData;
|
||||
subresourceData.pSysMem = embeddedTexture->pcData;
|
||||
subresourceData.SysMemPitch = embeddedTexture->mWidth * 4;
|
||||
subresourceData.SysMemSlicePitch = embeddedTexture->mWidth * embeddedTexture->mHeight * 4;
|
||||
|
||||
ID3D11Texture2D *texture2D = nullptr;
|
||||
hr = dev_->CreateTexture2D(&desc, &subresourceData, &texture2D);
|
||||
if (FAILED(hr))
|
||||
MessageBox(hwnd_, "CreateTexture2D failed!", "Error!", MB_ICONERROR | MB_OK);
|
||||
|
||||
hr = dev_->CreateShaderResourceView(texture2D, nullptr, &texture);
|
||||
if (FAILED(hr))
|
||||
MessageBox(hwnd_, "CreateShaderResourceView failed!", "Error!", MB_ICONERROR | MB_OK);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
// mHeight is 0, so try to load a compressed texture of mWidth bytes
|
||||
const size_t size = embeddedTexture->mWidth;
|
||||
|
||||
hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<const unsigned char*>(embeddedTexture->pcData), size, nullptr, &texture);
|
||||
if (FAILED(hr))
|
||||
MessageBox(hwnd_, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
|
||||
|
||||
|
|
|
@ -35,9 +35,7 @@ private:
|
|||
void processNode(aiNode* node, const aiScene* scene);
|
||||
Mesh processMesh(aiMesh* mesh, const aiScene* scene);
|
||||
std::vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, std::string typeName, const aiScene* scene);
|
||||
std::string determineTextureType(const aiScene* scene, aiMaterial* mat);
|
||||
int getTextureIndex(aiString* str);
|
||||
ID3D11ShaderResourceView* getTextureFromModel(const aiScene* scene, int textureindex);
|
||||
ID3D11ShaderResourceView* loadEmbeddedTexture(const aiTexture* embeddedTexture);
|
||||
};
|
||||
|
||||
#endif // !MODEL_LOADER_H
|
||||
|
|
Binary file not shown.
|
@ -42,9 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringUtils.h>
|
||||
|
||||
class utStringUtils : public ::testing::Test {
|
||||
// empty
|
||||
};
|
||||
|
||||
TEST_F( utStringUtils, to_string_Test ) {
|
||||
TEST_F(utStringUtils, to_string_Test ) {
|
||||
std::string res = ai_to_string( 1 );
|
||||
EXPECT_EQ( res, "1" );
|
||||
|
||||
|
@ -52,7 +53,7 @@ TEST_F( utStringUtils, to_string_Test ) {
|
|||
EXPECT_EQ( res, "1" );
|
||||
}
|
||||
|
||||
TEST_F( utStringUtils, ai_strtofTest ) {
|
||||
TEST_F(utStringUtils, ai_strtofTest ) {
|
||||
float res = ai_strtof( nullptr, nullptr );
|
||||
EXPECT_FLOAT_EQ( res, 0.0f );
|
||||
|
||||
|
@ -66,3 +67,11 @@ TEST_F( utStringUtils, ai_strtofTest ) {
|
|||
res = ai_strtof( begin, end );
|
||||
EXPECT_FLOAT_EQ( res, 200.0f );
|
||||
}
|
||||
|
||||
TEST_F(utStringUtils, ai_rgba2hexTest) {
|
||||
std::string result;
|
||||
result = ai_rgba2hex(255, 255, 255, 255, true);
|
||||
EXPECT_EQ(result, "#ffffffff");
|
||||
result = ai_rgba2hex(0, 0, 0, 0, false);
|
||||
EXPECT_EQ(result, "00000000");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue