Fix leak in loader (#5718)

* Fix leak in loader

 Closes https://github.com/assimp/assimp/issues/5717

* Free generated mesh on importer destruction.
pull/5382/head^2
Kim Kulling 2024-08-17 13:49:09 +02:00 committed by GitHub
parent 10e97b2f4a
commit bc6710a116
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GPG Key ID: B5690EEEBB952194
2 changed files with 66 additions and 84 deletions

View File

@ -81,6 +81,27 @@ namespace {
return props[idx]; return props[idx];
} }
// ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char *szMe) {
ai_assert(nullptr != szMe);
// binary_little_endian
// binary_big_endian
bool isBigEndian{ false };
#if (defined AI_BUILD_BIG_ENDIAN)
if ('l' == *szMe || 'L' == *szMe) {
isBigEndian = true;
}
#else
if ('b' == *szMe || 'B' == *szMe) {
isBigEndian = true;
}
#endif // ! AI_BUILD_BIG_ENDIAN
return isBigEndian;
}
} // namespace } // namespace
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -92,6 +113,11 @@ PLYImporter::PLYImporter() :
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
PLYImporter::~PLYImporter() {
delete mGeneratedMesh;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -104,26 +130,6 @@ const aiImporterDesc *PLYImporter::GetInfo() const {
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char *szMe) {
ai_assert(nullptr != szMe);
// binary_little_endian
// binary_big_endian
bool isBigEndian(false);
#if (defined AI_BUILD_BIG_ENDIAN)
if ('l' == *szMe || 'L' == *szMe) {
isBigEndian = true;
}
#else
if ('b' == *szMe || 'B' == *szMe) {
isBigEndian = true;
}
#endif // ! AI_BUILD_BIG_ENDIAN
return isBigEndian;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
@ -134,7 +140,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} }
// Get the file-size // Get the file-size
const size_t fileSize(fileStream->FileSize()); const size_t fileSize = fileStream->FileSize();
if (0 == fileSize) { if (0 == fileSize) {
throw DeadlyImportError("File ", pFile, " is empty."); throw DeadlyImportError("File ", pFile, " is empty.");
} }
@ -180,7 +186,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} }
} else if (!::strncmp(szMe, "binary_", 7)) { } else if (!::strncmp(szMe, "binary_", 7)) {
szMe += 7; szMe += 7;
const bool bIsBE(isBigEndian(szMe)); const bool bIsBE = isBigEndian(szMe);
// skip the line, parse the rest of the header and build the DOM // skip the line, parse the rest of the header and build the DOM
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) { if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
@ -242,6 +248,8 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
pScene->mNumMeshes = 1; pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMeshes[0] = mGeneratedMesh; pScene->mMeshes[0] = mGeneratedMesh;
// Move the mesh ownership into the scene instance
mGeneratedMesh = nullptr; mGeneratedMesh = nullptr;
// generate a simple node structure // generate a simple node structure
@ -254,20 +262,22 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} }
} }
static constexpr ai_uint NotSet = 0xFFFFFFFF;
void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) { void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) {
ai_assert(nullptr != pcElement); ai_assert(nullptr != pcElement);
ai_assert(nullptr != instElement); ai_assert(nullptr != instElement);
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; ai_uint aiPositions[3] = { NotSet, NotSet, NotSet };
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char }; PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; ai_uint aiNormal[3] = { NotSet, NotSet, NotSet };
PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char }; PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; unsigned int aiColors[4] = { NotSet, NotSet, NotSet, NotSet };
PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char }; PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF }; unsigned int aiTexcoord[2] = { NotSet, NotSet };
PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char }; PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
// now check whether which normal components are available // now check whether which normal components are available
@ -337,17 +347,17 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
if (0 != cnt) { if (0 != cnt) {
// Position // Position
aiVector3D vOut; aiVector3D vOut;
if (0xFFFFFFFF != aiPositions[0]) { if (NotSet != aiPositions[0]) {
vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>( vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]); GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
} }
if (0xFFFFFFFF != aiPositions[1]) { if (NotSet != aiPositions[1]) {
vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]); GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
} }
if (0xFFFFFFFF != aiPositions[2]) { if (NotSet != aiPositions[2]) {
vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>( vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]); GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
} }
@ -355,19 +365,19 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
// Normals // Normals
aiVector3D nOut; aiVector3D nOut;
bool haveNormal = false; bool haveNormal = false;
if (0xFFFFFFFF != aiNormal[0]) { if (NotSet != aiNormal[0]) {
nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>( nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]); GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
haveNormal = true; haveNormal = true;
} }
if (0xFFFFFFFF != aiNormal[1]) { if (NotSet != aiNormal[1]) {
nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]); GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
haveNormal = true; haveNormal = true;
} }
if (0xFFFFFFFF != aiNormal[2]) { if (NotSet != aiNormal[2]) {
nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>( nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]); GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
haveNormal = true; haveNormal = true;
@ -376,7 +386,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
// Colors // Colors
aiColor4D cOut; aiColor4D cOut;
