commit
bc541e56af
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@ -56,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/Defines.h>
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#include "qnan.h"
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#include <memory>
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using namespace Assimp;
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static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
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@ -489,7 +491,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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unsigned int iWidth,
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unsigned int iHeight)
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{
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aiTexture* pcNew = nullptr;
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std::unique_ptr<aiTexture> pcNew;
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// get the type of the skin
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unsigned int iMasked = (unsigned int)(iType & 0xF);
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@ -509,7 +511,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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"but texture height is not equal to 1, which is not supported by MED");
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}
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pcNew = new aiTexture();
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pcNew.reset(new aiTexture());
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pcNew->mHeight = 0;
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pcNew->mWidth = iWidth;
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@ -546,7 +548,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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}
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else if (iMasked || !iType || (iType && iWidth && iHeight))
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{
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pcNew = new aiTexture();
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pcNew.reset(new aiTexture());
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if (!iHeight || !iWidth)
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{
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DefaultLogger::get()->warn("Found embedded texture, but its width "
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@ -577,7 +579,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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pcNew->mHeight = iHeight;
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unsigned int iSkip = 0;
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ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew);
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ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew.get());
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// skip length of texture data
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szCurrent += iSkip;
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@ -588,7 +590,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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// texture instead of material colors ... posssible they have
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// been converted to MDL7 from other formats, such as MDL5
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aiColor4D clrTexture;
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if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew);
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if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get());
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else clrTexture.r = get_qnan();
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// check whether a material definition is contained in the skin
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@ -680,8 +682,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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// we don't need the texture anymore
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if (is_not_qnan(clrTexture.r))
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{
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delete pcNew;
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pcNew = NULL;
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pcNew.reset();
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}
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// If an ASCII effect description (HLSL?) is contained in the file,
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@ -716,7 +717,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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{
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pScene->mNumTextures = 1;
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pScene->mTextures = new aiTexture*[1];
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pScene->mTextures[0] = pcNew;
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pScene->mTextures[0] = pcNew.release();
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}
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else
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{
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@ -726,16 +727,13 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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pScene->mTextures[i] = pc[i];
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}
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pScene->mTextures[pScene->mNumTextures] = pcNew;
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pScene->mTextures[pScene->mNumTextures] = pcNew.release();
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pScene->mNumTextures++;
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delete[] pc;
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}
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}
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VALIDATE_FILE_SIZE(szCurrent);
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*szCurrentOut = szCurrent;
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if ( nullptr != pcNew ) {
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delete pcNew;
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -141,8 +141,6 @@ void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel,
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aiNode *pNode = new aiNode;
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if (!pModel->model_name.empty()) {
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pNode->mName.Set(pModel->model_name);
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} else {
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ai_assert(false);
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}
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pScene->mRootNode = pNode;
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@ -778,10 +778,22 @@ static void fillColor4( aiColor4D *col4, Value *vals ) {
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Value *next( vals );
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col4->r = next->getFloat();
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next = next->m_next;
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if (!next) {
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throw DeadlyImportError( "OpenGEX: Not enough values to fill 4-element color, only 1" );
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}
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col4->g = next->getFloat();
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next = next->m_next;
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if (!next) {
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throw DeadlyImportError( "OpenGEX: Not enough values to fill 4-element color, only 2" );
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}
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col4->b = next->getFloat();
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next = next->m_next;
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if (!next) {
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throw DeadlyImportError( "OpenGEX: Not enough values to fill 4-element color, only 3" );
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}
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col4->a = next->getFloat();
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}
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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Q3BSPZipArchive.h"
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#include <cassert>
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#include <cstdlib>
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#include <assimp/ai_assert.h>
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namespace Assimp {
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@ -243,8 +243,11 @@ void RAWImporter::InternReadFile( const std::string& pFile,
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{
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cc = &pScene->mRootNode;
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pScene->mRootNode->mNumChildren = 0;
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} else {
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cc = new aiNode*[pScene->mRootNode->mNumChildren];
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memset(cc, 0, sizeof(aiNode*) * pScene->mRootNode->mNumChildren);
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pScene->mRootNode->mChildren = cc;
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}
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else cc = pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
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pScene->mNumMaterials = pScene->mNumMeshes;
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aiMaterial** mats = pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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@ -66,6 +66,10 @@ void CommentRemover::RemoveLineComments(const char* szComment,
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if (!strncmp(szBuffer,szComment,len)) {
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while (!IsLineEnd(*szBuffer))
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*szBuffer++ = chReplacement;
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if (!*szBuffer) {
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break;
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}
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}
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++szBuffer;
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}
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@ -9,6 +9,8 @@
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#include "irrString.h"
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#include "irrArray.h"
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#include <cassert>
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using namespace Assimp;
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#ifdef _DEBUG
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@ -664,12 +666,9 @@ private:
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TextData = new char_type[sizeWithoutHeader];
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// MSVC debugger complains here about loss of data ...
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// FIXME - gcc complains about 'shift width larger than width of type'
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// for T == unsigned long. Avoid it by messing around volatile ..
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volatile unsigned int c = 3;
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const src_char_type cc = (src_char_type)((((uint64_t)1u << (sizeof( char_type)<<c)) - 1));
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size_t numShift = sizeof( char_type) * 8;
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assert(numShift < 64);
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const src_char_type cc = (src_char_type)(((uint64_t(1u) << numShift) - 1));
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for (int i=0; i<sizeWithoutHeader; ++i)
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TextData[i] = char_type( source[i] & cc);
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