bool haveColor = false; bool haveColor = false;
if (0xFFFFFFFF != aiColors[0]) { if (NotSet != aiColors[0]) {
cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[0]) aiColors[0])
.avList.front(), .avList.front(),
@ -384,7 +394,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveColor = true; haveColor = true;
} }
if (0xFFFFFFFF != aiColors[1]) { if (NotSet != aiColors[1]) {
cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[1]) aiColors[1])
.avList.front(), .avList.front(),
@ -392,7 +402,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveColor = true; haveColor = true;
} }
if (0xFFFFFFFF != aiColors[2]) { if (NotSet != aiColors[2]) {
cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[2]) aiColors[2])
.avList.front(), .avList.front(),
@ -401,7 +411,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
} }
// assume 1.0 for the alpha channel if it is not set // assume 1.0 for the alpha channel if it is not set
if (0xFFFFFFFF == aiColors[3]) { if (NotSet == aiColors[3]) {
cOut.a = 1.0; cOut.a = 1.0;
} else { } else {
cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
@ -416,13 +426,13 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
aiVector3D tOut; aiVector3D tOut;
tOut.z = 0; tOut.z = 0;
bool haveTextureCoords = false; bool haveTextureCoords = false;
if (0xFFFFFFFF != aiTexcoord[0]) { if (NotSet != aiTexcoord[0]) {
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>( tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]); GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
haveTextureCoords = true; haveTextureCoords = true;
} }
if (0xFFFFFFFF != aiTexcoord[1]) { if (NotSet != aiTexcoord[1]) {
tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]); GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
haveTextureCoords = true; haveTextureCoords = true;
@ -504,16 +514,12 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
bool bOne = false; bool bOne = false;
// index of the vertex index list // index of the vertex index list
unsigned int iProperty = 0xFFFFFFFF; unsigned int iProperty = NotSet;
PLY::EDataType eType = EDT_Char; PLY::EDataType eType = EDT_Char;
bool bIsTriStrip = false; bool bIsTriStrip = false;
// index of the material index property
// unsigned int iMaterialIndex = 0xFFFFFFFF;
// PLY::EDataType eType2 = EDT_Char;
// texture coordinates // texture coordinates
unsigned int iTextureCoord = 0xFFFFFFFF; unsigned int iTextureCoord = NotSet;
PLY::EDataType eType3 = EDT_Char; PLY::EDataType eType3 = EDT_Char;
// face = unique number of vertex indices // face = unique number of vertex indices
@ -572,7 +578,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
if (!bIsTriStrip) { if (!bIsTriStrip) {
// parse the list of vertex indices // parse the list of vertex indices
if (0xFFFFFFFF != iProperty) { if (NotSet != iProperty) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size(); const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
mGeneratedMesh->mFaces[pos].mNumIndices = iNum; mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum]; mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
@ -585,15 +591,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
} }
} }
// parse the material index if (NotSet != iTextureCoord) {
// cannot be handled without processing the whole file first
/*if (0xFFFFFFFF != iMaterialIndex)
{
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
}*/
if (0xFFFFFFFF != iTextureCoord) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size(); const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
// should be 6 coords // should be 6 coords
@ -679,41 +677,29 @@ void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance> &avL
aiColor4D *clrOut) { aiColor4D *clrOut) {
ai_assert(nullptr != clrOut); ai_assert(nullptr != clrOut);
if (0xFFFFFFFF == aiPositions[0]) if (NotSet == aiPositions[0]) {
clrOut->r = 0.0f; clrOut->r = 0.0f;
else { } else {
clrOut->r = NormalizeColorValue(GetProperty(avList, clrOut->r = NormalizeColorValue(GetProperty(avList, aiPositions[0]).avList.front(), aiTypes[0]);
aiPositions[0])
.avList.front(),
aiTypes[0]);
} }
if (0xFFFFFFFF == aiPositions[1]) if (NotSet == aiPositions[1]) {
clrOut->g = 0.0f; clrOut->g = 0.0f;
else { } else {
clrOut->g = NormalizeColorValue(GetProperty(avList, clrOut->g = NormalizeColorValue(GetProperty(avList, aiPositions[1]).avList.front(), aiTypes[1]);
aiPositions[1])
.avList.front(),
aiTypes[1]);
} }
if (0xFFFFFFFF == aiPositions[2]) if (NotSet == aiPositions[2])
clrOut->b = 0.0f; clrOut->b = 0.0f;
else { else {
clrOut->b = NormalizeColorValue(GetProperty(avList, clrOut->b = NormalizeColorValue(GetProperty(avList, aiPositions[2]).avList.front(), aiTypes[2]);
aiPositions[2])
.avList.front(),
aiTypes[2]);
} }
// assume 1.0 for the alpha channel ifit is not set // assume 1.0 for the alpha channel ifit is not set
if (0xFFFFFFFF == aiPositions[3]) if (NotSet == aiPositions[3])
clrOut->a = 1.0f; clrOut->a = 1.0f;
else { else {
clrOut->a = NormalizeColorValue(GetProperty(avList, clrOut->a = NormalizeColorValue(GetProperty(avList, aiPositions[3]).avList.front(), aiTypes[3]);
aiPositions[3])
.avList.front(),
aiTypes[3]);
} }
} }

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@ -62,10 +62,10 @@ using namespace PLY;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class to load the stanford PLY file format /** Importer class to load the stanford PLY file format
*/ */
class PLYImporter : public BaseImporter { class PLYImporter final : public BaseImporter {
public: public:
PLYImporter(); PLYImporter();
~PLYImporter() override = default; ~PLYImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
@ -120,13 +120,9 @@ protected:
PLY::PropertyInstance::ValueUnion val, PLY::PropertyInstance::ValueUnion val,
PLY::EDataType eType); PLY::EDataType eType);
/** Buffer to hold the loaded file */ private:
unsigned char *mBuffer; unsigned char *mBuffer;
/** Document object model representation extracted from the file */
PLY::DOM *pcDOM; PLY::DOM *pcDOM;
/** Mesh generated by loader */
aiMesh *mGeneratedMesh; aiMesh *mGeneratedMesh;
}; };